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Virtual GameBoy Advance 3.0 Released

The multi-platform GameBoy Advance emulator has just received a significant update, and here's what Marat Fayzullin said about this release on the official web site:
This is the major Virtual GameBoy Advance release. Since this release, the VGBA-Windows runs in both full screen (using DirectDraw) and windowed modes. There are fixes to the CPU and BIOS emulation, waveform sound channels, and video rendering routines. For example, the sound stuttering and the occasional sprite flicker problems are now gone. The complete list of features and the list of new features and fixes can be found in the documentation.
I have also started adding Nintendo DS features to VGBA, such as the second ARM9 CPU and the cartridge loader. This work is far from complete though, so do not expect VGBA to run Nintendo DS programs right away. Because of these changes, the save state file format (.STA) has been changed again.
Mame v0.94u1

0.94u1------
Mostly bugfixes related to problems caused by the 0.93 sound update
---
Fixed itech32 driver, the previous 64-bit fix caused graphical problems
both should be fixed now [Aaron Giles]
Fixed '3 speaker problem' with Qsound [Aaron Giles]
Fixed 'deadang' crashing [Aaron Giles]
Fixed games using the 5110 which refused to start (bagman, cvs driver
etc.) [Aaron Giles]
Other sound fixes [Aaron Giles]
* fixed initialization order problem in niyanpai
* removed unused filters in othunder
* fixed initialization order problem in rungun
* prevented setting negative timers to fix stkclmns crash
* fixed triplfun by making sure the X1-010 chip is present before trying to
reset it
* sound in outrun
fixed cheat.c typo + other [Atari Ace]
attempted to fix batrider crash [Aaron Giles]
Intel Flash improvements [smf]
Fixed Laser Ghost title screen [Aaron Giles]
Discrete sound updates [Derrick Renaud]
Started cleaning up konamigx driver [R.Belmont]
Fixed auto_malloc compiler warning with DOS tools [smf]
Updates to XML output [Logiqx]
New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------
Excelsior [Pierpaolo Prazzoli]
no sound (PIC not dumped)
Star Fire 2 [David Rolfe]
Tecmo World Cup Millenium [smf]
New games marked as GAME_NOT_WORKING
------------------------------------
Calorie Kun [David Haywood]
preliminary driver, basic tilemap + sprites hooked up
Pipeline [David Haywood]
rom loading, not much else.
Dualis Release 2!


A quick update already by this brand new Nintendo DS Emulator! Keep up the great work Dualis and all DS Emulators.
2005-03-07GPU: Fixed transparency for bottom-most 16-color BGs
GPU: Fixed tile flipping for 16-color BGs
GPU: Fixed tile flipping for alpha-blended 256-color BGs
GPU: Fixed alpha-blending for BGs with transparent pixels
GUI: FPS limiter toggling now works
GUI: Made the OpenGL texture format selectable
GUI: Added keyboard shortcuts for Run, Pause and Reset
GUI: The client area of the video output window should now be properly sized even for people with non-standard Windows themes
Download it @ http://www.cyd.liu.se/~micol972/site/dualis/
Saturn Emulation Updates

Some new WIP shots from Yabuse and Satourne were released during the past few days. As you know, Saturn emulation is one of those things that has been lacking for quite a while, however, these two emulators are getting better and Saturn emulation may not be that far after all.
You can check out the screenshots at their respective homepages.