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- Added High Score trackers for 12 new games.
- Expanded High Score feature to display top 10 scores and players for each game, rather than just the top overall score.
- Modified Internet NES Stats structure; stats are now compressed and take less time to download
- Added support for 512k MMC1 games, Dragon Warrior 3 and 4 are now playable.
- Added more Game Genie codes to online code database
- Added more box descriptions to NES database
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ZSNES WIP 2/07/05
ZSNES 2/07 WIP is now available at ipher's WIP Site.
Here's what's new:
D_W: Fixed SRAM path saving when loaded from config file. [Nach] W_S: Even lower CPU utilization in GUI, this is a really quick and dirty fix [pagefault] W_S: F1/F3 menu's now included in CPU usage fix [pagefault] WIN: Begin support of the debugger. [pagefault] SDL: Fixed video change freeze problems. [Nach] ALL: Fixed register overwriting when using Check SRAM+Save. [Nach] ALL: Fixed loading of sound off. [Nach] ALL: Fix some ZMV bugs. [pagefault] ALL: Fixed some bizarre sprite corruption bugs in some squaresoft games. [pagefault] ALL: Fixed video fail restore. [Nach] ALL: Removed some unneeded code that only slowed things down. [Nach] ALL: Netplay fixes round 3. [pagefault, Nach] ALL: Align more data. [Nach, pagefault] GUI: Changed video change key to spacebar. [Nach] SRC: Added CPU parameter for specific CPU optimizations. [Nach] SRC: Something to help our porting of code from assembly to C. [Nach] SRC: By annoying bordering on moronic demand, added win32-unix-shell. [Nach] SRC: Merged ztcp. [Nach] SRC: Removed src/video/2xsaiw.inc [Nach]
UberNES 2 rev 3 Released!
UberNES is a NES emulator for Windows.
» UberNES homepage.
ZSNES WIP 2/2/05
ZSNES 2/02 WIP is now available at ipher's WIP Site.
Whats New:
ALL: Rewind uses less RAM [Nach] ALL: Netplay fixes round 2 [grinvader, Nach] SRC: Ported asm to C [Aerdan, grinvader, Nach] ALL: Removed unused code, sped up ZSNES [grinvader, Nach] GUI: Updated about box. [pagefault] GUI: Thumbnail for save states is now only generated if there. [Nach]
Mame 0.91u2
0.91u2------
Main purpose of this update is to clean up the compile warnings
--
Warning Cleanups [Nathan Woods, David Haywood]
ST-V update [Angelo Salese]
-Added a kludge for Astra Super Stars to let it run past a nasty code,
nasty because I highly suspect it's a sh-2 bug,will be worked out in
the future.
-Added some new vdp2 registers,for example the DISP one for avoid
transitions draws.
-Re-added the layer disable/enable code that I sent in the past which
was lost,and removed the possibility to disable layers with non-debug
builds
-Started to add default eeproms for the various games,for now I've hooked
up the one in Shienryu to let it run already with Vertical Switch.
-Added the dynamic clocks,hopefully now 100% working.
TNZS driver update [Nicola Salmoria]
- fixed crash due to code execution across bank cboundary (tnzs36b16yel)
- removed kludges which were required to run Arkanoid 2 (they were just
mirror addresses)
- added sprite banking (same as seta.c). Insecotr X and other were obvoisly
running at 30fps before, now they are ok. Also fixes insectx13b16gre and
insectx236b16gre.
- added sprite buffering (not quite the same as seta.c). Fixes kabukiz
sprites and backgrounds, though there might still be a few glitches.
- fixed kabukiz sound
Correct NeoGeo Mirroring + additional information on coin counters etc. [Razoola]
Lethal Enforcers updates [Nicola Salmoria, R.Belmont]
uPD7759 rewrite, fixing sound in System 16 games [Aaron Giles]
Small jalmah.c update to fix a crash [Angelo Salese]
Fixed Gunsmoke transparency [Nicola Salmoria]
New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------
Kabuki-Z [Nicola Salmoria]
clones
------
Karate Blazers (Japan) [Gerald]
New games marked as GAME_NOT_WORKING
------------------------------------
Super Trio - background emulation not complete (encrypted tiles?)
sound emulation not complete
Join 'Em [David Haywood] - basic driver, not much work done on it yet
The Couples [Angelo Salese] - basic driver, not much work done on it yet