- converted all code to optionally use unicode.
- Added a driver for 68EC020 based Psikyo hardware.
- Added the English language version of Dangun Feveron.
- Added a built-in graphical 68000 family debugger.
- Added a second 68000 CPU core. For plain 68000 CPUs you can select which core to use, the new one also emulates 68010 and 68EC020 CPUs.
- Fixed the overclock feature for Neo Geo;
- Added a DirectX Graphics 9 blitter (see system requirements, below);
- Performed miscellaneous minor bugfixes;
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FBA 0.2.95.21 Released!
FBA is an Arcade emulator for Windows. This is still an alpha release! Note that this version CANNOT be compiled with GCC!
» FBA homepage.
Dolwin Patch Pack 0.10.1 Released!
Dolwin is a GameCube emulator for Windows. Dolwin Patch Pack created by _Chrono_ & Knuckles
This pack includes patches that will make games go further in Dolwin 0.10. Some games like 1080 Avalanches, Mario Kart Double Dash, Zelda: Wind Waker are now bootable. Also included is an updated games.ini and.map files to make memcards work with MK: DD.
READ THE README!
» Dolwin Patch Pack homepage.
ZSNES 1.41
ZSNES 1.41 was released yesterday. Here's what's new.
DOS Only:
* Fixed a number of keyboard shortcuts in the GUI. [ipher]
Win32 Only:
* Get_Date() now returns the proper value. [Nach]
* Correct timing when compiled with MinGW (Special thanks to Jonas Quinn for all his help in getting ZSNESw compiled with MinGW and working). [Nach]
* More informative error messages when some DirectX component fails to load. [Nach]
* Return 0 instead of random value on exit (keeps certain frontends happy). [Nach]
* Fixed keyboard shortcut for "Trap Mouse Cursor". [ipher]
* Changed text in netplay window to be more clear about TCP/UDP. [pagefault]
* Updated ZSNESw compilation instructions in install.txt. [Nach]
SDL Only:
* Get_Date() now returns the proper value. [Nach]
* Fixed a memory leak. [Nach]
* Fixed buffer underflow in sound code when rate was changed several times. [Nach]
* Save files can now be correctly saved in locations other than ~/.zsnes. [Nach]
* Updated video selection menu. (Thanks, Aerdan!) [ipher, Nach]
* 256x224 R Full for is now actually 256x224, not 320x240. (Thanks, Pieter Hulshoff!) [ipher]
* 640x480 ODS Win is now actually 640x480, not 512x448. [ipher]
* Added 1280x1024. [ipher]
* Changed text in netplay window to be more clear about TCP/UDP. [pagefault]
* Homepage button to open browser now appears in about box. [Nach]
All Ports:
* Improved accuracy of base rates used for ADSR, GAIN, noise, and echo emulation. [TRAC]
* Fixed GUI escape stack corruption if.srm file could not be written to. [Nach]
* Stereo settings now obey config file. [Nach]
* Fixed framerate loading from config file. [ipher]
* ZSNES no longer hacks itself in order to access variables; this eliminates a few issues we had. [Nach]
* Source code cleanup. [Nach, ipher]
* Makefile overhaul; ZSNES can now be cross compiled. [Nach, ipher, malcster, SamB]
* Fixed some invalid memory reads. [Nach]
* Ported config file creation/loading to C. [MKendora, Nach]
* Percent of execution now takes h-blank values into consideration. [pagefault]
* Fixed some Winter Gold FX crashes. [Nach]
* Filtered GUI is now enabled by default. [Nach]
* Save location can now be edited in the GUI. [Nach]
* Added option to enable/disable auto IPS patching. [Nach, ipher]
* Saving last ROM info to rominfo.txt can now be turned off. [ipher, Nach]
* Organized options menu, and split off save related options into its own menu. [ipher]
* Moved Super System DIP switches to the chip configuration menu. [ipher]
* More boxes have borders now! [ipher]
* New one-time user reminder text. [grinvader]
* Updated about box. [Nach, ipher]
* Overhauled toaster support. (Not kidding) [Nach]
Get it here.
Mame 0.90u3 Update !
0.90u3------
Sega Update [Aaron Giles]
Changes:
- hangon, sharrier, and enduror now have accurate road and sprite scaling
- renamed shangonb to shangupb to indicate it is an upgrade bootleg
- added Gerald's latest Super Hang On sets as shangonb, shangonc
- fixed graphics in Sukeban Jansi Ryuko (both versions), but no controls yet
Added support for a new command line parameter, -screen, that specifies which screen
to draw on (if the user has more than one) [Chris Kirmse]
Sound Updates [Derrick Renaud]
* Added filtering circuit to sound\namco52.c and
converted it to stream based.
* bosco, galaga, polepos, xevious - added proper
filters to Namco52 sample player. Adjusted relative
effect volumes per schematics.
* polepos - added proper filters to engine sound.
* fixed gain in asteroids etc. broken in 0.90
* montecar - added proper filter to crash sound
* bsktball - converted to component value code
* abaseb - corrected component values for crowd
filter
Removed Starfield in Tazzmania bootleg (it doesn't have one) [Pierpaolo Prazzoli]
Added conditional dips to Battle Garrega [barry Rodewald]
Arcadia Update [Mariusz Wojcieszek]
- changed video update to be scanline based
- improved sprites rendering, fixed sprite clipping
- added hold-and-modify display mode
- changed ar_sdwr to use 1MB chip ram, this needs more investigation
Fixed Vrender0 sound broken in u2 [Lawrence Gold]
Fixed some PPC core compiler warnings [Lawrence Gold]
Added some missing SHA1s [steve Ellenoff]
Cleanups in the Rastan driver, derived from schematics [Nicola Salmoria]
ADPCM is now played through a MSM5205
New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------
Erotictac [Tomasz Slanina (colour fix by Nicola Salmoria)]
runs at incorrect speed, some gfx issues
SportTime Table Hockey (Arcadia) [Mariusz Wojcieszek]
Sidewinder (Arcadia) [Mariusz Wojcieszek]
Space Ranger (Arcadia) [Mariusz Wojcieszek]
clones
------
Top Racer (set 3) [steve Ellenoff]
Ant Eater (GB set) [Pierpaolo Prazzoli]
Super Hang On (2 new sets) [Aaron Giles]
Great 1000 Mile Rally 2 USA [David Haywood]
Neogeo Bios (Japan S1)