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    Mame 0.91u1 !

    James
    By James,

    http://haze.mameworld.info/

     

     

    0.91u1

    ------

     

    This has been released quickly after 0.91 due to a bug left in the Memory System.

    I consider core bugs critical and prefer to see them fixed in official updates as

    soon as possible.

     

    --

     

    Compiler Warning fixes for non-GCC compiles [bryan McPhail]

    cpuintrf.h  - Duplicate enum

    cpu/mh68hc11/hc11ops.c  - C99 variable fix & warning fix

    sound/streams.c  - C99 variable fix

    vidhrdw/pacman.c  - C99 variable fix

    vidhrdw/model3.c  - C99 variable fix, unused variable fix

        - macro redefinition fix

    vidhrdw/namcona1.c  - Fixed unused variable warning

    vidhrdw/taitoic.c  - Fixed unused variable warning

    vidhrdw/wgp.c  - Fixed unused variable warning

    windows/debugwin.c  - Missing #include

     

    More compiler fixes [Lawrence Gold]

    src/cpu/arm7/arm7core.h

    src/cpu/powerpc/ppc.h

      Trailing comma at the end of an enum.

     

    src/cpu/mc68hc11/hc11ops.c

    src/cpu/mc68hc11/mc68hc11.c

      ANSI C89 unfortunately doesn't allow unnamed structs or unions, so I

      had to uglify this code a bit.  A cleaner solution is welcome.

     

    src/drivers/segaorun.c

      Returning a value from a void function

     

    Even more compiler fixes [Lawrence Gold]

     

    Fixed SFTM on 64-bit builds/systems [R.Belmont]

     

    Changes to Lethal Enforces [R.Belmont]

    - Implemented 48xx bankswitch region, which can toggle between custom chip

      registers and RAM (evil!).

    - Removed hack to pass POST since we now do it the right way

    - Corrected 56832 RAM interface, added preliminary support for external

      linescroll RAM on the 56832.  This helps with the garbage tilemaps a bit

      since linescroll data is no longer getting sprayed all over VRAM.

     

      (note, with this update the driver was just crashing when I tested it,

        so maybe something is wrong)

     

    NEC disassembler update [bryan McPhail]

    Added support for encrypted opcodes in i386 disassembler (for Irem games).

    Added some of the NEC V series instructions into i386 disassembler

     

    Fixed bug in memory system introduced in 0.91, this was breaking at least Kinst,

    the Seattle driver, and wwally. [Aaron Giles]

     

    Qix driver update [Nicola Salmoria]

    - fixed hang in Electric Yo-Yo attract (elecyoyo055yel)

    - external volume control and stereo support [Derrick Renaud]

    - decrypted kram3, which is now working, unfortunately using large tables.

     

    Fixed missing net in Super Vollyball (svolley37b12yel) [David Haywood]

     

    Fixed garbage around life-bars in rabiolep (rabiolep37b1gre) [David Haywood]

     

    Fixed? blanking out of levels at certain scores in Solomons Key (solomon36b10yel)

    This appears to be some basic protection, needs further investigation [David Haywood]

     

    Fixed Zero Zone background banking [David Haywood]

     

    New Games / Clones supported or promoted from GAME_NOT_WORKING status:

    ----------------------------------------------------------------------

     

    Gauntlet Legends [Aaron Giles]

    Tenth Degree [Aaron Giles]

    Kram (encrypted) [Nicola Salmoria]

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

     

    Monza GP [Phil Stroffolino]

    doesn't display anything yet

     

    Gauntlet Dark Legacy [Aaron Giles]

    War: The Final Assault [Aaron Giles]

    Road Burners [Aaron Giles]

    NBA Showtime: NBA on NBC [Aaron Giles]

    NBA Showtime / NFL Blitz 2000 [Aaron Giles]

    San Francisco Rush 2049 [Aaron Giles]

    Cart Fury [Aaron Giles]


    MAME v0.91 released !

    Prican25
    By Prican25,

    http://www.mame.net/downmain.html

     

     

    0.91

    ----

     

    Fixed pengo (was broken in u4) [smf]

     

    Increased interleave in megasys1 driver, fixing speed in avspirit [David Haywood]

     

    Fixed a problem in palette_get_color() causing an incorrect value to be returned

    in some specific cases [Nicola Salmoria]

     

    Fixed kaneko16.c which was broken in u4 [sebastien Volpe]

     

    Debugger enhancements [Nathan Woods]

    src/debug/debugcmd.c:

    src/debug/debugcpu.c:

    src/debug/debugcpu.h:

    src/debug/debughlp.c:

    src/debug/debugvw.c:

         - Adds a 'source' command, that reads in a set of debugger commands

           similar to the UNIX shell command of the same name

         - Added a debug_trace_printf() call, for use during debugging to

           emit text into a trace file

         - Petty compiler warning fixes

     

    Kludged reset in Crystal System so it no longer crashes Mame [ElSemi]

     

    Memory System update with improved mirroring support [Aaron Giles]

     

    Removed obsolete orientation code from tilemap code and drivers [Aaron Giles]

     

    Sega update [Aaron Giles]

    segas16a:

    * added proper mirroring for the memory map (needs my memory update)

    * fixed sense of Time Scanner cocktail DIP

    * fixed SDI

     

    segas16b:

    * fixed sense of Time Scanner cocktail DIP

    * fixed SDI

     

    machine/segaic16:

    * added support for 3 multiply chips and 3 divide chips

    * fixed timer/compare chip implementation to match real PCB

     

    vidhrdw/segaic16:

    * added tilemap flipping support

    * added sprite flipping support for 16A and 16B sprites

     

    Changed outrun and outruna to use a better set of GFX roms [David Haywood]

     

    Fixed some NeoGeo G FX bugs [A nonymous]

     

    Fixed some vasara2 dipswitch text [Mamesick]

     

    Fixed popeye crash + water colour [Nicola Salmoria]

     

    Fixed vs. Wrecking Crew colours [Roberto Gandola]

     

    Improved workaround for hang bug in tnzs [Nicola Salmoria]

     

    Improvements to PPC core / Model 3 driver [Ville Linde]

    some step 2.0 games now show something

     

    MC68HC11 CPU core [Ville Linde]

     

    Lethal Enforcers update [R.Belmont]

    Fixes/resolves:

    - Both versions now boot and run

    - Tilemaps and sprites display

    - Sound now works

    - Memory maps unified

    - All digital inputs added (including DIPs)

     

    Still to do:

    - Colors

    - Gun inputs

    - Tilemap enable/disable

    - Priorities

    - K054000 protection chip hookup

     

    New Games / Clones supported or promoted from GAME_NOT_WORKING status:

    ----------------------------------------------------------------------

     

    Dacholer [Pierpaolo Prazzoli]

    Kick Boy [Pierpaolo Prazzoli]

    both are missing proms (causes bad colours) and lack sound

     

    clones

    ------

     

    Clash Road (Status License) [steve Rice, Pierpaolo Prazzoli]

    Golden Axe RODA (Japan) [Tormod Tjaberg]

    Thunder Cross (World?) [Andreas Thorsén]

    PushMan (Korea) [Andreas Thorsén]

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

     

    Tarzan (IGS)

    no work been done on it, might be gambling

     

    Magical Tetris Challenge

    Eleven Beat

    these are n64 based, skeleton driver only with board layouts, maybe

    more useful to n64 emulator authors.

     

    See See Find Out [Tomasz Slanina]

    mostly ok, but sometimes pauses


    FB Alpha v0.2.95.23 released

    James
    By James,

    http://www.ojko.com/phpbb/viewtopic.php?t=2601

     

    What's New?

    -----------

     

    v0.2.95.23

     

    This is still an alpha release!

     

    Note that, if compiled with GCC, you will need to use version 3.3.x, and

    the experimental DirectX 9 blitter is not built.

     

    - Changed the way FB Alpha looks for ROMs. Now, it will always check the last

    path for any given.zip file, even when a.zip file of the same name is

    present in another path. This way, we can keep ROMs that are only needed

    for FB Alpha seperate without sacrifising compatibility with other emulators;

    - Changed the way Neo Geo memory cards work, allowing the use of 1 megabit

    cards;

    - Emulated protection in Super Sidekicks (was patched before);

    - Fixed the last few bad game names / bad ROM definitions;

    - Fixed a few minor issues in the makefile for mingw/cygwin;

    - The debugger is now only compiled for debug builds;

    - Minor updates to compile documentation;

    - Fixed a crash at startup for some systems when autopause was activated


    SainT 1.99 Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    SainT is an ATARI-ST emulator for Windows.

     

    • Real 6301 low level keyboard CPU emulator written by Vincent Joguin ( Now Froggies' demo and Transbeauce2 are working !!)
       
    • -weird- MFP "0" data register behavior when strangly programmed emulated. ( Froggie's demo )
       
    • noisy YM sound sometimes when resetting fixed.
       
    • TimerB when shifter disabled bug fixed ( Oxygene screen in Transbeauce2 )
       
    • bug fix in video combo box frequency selector ( sort removed )

    » SainT homepage.


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