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    Mame 0.90u2 Update !

    James
    By James,

    http://haze.mame.net/

     

     

    0.90u2

    ------

     

    Fixed colours in Battle City [Roberto Gandola]

     

    Slight change to the Arcadia Driver [Nathan Woods]

    src/drivers/arcadia.c:

    src/includes/amiga.h:

    src/machine/amiga.c:

    - Refactors code specific to the Arcadia arcade system and the Amiga

    computer out of src/machine/amiga.c into callbacks.  This allowed me to

    get rid of all #ifdef MESS code out of src/machine/amiga.c

     

    ST-V updates [Angelo Salese]

    -Fixed a bug with the VDP-1 ram reading,

      SH-2 can do byte or word access, it's implicit that can't do long word access.

      This fixes the Steep Slope Sliders booting so the game now works.

    -VDP-1 PTM's "draw by request" was actually causing sprites to flicker in

      kiwames,reversed back to old implementation until I or somebody else understand

      what the current issue is (clear_framebuffer?)

    -Finished the game header update,let me know if you like/don't like the system

      used for the description of the games.

    -fixed a ST-V visible area incorrectness which was causing Virtual Mahjong 2 to

      crash after the sound ram check

    -fixed a window effect bug in Double-density interlace mode,this fixes some

      graphics in vmahjong & myfairld.

    -Guessed a bitmap positioning issue in double-density interlace mode,this fixes

      the NBG1 positioning in myfairld.

    -My Fair Lady now works but only with sound disabled.I have not removed the

      NOT_WORKING status due to that.

     

    New Sound Functionality [Derrick Renaud]

    Took Frank Palazzolo's DISCRETE_FILTER2 code and made it work outside of the

    discrete system.

    See sound\filter.h for new functions.

     

    Added op-amp bandpass filtering circuit to sound\namco54.c

     

    Game Driver Changes

    * bosco, galaga, polepos, xevious - added proper filters to new Namco54 noise

      source.

     

    Fixed Priority bug in Kid Niki and fixed crash on last level [Nicola Salmoria]

     

    Fixed Priority in Lot Lot [Pierpaolo Prazzoli]

     

    Decrypted Sukeban Jansi Ryuko [Nicola Salmoria]

     

    ARM7 CPU core [steve Ellenoff]

     

    G65816 CPU core patch [Nathan Woods]

    src/cpu/g65816/g65816.c:

    src/cpu/g65816/g65816.h:

    src/cpu/g65816/g65816ds.c:

    src/cpu/g65816/g65816ds.h:

    src/cpu/g65816/g65816op.h:

    - Cleaned up the code a bit; make some functions static and added

    step over/out support to the disassembler.

     

    fixed 6809dasm.c compile warning [Hans de Goede]

     

    Model 3 Updates [Ville Linde]

    PowerPC core:

    - Better interrupt handling.  Nested interrupts work properly.

    - Some support for PPC602

    - Major bugfixes

    - Added some unimplemented opcodes

     

    53c810 SCSI:

    - Fixed single-stepping mode DMA

    - Added memory moves and DMA callback

     

    Model 3:

    - Added Epson RTC-72421 emulation

    - Preliminary polygon emulation

    - Preliminary (not working yet) sound emulation

    - Too much to list :)  Most Step 1.x games show

    something now, up to and including full 3D.

     

    Fixed multiple port recording [Chad Hurwitz]

     

    Fixed several compile warnings [Lawrence Gold]

     

    upgraded to zlib 1.2.2 [santeri Saarimaa]

     

    added unused proms to Crystal Castles [santeri Saarimaa]

     

    New Games / Clones supported or promoted from GAME_NOT_WORKING status:

    ----------------------------------------------------------------------

     

    Winning Spike (EAA version)  [Fabrice Arzeno]

     

    (maybe others as some of the Model 3 games such as vs215 work quite well)


    Mame 0.90u1 Update !

    James
    By James,

    Sorry for the delay.

     

     

    http://haze.mame.net/

     

    0.90u1

    ------

     

    Thanks to Pierpaolo Prazzoli (Reip) for putting together the 0.90 release while I was away

     

    General Improvements

    --------------------

     

    FD1089 decryption [Nicola Salmoria, Charles MacDonald]

    - 100% accurate emulation of FD1089A, FD1089B should be considered 99%

    because it will have to be verified with other CPUs (it is 100% for all

    currently supported games).

     

    - complete tables provided by Charles MacDonald for 317-0018 (Action

    Fighter), 317-0022 (Dunk Shot), 317-0168 (Aurail).

     

    - partial tables derived by comparison with the unencrypted versions for

    Enduro Racer, Alex Kidd, 317-0024 (Time Scanner), 317-0033 (Alien Syndrome,

    3 versions), 317-0027 (SDI). (actual working cpus are needed to obtain full

    tables)

     

    Big Sega Update [Aaron Giles]

    * dunkshot graphics correct, controls hooked up

    * sdioj controls hooked up

    * timescna sprites fixed

    * shangona, shangnle now playable

    * toutrun road fixed

    * all memory mapping code unified and moved into machine/segaic16.c

    * all tilemap, sprite, and road code unified and moved into

      vidhrdw/segaic16.c

    * improved documentation on the various register layouts on the video side

     

    Note that in the process, I broke the title screen animation for Laser

    Ghost, and there is now a 1-pixel column error on ddcrew's attract mode.

    These are known issues that I will try to address soon.

     

    Some ST-V fixes which allow seabass to run [Angelo Salese]

     

    Taken out the resource file from the windows objs when UI=1 (for MAME32) [Chris Kirmse]

     

    Improved Polaris sound (real board differs from Schematics) [Derrick Renaud]

     

    Fixed cloud scroll direction in Polaris [Pierpaolo Prazzoli]

     

    Fixed enigma2 colours [Pierpaolo Prazzoli]

     

    Fixed the m6509 core to appease the new compiler. [Nathan Woods]

     

    Arcadia Update [Mariusz Wojcieszek]

    - fixed DMACON register writing

    - added horizontal scrolling for playfield

    - improved coin handling

    - fixed area filling mode in blitter

    - kludged ar_dart to work (addind sound emulation shoud make kludge

    obsolete)

    - fixed attached sprites rendering

    - fixed CIA registers reading

    - improved vblank/video update timing

     

    Changed rom loading for mt_gng [David Haywood]

     

    New Games / Clones supported or promoted from GAME_NOT_WORKING status:

    ----------------------------------------------------------------------

     

    Merlins Money Maze [Pierpaolo Prazzoli]

    maybe impossible to win?

     

    Spot (Arcadia) [Mariusz Wojcieszek]

    Magic Johnson's Fast Break (Arcadia) [Mariusz Wojcieszek]

    World Darts (Arcadia) [Mariusz Wojcieszek]

    Xenon (Arcadia) [Mariusz Wojcieszek]

     

    Sea Bass Fishing [Angelo Salese]

    set to 1 player in system assignments menu

     

    Dunk Shot [Nicola Salmoria, Charles MacDonald, Aaron Giles]

    Action Fighter [Nicola Salmoria, Charles MacDonald, Aaron Giles]

     

    Various Sega Sets [Nicola Salmoria, Charles MacDonald, Aaron Giles]

    sdioj, shangona, shangnle, alexkidd

     

    Tazzmania (bootleg on Galaxian Hardware) [Pierpaolo Prazzoli]


    UberNES 2 rev 2 Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    UberNES is a NES emulator for Windows written by M K Productions.

     

    • Added High Score Tracking for competitive game playing worldwide:
       
    • When you play a classic game like Donkey Kong or Pac-Man, UberNES will
      now track your high scores
       
    • Upload your high scores to the UberNES Internet Database to compete
      for the worldwide high score.
       
    • Download the worldwide NES stats and see the best scores for each
      game. If you have the top score, your name will be displayed in
      the hall of fame.
       
    • UberNES will automatically set the world wide high score when you play
      supported games - it's like a single, worldwide NES that never
      gets turned off or reset.
       
    • 13 games are currently supported, including Donkey Kong, Pac-Man,
      Galaga, Tetris, Ghosts N' Goblins, Mario Bros, Gradius, and more.
       
      Added exhaustive Game Genie code support:
       
    • No more wasting time entering codes by hand - you can quickly and
      easily import thousands of Game Genie codes from our unique online
      code database - all in 2 clicks from within UberNES.
       
    • Adding, editing, and deleting codes is seamlessly integrated into
      the NES browser.
       
       
    • Improved NES Hall of Fame layout; looks much nicer and displays
      more games, publishers, etc
       
    • Added option to load NES palette from file
       
    • Added more box descriptions to NES database

    » UberNES homepage.


    Dolphin Final 1.02 Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    Dolphin is a GameCube emulator for Windows.

     

    • Mainly bug fixes.

    » Dolphin homepage.


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