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    P.E.Op.S. PS2 plugin Release 1.2

    LoRd_SnOw
    By LoRd_SnOw,

    Abit late my apologize :) Here are some exciting releases of a few P.E.Op.S. plugins, mainly for Playstation 2 emulation such as Pcsx2. Quite a few plugins were updated such as The CDR plugin, As well as the SPU plugin for (Windows/Linux) to find out the major changes and bugfixes view changes below.

     

    P.E.Op.S. PS2 SPU2 1.2 (Windows/Linux)

     

     

    • The plugin is now compatible with PCSX2 0.7!

     

    • I've added (well, activated) the save state support. Use it at your own risk :P

     

    • Also done: a small fix in the plugin debug window (Windows version only).

     

    • Happy christmas :D

     

    P.E.Op.S. PS2 CDVD 1.2

     

     

    • The plugin is tested with PCSX2 0.7!

     

    • I've repaired a stupid bug concerning calculating the track sizes.

     

    • I've added an hack for big DVDs (fake minute info in the CDVDgetTD function).

     

    » P.E.Op.S.: Official Page


    FCEUXD Released

    olaf
    By olaf,

    FCEUXD (FCE Ultra Extended Debugger) v1.0a has been officially released! FCEUXD is an NES emulator (based on the FCE Ultra source code) with several powerful debugging, hacking, and reverse-engineering tools. Click here to visit the official homepage!


    ZSNES 1.40

    Agozer
    By Agozer,

    Yep, it's finally here after multiple release candidates and WIPs

     

    Surf to http://www.zsnes.com and grab it.

     

    The whatsnew log is ungodly long, so read it from the official site


    Super Sleuth Updated

    olaf
    By olaf,

    Super Sleuth managed to make a Christmas release, below are the changes seen in 1.02, the new version.

     

    - Added SA-1 Bitmap File Registers and Character DMA Buffer Transfer

    - Updated the SA-1 Registers and Memory Mapping

    - Added PCB patching to Game Doctor 3 Headers

    - Disallowed transfer from WRAM to $2180 and vice-versa for high speed DMA

    - Added freeze in CPU execution to each scanline (OPHCT: 135-143)

    - Modified Overdump detection to more reliablely identify open architecture

    - Extended Database to override cartridge mapping using PCB indentification

    - Added Support for BS-X Cartridge Mapping Registers

    - Added Header Detection at Bank $40 for ROMs larger than 32Mbits

    - Shifted OAM Address Reset to LineBlank/ForceBlank, should fix object corruption in Dungeon Master

    - Adjusted the Color Map to produce slightly brighter colours

    - Fixed the 65816 Reset to resemble an interrupt

    - Fixed Window Handles for some problem Message Boxes

    - Fixed NMITIMEN Register - XBand Modem BIOS (U) accidently caused NMI to re-interrupt

    - Fixed 20Mbit HIROM Game Doctor file header

    - Fixed Super Wildcard Real-Time Save load

    - Fixed SRAM Mapping in Game Doctor Mode

    - Enabled Game Doctor SF III to Send BackupRAM

    - Added Custom Paths for Gamepak, BackupRAM, PNG and State Files.

    - Updated readme.txt

    - Updated bpsfmt.txt

    - Updated sleuth.db

    - Official Homepage


Portal by DevFuse · Based on IP.Board Portal by IPS
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