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P.E.Op.S. PS2 plugin Release 1.2
Abit late my apologize Here are some exciting releases of a few P.E.Op.S. plugins, mainly for Playstation 2 emulation such as Pcsx2. Quite a few plugins were updated such as The CDR plugin, As well as the SPU plugin for (Windows/Linux) to find out the major changes and bugfixes view changes below.
P.E.Op.S. PS2 SPU2 1.2 (Windows/Linux)
• The plugin is now compatible with PCSX2 0.7!
• I've added (well, activated) the save state support. Use it at your own risk
• Also done: a small fix in the plugin debug window (Windows version only).
• Happy christmas
P.E.Op.S. PS2 CDVD 1.2
• The plugin is tested with PCSX2 0.7!
• I've repaired a stupid bug concerning calculating the track sizes.
• I've added an hack for big DVDs (fake minute info in the CDVDgetTD function).
» P.E.Op.S.: Official Page
FCEUXD Released
ZSNES 1.40
Yep, it's finally here after multiple release candidates and WIPs
Surf to http://www.zsnes.com and grab it.
The whatsnew log is ungodly long, so read it from the official site
Super Sleuth Updated
Super Sleuth managed to make a Christmas release, below are the changes seen in 1.02, the new version.
- Added SA-1 Bitmap File Registers and Character DMA Buffer Transfer- Updated the SA-1 Registers and Memory Mapping
- Added PCB patching to Game Doctor 3 Headers
- Disallowed transfer from WRAM to $2180 and vice-versa for high speed DMA
- Added freeze in CPU execution to each scanline (OPHCT: 135-143)
- Modified Overdump detection to more reliablely identify open architecture
- Extended Database to override cartridge mapping using PCB indentification
- Added Support for BS-X Cartridge Mapping Registers
- Added Header Detection at Bank $40 for ROMs larger than 32Mbits
- Shifted OAM Address Reset to LineBlank/ForceBlank, should fix object corruption in Dungeon Master
- Adjusted the Color Map to produce slightly brighter colours
- Fixed the 65816 Reset to resemble an interrupt
- Fixed Window Handles for some problem Message Boxes
- Fixed NMITIMEN Register - XBand Modem BIOS (U) accidently caused NMI to re-interrupt
- Fixed 20Mbit HIROM Game Doctor file header
- Fixed Super Wildcard Real-Time Save load
- Fixed SRAM Mapping in Game Doctor Mode
- Enabled Game Doctor SF III to Send BackupRAM
- Added Custom Paths for Gamepak, BackupRAM, PNG and State Files.
- Updated readme.txt
- Updated bpsfmt.txt
- Updated sleuth.db