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    ZSNES 1.41

    Agozer
    By Agozer,

    ZSNES 1.41 was released yesterday. Here's what's new.

     

    DOS Only:

     

        * Fixed a number of keyboard shortcuts in the GUI. [ipher]

     

    Win32 Only:

     

        * Get_Date() now returns the proper value. [Nach]

        * Correct timing when compiled with MinGW (Special thanks to Jonas Quinn for all his help in getting ZSNESw compiled with MinGW and working). [Nach]

        * More informative error messages when some DirectX component fails to load. [Nach]

        * Return 0 instead of random value on exit (keeps certain frontends happy). [Nach]

        * Fixed keyboard shortcut for "Trap Mouse Cursor". [ipher]

        * Changed text in netplay window to be more clear about TCP/UDP. [pagefault]

        * Updated ZSNESw compilation instructions in install.txt. [Nach]

     

    SDL Only:

     

        * Get_Date() now returns the proper value. [Nach]

        * Fixed a memory leak. [Nach]

        * Fixed buffer underflow in sound code when rate was changed several times. [Nach]

        * Save files can now be correctly saved in locations other than ~/.zsnes. [Nach]

        * Updated video selection menu. (Thanks, Aerdan!) [ipher, Nach]

        * 256x224 R Full for is now actually 256x224, not 320x240. (Thanks, Pieter Hulshoff!) [ipher]

        * 640x480 ODS Win is now actually 640x480, not 512x448. [ipher]

        * Added 1280x1024. [ipher]

        * Changed text in netplay window to be more clear about TCP/UDP. [pagefault]

        * Homepage button to open browser now appears in about box. [Nach]

     

    All Ports:

     

        * Improved accuracy of base rates used for ADSR, GAIN, noise, and echo emulation. [TRAC]

        * Fixed GUI escape stack corruption if.srm file could not be written to. [Nach]

        * Stereo settings now obey config file. [Nach]

        * Fixed framerate loading from config file. [ipher]

        * ZSNES no longer hacks itself in order to access variables; this eliminates a few issues we had. [Nach]

        * Source code cleanup. [Nach, ipher]

        * Makefile overhaul; ZSNES can now be cross compiled. [Nach, ipher, malcster, SamB]

        * Fixed some invalid memory reads. [Nach]

        * Ported config file creation/loading to C. [MKendora, Nach]

        * Percent of execution now takes h-blank values into consideration. [pagefault]

        * Fixed some Winter Gold FX crashes. [Nach]

        * Filtered GUI is now enabled by default. [Nach]

        * Save location can now be edited in the GUI. [Nach]

        * Added option to enable/disable auto IPS patching. [Nach, ipher]

        * Saving last ROM info to rominfo.txt can now be turned off. [ipher, Nach]

        * Organized options menu, and split off save related options into its own menu. [ipher]

        * Moved Super System DIP switches to the chip configuration menu. [ipher]

        * More boxes have borders now! [ipher]

        * New one-time user reminder text. [grinvader]

        * Updated about box. [Nach, ipher]

        * Overhauled toaster support. (Not kidding) [Nach]

     

    Get it here.


    Mame 0.90u3 Update !

    James
    By James,

    http://haze.mame.net/

     

     

    0.90u3

    ------

     

    Sega Update [Aaron Giles]

    Changes:

    - hangon, sharrier, and enduror now have accurate road and sprite scaling

    - renamed shangonb to shangupb to indicate it is an upgrade bootleg

    - added Gerald's latest Super Hang On sets as shangonb, shangonc

    - fixed graphics in Sukeban Jansi Ryuko (both versions), but no controls yet

     

    Added support for a new command line  parameter, -screen, that specifies which screen

    to draw on (if the user has more than one) [Chris Kirmse]

     

    Sound Updates [Derrick Renaud]

     

    * Added filtering circuit to sound\namco52.c and

    converted it to stream based.

    * bosco, galaga, polepos, xevious - added proper

    filters to Namco52 sample player.  Adjusted relative

    effect volumes per schematics.

    * polepos - added proper filters to engine sound.

    * fixed gain in asteroids etc. broken in 0.90

    * montecar - added proper filter to crash sound

    * bsktball - converted to component value code

    * abaseb  - corrected component values for crowd

      filter

     

    Removed Starfield in Tazzmania bootleg (it doesn't have one) [Pierpaolo Prazzoli]

     

    Added conditional dips to Battle Garrega [barry Rodewald]

     

    Arcadia Update [Mariusz Wojcieszek]

    - changed video update to be scanline based

    - improved sprites rendering, fixed sprite clipping

    - added hold-and-modify display mode

    - changed ar_sdwr to use 1MB chip ram, this needs more investigation

     

    Fixed Vrender0 sound broken in u2 [Lawrence Gold]

     

    Fixed some PPC core compiler warnings [Lawrence Gold]

     

    Added some missing SHA1s [steve Ellenoff]

     

    Cleanups in the Rastan driver, derived from schematics [Nicola Salmoria]

    ADPCM is now played through a MSM5205

     

    New Games / Clones supported or promoted from GAME_NOT_WORKING status:

    ----------------------------------------------------------------------

     

    Erotictac [Tomasz Slanina (colour fix by Nicola Salmoria)]

    runs at incorrect speed, some gfx issues

     

    SportTime Table Hockey (Arcadia) [Mariusz Wojcieszek]

    Sidewinder (Arcadia) [Mariusz Wojcieszek]

    Space Ranger (Arcadia) [Mariusz Wojcieszek]

     

    clones

    ------

     

    Top Racer (set 3) [steve Ellenoff]

    Ant Eater (GB set) [Pierpaolo Prazzoli]

    Super Hang On (2 new sets) [Aaron Giles]

    Great 1000 Mile Rally 2 USA [David Haywood]

    Neogeo Bios (Japan S1)


    ClrMAME Pro Updated

    olaf
    By olaf,

    Roman released a new version of ClrMAME Pro, 3.55. Below are the changes in this update.

     

    - added: setinfo->database tree (with autorefresh on crcsearch, setselect etc.)

    - added: setinfo->crc32 search in database

    - added: dir2dat->category

    - added: scanner popupmenu function 'delete all listed [not fixed] sets'

    - fixed: delete->all incomplete sets didn't work for some people

    - fixed: rebuilder backup sometimes backup'ed the wrong files

    - fixed: rebuilder rebuilt didn't rebuilt all files (equal names on various setsubfolder levels only)

    - misc: optimized the way the crc32 list gets refreshed

    - misc: (auto)savefixdat doesn't ask for filename anymore if nothing can be found to put in dat.

    - misc: fixdatfileheader's suggestion is used for filename suggestion as well

    - misc: changed fixdatfileheader's ask-for-header window a bit

    - misc: progresswindow is now horizontally resizeable

    - misc: better cancel-check when dir2dats scans zips

    - misc: scanner all button toggles all/none now

    - Official Homepage


    SPC Emulator Updated

    olaf
    By olaf,

    This SNES sound chip emulator has been updated to version 0.31, the changes are listed below.

     

    - Fixed a bug involving decoding BRR data crashing the emulator

    - Fixed a long standing BRR decoding bug that caused some samples to be borked

    - Fixed a TCALL bug that was crashing some SPC's

    - Included new rom builder

    - Bumped the mixing rate down to 16Khz, songs play much closer to full speed.

    - Included new BRR resampling method, use if your song displays BRR error

    - Official Homepage


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