- overall source code is rewritten and cleaned-up
- stable plugin specifications
- precede video timing
- improved debugger (more commands)
- memory cards are finally emulated
- compressed GCM files feature
- some HLE optimizations
- integrated MAP maker for HLE
- MEGA *ton* of bug fixes (see changes.txt)
- some games are playable (but slow). no sound yet.
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Dolwin 0.10 Released!
Dolwin is a GameCube emulator for Windows created by or9.
» Dolwin homepage.
WinKawaks 1.53 Released

http://cps2shock.retrogames.com/
What's new in 1.53:
- The King of Fighters 2002 (bootleg)
- The King of Fighters 2002 Plus (bootleg 2)
- The KOF Special Edition 2004 (hack)
- Added a no rotate vertical games option for the vertical CPS-1 and 2 games. This is very handy if you own a rotatable TFT screen.
- Fixed some games not showing when the 'Hide Redundant Games' option is used.
- Fixed Matrimelee (bootleg) to use the original bootleg V ROMs. Also fixed it to use the P roms from the parent set (data identical in both sets).
- Updated C5 ROM in Matrimelee as old was bad.
- Fixed Dynasty Wars DIP switches
Mame 0.90u2 Update !


0.90u2------
Fixed colours in Battle City [Roberto Gandola]
Slight change to the Arcadia Driver [Nathan Woods]
src/drivers/arcadia.c:
src/includes/amiga.h:
src/machine/amiga.c:
- Refactors code specific to the Arcadia arcade system and the Amiga
computer out of src/machine/amiga.c into callbacks. This allowed me to
get rid of all #ifdef MESS code out of src/machine/amiga.c
ST-V updates [Angelo Salese]
-Fixed a bug with the VDP-1 ram reading,
SH-2 can do byte or word access, it's implicit that can't do long word access.
This fixes the Steep Slope Sliders booting so the game now works.
-VDP-1 PTM's "draw by request" was actually causing sprites to flicker in
kiwames,reversed back to old implementation until I or somebody else understand
what the current issue is (clear_framebuffer?)
-Finished the game header update,let me know if you like/don't like the system
used for the description of the games.
-fixed a ST-V visible area incorrectness which was causing Virtual Mahjong 2 to
crash after the sound ram check
-fixed a window effect bug in Double-density interlace mode,this fixes some
graphics in vmahjong & myfairld.
-Guessed a bitmap positioning issue in double-density interlace mode,this fixes
the NBG1 positioning in myfairld.
-My Fair Lady now works but only with sound disabled.I have not removed the
NOT_WORKING status due to that.
New Sound Functionality [Derrick Renaud]
Took Frank Palazzolo's DISCRETE_FILTER2 code and made it work outside of the
discrete system.
See sound\filter.h for new functions.
Added op-amp bandpass filtering circuit to sound\namco54.c
Game Driver Changes
* bosco, galaga, polepos, xevious - added proper filters to new Namco54 noise
source.
Fixed Priority bug in Kid Niki and fixed crash on last level [Nicola Salmoria]
Fixed Priority in Lot Lot [Pierpaolo Prazzoli]
Decrypted Sukeban Jansi Ryuko [Nicola Salmoria]
ARM7 CPU core [steve Ellenoff]
G65816 CPU core patch [Nathan Woods]
src/cpu/g65816/g65816.c:
src/cpu/g65816/g65816.h:
src/cpu/g65816/g65816ds.c:
src/cpu/g65816/g65816ds.h:
src/cpu/g65816/g65816op.h:
- Cleaned up the code a bit; make some functions static and added
step over/out support to the disassembler.
fixed 6809dasm.c compile warning [Hans de Goede]
Model 3 Updates [Ville Linde]
PowerPC core:
- Better interrupt handling. Nested interrupts work properly.
- Some support for PPC602
- Major bugfixes
- Added some unimplemented opcodes
53c810 SCSI:
- Fixed single-stepping mode DMA
- Added memory moves and DMA callback
Model 3:
- Added Epson RTC-72421 emulation
- Preliminary polygon emulation
- Preliminary (not working yet) sound emulation
- Too much to list
Most Step 1.x games show
something now, up to and including full 3D.
Fixed multiple port recording [Chad Hurwitz]
Fixed several compile warnings [Lawrence Gold]
upgraded to zlib 1.2.2 [santeri Saarimaa]
added unused proms to Crystal Castles [santeri Saarimaa]
New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------
Winning Spike (EAA version) [Fabrice Arzeno]
(maybe others as some of the Model 3 games such as vs215 work quite well)
Mame 0.90u1 Update !

Sorry for the delay.
0.90u1------
Thanks to Pierpaolo Prazzoli (Reip) for putting together the 0.90 release while I was away
General Improvements
--------------------
FD1089 decryption [Nicola Salmoria, Charles MacDonald]
- 100% accurate emulation of FD1089A, FD1089B should be considered 99%
because it will have to be verified with other CPUs (it is 100% for all
currently supported games).
- complete tables provided by Charles MacDonald for 317-0018 (Action
Fighter), 317-0022 (Dunk Shot), 317-0168 (Aurail).
- partial tables derived by comparison with the unencrypted versions for
Enduro Racer, Alex Kidd, 317-0024 (Time Scanner), 317-0033 (Alien Syndrome,
3 versions), 317-0027 (SDI). (actual working cpus are needed to obtain full
tables)
Big Sega Update [Aaron Giles]
* dunkshot graphics correct, controls hooked up
* sdioj controls hooked up
* timescna sprites fixed
* shangona, shangnle now playable
* toutrun road fixed
* all memory mapping code unified and moved into machine/segaic16.c
* all tilemap, sprite, and road code unified and moved into
vidhrdw/segaic16.c
* improved documentation on the various register layouts on the video side
Note that in the process, I broke the title screen animation for Laser
Ghost, and there is now a 1-pixel column error on ddcrew's attract mode.
These are known issues that I will try to address soon.
Some ST-V fixes which allow seabass to run [Angelo Salese]
Taken out the resource file from the windows objs when UI=1 (for MAME32) [Chris Kirmse]
Improved Polaris sound (real board differs from Schematics) [Derrick Renaud]
Fixed cloud scroll direction in Polaris [Pierpaolo Prazzoli]
Fixed enigma2 colours [Pierpaolo Prazzoli]
Fixed the m6509 core to appease the new compiler. [Nathan Woods]
Arcadia Update [Mariusz Wojcieszek]
- fixed DMACON register writing
- added horizontal scrolling for playfield
- improved coin handling
- fixed area filling mode in blitter
- kludged ar_dart to work (addind sound emulation shoud make kludge
obsolete)
- fixed attached sprites rendering
- fixed CIA registers reading
- improved vblank/video update timing
Changed rom loading for mt_gng [David Haywood]
New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------
Merlins Money Maze [Pierpaolo Prazzoli]
maybe impossible to win?
Spot (Arcadia) [Mariusz Wojcieszek]
Magic Johnson's Fast Break (Arcadia) [Mariusz Wojcieszek]
World Darts (Arcadia) [Mariusz Wojcieszek]
Xenon (Arcadia) [Mariusz Wojcieszek]
Sea Bass Fishing [Angelo Salese]
set to 1 player in system assignments menu
Dunk Shot [Nicola Salmoria, Charles MacDonald, Aaron Giles]
Action Fighter [Nicola Salmoria, Charles MacDonald, Aaron Giles]
Various Sega Sets [Nicola Salmoria, Charles MacDonald, Aaron Giles]
sdioj, shangona, shangnle, alexkidd
Tazzmania (bootleg on Galaxian Hardware) [Pierpaolo Prazzoli]