- 1. New sprite handler
- The emulation core has been upgraded with a new sprite handler. The missing sprites within SuperFrog, Alien Breed, Hybris & Shadow of the Beast are now visible. Next to this, a sprite priority bug has been fixed. This fixes graphical glitches within Bart vs. the Space Mutants and Cannon Fodder. The sprite emulation is still far from perfect and improvements can be expected within future releases.
2. Conversion of assembly code to C code
- The emulation core of Fellow was mainly written in assembly code. This made it hard to fix bugs and hard to add features. It also makes WinFellow dependent on x86 compatible CPU's. We started conversion of all assembly code. Already more then 45% of this code has been converted to C code. Almost all chipset related assembly has been converted and mainly the 68k (cpu) emulation needs to be done. If correctly done, the end user should not see any difference, it is a future investement into Fellow (the emulation core of WinFellow). It will make Fellow portable to other platforms (PowerPC G5 (Apple), Samsung ARM Processor (HP iPAQ) and the Intel PXA270 processor (PalmOne Zire 72)) and make it easier to add features and fix bugs.
3. User friendly configuration file handling
- The loading and saving of configuration files is now left to the user, instead of WinFellow writting every made change directly to disk.
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- System Driver Changes:
- [APPLE2] Changed joystick default key mapping so not conflict with keyboard mappings. [Nate Woods]
- [APPLE2] Fixed a regression that could cause the screen to flash under certain situations. (bug #634) [Nate Woods]
- [APPLE2] Fixed a regression that prevented certain Apple II models from booting introduced in MESS 0.91. (bug #635) [Nate Woods]
- [APPLE2] Complete rewrite of Apple II banking. [Nate Woods]
- [APPLE2] Driver will now accept.dsk images with up to eight extraneous bytes. (bug #638) [Nate Woods]
- [COCO] Added support for The Rat graphics mouse. (bug #639) [Tim Lindner]
- [PC200] Fixed driver to successfully boot. [John Elliott]
User Interface Changes:
- [WINDOWS] Toggling the menu bar will no longer change the window size. [Nate Woods]
Imgtool Changes:
- Created a new Apple ProDOS Imgtool driver (only reading supported for now.) [Nate Woods]
Source Changes:
- The core is based on MAME 0.92. This incorporates all features of the update to this core. [MAME team]
- Changed core to support multiple devices of the same IO_* enum value. Note that when this is the case, indexing devices with calls that assume a one to one mapping like image_from_devtype_and_index() are no longer legal. [Nate Woods]
- [Windows GUI] Fixed a regression that could cause INI files to be erroneously written to the main directory.
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WinFellow v0.4.4 build 1 Released!
WinFellow is an Amiga emulator for Windows.
» WinFellow homepage.
DSemu 0.0.1e Released!
DSemu is a GBA emulator & soon to be DS emulator for Windows.
"I now have seperate DS mmu and gpu source files. The DS mmu copies the ROM over to 02004000 as the hardware seems to, and the gpu does nothing different (not even the resolutions) yet. Even so, I now have gba.dll AND ds.dll, and that is good news.
Good enough to warrant a versioning up, I think. I've hit beta E, so y'all can celebrate this fact by downloading it and trying it out. If you want to load a DS rom, the only way to change DLLs right now is to modify LoadDS in the INI file. You can probably work out what values the variable can take.
And before I get all sorts of complaints, I know it'll crash. I've just put the compilation framework down, that's all.."
» DSemu homepage.
MESS 0.92 Released!
MESS is a emulator which emulates a large variety of different systems.
» MESS homepage.
Mame v0.92u2000 !
0.92u2000---------
Given the circumstances this seems a worthwhile update
.
----
Improvements to Seibu SPI decryption [Nicola Salmoria]
Tile graphics are decrypted for all Games
Sprites decrypted for Raiden Fighters 2000
Discrete Sound in Tank8 [Hans Andersson]
Added Trackballs in Championship Bowling [Pierpaolo Prazzoli]
Fixed Super Trio sound frequency [Pierpaolo Prazzoli]
Compiler Fixes [R.Belmont]
FD1089 Update [Nicola Salmoria, Charles MacDonald]
Complete table for 317-0033 (Alien Syndrome) and 317-0034 (S.Hang On)
Updated Mahjong drivers to use new default controls [James Wallace]
Updated Gladiator driver [Nicola Salmoria]
- verified with schematics (though the schematics are very hard to read
so there are still dubious places)
- converted to tilemaps, fixed scrolling
- simplified tile decoding
- flip screen support
- fixed spriteram size (this fixes gladiatr36rc2gre)
- support for sprite dual buffer (this fixes sprite trails)
- adjusted YM2203 mixing levels so bass notes can still be heard (the
audio mixing stage has some program controlled filters though which
aren't supported)
- merged with ppking, drivers/ppking.c is no longer needed
- proper blending of the fg layer (it's a palette effect not alpha
blending)
Improved video emulation in XFiles [Tomasz Slanina]
New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------
Raiden Fighters 2: 2000 [Nicola Salmoria, Ville Linde]
Sound is not yet perfect, some graphical effects are missing
clones:
Little Hero (bootleg of KidNiki) [Pierpaolo Prazzoli]
Astro Combat (bootleg of Astro Blaster) [Pierpaolo Prazzoli]
Super Missile Attack (encrypted set) [Mowerman, Dave Widel]
New games marked as GAME_NOT_WORKING
------------------------------------
TurboSub [Tomasz Slanina]
basic driver for now, acts as a bitmap viewer for the GFX roms.
