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    RockNES/Win32 v4.01 Released

    olaf
    By olaf,

    RockNES has been doing a lot of fixes and updating lately, below is information on the update from today.

     

    - Fixed pAPU output divisor, making a clean sound again;

    - Fixed 4017h register issue (SMB3 dash & cracking block sounds);

    - Enabled proper gfx shutdown (was disabled due to debug);

    - Changed default blitter to 256x240, plus minor config fixes;

    - Recompiled 'alleg41.dll' module, fixing compiling warnings.

    - Official Homepage


    bsnes v0.0.003 WIP1 Released

    olaf
    By olaf,

    Byuu has been hard at work on his Super NES emulator. Below is a quotation of what he's said about this version (the WIP) on his site.

     

    - Today, I fixed quite a few things. First was an issue with VRAM reads, I wasn't copying the reads to a buffer, instead I was returning the immediate results. This caused a lot of issues, resulting in screen sections appearing to move to the left as things were drawn / redrawn.

    - Next, I fixed the sprites to start on scanline 1 instead of 0. Fixes paths clearing in Super Mario World. On the same line, I fixed the clipping of windows and color windows to be pixel perfect. I also removed the top scanline from the display (and two scanlines from interlaced modes 5/6). There's still a strange issue where every few hundred frames, there's one frame of garbled data. I also optimized the renderer by removing multiple passes over layers for each priority, and implemented a z-buffer instead. Sadly, there's no noticeable speed increase as a result.

    - I also modified $4210 reads to not transition the NMI pin from low to high until the register is read twice. I don't know if this is the correct behaviour, but it does allow my Der Langrisser translation that relies on $4210 to work.

    - I also fixed a bug where SRAM was not being written to a file when not in debug mode.

    - Official Homepage


    Saturnin WIP Progessing

    olaf
    By olaf,

    The Saturnin WIP has been making a lot of progress. Compatibility keeps on increasing all the time. Click here to read and see more!


    Mame 0.89u4 update !

    James
    By James,

    http://haze.mame.net/

     

     

    0.89u4

    ------

     

    General Improvements

    --------------------

     

    Added MVP dips [brian Troha]

     

    Fixed Reset crash in decocass driver [Juergen Buchmueller]

     

    Added support for alt bios set and changed games to use generic unknown

    dips in decocass driver [David Haywood]

     

    Cleaned up z80 core, removing the optional inexact emulation mode and

    the leading underscores from macro names to comply with C99 naming

    conventions [Juergen Buchmueller]

     

    Additional 64-bit integer related cleanups in model3/ppc [Lawrence Gold]

     

    Fixed a history list overrun in New Debugger when the down arrow key is

    pressed when the history list is empty [Nathan Woods]

     

    Added support for DASMFLAG_STEP_OVER and DASMFLAG_STEP_OUT flags in i386

    core [Nathan Woods]

     

    Fixed memory.c MAX BANKS problem [Nathan Woods]

     

    Added difficulty dips in Scorpion [Chaneman]

     

    artwork070u4 fix [bUT]

     

    074u1ora.diff fix [Rene Single]

     

    Cleanup of Jackal and Mikie driver [Curt Coder]

     

    Fixed missing sprites in Steel Gunner [Phil Stroffolino]

     

    New Games / Clones supported or promoted from GAME_NOT_WORKING status:

    ----------------------------------------------------------------------

     

    Desert Breaker (FD1094 317-0196) [Gerald, David Haywood]

     

    Clones

    ------

     

    Alien Storm (US, 3 Players, FD1094 317-0147) [Gerald]

    Tetris (Japan, System 16A, FD1094 317-0093a) [Thierry]

    Shinobi (set 3, System 16A, unprotected) [Gerald, Thierry]

    Wrestle War (FD1094, 317-0102) [Andy Conroy]

    Greyhound Trivia (alt questions) [Pierpaolo Prazzoli]

    Jump Coaster (Taito) [Thierry, Gerald]

     

    New Non-working

    ---------------

     

    Jackie Chan in Fists of Fire

    protection issues


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