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olafnes v1.0w Released
I updated olafnes yesterday, just got around to uploading it. Below is what's new in this release.
- correct olafnes.pal now included in source code package- added filters: 50% horizontal scanlines and 50% vertical scanlines
VB64 v2.1 Released
VB64 is a Commodore 64 emulator written in Microsoft Visual Basic, below are the changes in this version.
- Added T64 format support (prelim)- Added P00 Support
- Added the option to offset the PWM on sid
Festalon Updated
Festalon is an NSF plug-in for Winamp, the changes are described below for version 0.4.0.
- Fixed a rather stupid bug that could break loading of certain non-bankswitched NSFs- XMMS: Fixed a "bug" that was breaking the ALSA output plugin
- Added partial NSFE support
- Console: Altered which keys enable and disable channels. Listed in order of channel: 1,2,3,4,5,6,7,8,9,0,!,@,#,$,%,^,&,*,(,)
- Added code to allow NSFs with a specified load address lower than 0x6000 to play
- XMMS: Fixed a bug which could cause severe problems on many output plugins
- Console: Improved the correctness of the time reported(actual calculated
- Time into the song rather than how long the song has been playing)
- Console: Removed DOS support. Use Linux, crazy DOS people!
- Added support for NSFs with multiple expansion sound chips. It may not sound perfect, due to errors in relative volume levels in Festalon being magnified between the sound chips
- Massive source code cleanup and movement towards modularization. 0.4.0 will probably be a bit slower than 0.3.0
- Removed the ugly NeoFill() hacks I used to get VRC7 sound working
Mame 89u5 and 89u6
I'm currently using the following tools from mingw.org
http://prdownloads.sf.net/mingw/MinGW-3.1.0-1.exe?download
http://prdownloads.sf.net/mingw/w32api-3.1.tar.gz?download
http://prdownloads.sf.net/mingw/gcc-core-3...tar.gz?download
and
http://prdownloads.sf.net/mingw/gdb-5.2.1-1.exe?download
http://prdownloads.sf.net/mingw/binutils-2...tar.gz?download
as well as nasm/mkdir/rm from http://www.mame.net/zips/mingw-over.zip
and the directx headers http://www.mame.net/zips/dx70_mgw.zip
it will probably still compile with the older tools but I'm no longer testing using those
this will be the last update here until sometime in Jan next year
0.89u5------
General Improvements
--------------------
Adjusted NamcoS2 sound balance
Solar Warrior driver update [bryan McPhail]
Fixed NMI & FIRQ handling according to schematics.
Fixed clock speeds.
Implemented GFX priority register/priority PROM
IremGA20 64-bit crash fix [stephen Behling]
Misc updates [Nathan Woods]
src/cpu/i86/i86.c:
src/cpu/i86/i286.c:
- Fixed disassembler calls, so that instructions are not falsely
disassembled as 32-bit
src/cpu/i386/i386op16.c:
- Implemented SMSW instruction
src/cpu/i386/i386dasm.c:
- Marked retf instruction as DASMFLAG_STEP_OUT
src/x86drc.h:
- Added macros for pushfd() and popfd()
Added 'TRACEOVER' support to debugger (see help) [Nathan Woods]
New Debugger Commands [Aaron Giles]
- snap [<filename>] - takes a snapshot and saves it to the given <filename>;
if <filename> is omitted, this is equivalent to hitting F12
- gi[int] [<irqline>] - executes until the current CPU takes the interrupt
line specified by <irqline>; if <irqline> is omitted, executes until any IRQ
is taken on the current CPU. This has been mapped to F7 as well.
- gv[blank] - executes until the next VBLANK; this is useful for stepping
frame-by-frame from within the debugger. This has been mapped to F8.
Various Improvements [sebastien Volpe]
galpani3:
- palette, inputs, sound hooked up, backgounds 'decoded' (RLE)
jchan:
- slight cleanup, sound hooked up, tile area identified
- jchan2 now passes initial checks
kaneko16 (bonkadv):
- priorities corrected according Luca's scheme
- sound 'improvements' (both banking and rom loading)
- game name updated
- interrupts scheduling change (not correct, but somewhat improved, see
comment) and as a consequence, fake region dsw is removed.
srmp6: new driver, Seta System 12 ?
- many things todo, gfx decoding would be nice!
toki:
- correct frequencies
Started minor cleanup of System 32 driver (some things are probably broken for
now) [David Haywood]
hypereac2 sound fix, sh2 bounds overflow fix, atarijsa memcpy fix [Mame32Plus]
Improvements to Namco 54xx Noise Generator [Jarek Burczynski]
Type A, and B emulated, type C algo still unknown
Minor Sega Update [Aaron Giles]
- renamed dbrkr to desertbr
- cleaned up the math chip emulation, should be much closer now
- fixed off-by-1 column scroll in wrestwra
- fixed shadows in S18 so they don't affect any VDP-drawn pixels
New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------
Wrestle War (Japan) [Gerald]
Flying Ball (Deco Cassette) [Juergen Buchmueller]
SportTime Bowling (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi]
Leader Board Golf (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi]
Ninja Mission (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi]
Road Wars (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi]
Shinobi (set 4, System 16B, unprotected) [Aaron Giles]
New Non-working
---------------
Astro Battle (Sidam) [Highwayman, Pierpaolo Prazzoli]
Super Real Mahjong Part 6 [sebastien Volpe]
Magic Johnson's Fast Break (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi]
Xenon (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi]
SportTime Table Hockey (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi]
World Darts (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi]
Sidewinder (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi]
Space Ranger (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi]
7-up Spot (Arcadia) [Mariusz Wojcieszek, Ernesto Corvi]
0.89u6------
General Improvements
--------------------
MC8193 update [Nicola Salmoria]
- expanded the decryption tables, they change when bit 15 of the address is
set
- table for 317-0066 (Altered Beast) almost complete, but there are still
some uncertain values for opcodes above 8000 (not actually needed)
- incomplete table for 317-0054 (Shinobi). Still not enough to decrypt the
program.
- tables for 317-0043 (wbml) and ninjakd2 derived by comparison of the
original with the decrypted bootleg. They are incomplete but enough to fully
decrypt the program. Unfortunately Block Gal and Perfect Billiards cannot be
done in the same way because encrypted and decrypted programs are different
versions.
i386 fixes [Nathan Woods]
src/cpu/i386/i386dasm.c:
- disassembler will now list segment prefixes when appropriate
src/cpu/i386/i386op16.c:
- fixed LMSW opcode
New Sega X-Board driver [Aaron Giles]
many improvements over the old driver
-- improved sprites (see thunderblade)
-- improved road layer (see abcop, thunderblade)
-- guns in line of fire (but it hangs at the end of the level)
-- better tilemap support (from 16b)
-- gprider no longer boots (nested interrupts)
Removed a rom patch in Exzisus [Nicola Salmoria]
Rearranged TNZS sets based on new information [Nicola Salmoria]
Cleaned up Return of Invaders driver [Nicola Salmoria]
nmk16 video update [Pierpaolo Prazzoli]
- Added sprites priorities (still few problems with priority = 0)
- Fixed raphero and mmacros2 background
- Fixed manybloc (added scrolls, fixed background gfx)
- Added background banking in acrobatm
updated S2650 CPU core to count more accurate clock cycle counts [Juergen Buchmueller]
New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------
Thunder Blade [Aaron Giles]
New Non-working
---------------
Megatech: Alien Storm [DangSpot]
genesis i/o problems