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- Fixed problem with 32X PWM when changing SampleRate.
- Added Genesis Border Colour Emulation, and option to disable it.
- Small fix to 6 button pad code (Double Switch - thanks TascoDeluxe).
- Much improved Sega Mouse support.
- Config Dialog now remembers what page you were on
- Removed ISO/BIN reading for SegaCD - this is now handled by the BIN/CUE engine. You won't notice any difference, but trust me, its better
- Fixed bug in BIN/CUE engine when multiple files were used.
- Added MP3 support to the BIN/CUE engine. Yes, this means that Fusion now supports ISO/MP3. Fusion uses the Windows Codec and therefore contains no patented algorithms. Too many people asked for this feature, so although I didn't really want it, it's now there.
- VSync now works in Windowed mode. Be aware that this can severely slow down the emulator, especially if your monitor is not set to a multiple of 50hz or 60hz, depending on the region of the game you are playing.
- Made improvements to both Standard and Alternate Timing modes.
- Added Pro Action Replay support for the Genesis.
- Added GameGenie and Pro Action Replay support for the GameGear and Master System.
- Added CodeFinder for Pro Action Replay.
- Fusion should now be compatible with WinXP Visual Styles.
- Added "Fast Forward" mode. Probably doesn't work if VSync is enabled...
- Various small optimisations.
- Fixed a couple of minor issues affecting the SegaCD BIOS CD Player only.
- When Fixed Aspect is disabled, Filtering is enabled, and you are running an NTSC (USA/JAP) game, the screen will now be slightly stretched. This works for all consoles. Stretching does not happen for PAL games, because PAL TVs show more lines than NTSC TVs, and because some PAL games use the extra portion of the screen (Virtua Fighter 32X, for example). And no, it doesn't completely remove the Master System border. That would look very, very wrong.
- Now supports up to 24 Render Plugins. This should now be way more than enough.
- Switched around the naming of the various Scanline modes. People like it better this way.
- Fusion will now start in fullscreen mode if it was exited from that mode. Other stuff that I've forgotten..
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- 1. New sprite handler
- The emulation core has been upgraded with a new sprite handler. The missing sprites within SuperFrog, Alien Breed, Hybris & Shadow of the Beast are now visible. Next to this, a sprite priority bug has been fixed. This fixes graphical glitches within Bart vs. the Space Mutants and Cannon Fodder. The sprite emulation is still far from perfect and improvements can be expected within future releases.
2. Conversion of assembly code to C code
- The emulation core of Fellow was mainly written in assembly code. This made it hard to fix bugs and hard to add features. It also makes WinFellow dependent on x86 compatible CPU's. We started conversion of all assembly code. Already more then 45% of this code has been converted to C code. Almost all chipset related assembly has been converted and mainly the 68k (cpu) emulation needs to be done. If correctly done, the end user should not see any difference, it is a future investement into Fellow (the emulation core of WinFellow). It will make Fellow portable to other platforms (PowerPC G5 (Apple), Samsung ARM Processor (HP iPAQ) and the Intel PXA270 processor (PalmOne Zire 72)) and make it easier to add features and fix bugs.
3. User friendly configuration file handling
- The loading and saving of configuration files is now left to the user, instead of WinFellow writting every made change directly to disk.
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HyperDS, The New Nintendo DS Emulator
There is now a new Nintendo DS emulator in the works that has even surpassed DSEmu. The coder is FireFly, one of the first to also emulate the GBA. It already has Double GPU cores which the DSEmu only has 1 at the moment. Also known to have which DSEmu doesn't is 3D, touchscreen, high-level ARM7, and ARM9 system coprocessor. However, it is not released yet and will be released soon.
What's this all mean? See for yourself below.
"It looks like Firefly's gonna be the first with a working emulator, just as it was with GBA. And I think tradition's a good thing. :)" - Two9A (Creator of DSEmu)
MAME Trademarked by UltraCade
After visiting Zophar for the news and MAME.Net for more information, it appears, that David Foley (Owner of Ultracade) has attempted to trademark MAME. He has even threatened MAMEDev and people on eBay that mention MAME as well. This same tactic has been known to be tried before with Linux with no avail. See the links below for more information.
http://tarr.uspto.gov/servlet/tarr?regser=...&entry=76627578
Kega Fusion 3.0 (Maple) Released!
Kega Fusion is a Genesis/Sega CD/32X/Master System & Game Gear emulator for Windows.
"You may have noticed the big jump in the version number? Somebody commented that they didn't bother trying Fusion, because of the low version number... Well, since there has been Kega, Lazarus, and now Fusion, that makes this Kega 3.0, right?"
» Kega Fusion homepage.
WinFellow v0.4.4 build 1 Released!
WinFellow is an Amiga emulator for Windows.
» WinFellow homepage.
