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- General : corrected a bug occuring during binary file loading
- General : removed language dll, replaced by str files (which are plain text files)
- General : help and FAQ are now in chm format
- GUI : added cd drive selection
- GUI : clicking on "next" before start won't crash the emulator anymore
- GUI : game title is now displayed in the status bar
- Debug : added a memory debug window
- Debug : added general register modifications in the sh2 debug windows
- Memory : LUTs added (desactivated for now)
- Memory : rewritten memory handler (less memory space used)
- VDP1 : various optimizations
- VDP1 : added LOAR and COAR handling
- VDP1 : added 24 bits color mode
- VDP2 : corrected the bitmap mode display
- VDP2 : corrected the "Couleur cell mode non autorisée" message
- VDP2 : corrected the offset color calculation function
- VDP2 : added scrolling, it's not perfect yet
- VDP2 : added VRAM cycle pattern handling (thanks to Mariusz Wojcieszek from Mame)
- VDP2 : added 24 bits color mode
- SH2 : changed slave SH2 vector triggering
- SMPC : full rewrite that makes start button working in more ST-V games, and controls behaving normally in the Saturn bios
- SMPC : backup ram support added
- CD-Block : Saturn game cds supported
- CD-Block : region is auto selected for each game
- CD-Block : added BYTE transfer
- Various : almost all function declarations are now C++ compliant
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ZSNES 1.40

Yep, it's finally here after multiple release candidates and WIPs
Surf to http://www.zsnes.com and grab it.
The whatsnew log is ungodly long, so read it from the official site
Super Sleuth Updated

Super Sleuth managed to make a Christmas release, below are the changes seen in 1.02, the new version.
- Added SA-1 Bitmap File Registers and Character DMA Buffer Transfer- Updated the SA-1 Registers and Memory Mapping
- Added PCB patching to Game Doctor 3 Headers
- Disallowed transfer from WRAM to $2180 and vice-versa for high speed DMA
- Added freeze in CPU execution to each scanline (OPHCT: 135-143)
- Modified Overdump detection to more reliablely identify open architecture
- Extended Database to override cartridge mapping using PCB indentification
- Added Support for BS-X Cartridge Mapping Registers
- Added Header Detection at Bank $40 for ROMs larger than 32Mbits
- Shifted OAM Address Reset to LineBlank/ForceBlank, should fix object corruption in Dungeon Master
- Adjusted the Color Map to produce slightly brighter colours
- Fixed the 65816 Reset to resemble an interrupt
- Fixed Window Handles for some problem Message Boxes
- Fixed NMITIMEN Register - XBand Modem BIOS (U) accidently caused NMI to re-interrupt
- Fixed 20Mbit HIROM Game Doctor file header
- Fixed Super Wildcard Real-Time Save load
- Fixed SRAM Mapping in Game Doctor Mode
- Enabled Game Doctor SF III to Send BackupRAM
- Added Custom Paths for Gamepak, BackupRAM, PNG and State Files.
- Updated readme.txt
- Updated bpsfmt.txt
- Updated sleuth.db
blueMSX Updated
Saturnin 0.30 Released!
Saturnin is a Saturn and ST-V emulator for the Windows
» Saturnin homepage.