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    ZSNES 1.40

    Agozer
    By Agozer,

    Yep, it's finally here after multiple release candidates and WIPs

     

    Surf to http://www.zsnes.com and grab it.

     

    The whatsnew log is ungodly long, so read it from the official site


    Super Sleuth Updated

    olaf
    By olaf,

    Super Sleuth managed to make a Christmas release, below are the changes seen in 1.02, the new version.

     

    - Added SA-1 Bitmap File Registers and Character DMA Buffer Transfer

    - Updated the SA-1 Registers and Memory Mapping

    - Added PCB patching to Game Doctor 3 Headers

    - Disallowed transfer from WRAM to $2180 and vice-versa for high speed DMA

    - Added freeze in CPU execution to each scanline (OPHCT: 135-143)

    - Modified Overdump detection to more reliablely identify open architecture

    - Extended Database to override cartridge mapping using PCB indentification

    - Added Support for BS-X Cartridge Mapping Registers

    - Added Header Detection at Bank $40 for ROMs larger than 32Mbits

    - Shifted OAM Address Reset to LineBlank/ForceBlank, should fix object corruption in Dungeon Master

    - Adjusted the Color Map to produce slightly brighter colours

    - Fixed the 65816 Reset to resemble an interrupt

    - Fixed Window Handles for some problem Message Boxes

    - Fixed NMITIMEN Register - XBand Modem BIOS (U) accidently caused NMI to re-interrupt

    - Fixed 20Mbit HIROM Game Doctor file header

    - Fixed Super Wildcard Real-Time Save load

    - Fixed SRAM Mapping in Game Doctor Mode

    - Enabled Game Doctor SF III to Send BackupRAM

    - Added Custom Paths for Gamepak, BackupRAM, PNG and State Files.

    - Updated readme.txt

    - Updated bpsfmt.txt

    - Updated sleuth.db

    - Official Homepage


    blueMSX Updated

    olaf
    By olaf,

    blueMSX version 2.1.0 was released today, click here to visit the official homepage!


    Saturnin 0.30 Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    Saturnin is a Saturn and ST-V emulator for the Windows

     

    • General : corrected a bug occuring during binary file loading
       
    • General : removed language dll, replaced by str files (which are plain text files)
       
    • General : help and FAQ are now in chm format
       
    • GUI : added cd drive selection
       
    • GUI : clicking on "next" before start won't crash the emulator anymore
       
    • GUI : game title is now displayed in the status bar
       
    • Debug : added a memory debug window
       
    • Debug : added general register modifications in the sh2 debug windows
       
    • Memory : LUTs added (desactivated for now)
       
    • Memory : rewritten memory handler (less memory space used)
       
    • VDP1 : various optimizations
       
    • VDP1 : added LOAR and COAR handling
       
    • VDP1 : added 24 bits color mode
       
    • VDP2 : corrected the bitmap mode display
       
    • VDP2 : corrected the "Couleur cell mode non autorisée" message
       
    • VDP2 : corrected the offset color calculation function
       
    • VDP2 : added scrolling, it's not perfect yet
       
    • VDP2 : added VRAM cycle pattern handling (thanks to Mariusz Wojcieszek from Mame)
       
    • VDP2 : added 24 bits color mode
       
    • SH2 : changed slave SH2 vector triggering
       
    • SMPC : full rewrite that makes start button working in more ST-V games, and controls behaving normally in the Saturn bios
       
    • SMPC : backup ram support added
       
    • CD-Block : Saturn game cds supported
       
    • CD-Block : region is auto selected for each game
       
    • CD-Block : added BYTE transfer
       
    • Various : almost all function declarations are now C++ compliant

    » Saturnin homepage.


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