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RockNES/Win32 v4.01 Released
RockNES has been doing a lot of fixes and updating lately, below is information on the update from today.
- Fixed pAPU output divisor, making a clean sound again;- Fixed 4017h register issue (SMB3 dash & cracking block sounds);
- Enabled proper gfx shutdown (was disabled due to debug);
- Changed default blitter to 256x240, plus minor config fixes;
- Recompiled 'alleg41.dll' module, fixing compiling warnings.
bsnes v0.0.003 WIP1 Released
Byuu has been hard at work on his Super NES emulator. Below is a quotation of what he's said about this version (the WIP) on his site.
- Today, I fixed quite a few things. First was an issue with VRAM reads, I wasn't copying the reads to a buffer, instead I was returning the immediate results. This caused a lot of issues, resulting in screen sections appearing to move to the left as things were drawn / redrawn.- Next, I fixed the sprites to start on scanline 1 instead of 0. Fixes paths clearing in Super Mario World. On the same line, I fixed the clipping of windows and color windows to be pixel perfect. I also removed the top scanline from the display (and two scanlines from interlaced modes 5/6). There's still a strange issue where every few hundred frames, there's one frame of garbled data. I also optimized the renderer by removing multiple passes over layers for each priority, and implemented a z-buffer instead. Sadly, there's no noticeable speed increase as a result.
- I also modified $4210 reads to not transition the NMI pin from low to high until the register is read twice. I don't know if this is the correct behaviour, but it does allow my Der Langrisser translation that relies on $4210 to work.
- I also fixed a bug where SRAM was not being written to a file when not in debug mode.
Saturnin WIP Progessing
Mame 0.89u4 update !
0.89u4------
General Improvements
--------------------
Added MVP dips [brian Troha]
Fixed Reset crash in decocass driver [Juergen Buchmueller]
Added support for alt bios set and changed games to use generic unknown
dips in decocass driver [David Haywood]
Cleaned up z80 core, removing the optional inexact emulation mode and
the leading underscores from macro names to comply with C99 naming
conventions [Juergen Buchmueller]
Additional 64-bit integer related cleanups in model3/ppc [Lawrence Gold]
Fixed a history list overrun in New Debugger when the down arrow key is
pressed when the history list is empty [Nathan Woods]
Added support for DASMFLAG_STEP_OVER and DASMFLAG_STEP_OUT flags in i386
core [Nathan Woods]
Fixed memory.c MAX BANKS problem [Nathan Woods]
Added difficulty dips in Scorpion [Chaneman]
artwork070u4 fix [bUT]
074u1ora.diff fix [Rene Single]
Cleanup of Jackal and Mikie driver [Curt Coder]
Fixed missing sprites in Steel Gunner [Phil Stroffolino]
New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------
Desert Breaker (FD1094 317-0196) [Gerald, David Haywood]
Clones
------
Alien Storm (US, 3 Players, FD1094 317-0147) [Gerald]
Tetris (Japan, System 16A, FD1094 317-0093a) [Thierry]
Shinobi (set 3, System 16A, unprotected) [Gerald, Thierry]
Wrestle War (FD1094, 317-0102) [Andy Conroy]
Greyhound Trivia (alt questions) [Pierpaolo Prazzoli]
Jump Coaster (Taito) [Thierry, Gerald]
New Non-working
---------------
Jackie Chan in Fists of Fire
protection issues