- 0 replies
- 1,590 views
- Add Reply
- 9 replies
- 6,127 views
- Add Reply
- 1 reply
- 2,400 views
- Add Reply
olafnes v1.1b Released

Another olafnes release hot off the press, yay! I know it gets monotonous, but I enjoy releasing all my progress as it happens, and here's what's new in this version:
- Error handling added into Game Genie to hexidecimal format code converting- Fixed error when assigning Button A for Player #2
- Fixed error when reverting to original mirroring after altering
- Fixed error causing mirroring menu items to not uncheck
- PC Gamepad directional pad detection is less strict now
- Major clean up and optimization of entire source code
- ZLib copyright information now shown in olafnes and on olafnes' homepage
- You can manually cycle through all the mapper numbers when substituting now
- runtimes.zip's contents are now distributed with the executables again
Snes9x 1.43 Released!
Winkawaks 1.52 released!


Wow, another Kawaks so soon, awesome. Here is the list of updates:
What's new in 1.52:-------------------
* Updated the decrypted M ROMs in the following games;
- The King of Fighters 2001
- The King of Fighters 2002
- Matrimelee
- Metal Slug 4
- Rage of the Dragons
* Made Bang Bead (decrypted C) use the ROMs created from the save
decrypted C after loading option.
>> Download it from the Official Homepage
DSEmu 0.0.1d Released

Well, this is a day late but DSEmu 0.0.1d was released. Better late than never. You can get it from here.
Gregorian New Year rolls 'round again. After discussion with a certain someone, I've got a few ideas for optimisation and speedup. The first one to be implemented is instead of checking for the T bit in CPSR, making T another of the specialised flags (I'm supposed to have 8, after all); that way, I eliminate one AND from the dispatch. You'd be surprised what 1 AND means for speed.
Also, since it's optimisation time, it's probably high time that I moved to beta D. So, 0.0.1d is now available.
>> Download it at the DSEmu Website