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    olafnes v1.1b Released

    olaf
    By olaf,

    Another olafnes release hot off the press, yay! I know it gets monotonous, but I enjoy releasing all my progress as it happens, and here's what's new in this version:

     

    - Error handling added into Game Genie to hexidecimal format code converting

    - Fixed error when assigning Button A for Player #2

    - Fixed error when reverting to original mirroring after altering

    - Fixed error causing mirroring menu items to not uncheck

    - PC Gamepad directional pad detection is less strict now

    - Major clean up and optimization of entire source code

    - ZLib copyright information now shown in olafnes and on olafnes' homepage

    - You can manually cycle through all the mapper numbers when substituting now

    - runtimes.zip's contents are now distributed with the executables again

    - Official Homepage


    Snes9x 1.43 Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    Snes9x is a SNES emulator for Windows.

     

    • Movie Support
       
    • JMA support
       
    • Fix for ROM dialog
       
    • New Joypad Dialog
       
    • Netplay is disabled in the release
       
    • More emulation improvements

    » Snes9x homepage.


    Winkawaks 1.52 released!

    Gryph
    By Gryph,

    Wow, another Kawaks so soon, awesome. :( Here is the list of updates:

    What's new in 1.52:

    -------------------

     

    * Updated the decrypted M ROMs in the following games;

    - The King of Fighters 2001

    - The King of Fighters 2002

    - Matrimelee

    - Metal Slug 4

    - Rage of the Dragons

    * Made Bang Bead (decrypted C) use the ROMs created from the save

    decrypted C after loading option.

     

     

    >> Download it from the Official Homepage


    DSEmu 0.0.1d Released

    Gryph
    By Gryph,

    Well, this is a day late but DSEmu 0.0.1d was released. Better late than never. You can get it from here.

    Gregorian New Year rolls 'round again. After discussion with a certain someone, I've got a few ideas for optimisation and speedup. The first one to be implemented is instead of checking for the T bit in CPSR, making T another of the specialised flags (I'm supposed to have 8, after all); that way, I eliminate one AND from the dispatch. You'd be surprised what 1 AND means for speed.

     

    Also, since it's optimisation time, it's probably high time that I moved to beta D. So, 0.0.1d is now available.

     

    >> Download it at the DSEmu Website

    >> DSEmu Official Forums


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