- 1 reply
- 1,580 views
- Add Reply
- 1 reply
- 2,191 views
- Add Reply
- fixed the fullscreen bug of PR 4.
- added little state boxes in the gamepad config menu. You can now press a
- control on your gamepad and get a visual feedback of its state, this will make easier to match a control to its name in the list.
- added new buttons in the video config panel to configure the vsync and windowed options.
- the gamepad can now be used to select the CD-ROM drive in the 'boot CD' menu.
- fixed Final Match Tennis graphics bug.
- improved the sound emulation (implemented an undocumented noise mode).
- 2 replies
- 2,084 views
- Add Reply
- Beta PASTI disk image support ! Run original Union-Demo ! ( Get the PASTI.DLL at http://pasti.fxatari.com/ )
- Bug fix in directory files treeview (sometimes folders appaired dupplicated)
- Beta prefetching code rewritten. Some demos/games are now working ( Union demo, original Xenon2), and some demos may crash with that version. ( ex FlashBack by TCB )
- 0 replies
- 1,327 views
- Add Reply
Mame 0.89u1 update !
0.89----
General Improvements
--------------------
Sega Improvements [Aaron Giles]
Sega System 16A:
* included detailed readme in the driver file
* hooked up column/row scroll (see quartet title screen) -- don't know if
it's really right yet
* reintroduced tilemap/text priorities
* corrected Z80 clock speed
* incorporated Brian Troha's updated DIPs
* minor cleanups
Sega System 16B:
* fixed ROM bank mapping so it doesn't fall through to unmapped handlers
* incorporatedBrian Troha's updated DIPs
* minor cleanups
* fixed column scroll after talking to Charles about how it
works
Sega System 18:
* fixed ROM bank mapping so it doesn't fall through to unmapped handlers
(fixes Shadow Dancer crash)
* expanded memory mapping code so it works from the 8751 as well as the
68000
* hooked up the 8751 in mwalk/mwalka/mwalkb -- these all work now
* removed coin lockouts as they were breaking several games' coin inputs
* hooked up Laser Ghost controls and added crosshair drawing (not 100% yet,
feel free to tweak)
* hooked up Where's Wally controls
* fixed astorm's Player 3 controls
* cleaned up ddcrew's inputs
* fixed sound ROM loading in astorma/astorm2p/mwalk*
* incorporated Brian Troha's updated DIPs
* minor cleanups
* added sprite masking effect used by Where's Wally
* fixed column scroll after talking to Charles about how it
works (ddcrew attract mode scrolls properly now)
* went through and fixed VDP priorities in all S18 games; everything should
be correct now, let me know if you find anything not right
Fixed i8051 cpu core bugs [Aaron Giles]
uses correct read/write memory routines for external accesses
support for external IRQs
Fixed an rf5c68 memory access bug [Aaron Giles]
Improvements to Hyper Crash [Angelo Salese]
now mostly working apart from controls and a gfx glitch on the player car
More Taito F2 Blending Improvements [bryan McPhail]
Added the TC0360PRI blending modes to the games with rotation layers. This
includes Pulirula & Liquid Kids. One of the blending modes is new to these
games (not used in Gun Frontier) and I have no way to verify it's actually
correct - someone with a working board will need to verify (Liquid Kids -fish
going in water in attract mode, Pulirula - crystals on level 2).
Fixed colours in Flower [bryan McPhail]
Modified Frogs driver to only use samples when actually needed [Derrick Renaud]
Misc Compiler Patches [Lawrence Gold]
Workaround for excessive RAM use in Hyperstone based games [Pierpaolo Prazzoli]
Fixed small problem in CHDCD [R.Belmont]
Fixed stereo sound in Jaleco MegaSystem1 games [R.Belmont]
Several fd1094 games now run with new keys [Thierry, Gerald]
PPC Core improvements (603 support) for Sega Model 3 [Ville Linde]
Temporarily disabled ym2151 save states until we work out why its crashing in
debug/symbol/map builds
Various cleanups [Atari Ace]
New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------
Passing Shot (World, 2 Player) [Gerald]
Where's Wally [Thierry, Aaron Giles]
Ryu Kyu [Thierry]
Bloxeed (Japan) [Thierry]
DD Crew (World, 4 Players) [Thierry]
Bayroute (World) [Thierry]
Alien Storm (World, 3 Players) [Thierry]
Shinobi (System 16A) [Thierry]
Moonwalker (3 original sets) [Aaron Giles]
Laser Ghost [Aaron Giles]
(note: Line of Fire does not work yet)
New Non-Working games / clones supported
----------------------------------------
Super Monaco GP (another set) [Gerald]
Sega Model 3 preliminary driver [Ville Linde, Andrew Gardiner, R. Belmont]
some basic 2d hooked up, nothing more
Deadeye [R.Belmont]
CD-Rom emulation problems
Half Life 2 Reviewed!
"The game starts out with the mysterious G-Man telling you, Gordon Freeman - an MIT educated theoretical physicist – that your time has come to serve the world and “to wake up and smell the ashes.” Of course, even without that speech you know that you’re supposed to put the beat down on some unruly aliens. You are then teleported into a rail car, which unlike the first game does not last very long, and you are given control of the character. As you step off the train, you see a giant screen with Dr. Breen, apparently the human leader there, giving a positive speech on how choosing to settle in City 17, an Eastern European city where much of the game takes place, was the right decision........" (Read the Full Review)
Magic Engine v1.0 PR5 Released!
Magic Engine is a PC-Engine emulator for Windows. (Shareware)
News:
» Magic Engine homepage.
SainT v1.85 Released!
SainT is an Atari ST emulator for Windows.
News:
» SainT homepage.