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    Mame 0.90u1 Update !

    James
    By James,

    Sorry for the delay.

     

     

    http://haze.mame.net/

     

    0.90u1

    ------

     

    Thanks to Pierpaolo Prazzoli (Reip) for putting together the 0.90 release while I was away

     

    General Improvements

    --------------------

     

    FD1089 decryption [Nicola Salmoria, Charles MacDonald]

    - 100% accurate emulation of FD1089A, FD1089B should be considered 99%

    because it will have to be verified with other CPUs (it is 100% for all

    currently supported games).

     

    - complete tables provided by Charles MacDonald for 317-0018 (Action

    Fighter), 317-0022 (Dunk Shot), 317-0168 (Aurail).

     

    - partial tables derived by comparison with the unencrypted versions for

    Enduro Racer, Alex Kidd, 317-0024 (Time Scanner), 317-0033 (Alien Syndrome,

    3 versions), 317-0027 (SDI). (actual working cpus are needed to obtain full

    tables)

     

    Big Sega Update [Aaron Giles]

    * dunkshot graphics correct, controls hooked up

    * sdioj controls hooked up

    * timescna sprites fixed

    * shangona, shangnle now playable

    * toutrun road fixed

    * all memory mapping code unified and moved into machine/segaic16.c

    * all tilemap, sprite, and road code unified and moved into

      vidhrdw/segaic16.c

    * improved documentation on the various register layouts on the video side

     

    Note that in the process, I broke the title screen animation for Laser

    Ghost, and there is now a 1-pixel column error on ddcrew's attract mode.

    These are known issues that I will try to address soon.

     

    Some ST-V fixes which allow seabass to run [Angelo Salese]

     

    Taken out the resource file from the windows objs when UI=1 (for MAME32) [Chris Kirmse]

     

    Improved Polaris sound (real board differs from Schematics) [Derrick Renaud]

     

    Fixed cloud scroll direction in Polaris [Pierpaolo Prazzoli]

     

    Fixed enigma2 colours [Pierpaolo Prazzoli]

     

    Fixed the m6509 core to appease the new compiler. [Nathan Woods]

     

    Arcadia Update [Mariusz Wojcieszek]

    - fixed DMACON register writing

    - added horizontal scrolling for playfield

    - improved coin handling

    - fixed area filling mode in blitter

    - kludged ar_dart to work (addind sound emulation shoud make kludge

    obsolete)

    - fixed attached sprites rendering

    - fixed CIA registers reading

    - improved vblank/video update timing

     

    Changed rom loading for mt_gng [David Haywood]

     

    New Games / Clones supported or promoted from GAME_NOT_WORKING status:

    ----------------------------------------------------------------------

     

    Merlins Money Maze [Pierpaolo Prazzoli]

    maybe impossible to win?

     

    Spot (Arcadia) [Mariusz Wojcieszek]

    Magic Johnson's Fast Break (Arcadia) [Mariusz Wojcieszek]

    World Darts (Arcadia) [Mariusz Wojcieszek]

    Xenon (Arcadia) [Mariusz Wojcieszek]

     

    Sea Bass Fishing [Angelo Salese]

    set to 1 player in system assignments menu

     

    Dunk Shot [Nicola Salmoria, Charles MacDonald, Aaron Giles]

    Action Fighter [Nicola Salmoria, Charles MacDonald, Aaron Giles]

     

    Various Sega Sets [Nicola Salmoria, Charles MacDonald, Aaron Giles]

    sdioj, shangona, shangnle, alexkidd

     

    Tazzmania (bootleg on Galaxian Hardware) [Pierpaolo Prazzoli]


    UberNES 2 rev 2 Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    UberNES is a NES emulator for Windows written by M K Productions.

     

    • Added High Score Tracking for competitive game playing worldwide:
       
    • When you play a classic game like Donkey Kong or Pac-Man, UberNES will
      now track your high scores
       
    • Upload your high scores to the UberNES Internet Database to compete
      for the worldwide high score.
       
    • Download the worldwide NES stats and see the best scores for each
      game. If you have the top score, your name will be displayed in
      the hall of fame.
       
    • UberNES will automatically set the world wide high score when you play
      supported games - it's like a single, worldwide NES that never
      gets turned off or reset.
       
    • 13 games are currently supported, including Donkey Kong, Pac-Man,
      Galaga, Tetris, Ghosts N' Goblins, Mario Bros, Gradius, and more.
       
      Added exhaustive Game Genie code support:
       
    • No more wasting time entering codes by hand - you can quickly and
      easily import thousands of Game Genie codes from our unique online
      code database - all in 2 clicks from within UberNES.
       
    • Adding, editing, and deleting codes is seamlessly integrated into
      the NES browser.
       
       
    • Improved NES Hall of Fame layout; looks much nicer and displays
      more games, publishers, etc
       
    • Added option to load NES palette from file
       
    • Added more box descriptions to NES database

    » UberNES homepage.


    Dolphin Final 1.02 Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    Dolphin is a GameCube emulator for Windows.

     

    • Mainly bug fixes.

    » Dolphin homepage.


    Rice Video Plugin 6.0.0 Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    Rice Video plugin is based on source from original Daedalus plugin made by StrmnNrmn. (N64 emulator plugin)

     

    • Software vertex clipper problem fixes.
       
    • OpenGL fragment program extension (Pixel shader in OpenGL)
       
    • An optional Z coordinate hack for the near plane clipping problems in some games without using near plane vertex clipping

    OpenGL finally gets to similar degree as DirectX. It is actually faster on my PC because I don't have to use software vertex clipper with it. OpenGL will do the vertex clipping. It still does not support frame buffer effects yet.

     

    But, in order to use the new OpenGL pixel shader feature, you need to good video card to support OpenGL ARB_Fragment_Program extension. Radeon 9500 and better from ATI, and FX 5200 and better from Nvida will do it.

     

    I have no plan to support frame buffer effects in OpenGL, and I will take a long break from this project after this release.

    » Rice Video Plugin homepage.


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