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    SNES Center Updated

    olaf
    By olaf,

    SNES Center, a frontend for SNES emulators was updated recently, below are the updates in this version (v0.25).

     

    - changed from GoodSNES 2.01 to 2.04

    - renamed Action RPG to Action Adventure, added Hybrid Genre to cover all the Genre Combination Games

    - added "Showing" label, you can see how many games are in the actual list

    - now SNES Center supports.zip,.smc,.smd and.fig as file

    extensions

    - added SHOW Roms Menu, you can choose to show Roms available to you, Roms you miss or all Roms

    - Official Homepage


    olafnes v1.0u Released

    olaf
    By olaf,

    After a week of inactivity, I decided to work on olafnes, and the new version is now available, below are the updates.

     

    - Changed some of the 'video' menu around, and added disabling of video option

    - Added a fair amount of support for mappers 82 (ex: Starship Hector) and 142 (ex: Captain Ed)

    The mapper updates brings the number of mappers supported to 81.

     

    - Official Homepage


    bsnes Updated

    olaf
    By olaf,

    The slowly but surely developing bsnes was updated yesterday, below is what the emulator's author posted in his log for this update.

     

    - Doubled the width of sprites when the width of the screen is 512. The SNES Test Program now runs through all of the character test correctly. The windows are off-by-one though

    - Added the very bizarre 00:4300-00:437f memory region that is unique from 7e:4300-7e:437f. Then I added read support from $2180. This allowed the SNES Test Program to not crash after failing the electronics test, and it also fixed the horrible graphics corruption in Der Langrisser.

    - The fonts were still failing, so I went in with my tracer and found out what was causing it. The following code:

    gx816->regs.pc += (signed char)(arg + 2);

    This is the code used to increment the pc counter after relative branches. The problem is that I had parinthesis around the + 2 as well as arg. Therefore, if arg was 0x7e, 0x7f, 0xfe, or 0xff, it would change the sign. This would in turn make the program counter off by 256 bytes. Very bad. Fixing this fixed the font in Der Langrisser, and also fixed Super Mario World, when Yoshi spits a turtle out, the game will no longer crash.

    - Next, via the Der Langrisser world map, I realized that anomie's description of the BG/mode7 register latches was reversed: the BG registers (may) share a common latch between all of them, but the mode7 registers do not. I removed the common latches from the mode7 regs, but I haven't added the latch to the BG registers yet.

    - I also realized that clearing the entire screen on a BG mode change would probably not be a good thing for games that change video modes mid-frame. So I tried working on getting the weird single-frame garble that pops up every minute or so to go away, but to no avail. I'm having a difficult time tracking down the exact cause of the error, but I believe it to be a buffer overflow, or something along those lines.

    - Official Homepage


    AppleWin Updated

    olaf
    By olaf,

    AppleWin, an Apple //e emulator for Windows was updated today! Below are a list of the changes in this version.

     

    - Added emulator save-state (Save=F11, Load=Ctrl+F12).

    - Added Volume control for Speaker & Mockingboard.

    - Added control for keyboard buffer.

    - Added Save State page.

    - Changed Configuration Dialog to Property Sheet Pages.

    - Fixed problem with jerky graphics when in mixed HGR/TEXT (Olympic Decathlon).

    - Fixed sudden burst of 'full speed' after unpausing.

    - Fixed joystick emulation problem (Championship Lode Runner & Boulderdash).

    - Fixed FLASH problem when nothing changing on TEXT screen.

    - Fixed problem with internal 6502 emu's SBC opcode when in BCD mode (Dino Eggs).

    - Fixed Pro Mockingboard compatiblity problem (Pro-MB accesses are now ignored).

    - Official Homepage


Portal by DevFuse · Based on IP.Board Portal by IPS
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