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Mame 0.87u4 is Released !
have put together 0.87u4. I wasn't really happy with u3 due to the number of broken Atari/Midway drivers so here is a u4 update which corrects that amongst other things.
0.87u4
General Improvements
--------------------
Fixed bugs introduced in u3 causing Atari / Midway drivers to crash [Olivier Galibert]
Changed where source filename based config files are stored to avoid conflicts with
set name configs [René Single]
Changes the static function implementations in memory.h to inline [brad Oliver]
Improvements to Hyper Neogeo 64 rendering, 3d graphics can now be seen although
emulation is still incomplete and Fatal Fury WA still needs a hack to boot
[Andrew Gardner, Rasterizing code provided in part by Andrew Zaferakis]
Code to decrypt FD1094 CPU 317-0092 in states 0x00-0xff (0x00 is reset, 0x10 is IRQ)
this is the CPU used by tetris, code is not hooked up yet [Nicola Salmoria]
Changed instr86.c based on comment below:
In the cpu/i86 code emulating the CMPSW instruction there is what seems to
be a cut+paste bug: It calls the SUBB() macro where it should call SUBW().
Line 524 of instr86.c.
[Juergen Buchmueller]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Puzzle Club (Yun Sung) [Pierpaolo Prazzoli]
Pop Bingo [David Haywood]
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Explosive Breaker (parent of bakubrkr) [David Haywood]
Street Fighter 2 EX (USA) [brian Troha]
Top Racer (bootleg, set 2) [Pierpaolo Prazzoli]
New Non-Working games / clones supported
----------------------------------------
Funny Strip [David Haywood]
unemulated protection?
Ping Pong Masters '93
Twin Brats
Twins
Mighty Warriors
these four drivers are still being worked on
Mame 0.87u3 is Released !
0.87u3
General Improvements
--------------------
Exidy Games update [Aaron Giles]
This update is mainly a bunch of cleanup on the classic Exidy drivers. The
memory maps are merged now, and I've gone through and removed a bunch of RAM
that wasn't actually present on the real boards. I also fixed up the input
ports on several of the bootlegs.
Cinematronics Vector driver update [Aaron Giles]
* completely rewrote the CCPU core to be much simpler and follow MAME
semantics
* rewrote the CCPU disassembler to use the "official" syntax
* added newly dug-up prototype game QB-3
* now require the CCPU PROMs for all the games
* added sound to Barrier, Star Hawk, War of the Worlds, and Boxing Bugs
(note that samples don't exist yet, but I'm working with Zonn Moore to get
them for everything except Barrier)
* rewrote sound routines for all the games based on schematics and Zonn's
documentation
* fixed sound in Demon (was seriously wrong)
* changed sound handling in Solar Quest to play the music by looping a
square wave instead of using canned samples
* added 64-level support for Solar Quest
* added proper color support for Boxing Bugs and War of the Worlds
* added star twinkle effects (not really visible without my future update to
vector.c)
* made wotw the black & white hardware which was commonly seen as a Star
Castle upgrade
* added wotwc as the color hardware version (same ROMs)
* cleaned up and fixed input ports for all the games
Namco IC update [Phil Stroffolino]
Fixes to the advanced ROZ chip used by System FL, Namco NB2, and some Namco System 2
games. Huge improvements to Mach Breakers, and game specific ROZ hacks have been removed.
Fixes for the ROZ system used in older System2 games; in particular Dragon Blade glitches
are no more.
Abstraction for the tilemap system used in many Namco titles.
Merged memory maps.
The ROZ fixes unfortunately use a handful of custom code, to work around limitations of
tilemap.c's roz support. I'll improve tilemap.c when I get a chance.
Improvements to jalmah.c [Angelo Salese]
Improvements to sound in recalh and intcup94 [David Haywood]
Massive compiler warnings cleanup for gcc 3.4.2 [Olivier Galibert]
Added some hooks to C 68k core in preparation for Sega decryption updates [Olivier Galibert]
Hooked up GNET bios roms so boot screen shows [smf]
Improvement to (se)xfiles driver, now shows some startup screens [Tomasz Slanina]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
QB-3 (prototype) [Aaron Giles]
some gfx problems
Space Raiders [Frank Palazzolo]
some gfx problems, things need verifying against board
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
War of the Worlds (color) [Aaron Giles]
Operation Thunderbolt (US, older) [Fabrice Arzeno]
Killer Instinct (proto v4.7) [Aaron Giles]
Killer Instinct 2 (v1.0) [Aaron Giles]
Farmer Rebelion (clone of ikki) [Pierpaolo Prazzoli]
Atlant Olimpic (bootleg of trackfld) [Pierpaolo Prazzoli]
Ginga NinkyouDen (set 2) [Mash]
'99: The Last War (Kyugo) [Mash]
Tron (set 3) and (set 4) [Mash]
New Non-Working games / clones supported
----------------------------------------
Oriental Legend Super
unemulated protection
Killer Instinct 2 (v1.4k, upgrade kit) [Aaron Giles]
Beat the Champ [R.Belmont]
SCSI / CD-ROM emulation problems
eXclusive: KOF 2004 Special (Hacked) Video Clips!
King of Fighters (Hacked)
2004: Special Edition
King of Fighters 2004 was sold on eBay which was a Hacked King of Fighters. Many have confirmed it as a FAKE, however, this video should change your mind. The video was recorded from a Cell Phone. However you can see the game still in action. Crouching Tiger Hidden Dragon 2003 is like King of Fighters 2004. Just like CTHD 2003, it is a Hack, the moves are the same. It is a bad hack. For KOF 2004SP, the background has more color then CTHD 2003. In fact, CTHD 2003 is 16 colors. KOF 2004SP has far more than 16 colors. But the system of the game and the moves didn't change at all. Also you'll find nude women in one of the background. It is not much different than KOF 2002. The backgrounds are just really the main difference.
»» Download it Now! (HTTP Direct Download) *UPDATED*
Mame 0.87u2 is Released !
0.87u2
i960 updates [R.Belmont]
- Added spanbit
- Fixed error noted by ElSemi in spanbit and scanbit
- Added non-queued interrupts to support games with
the interrupt table in ROM (this fixes the colors and
hanging in Sky Target, and Pilot Kids will need it
too)
- Added the ability for read/write handlers to declare
themselves "noburst", for memory regions which don't
auto-increment the address on i960 bulk transfers
- General cleanup of the interrupt handling to remove
duplicated code. There should be no functional
difference
model2 updates [R.Belmont]
- Properly mapped 'unplaced' ROMs for Daytona and
Desert Tank
- Added calls to i960 noburst support for the timer
and interrupt control registers
- Updated game status with latest knowledge
- Noted that Last Bronx boots now
- VF2 reparent: 2.1 is parent, ver. B and original are
children
- SHA1s for lastbexp, doa, and pltkids
- Removed unnecessary code patch from DOA
- Added Martin Marietta co-credit for Desert Tank
- Added EPL Productions co-credit for Behind Enemy
Lines
- "Sonic Championship" renamed to "Sonic The Fighters"
- Virtual On is "Cyber Troopers" (two words) on the
title screen, not "Cybertroopers"
- Zero Gunner changed from (Jap) to (Japan)
- Mapped framebuffer RAM (used by Last Bronx)
- Fixed non-32 bit writes to the interrupt registers
- Fixed serial hardware mapping
- Temporary hack to keep HOTD from freezing until I
properly implement the timers
- Split the 2O/2A/2B/2C drivers better. von now
prints "MODEL 2BCRX" correctly
- Hack to make Last Bronx run while I track down an
i960 core bug that's haunting it
- Patch from ElSemi for Zero Gunner crashing
- Patched Daytona busywait for the TGPs (not sure how
it worked without this before)
- Fixed 68000 ROM load for skytargt
- Fixed thinko in the interrupt register handling
(still no help for Last Bronx, but the wrong way was
definitely hurting it worse)
- Fixed issue on big-endian machines
- Added framework so the DSP program uploads are now
handled correctly
C352 Pitch adjustment [R.Belmont, Cap]
Analog Port Fixes [Derrick Renaud]
downtown - Both analog controls were set to player 1.
eterm - Crashed, due to inc/dec buttons not being defined for the analog
ports.
Now loading sync prom in Atari Soccer [stefan Jokisch]
Added eeprom and flipscreen to the games in vamphalf driver [Pierpaolo Prazzoli]
Improved sound in Hard Head / Popper [Pierpaolo Prazzoli, Corrado Tomaselli]
Misc updates [Nathan Woods]
src/mame.c:
- Created a MAME_VALIDITYCHECKS macro that when defined, can specify
whether validity checks should be run. If undefined, it defaults to
running the validity checks. This will facilitate turning off validity
checks in MAME derivative projects.
Please DO NOT turn these off if you are making changes to the Mame
source, any changes which fail the validity checks will be rejected.
src/windows/fronthlp.c:
- Changed the stat() call to use Win32 equivalents.
Fixed some Compiler Warnings [Lawrence Gold]
Improvements to SPI sprite decryption in rf2_2k [Ville Linde]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Fix Eight (bootleg) [Tomasz Slanina]
turn on invunerability dipswitch to see an intro!
Title Fight [David Haywood]
Raiders [Mash]
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Sega Space Attack (set 3) [Mash]
Pengo (set 4) [Mash]
Eagle (set 3) [chaneman]
Crazy climber 2 (Japan Harder) [chaneman]
Nibbler (Olympia) [Costa Sgantzos]
New Non-Working games / clones supported
----------------------------------------
Mazer Blazer (set 2) [chaneman]
Zero Team (set 2)
Dark Edge (World)
Farmer Rebelion (clone of ikki) [Pierpaolo Prazzoli]
maybe a rom is bad?
Dynamite Deka 2 (clone of Dynamite cop) [Chris Hardy]