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    ZSNES WIP 10/19/04

    Agozer
    By Agozer,

    Another fine WIP release.

     

    NOTE: While this WIP fixes the flickering in Star Fox 2, it still has major problems. NO EMULATOR CURRENTLY PLAYS STAR FOX 2 PERFECTLY.

     

    General Code Cleanup [pagefault]

    Fixed a strange crashing bug in 239 line games when interpolation is

    enabled [pagefault]

    More accurate way of calculating timing for CPU cycles [pagefault]

    Remove warning about 32 bpp since it is no longer an issue [pagefault]

    Starfox 2 flickering Fixed [pagefault]

    Made battery for SFX more meaningful, fixed SRAM not being cleared. [Nach]

    SuperFX 20mhz timing fix [pagefault]

    Fixed GUI laggyness problems hopefully. (Linux) [pagefault]

    Reset now doesn't reset parts of RAM that shouldn't be. [Nach]

    Begin work of socket server for automation [pagefault]

    Update copyright date and change text to 'ZSNES Team' on startup [pagefault, ipher]

    -z now disables stereo sound insted of enabling it, because it is on by default anyway [pagefault]

    Updated -m in help to be more specific [pagefault]

    SDL port is now way more CPU usage friendly, no longer uses 100% [kode54, pagefault]

    Removed breakpoints for Mario Chip 1 and GSU-1. [Nach]

    Fixed the DSP-1 not getting unloaded error. [Nach]

     

    Get it here.


    Mame 0.87u4 is Released !

    James
    By James,

    http://haze.mame.net/

     

    have put together 0.87u4. I wasn't really happy with u3 due to the number of broken Atari/Midway drivers so here is a u4 update which corrects that amongst other things.

     

    0.87u4

     

    General Improvements

    --------------------

     

    Fixed bugs introduced in u3 causing Atari / Midway drivers to crash [Olivier Galibert]

     

    Changed where source filename based config files are stored to avoid conflicts with

    set name configs [René Single]

     

    Changes the static function implementations in memory.h to inline [brad Oliver]

     

    Improvements to Hyper Neogeo 64 rendering, 3d graphics can now be seen although

    emulation is still incomplete and Fatal Fury WA still needs a hack to boot

    [Andrew Gardner, Rasterizing code provided in part by Andrew Zaferakis]

     

    Code to decrypt FD1094 CPU 317-0092 in states 0x00-0xff (0x00 is reset, 0x10 is IRQ)

    this is the CPU used by tetris, code is not hooked up yet [Nicola Salmoria]

     

    Changed instr86.c based on comment below:

    In the cpu/i86 code emulating the CMPSW instruction there is what seems to

    be a cut+paste bug: It calls the SUBB() macro where it should call SUBW().

    Line 524 of instr86.c.

    [Juergen Buchmueller]

     

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

     

    Puzzle Club (Yun Sung) [Pierpaolo Prazzoli]

    Pop Bingo [David Haywood]

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

     

    Explosive Breaker (parent of bakubrkr) [David Haywood]

    Street Fighter 2 EX (USA) [brian Troha]

    Top Racer (bootleg, set 2) [Pierpaolo Prazzoli]

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    Funny Strip [David Haywood]

    unemulated protection?

     

    Ping Pong Masters '93

    Twin Brats

    Twins

    Mighty Warriors

    these four drivers are still being worked on


    Mame 0.87u3 is Released !

    James
    By James,

    http://haze.mame.net/

     

    0.87u3

     

    General Improvements

    --------------------

     

    Exidy Games update [Aaron Giles]

    This update is mainly a bunch of cleanup on the classic Exidy drivers. The

    memory maps are merged now, and I've gone through and removed a bunch of RAM

    that wasn't actually present on the real boards. I also fixed up the input

    ports on several of the bootlegs.

     

    Cinematronics Vector driver update [Aaron Giles]

    * completely rewrote the CCPU core to be much simpler and follow MAME

    semantics

    * rewrote the CCPU disassembler to use the "official" syntax

    * added newly dug-up prototype game QB-3

    * now require the CCPU PROMs for all the games

    * added sound to Barrier, Star Hawk, War of the Worlds, and Boxing Bugs

    (note that samples don't exist yet, but I'm working with Zonn Moore to get

    them for everything except Barrier)

    * rewrote sound routines for all the games based on schematics and Zonn's

    documentation

    * fixed sound in Demon (was seriously wrong)

    * changed sound handling in Solar Quest to play the music by looping a

    square wave instead of using canned samples

    * added 64-level support for Solar Quest

    * added proper color support for Boxing Bugs and War of the Worlds

    * added star twinkle effects (not really visible without my future update to

    vector.c)

    * made wotw the black & white hardware which was commonly seen as a Star

    Castle upgrade

    * added wotwc as the color hardware version (same ROMs)

    * cleaned up and fixed input ports for all the games

     

    Namco IC update [Phil Stroffolino]

    Fixes to the advanced ROZ chip used by System FL, Namco NB2, and some Namco System 2

    games. Huge improvements to Mach Breakers, and game specific ROZ hacks have been removed.

     

    Fixes for the ROZ system used in older System2 games; in particular Dragon Blade glitches

    are no more.

     

    Abstraction for the tilemap system used in many Namco titles.

     

    Merged memory maps.

     

    The ROZ fixes unfortunately use a handful of custom code, to work around limitations of

    tilemap.c's roz support. I'll improve tilemap.c when I get a chance.

     

    Improvements to jalmah.c [Angelo Salese]

     

    Improvements to sound in recalh and intcup94 [David Haywood]

     

    Massive compiler warnings cleanup for gcc 3.4.2 [Olivier Galibert]

     

    Added some hooks to C 68k core in preparation for Sega decryption updates [Olivier Galibert]

     

    Hooked up GNET bios roms so boot screen shows [smf]

     

    Improvement to (se)xfiles driver, now shows some startup screens [Tomasz Slanina]

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

     

    QB-3 (prototype) [Aaron Giles]

    some gfx problems

    Space Raiders [Frank Palazzolo]

    some gfx problems, things need verifying against board

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

     

    War of the Worlds (color) [Aaron Giles]

    Operation Thunderbolt (US, older) [Fabrice Arzeno]

    Killer Instinct (proto v4.7) [Aaron Giles]

    Killer Instinct 2 (v1.0) [Aaron Giles]

    Farmer Rebelion (clone of ikki) [Pierpaolo Prazzoli]

    Atlant Olimpic (bootleg of trackfld) [Pierpaolo Prazzoli]

    Ginga NinkyouDen (set 2) [Mash]

    '99: The Last War (Kyugo) [Mash]

    Tron (set 3) and (set 4) [Mash]

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    Oriental Legend Super

    unemulated protection

    Killer Instinct 2 (v1.4k, upgrade kit) [Aaron Giles]

    Beat the Champ [R.Belmont]

    SCSI / CD-ROM emulation problems


    eXclusive: KOF 2004 Special (Hacked) Video Clips!

    Alpha
    By Alpha,

    King of Fighters (Hacked)

    2004: Special Edition

     

    kof04.JPG

     

    King of Fighters 2004 was sold on eBay which was a Hacked King of Fighters. Many have confirmed it as a FAKE, however, this video should change your mind. The video was recorded from a Cell Phone. However you can see the game still in action. Crouching Tiger Hidden Dragon 2003 is like King of Fighters 2004. Just like CTHD 2003, it is a Hack, the moves are the same. It is a bad hack. For KOF 2004SP, the background has more color then CTHD 2003. In fact, CTHD 2003 is 16 colors. KOF 2004SP has far more than 16 colors. But the system of the game and the moves didn't change at all. Also you'll find nude women in one of the background. It is not much different than KOF 2002. The backgrounds are just really the main difference.

    »» Download it Now! (HTTP Direct Download) *UPDATED*

    »» King of Fighters Special Editon 2004 Thread


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