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    OlafNes v1.0m Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    OlafNes is a NES emulator for Windows.

     

    News:

    • added 'rom history' menu list
    • you no longer need to close a rom before loading one, it will automatically close
    • now zip files are included in the random rom selecting option
    • support for the sgp file format (and the sgp file format project) have been scrapped

    » OlafNes homepage.


    ZiNcGUI 1.9.5 Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    DaFreak's ZiNc GUI for the ZiNc emulator.

     

    News:

    • Fixed dat files Parent bug
    • Fixed game Type Bug
    • Fixed server Client Sizing bug
    • Fixed combo Blank Bug
    • Fixed controller dialog support for s12 games
    • Added support for ZiNc 1.0.2 gamelist

    » ZiNcGUI homepage.


    ZiNC v1.0.2 Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    ZiNc is a 3D Arcade emulator for Windows.

     

    News:

    • Reversed Qsound channels.
    • Tekken 3 now runs. Yes, I know it sounds like hell. Turn your speakers off.
    • sfexp reparented as per MAME 0.88u3, the new US version is the parent.
    • Added the release date to the description of all Capcom games so you can tell the difference between the 2 US sets of sfexp.
    • Fixed misidentified sfex2-series sets.
    • Added player 2 controls for Konami GV games.
    • Fixed graphical issue in Bloody Roar 2.
    • (Linux) libs11player.so now can also be in the LD search path. This is helpful for frontends.

    » ZiNc homepage.

     

    Thanks to Nemo for the news!


    SNESGT 0.163 Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    SNESGT is a SNES emulator for Windows. A new update in a while due to an unfortunate HD incident for the author.

     

    News:

    • Fixed several bugs with settings(about directory,sound and window...).
    • Fixed sprite glitches in the top edge of the screen.
    • Fixed a handling of ENDX flag in DSP emulation code.
    • Fixed a bug of the sound I/O access queue
    • Improved BRR decoding method.
    • Rewrote DirectInput device handling code.

    » SNESGT homepage.


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