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    OlafNes v1.0l Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    OlafNes is a NES emulator for Windows.

     

    News:

    • added support for multiple sram files for individual games
    • changed a few keyboard shortcuts, mostly function keys (f1-f12)
    • number of roms is now displayed in the title bar of the rom list window
    • added support for zipped files through zlib.dll (roms within the zip must be the same name as the zip)
    • improved some buggy code from the original basicnes 2000 source code
    • all files in /temp are now deleted when olafnes is closed
    • added a varying amount of support for mappers: 57, 58, 200, 201, 203, 229
    • minimal improvement on support for mapper 51
    • removed 'refresh' from rom list window, as it was not working properly
    • added menu function to randomly select a rom for the most recent rom directory

    » OlafNes homepage.


    Mame 0.88u3 update !

    James
    By James,

    http://haze.mame.net/

     

    This includes the new debugger code from Aaron, this needs testing, feedback is important! please use the mame.net forums

     

    0.88u3

    ------

     

    General Improvements

    --------------------

     

    More FD1094 improvements, a program to produce the key tables from dumped state data

    is now included as etc/fd1094dp.c, please note the key table format has changed

    slightly to reflect some new findings [Nicola Salmoria]

     

    Various fixes to prevent crashes in X86-64 compiles [Hans de Goede]

     

    Misc Fixes [Nathan Woods]

    src/cpuintrf.c:

    src/cpuintrf.h:

        - Adds a MESS specific CPU core

     

    src/inptport.c:

        - Fixed a few input group declarations on MESS specific input types

     

    src/sound/astrocde.c:

        - Moved some variable declarations to the tops of their respective groups.

     

    Converted mermaid.c to tilemaps [Curt Coder]

    * Mermaid

    drivers/mermaid.c

    vidhrdw/mermaid.c

     

    - tilemap conversion

    - cleaned up driver

    - merged memory map

    - removed fake input port

     

    Improvements to the Liberator driver, correct proms now used [Aaron Giles]

     

    Fixed addc, subc, mulu, muls in Hyperstone Core [Tomasz Slanina]

    (fixes title screen objects in suplup, and bullets in misncrft)

     

    Hyperstone updates [Pierpaolo Prazzoli]

    - Fixed software opcodes when used as delay instructions

    - Added nested delays

     

    Improvements to SPI decryption [Ville Linde]

     

    Jr Pacman driver cleanups [Aaron Giles]

     

    New Windows based debugger [Aaron Giles] 

    ----------------------------------------

     

    Note: The new debugger is enabled as the default debugger for the next few u

    releases (in a debug build only) to allow feedback, it can be disabled by

    changing the makefile

     

    (description of 1st update)

     

    There are some new behaviors and new ways of doing things you should be

    aware of. By default the debugger no longer "auto hides". This was a remnant

    of the way the old debugger worked that I have gotten rid of. If you want to

    hide all the debugger windows, just close the "main" debug window. It will

    return if you break in the debugger at a future time.

     

    The "main" window has four panes: a register list on the left, a disassembly

    around the current PC at the top, a console output window in the middle, and

    an input line at the bottom. The input line supports full editing features,

    and you can also use up arrow/down arrow to cycle through recently typed

    commands.

     

    Hitting Enter on a blank line in the console is equivalent to single

    stepping once. You can also do that with F11. To run, either use the "go"

    command or hit F12 (or close the "main" window). To run until the next CPU,

    either use the "next" command or hit F6.

     

    You can bring up multiple independent memory and/or disassembly windows by

    using the Debug menu. Each window can look at a different address space on

    any CPU. You can enter any expression (including those using registers from

    the CPU) into the entry line at the top of these windows in order to specify

    which address to begin displaying at.

     

    I've implemented a number of useful commands in the console. Type "help" to

    navigate the extensive online documentation for a number of examples on how

    to use these features. You can do some really cool stuff now with the

    conditional watchpoints and breakpoints.

     

    This is a work-in-progress, but it's pretty good now (IMHO) and stable for

    common debugging operations. Let me know what you like/dislike about it and

    what sorts of features you feel are still lacking.

     

    (description of 2nd update)

     

    F12 now means "run and hide the debugger". I found this was too useful to

    get rid of entirely.

    F5 just means "run", keeping the debugger visible.

     

    Enabling the debugger now forces window mode and prevents you from switching

    to full screen mode.

     

    (description of 3rd update)

     

    * Added step over/step out functionality. F10 or "over" steps over an

    instruction. Shift+F11 or "out" steps out of a subroutine or exception

    handler. Note that this feature relies on the disassembler to produce some

    flags indicating which instructions which need to be stepped over (generally

    CALLs and TRAPs) and which instructions end a step out search (generally

    RETURNs).

    * Modified the 680x0 and MIPS3 disassemblers to support these features.

    * Changed the disassembly view to back up 3 instructions when resetting

    (that is, the current PC should appear on the 4th line instead of the 1st

    line). This is not perfect, but works pretty well overall and should help

    see the previous couple of instructions when, say, a watchpoint is hit.

    * Improved filtering of keypresses so that they don't leak into the game

    when you are typing in the debugger.

     

     

     

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

     

    Super Lup Lup Puzzle [Tomasz Slanina, Pierpaolo Prazzoli]

    Mission Craft [Tomasz Slanina, Pierpaolo Prazzoli]

    these now run due to cpu core fixes being made

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

     

    Hot Rod (4 player, Japan) [Chris Hardy]

    Meteorites (italian clone of asteroids) [Pierpaolo Prazzoli]

    Liberator (set 2) [Aaron Giles]

    Street Fighter EX Plus (USA, 970407) [brian Troha]

     

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    Raiden Fighters Jet (Single Board, US) [J. Rodman]

     

    Sega Y-Board skeleton driver

    Galaxy Force 2, Power Drift, G-Loc, Strike Fighter, Rail Chase

    *only* the driver file, no video has been ported yet so nothing works

     

    Woodpecker (2 sets)

     

    Yachtsman


    PCSX2 Update

    Gryph
    By Gryph,

    Over at the PCSX2 homepage there is a small update showing pictures of Dragonball Z: Budokai being emulated. Some of the textures are garbled and the speed is 1 FPS, but it's nice to see more games working (even though it's DBZ :lol: ).

     

    Thanks to Lord_Snow for alerting me about this news.

     

    - PCSX2 Homepage: http://www.pcsx2.net/


    OlafNes v1.0k Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    OlafNes is a NES emulator for Windows.

     

    News:

    • multiple instances of olafnes is no longer allowed
    • added option to switch player 1 and 2's inputs, the keyboard shortcut is f12
    • minimal improvement on support for mapper 231
    • added a varying amount of support for mappers: 45, 51, 60 (all multi-carts)

    » OlafNes homepage.


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