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    SainT v1.80 Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    SainT is an Atari ST emulator for Windows.

     

    News:

    • New powerfull digit-sound volume register caching technic. No more noise in Digi-Sound !
    • SainT sounds better than ever ! ( Thanks to Paulo Simoes for nice talks and ideas )
    • Adding STEREO sound support ! ( for STE stereo sound )
    • Powerfull and "no click" 0 dc sound adjuster
    • Re-written disk controller stuff from Assembler to C++ for future extension ( Pasti )

    » SainT homepage.


    Nostalgia v4.1 Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    Nostalgia is an Intellevision emulator for Windows.

     

    News:

    • Game Manuals are now supported! Manuals must be in text format, and have the same name as the box image file. They go in the Manuals folder, which is customizable in the dbTool. eg:
      Astrosmash - Meteor.jpg Image
      Astrosmash - Meteor.txt Manual
    • Mousewheel is now supported in the cart loader and manual viewer screens.
    • Keyboard now functions when CGC is connected.
    • CGC is now enabled by default if it is connected.
    • You can now use CGC or Joystick in the menu screens.
    • dbTool will now save any changes to the current ROM when you press Save - you no longer have to press "Update Entry" if you're just editing the one file.
    • HUGE bug in command line handling fixed. Thanks to Jason for reporting.
    • Fixed a bug in the Intellivoice / ECS switches in the database.

    » Nostalgia homepage.

     

    » Download it from here.


    OlafNes v1.0j Released!

    IxI SoNiK IxI
    By IxI SoNiK IxI,

    OlafNes is a NES emulator for Windows.

     

    News:

    • mapper 77 now recognized as supported in the rom list window
    • ctrl + s is now the keyboard shortcut for mapper substitution
    • i think i fixed a speed problem for faster computers, making it too fast (i have a slow pc)
    • added game genie code generation option

    » OlafNes homepage.


    Mame 0.88u2 update !

    James
    By James,

    http://haze.mame.net/

     

    0.88u2

     

    General Improvements

    --------------------

     

    Further improvements to the FD1094 decryption, this is now almost fully understood,

    additional FD1094 cpus are needed to work out the remaining details.  Keys are now

    stored in the romsets as they should be a close representation of the data stored in

    the FD1094 CPUs [Nicola Salmoria]

     

    Fixed a few things which missed the Namco update in u1 [Phil Stroffolino]

     

    Corrected some rom names in Crowns Golf [shinobiZ]

     

    Corrected some rom names in Pengo [Gerald]

     

    Improvements in Mighty Warriors Driver [Pierpaolo Prazzoli]

    Added sprites buffer which fixed the "invisible" sprites

    Fixed text tilemap scrollx offset

    Haze added palette brightness

     

    Improvements to Twin Brats [Pierpaolo Prazzoli]

    Fixed sound banking

    Changed service switch button

    Changed visible area

    Merged memory map

     

    Moved gamename prefixes to end in pc10, nss and megatech [Aaron Giles]

     

    Fixed Joystick Axis problem [Aaron Giles]

     

    Discrete Sound Improvements [Derrick Renaud]

     

    Discrete Sound Changes

    ======================

    * DISCRETE_555_ASTABLE - added option to use quick charge diode (will be

    needed for frogs.)  Added option to disable oscillation if R1 (charge) is out

    of circuit (will be needed by invaders.)

    * DISCRETE_555_CC - modified to discharge cap due to natural losses if there

    is no charging current (needed by frogs.)  This makes it more accurate then

    the current perfect cap that will retain a charge forever.

    * modified all current drivers to use new code.

     

    New Discrete Modules Added

    ==========================

    * DISCRETE_555_MSTABLE - 555 Monostable simulation

     

    Game Driver Changes

    ===================

    * frogs - added sound hooks.  Added discrete "tongue" sound effect.

     

    Fixed bug in discrete code [brad Oliver]

     

    Improvements to Astrocade driver [Frank Palazzolo]

    - Professor Pacman Driver - works but fails 2 self-tests yet

    - Fixed collision detection in all games

    - Added NVRAM handling to robby (and profpac) - still not working

    always but self-tests pass.

    - Fixed bugs in astrocade sound code

    - Switched astrocade sound to stream system

    - Support stereo in wow, robby, gorf, profpac (Sounds great now!!)

    - Leds and coin counters added

    - All activecpu_get_reg() calls from astrocde games have been

      replaced with proper 16-bit Z80 port support through memory system

    - Renamed sndhrdw/astrocde.c to sndhrdw/wow.c since it is game-

    specific

     

    Fixed NMI handling in NEC cores [bryan McPhail]

     

    Cleaned up Twins driver and changed to use V20 [Pierpaolo Prazzoli]

     

    Some hyperstone debugger cleanups [Pierpaolo Prazzoli]

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

     

    Bonks Adventure [sebastien Volpe]

    some gfx/sound issues

     

    Professor Pacman [Frank Palazzolo]

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

     

    Superman (Japan) [Fabrice Arzeno]

     

    Gun Ball [bryan McPhail] *edit - actually i missed this one from driver.c, it'll be in u3

     

    Hot Bubble [David Haywood]

     

    Force Break [Pierpaolo Prazzoli]

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    Super Lup Lup Puzzle

    hyperstone CPU core bugs

     

    Raiden Fighters Jet

    encrypted gfx

     

    Born to Fight

    gfx emulation problems


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