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PCSX2 WIP
I was checking out to see if there were any updates on some emulators that I have my eye on and over at the PCSX2, the most promising PS2 emulator, they have screenshots of Akira Psycho Ball and Way of the Samurai 2 running. It's still at an unplayable stage but it still looks good. Props to the PCSX2 team for their continued effort.
You can check out the screenshots at their home page:
http://www.pcsx2.net/index.php
Also, one of the PCSX2 team members, asadr, was on "The First Ever Emulation Talk Show" and you can listen to the interview here: http://www.speakemulation.tk/
>>Official Site: http://www.pcsx2.net/index.php
Mame 0.86u5 update !
Better late than never.
0.86u5
General Improvements:
--------------------
Cleaned up some MESS related code [Nathan Woods]
Improved inputs in rabbit [deadscreem]
Fixed drakton dipswitches [David Widel]
Improvements to Exciting Soccer II protection handling [Pierpaolo Prazzoli]
rongrong dipswitch fixes [sonikos]
Adjusted sound frequency in crospang [Pierpaolo Prazzoli]
fixed dips in subs & fixed chelnov inputs [iñigo Luja]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
(New) Multi 5 [Pierpaolo Prazzoli]
New Non-Working games / clones supported
----------------------------------------
Recalhorn (prototype)
Command Wars (prototype)
these have been added to the taito_f3 driver but both have serious issues
NeoDev Library Available
Jeff Kurtz has released his dev kit for Neo Geo programming. With this tool out to the public, who knows what sorts of goodies it may bring to the Neo Geo Emulation scene. Only time will tell.
Mame 0.86u4 update !
0.86u4
CPU / Sound Core Improvements
-----------------------------
M37710 update [R.Belmont]
* Added support for externally-pulsed timers (Prop
Cycle uses this to read the pedals
General Improvements:
--------------------
Reorganised and cleaned up the kaneko16.c and related drivers splitting protection
related code into a separate file [sebastien Volpe]
Tile Flipping in NCV2 [Mark McDougall]
Preliminary background zoom in HNG64 [David Haywood]
Misc name changes [Darren Hatton]
Fixed broken controls in Hydra [Pierpaolo Prazzoli]
Misc changes [Curt Coder]
* Lovely Cards
drivers/lvcards.c
vidhrdw/lvcards.c
- Converted to use tilemaps
- Fixed tile rendering, the tile ROM is not a bad dump, the gfx routine was bad!
* Outrunners
drivers/multi32.c
- Changed name to "OutRunners" as per title screen and flyers
* Sonic the Hedgehog
drivers/system32.c
drivers/segac2.c
- Changed "Sonic the Hedgehog" to "Sonic The Hedgehog". "The" is Sonic's
middle name according to "The Ultimate History of Video Games", p. 428:
''The "T" in Sonic The Hedgehog is capitalized. Sega Marketing wizard Al
Nilsen had the "The" registered as Sonic's middle name.''
- Changed "The Revenge Of Shinobi" to "The Revenge of Shinobi"
- Changed "MegaPlay" to "Mega Play" as per system16.com
Hooked up eeprom in rabbit driver [R.Belmont]
Some improvements to tmmjprds in rabbit driver [David Haywood]
Added sound to SWA [R.Belmont]
Improvements to SPI decryption [Ville Linde]
Beast Busters DSW fix [iñigo Luja]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Hot Blocks - Tetrix II [David Haywood]
eeprom not hooked up
Fighting Basketball [Pierpaolo Prazzoli]
some problems with sprites flickering, incomplete sound emulation
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Tetris (B-System, YM2203 sound) [Charles MacDonald]
Street Fighter II' - Hyper Fighting (World 921209) [smf]
New Non-Working games / clones supported
----------------------------------------
Paint & Puzzle [David Haywood]
work on this is being continued by another dev