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    MAME 0.84u6 Released

    James
    By James,

    http://www.mamechannel.it/temp/0.84u6.zip

     

     

     

    0.84u6

    ------

     

    Driver Improvements:

    --------------------

     

    - Fixed sprite vs. tilemap priority and sprite vs. tilemap

      positioning for the FL games. [R. Belmont]

     

    - Fixed Williams coin inputs. [Arthur Peale]

     

    - Fixed Colony 7 DIP switches. [Aaron Giles]

     

    - Hooked up 49-way joysticks in Arch Rivals and Pigskin 621AD.

      [Aaron Giles]

     

    - Removed hacky cheat controls from Defender/Stargate. [Aaron Giles]

     

    - Removed existing speedup cheat hack from Pacman/Ms Pac Man as

      the way it was implemented in MAME is NOT how it was implemented

      in the arcades. I have added the hacked software ROMs as three

      separate sets for Puck Man, Pac Man, and Ms. Pac Man. These hacked

      ROMs do not let you control the speed of the game with a button;

      the game is always fast, and Pac Man is faster than the ghosts.

      Also added a fake DIP switch to control the equivalent of the

      hardware version of the speedup hack. It can be set to "Disabled",

      "Enabled Always", or "Enabled with Button". Note that this hack

      speeds up everyone, including the ghosts, as the original hack

      did. [Aaron Giles]

     

     

    Changes to the main program:

    ----------------------------

     

    - Fixed several makefile errors in the last version. [Aaron Giles]

     

    - Fixed enumeration of lightgun and joysticks in the Windows build.

      Joysticks now no longer show up unless you specify -joystick. And

      lightguns should work properly as absolute devices. [Aaron Giles]

     

    - Added groupings to the master controls list so that the list size

      is not so unwieldy. [Aaron Giles]

     

    - Disabled input to the game while the user interface is in active

      use (prevents keypresses from affecting the underlying game).

      [Aaron Giles]

     

    - Added core-level support for the previously only Windows-supported

      controller files. These files now have the extension.cfg instead

      of.ini and are in the same format as the new XML-based.cfg files.

      See the ctrlr directory for some examples. [Aaron Giles]

     

    - Made it possible to assign game-specific inputs to "None",

      effectively disabling them. To do this, select the input and hit

      enter, then cancel by hitting escape. Previously, cancelling

      would always reset you to the default key sequence for that input.

      Now, MAME alternates between the default key sequence and "None".

      [Aaron Giles]

     

    - Added support for conditional dipswitch settings. This allows

      for multiple equivalent entries but with different text depending

      on the state of another dipswitch. See mappy.c for an example of

      how this works to handle the changing bonuses based on the number

      of lives. [Aaron Giles]

     

    - Improved handling of interpolation for analog ports so that they

      don't wrap around and cause artifacts. [Aaron Giles]

     

    - Added several new command line options to assist in the automatic

      enabling of analog controls:

     

        * -paddle (keyboard|mouse|joystick|lightgun)

        * -adstick (keyboard|mouse|joystick|lightgun)

        * -lightgun (keyboard|mouse|joystick|lightgun)

        * -pedal (keyboard|mouse|joystick|lightgun)

        * -dial (keyboard|mouse|joystick|lightgun)

        * -trackball (keyboard|mouse|joystick|lightgun)

     

      For example -dial mouse will automatically enable mouse controls

      (just like -mouse) if a dial control is present for the selected

      game. [Aaron Giles]

     

    - Improved -verbose output display to enumerate all joysticks and

      joystick axes that have been detected. Useful for the new

      -digital command line parameter below. [Aaron Giles]

     

    - Added a command line parameter to control which joystick axes are

      considered digital. If you are using a digital gamepad with MAME,

      you will want to use this option. There are a number of ways to

      do this:

     

        * -digital all means that all axes of all connected joysticks

          will be treated as digital.

     

        * -digital none means that all axes of all connected joysticks

          will be treated as analog (this is the previous behavior).

       

        * -digital j2 will treat all axes of joystick #2 as digital;

          axes on all other joysticks will be treated as analog.

     

        * -digital j1a0a1 will treat axis 0 and 1 on joystick #1 as

          digital; all other axes will be treated as analog.

     

        * -digital j1a0a1,j2a5 will treat axis 0 and 1 on joystick #1

          as digital, as well as axis 5 on joystick #2; all other axes

          will be treated as analog.

     

      Make use of the new -verbose information to determine which

      joysticks and axes you should be configuring this way.

     

    - Removed PORT_CHEAT from a number of drivers and documented the

      cheats in the port names. [El Condor]

     

    - Added several more default strings and some MESS-specific fixes.

      [Nathan Woods]

     

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

    Le Bagnard (set 2) [Pierpaolo Prazzoli]

    Fax (alt. questions) [Pierpaolo Prazzoli]

    Capcom Bowling (set 4) [Aaron Giles]

    Columns II: The Voyage Through Time [brian Troha]

    PuckMan (Japan set 1 with speedup hack) [Aaron Giles]

    Pac-Man (Midway, with speedup hack) [Aaron Giles]

    Ms. Pac-Man (with speedup hack) [Aaron Giles]


    WinUAE 0.9.90

    Agozer
    By Agozer,

    This version was released a few days ago.

     

    New features:

     

    - New Quickstart-panel. Easy and fast way to run disk-based games or demos. Simply select Amiga model, compatibility level, disk image and click start! [screenshot]

    - Hardware and host configuration separated. Create and use your own custom host configurations instead of build-in host configuration data from standard configuration files.

    - Kickstart ROM scanner and autodetection. (only official ROMs supported) Old-style ROM selection is still supported. [screenshot]

    - User configurable graphics filter presets.

    - Scaling support in all software filters.

    - Paths-panel added. User configurable ROM, statefile, screenshot etc.. paths.

    - Automatically return back to GUI if Kickstart ROM fails to load.

    - Added help-tooltips here and there.

    - More compatible paraport direct parallel port support.

    - Mapped filesystem P-flag to Windows System-flag, H-flag to Hidden and fixed inverted archive-flag.

    - Replaced "PC Joystick 0", "PC Joystick 1" and "PC Mouse" with select box listing all available input devices. [screenshot]

    - Configurable stereo separation and stereo mixing delay.

    - uaehf.device TD_GETGEOMETRY support.

    - USB keyboard led support.

    - Fullscreen mousehack (Tablet) support.

    - Directory filesystem emulation Windows Recycle Bin support.

     

    Bugs fixed:

     

    - Ages old right border horizontal centering graphics bug.

    - ECS Agnus was always reported as an OCS Agnus (0.8.26)

    - 68000 cycle-exact mode compatibility (0.8.26)

    - Floppy emulation writing bug (0.8.26, fixes SWOS disk error when saving).

    - Dialogs in fullscreen mode.

    - On the fly switching between A1000/CDTV/CD32 modes.

    - Swapping disk image sometimes changed another drive's disk image.

    - German keyboard #-key.

    - Windowed mode DFx,Power,etc.. "leds" are now non-96DPI compatible.

    - Minimized WinUAE jumping back to fullscreen by clicking on other program's taskbar buttons and other ALT-TAB handling updates.

    - CD32 pad emulation.

    - AIBB crash in 68020-mode.

    - Debugger keyboard freeze on some Windows 2000 systems.

     

    and more..

     

    Get it here.


    SCUMMVm 0.6.1 BUG

    Alpha
    By Alpha,
    Well, one of those "Small Yet Important" coding mistakes has cropped up in ScummVM 0.6.1. A copy-and-past error in the 'Edit Game' screen may result in people not being able to save a game.

     

    The mistake involves the new 'Paths' tab, which allows for easier editing of game paths. Unfortunately, the 'Extra Path' field on this screen is accidently saved as directory to use for saved games, instead of correct field below it. This was noticed and fixed in the experimental CVS version, but the fix was mistakenly left out of the ScummVM 0.6.1 release.

     

    If you encounter this glitch, the recommended work around is to set the Extra Path to the saved game directory. ScummVM 0.6.1b will be released soon to correct this issue.

    »» http://www.scummvm.org/


    New Model 2 Emulator Released!

    Alpha
    By Alpha,

    From ElSemi..

    I've been developing a new Model 2 emulator. This is a major rewrite of all the Nebula M2 model 2 core with a new framework (requires DX9) get it from the downloads page. Please read the README.TXT file included.

     

    screen.jpg

     

    »» Download Now

    »» http://nebula.emulatronia.com/


Portal by DevFuse · Based on IP.Board Portal by IPS
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