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Samurai Shodown 5 Special (samsho5sp.zip) Released
The long awaited Samurai Shodown 5 Special was released today and of course were here to cover it! We already have confirmed that it works, however there is some minor bugs that will be fixed under the course of this month most likely.
--> The Official Samurai Shodown 5 Thread
Please read our newly revised Board Rules before posting in the thread. You are no longer allowed to post rom links, sites, or sites that link to roms. We have also noted this on the bottom of "The Official Samurai Shodown 5 Thread."
Visit our IRC Channel @ » irc://irc.us.gamesurge.net/1emu «
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You can talk about anything related to gaming, emulation, or even today.. Samurai Shodown 5 Special! We hope to see you there and were already breaking our record in users in the channel today. Also if your new to IRC, we suggest you read this Tutorial.
Cxbx 0.8.0 Pre 2 released
A new version of the XBOX emulator, CxBx, has been released and you can download it from it's homepage. At its current stage it can play Turok: Evolution at very nice speeds. Here is a quote from one of Caustik's (the author) latest updates:
These screenshots are taken on my GeForce FX 5600 (2.8 ghz P4). Turok is completely playable and suffers from only mild glitches like missing polygons and water effects. The gameplay is very smooth, frames per second are real-time. It is even possible to overclock Cxbx and play at 4x+ speed without choking the system.
You can also see a video of Turok running on CxBx on it's homepage. Thanks to Caustik for this great work and his continued effort on this next generation emulator. Here is a picture of it:
You can find more pictures of it in action at the homepage.
Also, this is an open source project so if any of you are interested you can get the source code from here.
>> Official Homepage: CxBx: The Xbox Emulator
Mame 0.86u3 update !
*edit* looks like I applied one of the parts of the update to the wrong tree, you can get the CHDMAN improvement here, sorry! will be in u4
The update also includes the improvements to the HyperNeoGeo driver shown here, however to see them you will need these modified CPU core files, since this is a *very* ugly hack I ask that you don't include it in any distributed build
We've also have some bad news regarding the NMK Sound MCUs used on a number of NMK pcbs (Original Mustang, Black Heart etc.) they are read protected and can't be dumped making true sound emulation on these platforms Impossible, just like the Toaplan games. I've also ported the hack Raine uses for Thunder Dragon to Mame, you can grab that here. I originally wasn't going to post this, but given the news about the sound CPUs I now have little motivation to work out how the protection works either. Again please don't include this in any distributed builds as its an ugly hack
0.86u3
Driver Improvements:
--------------------
Converted some CD images to CHD [R.Belmont]
Regression Fixes for Starblad and Simpsons [R.Belmont]
restored polygon drawing in starblad
corrected clocks in simpsons
Fixed black squares in ozon1 [Pierpaolo Prazzoli]
Fixed filenames in some of the sets added in the previous update [Pierpaolo Prazzoli]
Donkey Kong Sample improvements [Pete Rittwage, Derrick Renaud]
Namco Classics Improvements [R.Belmont]
- Added H8/3002 MCU and C352 sound chip. Both ncv1
and ncv2 are now fully playable with full sound and
music.
Hyper Neogeo 64 Improvements [David Haywood]
I won't be doing much work on this again until I buy some more RAM
so don't expect too much. Needs a kludge in the MIPS core so the
changes aren't very visible in a normal build (details of the
required kludge are in the source)
Gottlieb Input Changes [b.S.Ruggeri]
CPU / Sound Core Improvements
-----------------------------
H8/3002 Fixes [R.Belmont]
- Fixed btst #imm, @Rn instruction - it was giving
reversed results, which crashed ncv2's MCU program.
Namco C352 update [R.Belmont]
- Many many fixes to wave start/end/bank handling plus
added chain mode support. Thanks to cap @ VivaNonno
for the tips.
General Improvements:
--------------------
CHDMAN update [R.Belmont]
This makes the parser deal with.toc files output by
current cdrdao better. I need to just give in and
rewrite it for 2-pass operation sometime, it'll be
much cleaner then.
Incidentally, if anyone has any idea where to get
specs for e.g. CloneCD or some other popularish image
format(s) let me know and I'll add support.
Fixed for the random key mappings bug with new config system [Aaron Giles]
Input Port Fixes [Aaron Giles]
- reversed pedals now work correctly (e.g., brake in Hard Drivin')
- all relative controls (dial, trackball, mouse) scale the same regardless
of the number of bits allocated for that port
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Namco Classics Vol.2 [R.Belmont]
some tile flip problems in classic pacman / rallyx
some sound problems (hanging sound in digdug classic)
New Non-Working games / clones supported
----------------------------------------
Zero (bootleg of Defender) [Pierpaolo Prazzoli]
4 New Reviews!
[8/31/04] Gunstar Heroes - Author: Jiggs
[8/30/04] Secret of Mana - Author: LordKanti
[8/30/04] Zombies Ate My Neighbors - Author: LordKanti
[8/30/04] Kirby's Adventure - Author: Disoblige
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