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    Mame Diff 0.86u2 Update

    James
    By James,

    http://haze.mame.net/

     

     

    0.86u2

     

    Quick update but since there have been some large submissions I feel it is

    worthwhile

     

    Driver Improvements:

    --------------------

     

    Misc Updates [R.Belmont]

    m37710.diff:

    - Added analog and digital I/O port support. (anyone

    know how to control PC case fans from software? Prop

    Cycle's "fan" output is bit 1 of 37710 port 5... :lol:

    - Added LDB absolute and DIV direct opcodes.

    - Rewrote the RLA instruction. Pretty much everything

    was wrong with it including the result, flags, and

    cycle count.

    - Fixed disassembly for RLA.

     

    flash.diff:

    - Added word-wide flash ROM support (specifically IDs

    itself as the Sharp LH28F400 found on Konami "Beat the

    Champ" PCBs).

     

    Boomer Rangr + Touchdown Fever Dipswitches [brian Troha]

     

    Fixed Dragon Bowl sprite colours with new set [Pierpaolo Prazzoli]

     

    Improved Field Goal colours [stefan Jokisch]

     

    Turned off auto-center in some games [stefan Jokisch]

     

    Added missing button in dblpoint [Pierpaolo Prazzoli]

     

    Improvements to HyperNeogeo64 emulation [ElSemi, David Haywood]

     

    Large Mahjong Update from Takahiro Nogi (updated to compile by Pierpaolo Prazzoli)

    ---------------------------------------

     

    drivers/gomoku.c - improved sound

    vidhrdw/gomoku.c

    sndhrdw/gomoku.c

     

    drivers/pastelg.c - added dipsw1&2 handling(2Player is not implemented

    yet)

     

    vidhrdw/pastelg.c - rewrote drawing routine

     

    machine/nb1413m3.c - added some process

    machine/nb1413m3.h - added some definitions

     

    drivers/nbmj8688.c - added mjsikakc, mjsikakd, mmsikaku, mcitylov, livegal, kaguya2, korinaim, kyuhito, mjcamerb

    vidhrdw/nbmj8688.c - fixes to add mmsikaku, livegal

     

    drivers/nbmj8891.c - added lovehous, mmaiko, mgion, omotesnd, taiwanmb(testdriver)

    vidhrdw/nbmj8891.c - changed drawing routine, added font process routine for

    hanamomo

     

    drivers/nbmj9195.c - added sailorwa(sailorws clone), jituroku, wcatcher, yosimoto, janbari(mjanbari

    is now clone of janbari)

    vidhrdw/nbmj9195.c - changed drawing routine (fixed screen misalign in

    attract mode of "Otachidai no Okite")

     

    drivers/niyanpai.c - added musobana, 4psimasy, mhhonban

    vidhrdw/niyanpai.c - changed drawing routine, added highcolor process

    routine for musobana

     

    drivers/hyhoo.c - changed key mapping

    vidhrdw/hyhoo.c - fixed title screen of hyhoo2

     

    pairsten - fixed inputs

     

    adjusting interrupt of drivers using machine/nb1413.c/.h

    So, some titles are broken.

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

    Street Fighter EX 2 Plus (USA) [brian Troha]

    D&D Tower of Doom (alt Japan set) [Razoola]

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    Roads Edge / Round Trip

    Samurai Shodown: Warrior's Rage

    Fatal Fury: Wild Ambition

    Hyper Neogeo 64 based, these need more complete MMU emulation in the MIPS core

    amongst other things, driver is still only preliminary


    Some More New Reviews!

    Alpha
    By Alpha,

    Virtua Fighter Remix (PC) - Author: Fatal Rose

    Shadowrun (SNES) - Author: LordKanti

    Shadowrun (Genesis) - Author: LordKanti

    Cool Spot - Author: LordKanti

    Clock Tower 3 - Author: LordKanti

    S.O.S. - Author: Someboddy

     

    Enjoy the reviews! :(


    Mame Diff 0.86u1 Released

    James
    By James,

    http://haze.mame.net/

     

     

     

    0.86u1

     

    Driver Improvements:

    --------------------

     

    M37710 Fixes [R.Belmont]

    - Adds the following opcodes: ROR B, LDB direct

    indexed, MPY stack relative, and DIV direct.

     

    Misc Patches [Lawrence Gold]

    - Substituted isnan() for inunordered(), which is only available in C99.

    - Fixed a few C89 warnings about an extra comma at the end of enums.

    - Updated the expat code to 1.95.8, which is the latest release.

     

    Namco System 22 Improvements [Phil Stroffolino]

    - input ports mapped for most games

    - DSP communications RAM latch mode hooked up; fixes

    graphics for many titles

    - texture banking for old hardware hooked up

    - patches to tms32025 emulation (DSP math bugs)

    - preliminary dynamic lighting for system22 (rarely

    actually used - see Prop Cycle turning score/time

    digits)

     

    Imago Improvements [Pierpaolo Prazzoli, Chris Hardy]

    hooked up starfield and background tilemap, fixed colours

    still problems with the sprites

     

    Fixed endianness problem in h83002 [R.Belmont]

     

    Added Sound to the Gaelco 3d driver [Aaron Giles]

     

    Fixed some bugs that were in 0.86

    Tube Panic, Namco S12, Zero Point etc. [various]

     

    Some input fixes [b.S.Ruggeri]

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

    Drakton [Pierpaolo Prazzoli]

    no sound

    Various games on the System 22 driver [Phil Stroffolino]

    *disclaimer* i had trouble getting controls working

    in several of them.

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

    Raystorm (ver 2.06O) [brian Troha]

    Rival Schools (USA) [brian Troha]

     

    New Non-Working games / clones supported

    ----------------------------------------

    Diamond Derby [David Haywood]

    this is a gambling game and will probably be removed once the

    driver is complete, it's just here while it is developed.

    Super Golf [Tomasz Slanina]

    very preliminary. simple graphic layer hooked up, rom banking

    hooked up in a way which allows rom test to pass etc.

    Wing War (World Set)

    other set was US set (Recycle It Logo)


    Mame v.86 released

    James
    By James,

    http://www.mame.net/

     

    0.86

    ----

     

    While there are no new working games in this release it remains

    interesting from a technical and development point of view mainly

    due to the new PPC core as well as the Hyperstone and 37710 fixes.

    It should also be a fairly stable release after the many input changes

    which have taken place recently.

     

    Driver Improvements:

    --------------------

     

    M37710, NamcoSS22 and C352 improvements [R.Belmont]

    M37710 changes (m37710.diff):

    - Data bus is actually 16 bit, not 8

    - Fixed saving of status register on interrupts

    - Fixed errors in PHB, PHT, PLT, and ANDB opcodes

    - Added XAB, PLB, and ROLB opcodes

    - Fixed IRQ dispatch errors

    - Various get_info fixes

     

    NamcoSS22 changes (s22.diff):

    - All CPU clocks changed to measured-by-Guru values

    - Handle the changed M37710 bus width

    - Temporarily disconnect shared RAM.  There's a

    problem where the 68020's shared RAM test wipes out

    the 37710's work variables and causes it to crash.  I

    suspect there's a register that halts or resets the

    37710.  (note: Prop Cycle has no POST and doesn't

    cause this problem, but all the other games do).

     

    C352 change (c352.diff):

    - Remove debug printf that accidentally snuck in

     

    SPI Improvements [Ville Linde]

    - Improved (but not yet correct) tilemap decryption

    - Preliminary sprite priority support

     

    PowerPC 403 core [Ville Linde, Bart Trzynadlowski, Stefano Teso]

    This is basically SuperModel (Sega Model 3 emu)'s PPC

    core minus the FPU and 6xx-series specific

    instructions (that stuff isn't ported to MAME yet).

    As such, it's passed all manner of synthetic PPC

    torture tests and should be quite reliable for any

    PPC403-based hardware.

     

    Virtua Racing improvements [Olivier Galibert, Andrew Gardner]

     

    Hyperstone CPU Core Improvements [Tomasz Slanina, Pierpaolo Prazzoli]

    Tomasz Slanina

    - interrputs after call and before frame are prohibited now

    - emulation of FCR register

    - Floating point opcodes (preliminary)

    - Fixed stack addressing in RET/FRAME opcodes

    - Fixed bug in SET_RS macro

    - Fixed bug in return opcode (S flag)

    - Added C/N flags calculation in add/adc/addi/adds/addsi and some shift opcodes

    - Added writeback to ROL

    - Fixed ROL/SAR/SARD/SHR/SHRD/SHL/SHLD opcode decoding (Local/Global regs)

    - Fixed I and T flag in RET opcode

    - Fixed XX/XM opcodes

    - Fixed MOV opcode, when RD = PC

    - Fixed execute_trap()

    - Fixed ST opcodes, when when RS = SR

    - Added interrupts

    - Fixed I/O addressing

     

    Pierpaolo Prazzoli

    - Fixed fetch

    - Fixed decode of e132xs_xm opcode

    - Fixed 7 bits difference number in FRAME / RET instructions

    - Some debbugger fixes

    - Added generic registers decode function

    - Some other little fixes.

     

    Jaleco Mahjong Driver update [Angelo Salese]

    some games are *almost* playable but still have protection issues

     

    Adjusted Top Speed volume balance

     

    Changes to the main program:

    ----------------------------

     

    Misc Fixes [Nathan Woods]

    src/inptport.c:

    src/inptport.h:

    - Fixes PORT_INCLUDE by making the final IPT_END appended within

    input_port_allocate()

    - Added some MESS specific defaults

    - Spelling fix in IPT_BILL default

     

    Fixed some Multisession win32 bugs [Chris Kirmse]

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

    none

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

    Field Goal (different) [Andy Welburn]

     

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    Various Konami PPC based games [Ville Linde]

    gticlub, gradius4, sscope, sscope2, racingj, racingj2, thrilld

    midnrun, windheat

    These are to demonstrate the PPC core in action, they contain only very

    preliminary emulation and do nothing more than display the initial test

    screens.

    Cool Riders [David Haywood]

    skeleton driver, to be continued at a later date

    Pit Boss

    added to merit driver, not investigated the issues yet

    Tatakae! Big Fighter [Tomasz Slanina]

      serious protection issues

    Cool Mini

    Hyperstone based game, incomplete set


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