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    Mame V0.84u3 Realesed !

    James
    By James,

    http://haze.mame.net

     

    Some of the 2001 games have been readded

     

    0.84u3

    ------

     

    Driver Improvements:

    --------------------

     

    - Fixed graphics crashing, palette, sprites, and some networking

    registers in Final Lap. [R. Belmont]

     

    - Several Seibu SPI fixes. [Ville Linde]

    * Removed all remaining sound hacks

    * Added some missing i386 opcodes

    * Added support for external read/write handlers to

    the YMF271 (required for SPI flash ROM updating mode).

    * Hooked up flash ROMs via the new YMF271 support.

    * Fixed various crash bugs in rf2_us, rf2_2k, and

    rf2_eur.

     

    - Added a DMA kludge to get Derby Quiz My Dream Horse to boot. [R. Belmont]

     

    - Major rewrite of the Portraits driver. [Pierpaolo Prazzoli]

    - fixed scrolling

    - fixed screen resolution

    - added NVRAM

    - added fake photo when you get the best score

    - fixed service switches and coins

    - added missing roms and the 2nd set

     

    - Fixed save states in the m62 and mnight drivers. [Andrew Gardner]

     

    - Fixed the PSX SIO timer so that it only fires when there is data to

    send & processes one bit per tick. [smf]

     

    - Cleaned up and reorganized the DCS sound module. This required changing

    the way ROMs are loaded for all of the DCS-using games. [Aaron Giles]

     

     

    Changes to the main program:

    ----------------------------

     

    - Fixed crash in the MIPS core introduced with the u2 changes. [Aaron Giles]

     

    - Changed the "driver.status" entry in -listxml to summarize all the status

    entries allowing frontends to completely ignore all the other flags.

    [Andrea Mazzoleni]

     

    - Fixed the generic_fopen() function to ensure that a rom CRC is present

    before using it. Otherwise, for NO_DUMP roms an uninitialized

    string variable is used in the search. [Andrea Mazzoleni]

     

    - Added the ability to tweak the refresh rate if -cheat is enabled.

    Use SHIFT to modify by 0.1fps, CONTROL to modify by 0.01fps, and

    ALT to modify by 0.001fps. [Aaron Giles]

     

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

    Digger (CVS) [Mike Coates]

    Trivia Genius [Pierpaolo Prazzoli]

    Vasara 2 (2 sets)

    Gunbarich

    Monster Farm Jump

     

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

    Portraits (set 2) [Pierpaolo Prazzoli]

    Twin Falcons [brian Troha]

     

     

    New Non-Working games / clones supported

    ----------------------------------------

    Cyberbots: Fullmetal Madness (Euro 950424) [Razoola]

    Mortal Kombat 4 [Aaron Giles]

    Invasion [Aaron Giles]

    Cruisin' Exotica [Aaron Giles]

    The Grid [Aaron Giles


    Chankast Utilities is NOT Dead.. Will release soon

    Alpha
    By Alpha,

    Many people have been sending me emails and messages about the release of Chankast Utilities. It is NOT dead, were still working on it for v0.25 and it will be released either today or tomorrow. We went through a bug and were almost done fixing it. Some new features will consist of AVI recording, you will be able to change the dreamcast cpu from CPU 1-65535 to increase speed performance and there will be multi-language, skinning support, and more!

     

    ~ Keep checking back for a release soon. :P


    Cassini: Open Source Sega Saturn Emulator

    Gryph
    By Gryph,

    The open source Sega Saturn emulator, Cassini, has been released by the same team that brought us Barnito's GiriGiri Hack and Snail's GiriGiri hack. You can check it out over here. There you will be able to download the emulator without the BIOS for legal reasons, learn the history, see screenshots, and check the compatibility list.

     

    We can all be sure that Team Cassini will accomplish even greater things in the future.

     

    Here are the members of Team Cassini:

     

    Barnito - Advertising, Hosting, Distribution

    Lockshaw13 - lists and compatability

    Slacker - lists and compatability

    Iceman50 - resource acquisitions

    SigmaX6, DWBrett - Beta testing

    Snail - Coding

     

    You can post your questions and comments at the Official Cassini Forum.

     

    Official Cassini Website


    Mame V0.84u2 Released !

    James
    By James,

    Yes I know I missed an update :P.

     

    http://haze.mame.net/

    0.84u2

    ------

     

    Driver Improvements:

    --------------------

     

    - Fixed ROM naming for Crazy Climber bootleg. [brian Troha]

     

    - Fixed background scrolling in Mustang. [David Haywood]

     

    - Cleaned up PORT_CHEAT and tagged ports for a number of drivers. [El Condor]

     

    - Added save state support to the Namco System 1 driver. [Andrew Gardner]

     

    - Improvements to the Namco System 12 driver. [R. Belmont]

    - MCU is now emulated rather than HLE'd.

    - MCU peripherals mostly figured out and hooked up.

    - Preliminary sound and music are now present.

    - Inputs and coinage are now handled by the MCU, so

    all bugs related to them are hopefully fixed.

    - Fixed bug with save states.

    - sws99 and pacapp both seem playable now (not sure if

    due to these changes or smf's core work) so took off

    GAME_NOT_WORKING for them.

    - Added support for alternate ROM banking protection

    used by golgo13, so it runs now (there's a very long

    black screen at the beginning, just wait it out). The

    gun inputs are partially supported but not working yet

    because I'm unable to figure out what format the game

    wants the data in.

     

    Changes to the main program:

    ----------------------------

     

    - More i960 bugfixes. [R. Belmont]

    * Fixed a brown-paper-bag bug where the PC and AC

    registers were getting swapped on return from

    interrupts.

    * Rewrote the frame cache mechanism using a simple

    FIFO concept. Final Lap R now runs further.

    * Aligned reads and writes now use the full-size paths

    through the core instead of always breaking everything

    down into bytes.

     

    - Added a core for the Hitachi H8/3002 MCU. [R. Belmont]

    It was originally written by the Zinc authors for Zinc. I've

    fairly extensively rewritten it and adapted it to MAME

    semantics with their permission. Cycle counts are

    probably not right because the manual's a bit

    confusing, but they're at least ballpark.

     

    - Added a preliminary core for the Namco C352 PCM chip. [R. Belmont]

    It was originally written by the Zinc authors

    for Zinc and has been adapted for MAME by me with

    their permission. It's not sounding real great yet on

    music, although it's better than the Zinc original.

     

    - Added support for non-integral clock multipliers in the MIPS3

    core. [Aaron Giles]

     

    - Refactored the Voodoo code, fixing several errors in the LOD

    calculations and the Voodoo 2 command FIFO. [Aaron Giles]

     

    - Fixed bug that prevented changes to the default controls from

    sticking. [Aaron Giles]

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

    Popper (Hard Head bootleg) [David Haywood]

    Hyperdrive [Aaron Giles


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