- Capcom Vs. SNK 2
"Back in actions from the first taste of capcom and snk collision. This time with more characters, and the ever new groove system making this more exciting and challenging. Not only the game has enhanced, but everything from start to bottom is newly developed, the fighting system engine is different from the previous game. This new badass, has outrank one of the top popular fighting game in the world." - Magnis
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- F-Zero: GP Legend
"When the Super Nintendo launched in 1991, the most spectacular of the launch titles was easily the original F-Zero. This futuristic racer made use of Nintendo's Mode 7 programming to give the game a semi-3d feel and an incredible sense of speed. Although it lacked the depth of other launch titles like Super Mario World and Pilotwings, F-Zero was defintely more than the "Mode 7 tech demo" detractors made it out to be." - darkmage479
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New Reviews!
Mame 0.85u2 is Released !
0.85u2------
Driver Improvements:
--------------------
- Turned off autocentering by default in warlords, sbrkout, and
destroyr. There are probably others that should have this as well.
Please post on www.mametesters.org if you have suggestions.
[Aaron Giles]
- Fixed a number of recent errors introduced into the input port
definitions of several drivers. [El Condor]
- Fixed various stuff with the jalmah.c driver, including suchipi
booting, improved the video emulation a bit & attempted to add
controls. [Angelo Salese]
- Updated Namco Super System 22 driver to use preliminary M37710
core, but it doesn't do anything useful yet. [R. Belmont]
- Added conditional coinage to snowbros. [inigo Luja]
- Fixed backwards controls in ckong. [inigo Luja]
Changes to the main program:
----------------------------
- Renamed PORT_CENTER to PORT_RESET to more accurates describe what
it does. Also added PORT_CENTERDELTA(x) to control the autocentering
behavior. [Aaron Giles]
- Added a WIP Mitsu M7700 series CPU core, specifically targeting
the M37710. [R. Belmont]
- Removed the static MAX_DATAFILE_ENTRIES define, by retrieving the
game count at runtime. [Rene Single]
- Fixed bug that prevented the mixer from loading data unless all
channels had been modified. [Aaron Giles]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
The Return of Lady Frog [David Haywood]
Virtua Fighter 1 [Andrew Gardner, Olivier Galibert]
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Twin Cobra 2 (World) (2 sets) [brian Troha]
Counter Run (bootleg set 1) [Tomasz Slanina]
Mame 0.85u1 is Released !
85u1
Driver Improvements:
--------------------
- Fixed input port definition errors in megasys1. [Mamesick]
- Fixed input port definition errors in tnzs. [inigo Luja]
- Fixed input port definition errors in taitosj, galaxian.
[Aaron Giles]
- Changed 720' controls to use an analog joystick instead of a
dial so that the original controller motion can be replicated.
Thanks to MAME Analog+ for the logic. [Aaron Giles]
- Fixed the colors in the Status trivia games. [stefan Jokisch]
- Conditional DIP switches in rallyx, mcatadv, galpanic.
[inigo Luja]
Changes to the main program:
----------------------------
- Fixed loading of ctrlr files so that they actually take effect now.
[Aaron Giles]
- Fixed bug preventing saving of lightgun control changes.
[Aaron Giles]
- Changed all the analog mapping defaults back to 'keyboard' as the
default values were confusing people. [Aaron Giles]
- Added the ability for analog axes to return "invalid" as a value
from the OSD layer, allowing them to dynamically disable themselves.
Using this feature, the Windows version now autodetects analog
versus digital axes and dynamically disables the analog values if
it thinks you are using a digital axis. Note that this even works
if you have a "switchable" gamepad. [Aaron Giles]
- Fixed debugger crash when using F10 with the i960 core. [R. Belmont]
- Cleaned up some #ifdef MESS and united the two definitions of
my_stricmp. [Rene Single]
New Non-Working games / clones supported
----------------------------------------
Party Time: Gonta the Diver II [brian Troha]
Versus Net Soccer (ver JAB) [brian Troha]
Phraze Craze [Pierpaolo Prazzoli]
Tic Tac Trivia [Pierpaolo Prazzoli]
Trivia Whiz [Pierpaolo Prazzoli]
Trivia Whiz II [Pierpaolo Prazzoli
Mame 0.85 is Released !
http://www.mame.net/downmain.html
0.85----
Driver Improvements:
--------------------
- Fixed sprite vs. tilemap priority and sprite vs. tilemap
positioning for the FL games. [R. Belmont]
- Hooked up player 3 trackball in Rampart. [Aaron Giles]
- Fixed crasher in the new Mappy DIP switches. [Pierpaolo Prazzoli]
- Added conditional DIP switch support to Asterock. [Pierpaolo Prazzoli]
- Fixed Superman frame rate to match real PCB. [Robert Flory]
- Fixed sound balance in Bowlorama. [Aaron Giles]
- Added conditional coinage to a number of games. [El Condor]
Changes to the main program:
----------------------------
- Fixed bug with new command line options when using -createconfig.
[Aaron Giles]
- Changed the way the remapping works in the ctrlr.cfg files so that
it works more like the way the old system did. [Aaron Giles]
- Some MESS-specific additions to the new input configuration code.
[Nathan Woods]
- Added sourcefile attribute to the -listxml output. [Logiqx]
- Fixed bug that prevented default controls that were set to "None"
from saving/restoring properly. [Aaron Giles]
- Added feature to the general input settings so that if you hit Esc
to cancel setting a new input sequence, it toggles between "None"
(old behavior) and the default. This is similar to the change that
went into u6 for the game-specific inputs. [Aaron Giles]
- Fixed load order for ctrlr files so that they don't stick in the
default.cfg if you switch between ctrlrs. [Aaron Giles]
- Renamed the paddle/adstick/pedal/dial/trackball/lightgun default
device selection options to paddle_device/adstick_device/
pedal_device/dial_device/trackball_device/lightgun_device to
prevent naming conflicts. [Aaron Giles]
- Added new port type IPT_OTHER to use for controls that don't map
in a standard way. Modified all the Mahjong games to use this
instead of 0 for the port type, and changed the UI to recognize
this and show it in the game-specific inputs. [Aaron Giles]
- Fixed debugger memory access for 64-bit CPUs. [Nicola Salmoria]