Jump to content

    Mame V0.84 Released!

    James
    By James,

    http://www.mame.net/downmain.html

     

    0.84

    -----

     

    MAME Testers bugs fixed (there are probably more)

    -----------------------

    mouja059yel [Hau]

    rimrockn057yel [Aaron Giles]

     

    Driver Improvements:

    --------------------

     

    - Improved sound in the Metro games. [Hau]

     

    - Correct clock speed for Head On (Irem). [Guru]

     

    - Fixed intro in Gaiapolis. [R. Belmont]

     

    - Fix Red Robin [MASH]

     

    - ZN updates [smf]

    added japanese translations of magical date title.

    fixed sfchamp/sfchampj parent/clone relationship

    emulates taitofx1 watchdog properly

    fixed system 11 nvram hookup

    added a kludge to start sonic wings ltd in attract mode

    fixed some issues with vertical display start/end registers

    added horizontal start/send register emulation

    fixed sound in qsound games

     

    - Added vertical flip to the sprites in Dragon Bowl. [Pierpaolo Prazzoli]

     

    - Some cleanups/renaming in the PGM driver. [David Haywood]

     

    - Cleaned up the itech8 driver, now using new memory maps and standard VIA

    support. [Aaron Giles]

     

    - Factored machine/turbo.c into two parts, one containing all the sound code.

    Includes some very crude attempts at making the beeps discrete. [Aaron Giles]

     

    - Added some newly discovered PIC IDs to the Seattle driver. [Aaron Giles]

     

    - Fixed the Speaker Puncturing Unit in the PSX games. [darkcoder]

     

    - Fixed the SPU/CDDA volume balance in the konamigv games. [R. Belmont]

     

    - Fixed sound clock frequency for Zero Point 1. [El Condor]

     

    - Added missing SHA1 checksums to several ROMsets. [Logiqx]

     

    - Fixed Super Pacman DIP switches. [Pierpaolo Prazzoli]

     

    - Fixed improper use of memcpy in the Sega C2 driver. [Andrea Mazzoleni]

     

    - Added cocktail support to Super Stingray and Kyros, and coin counters to

    The Next Space. [Pierpaolo Prazzoli]

     

    - Fixed the trackball & tidied up the flash load/save in Simpsons Bowling. [smf]

     

    - Some minor NeoGeo and Super Kaneko Nova rendering speedups. [Carlos Santillan]

     

    - Many improvements to Jackie Chan, but still not playable. [sebastien Volpe, David Haywood]

     

    - Several PSX SPU improvements. [smf]

    added pio spu ram writes.

    fixed status register read/write.

    internal mixer clamps output to 16 bits to fix distortion.

    state saves all registers.

    removed the need for casts by making the decoded sample buffer signed.

    dma read/writes are limited to the spu ram

     

    - Improved DIP switches in LSA Squad, Whizz, Chase HQ, and SCI. [brian Troha]

     

    - Fixed save/restore crash in the YM2610 emulation. [blip]

     

    - Improved DIP switches in Rim Rockin' Basketball. [brian Troha]

     

    - Fixed several endian issues in the PSX-related drivers. [R. Belmont, smf]

     

    - Improved PSX root counters. [smf]

     

    - Improved YMF271C sound quality. [Toshiaki Nijiura]

     

    Changes to the main program:

    ----------------------------

     

    - A number of obsolete backward compatibility macros have been removed. [Aaron Giles]

    See this list for the equivalents if you have a driver that is using them:

     

    cpu_set_reset_line -> cpunum_set_input_line

    cpu_set_halt_line -> cpunum_set_input_line

    cpu_set_irq_line -> cpunum_set_input_line

    cpu_set_irq_line_and_vector -> cpunum_set_input_line_and_vector

     

    timer_suspendcpu -> cpunum_suspend/cpunum_resume

    timer_holdcpu -> cpunum_suspend/cpunum_resume

    cpu_getstatus -> cpunum_is_suspended

    timer_get_overclock -> cpunum_get_clockscale

    timer_set_overclock -> cpunum_set_clockscale

     

    cpu_gettotalcycles -> cpunum_gettotalcycles

    cpu_gettotalcycles64 -> cpunum_gettotalcycles64

     

    keyboard_name -> code_name

    keyboard_pressed -> code_pressed

    keyboard_pressed_memory -> code_pressed_memory

    keyboard_pressed_memory_repeat -> code_pressed_memory_repeat

    keyboard_read_async -> code_read_async

     

    install_mem_read*_handler -> memory_install_read*_handler

    install_mem_write*_handler -> memory_install_write*_handler

    install_port_read*_handler -> memory_install_read*_handler

    install_port_write*_handler -> memory_install_write*_handler

    memory_install_read*_handler_mirror -> memory_install_read*_handler

    memory_install_write*_handler_mirror -> memory_install_write*_handler

     

    READ_HANDLER -> READ8_HANDLER

    WRITE_HANDLER -> WRITE8_HANDLER

     

    - Miscellaneous cleanups and refactorings done primarily to support

    a new MESS specific feature. Also removed some '#if 0' code. [Nathan Woods]

     

    - New input port definitions, similar to the new memory map definitions. You can

    continue to use the old PORT_BIT, PORT_BITX, and PORT_ANALOG macros for now, but

    it is preferred going forward that all ports use only PORT_BIT, and append all

    other flags and options using the new macros. See pacman.c for an example of the

    new format. The new input ports also support tagging for easier tracking of ports,

    and the ability to import port definitions from another set. [Nathan Woods]

     

    - Two minor fixes to xml2info so that 'mame -listxml|xml2info' matches

    'mame -listinfo' exactly. [Logiqx]

     

    - New option in the Windows version: -wavwrite to save sound output to a WAV file. [smf]

     

    - Removed -listinfo option now that xml2info produces fully correct output. [Aaron Giles]

     

    - Added ADSP2181 variant to the ADSP21xx CPU cores. [Aaron Giles]

     

    - Added support for many more instruction forms in x86drc.h. [Aaron Giles]

     

    - Added consistency checking for the year field. [Nathan Woods]

     

    - Removed some silly 6502 speedups in the Atari games. [Aaron Giles]

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

    Hangman [Pierpaolo Prazzoli]

    Dragon Bowl [Pierpaolo Prazzoli]

    Knightmare (prototype) [Pierpaolo Prazzoli]

    Many new sets of Grayhound Trivia [Pierpaolo Prazzoli]

    Psychic Force EX [smf]

    Double Point [David Haywood]

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

    Puchi Carat (World) [brian Troha]

    Dragon World II (ver. 110X, Export) [David Haywood]

    Vapor TRX (prototype) [Aaron Giles]

    Street Drivin' (prototype) [Aaron Giles]

    Empire City: 1931 (US) [David Haywood]

    Final Blow (US) [David Haywood]

    Gold Medalist (alt) [Pierpaolo Prazzoli]

    Saboten Bombers (set 2) [David Haywood]

    Mega Zone (3 alternate sets) [David Haywood]

    Street Fight [David Haywood]

    Fantasy Land (set 2) [MASH]

     

    New Non-Working games / clones supported

    ----------------------------------------

    Idol Janshi Su-Chi-Pi Special [Pierpaolo Prazzoli]

    The Killing Blade [David Haywood]

    Squash (Ver. 1.0) [Pierpaolo Prazzoli]

    Thunder Hoop [Pierpaolo Prazzoli]

    Pocket Gal Deluxe [David Haywood]

    Diet Go Go [David Haywood]

    Double Wings [David Haywood]

    Boogie Wings [David Haywood]

    Osman [David Haywood]

    Chain Reaction [David Haywood]

    Magical Drop [David Haywood]

    Magical Drop Plus [David Haywood]

    Charlie Ninja [David Haywood]

    Joe & Mac Returns [David Haywood]

    Ganbare! Gonta!! 2 [David Haywood]

    Heavy Smash [David Haywood]

    World Cup Volley '95 [David Haywood]

    Backfire! [David Haywood]

    Space Lords (2 new sets) [Aaron Giles]

    Moto Frenzy (3 new sets) [Aaron Giles]

    BMC Bowling [David Haywood]

    Meijinsen [David Haywood]

    Mahjong Block Jongbou (Japan) [Pierpaolo Prazzoli]

    Gals Panic 3 [David Haywood, Sebastien Volpe]

    Tornado (2 sets) [David Haywood]

    Street Fighter Alpha: Warriors' Dreams (Euro 950605) [Razoola]

    Street Fighter Zero 2 (Oceania 960229) [Razoola]

    Marvel Vs. Capcom: Clash of Super Heroes (Brazil 980123) [Razoola]

    Street Fighter Alpha 3 (Brazil 980629) [Razoola]


    Chankast Wip News

    Gryph
    By Gryph,

    I was browsing through DCEmu and came across this thread.

     

    Here is a quote:

    You can see interesting things about it and many videos with the actual compilated version (WIP) of Chankast running at 1280x1024 in fullscreen mode !!!!. Unai, member of the Chankast team, told us some secrets and future things to be included in their compilations. For example, the next version will bring us a debug mode !!! and others very very very interesting things like a new window showing the VMU LCD

    ...

    You will find this pics and videos in http://www.talfi.net or http://www.talfi.net/e107/forum_viewtopic.php?3.5771.0 (our forum).

     

    And in the link to their forum I found this amongst other cool things:

    Warning: This is horribly translated. Please thank FreeTranslations.com for this. Go here for the actual post.

    1) Windowx XP, so much in the PC of development (a portatil that brought but that does not leave) as in that of the photo (that is the PC of Ron). 

     

    2) The proxima version alpha 0.3 will be this week that comes surely. 

     

    3) It of the windows 98 could be possible.  Himself it has not been spoken of it but segun comment are reprogramando great splits of the codigo and the objective, care, is to come to rival the dreamcast in a PC to 600 Mhz !!!!!!! 

     

    This is what is known:

    >> 1280x1024 Fullscreen

    >> VMU LCD

    >> Debug menu

    >> Perhaps Windows 98 compatibility

    >> They are trying to get it work on a 600 mhz computer

    >> And to save the best for last, the next alpha, v 0.3, will most probably be released this coming week.

     

    This all certainly wonderful news and we are deeply grateful to the Chankast team for their fast and awesome work. Keep up the great work guys!

     

     

    Related Links:

    >> Official Chankast Website

    >> Official Chankast Message Board


    U64emu 3.40 Tnl Edition

    Agozer
    By Agozer,

    U64Emu v3.40 TNL Edition has been released

     

    Whats new?

     

    Direct 7 graphics

    Improved joystick interface

    Improved the sound interface

     

    +fixed a camerabug for ki1 in the tnl build

    +kilerinstint attract mode doesnt crash freqentlly anymore?

    +new icon

    +misc stuff

    +ki2 looks better now

    +scanlines back to v3.02 (gotta read the dxsdk)

    +added 320*240 resolution

     

    Get it here.


    Xeon Update

    Gryph
    By Gryph,

    Over at NGEmu forums there is a nice update on the the XBOX emulator Xeon by its author, _SF_.

    Good news, Xeon is now reaching in-game with Panzer Dragoon Orta. Currently it is still rendering in software mode and going very slowly, but I should be able to add a lot of optimizations in the future.

    CREDITS: NGEmu & _SF_

     

    You can visit the thread and see a load of pics of Panzer Dragoon Orta running here. This is some very nice progress in XBOX emulation.

     

    Related Links:

    Official Xeon Website


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...