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Mame 0.86u3 update !

*edit* looks like I applied one of the parts of the update to the wrong tree, you can get the CHDMAN improvement here, sorry! will be in u4
The update also includes the improvements to the HyperNeoGeo driver shown here, however to see them you will need these modified CPU core files, since this is a *very* ugly hack I ask that you don't include it in any distributed build
We've also have some bad news regarding the NMK Sound MCUs used on a number of NMK pcbs (Original Mustang, Black Heart etc.) they are read protected and can't be dumped making true sound emulation on these platforms Impossible, just like the Toaplan games. I've also ported the hack Raine uses for Thunder Dragon to Mame, you can grab that here. I originally wasn't going to post this, but given the news about the sound CPUs I now have little motivation to work out how the protection works either. Again please don't include this in any distributed builds as its an ugly hack
0.86u3
Driver Improvements:
--------------------
Converted some CD images to CHD [R.Belmont]
Regression Fixes for Starblad and Simpsons [R.Belmont]
restored polygon drawing in starblad
corrected clocks in simpsons
Fixed black squares in ozon1 [Pierpaolo Prazzoli]
Fixed filenames in some of the sets added in the previous update [Pierpaolo Prazzoli]
Donkey Kong Sample improvements [Pete Rittwage, Derrick Renaud]
Namco Classics Improvements [R.Belmont]
- Added H8/3002 MCU and C352 sound chip. Both ncv1
and ncv2 are now fully playable with full sound and
music.
Hyper Neogeo 64 Improvements [David Haywood]
I won't be doing much work on this again until I buy some more RAM
so don't expect too much. Needs a kludge in the MIPS core so the
changes aren't very visible in a normal build (details of the
required kludge are in the source)
Gottlieb Input Changes [b.S.Ruggeri]
CPU / Sound Core Improvements
-----------------------------
H8/3002 Fixes [R.Belmont]
- Fixed btst #imm, @Rn instruction - it was giving
reversed results, which crashed ncv2's MCU program.
Namco C352 update [R.Belmont]
- Many many fixes to wave start/end/bank handling plus
added chain mode support. Thanks to cap @ VivaNonno
for the tips.
General Improvements:
--------------------
CHDMAN update [R.Belmont]
This makes the parser deal with.toc files output by
current cdrdao better. I need to just give in and
rewrite it for 2-pass operation sometime, it'll be
much cleaner then.
Incidentally, if anyone has any idea where to get
specs for e.g. CloneCD or some other popularish image
format(s) let me know and I'll add support.
Fixed for the random key mappings bug with new config system [Aaron Giles]
Input Port Fixes [Aaron Giles]
- reversed pedals now work correctly (e.g., brake in Hard Drivin')
- all relative controls (dial, trackball, mouse) scale the same regardless
of the number of bits allocated for that port
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Namco Classics Vol.2 [R.Belmont]
some tile flip problems in classic pacman / rallyx
some sound problems (hanging sound in digdug classic)
New Non-Working games / clones supported
----------------------------------------
Zero (bootleg of Defender) [Pierpaolo Prazzoli]
4 New Reviews!

[8/31/04] Gunstar Heroes - Author: Jiggs
[8/30/04] Secret of Mana - Author: LordKanti
[8/30/04] Zombies Ate My Neighbors - Author: LordKanti
[8/30/04] Kirby's Adventure - Author: Disoblige
Related Links
Mame Diff 0.86u2 Update


0.86u2
Quick update but since there have been some large submissions I feel it is
worthwhile
Driver Improvements:
--------------------
Misc Updates [R.Belmont]
m37710.diff:
- Added analog and digital I/O port support. (anyone
know how to control PC case fans from software? Prop
Cycle's "fan" output is bit 1 of 37710 port 5...
- Added LDB absolute and DIV direct opcodes.
- Rewrote the RLA instruction. Pretty much everything
was wrong with it including the result, flags, and
cycle count.
- Fixed disassembly for RLA.
flash.diff:
- Added word-wide flash ROM support (specifically IDs
itself as the Sharp LH28F400 found on Konami "Beat the
Champ" PCBs).
Boomer Rangr + Touchdown Fever Dipswitches [brian Troha]
Fixed Dragon Bowl sprite colours with new set [Pierpaolo Prazzoli]
Improved Field Goal colours [stefan Jokisch]
Turned off auto-center in some games [stefan Jokisch]
Added missing button in dblpoint [Pierpaolo Prazzoli]
Improvements to HyperNeogeo64 emulation [ElSemi, David Haywood]
Large Mahjong Update from Takahiro Nogi (updated to compile by Pierpaolo Prazzoli)
---------------------------------------
drivers/gomoku.c - improved sound
vidhrdw/gomoku.c
sndhrdw/gomoku.c
drivers/pastelg.c - added dipsw1&2 handling(2Player is not implemented
yet)
vidhrdw/pastelg.c - rewrote drawing routine
machine/nb1413m3.c - added some process
machine/nb1413m3.h - added some definitions
drivers/nbmj8688.c - added mjsikakc, mjsikakd, mmsikaku, mcitylov, livegal, kaguya2, korinaim, kyuhito, mjcamerb
vidhrdw/nbmj8688.c - fixes to add mmsikaku, livegal
drivers/nbmj8891.c - added lovehous, mmaiko, mgion, omotesnd, taiwanmb(testdriver)
vidhrdw/nbmj8891.c - changed drawing routine, added font process routine for
hanamomo
drivers/nbmj9195.c - added sailorwa(sailorws clone), jituroku, wcatcher, yosimoto, janbari(mjanbari
is now clone of janbari)
vidhrdw/nbmj9195.c - changed drawing routine (fixed screen misalign in
attract mode of "Otachidai no Okite")
drivers/niyanpai.c - added musobana, 4psimasy, mhhonban
vidhrdw/niyanpai.c - changed drawing routine, added highcolor process
routine for musobana
drivers/hyhoo.c - changed key mapping
vidhrdw/hyhoo.c - fixed title screen of hyhoo2
pairsten - fixed inputs
adjusting interrupt of drivers using machine/nb1413.c/.h
So, some titles are broken.
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Street Fighter EX 2 Plus (USA) [brian Troha]
D&D Tower of Doom (alt Japan set) [Razoola]
New Non-Working games / clones supported
----------------------------------------
Roads Edge / Round Trip
Samurai Shodown: Warrior's Rage
Fatal Fury: Wild Ambition
Hyper Neogeo 64 based, these need more complete MMU emulation in the MIPS core
amongst other things, driver is still only preliminary
Some More New Reviews!


Virtua Fighter Remix (PC) - Author: Fatal Rose
Shadowrun (SNES) - Author: LordKanti
Shadowrun (Genesis) - Author: LordKanti
Cool Spot - Author: LordKanti
Clock Tower 3 - Author: LordKanti
S.O.S. - Author: Someboddy
Enjoy the reviews!