Jump to content

    Mame Diff 0.86u1 Released

    James
    By James,

    http://haze.mame.net/

     

     

     

    0.86u1

     

    Driver Improvements:

    --------------------

     

    M37710 Fixes [R.Belmont]

    - Adds the following opcodes: ROR B, LDB direct

    indexed, MPY stack relative, and DIV direct.

     

    Misc Patches [Lawrence Gold]

    - Substituted isnan() for inunordered(), which is only available in C99.

    - Fixed a few C89 warnings about an extra comma at the end of enums.

    - Updated the expat code to 1.95.8, which is the latest release.

     

    Namco System 22 Improvements [Phil Stroffolino]

    - input ports mapped for most games

    - DSP communications RAM latch mode hooked up; fixes

    graphics for many titles

    - texture banking for old hardware hooked up

    - patches to tms32025 emulation (DSP math bugs)

    - preliminary dynamic lighting for system22 (rarely

    actually used - see Prop Cycle turning score/time

    digits)

     

    Imago Improvements [Pierpaolo Prazzoli, Chris Hardy]

    hooked up starfield and background tilemap, fixed colours

    still problems with the sprites

     

    Fixed endianness problem in h83002 [R.Belmont]

     

    Added Sound to the Gaelco 3d driver [Aaron Giles]

     

    Fixed some bugs that were in 0.86

    Tube Panic, Namco S12, Zero Point etc. [various]

     

    Some input fixes [b.S.Ruggeri]

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

    Drakton [Pierpaolo Prazzoli]

    no sound

    Various games on the System 22 driver [Phil Stroffolino]

    *disclaimer* i had trouble getting controls working

    in several of them.

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

    Raystorm (ver 2.06O) [brian Troha]

    Rival Schools (USA) [brian Troha]

     

    New Non-Working games / clones supported

    ----------------------------------------

    Diamond Derby [David Haywood]

    this is a gambling game and will probably be removed once the

    driver is complete, it's just here while it is developed.

    Super Golf [Tomasz Slanina]

    very preliminary. simple graphic layer hooked up, rom banking

    hooked up in a way which allows rom test to pass etc.

    Wing War (World Set)

    other set was US set (Recycle It Logo)


    Mame v.86 released

    James
    By James,

    http://www.mame.net/

     

    0.86

    ----

     

    While there are no new working games in this release it remains

    interesting from a technical and development point of view mainly

    due to the new PPC core as well as the Hyperstone and 37710 fixes.

    It should also be a fairly stable release after the many input changes

    which have taken place recently.

     

    Driver Improvements:

    --------------------

     

    M37710, NamcoSS22 and C352 improvements [R.Belmont]

    M37710 changes (m37710.diff):

    - Data bus is actually 16 bit, not 8

    - Fixed saving of status register on interrupts

    - Fixed errors in PHB, PHT, PLT, and ANDB opcodes

    - Added XAB, PLB, and ROLB opcodes

    - Fixed IRQ dispatch errors

    - Various get_info fixes

     

    NamcoSS22 changes (s22.diff):

    - All CPU clocks changed to measured-by-Guru values

    - Handle the changed M37710 bus width

    - Temporarily disconnect shared RAM.  There's a

    problem where the 68020's shared RAM test wipes out

    the 37710's work variables and causes it to crash.  I

    suspect there's a register that halts or resets the

    37710.  (note: Prop Cycle has no POST and doesn't

    cause this problem, but all the other games do).

     

    C352 change (c352.diff):

    - Remove debug printf that accidentally snuck in

     

    SPI Improvements [Ville Linde]

    - Improved (but not yet correct) tilemap decryption

    - Preliminary sprite priority support

     

    PowerPC 403 core [Ville Linde, Bart Trzynadlowski, Stefano Teso]

    This is basically SuperModel (Sega Model 3 emu)'s PPC

    core minus the FPU and 6xx-series specific

    instructions (that stuff isn't ported to MAME yet).

    As such, it's passed all manner of synthetic PPC

    torture tests and should be quite reliable for any

    PPC403-based hardware.

     

    Virtua Racing improvements [Olivier Galibert, Andrew Gardner]

     

    Hyperstone CPU Core Improvements [Tomasz Slanina, Pierpaolo Prazzoli]

    Tomasz Slanina

    - interrputs after call and before frame are prohibited now

    - emulation of FCR register

    - Floating point opcodes (preliminary)

    - Fixed stack addressing in RET/FRAME opcodes

    - Fixed bug in SET_RS macro

    - Fixed bug in return opcode (S flag)

    - Added C/N flags calculation in add/adc/addi/adds/addsi and some shift opcodes

    - Added writeback to ROL

    - Fixed ROL/SAR/SARD/SHR/SHRD/SHL/SHLD opcode decoding (Local/Global regs)

    - Fixed I and T flag in RET opcode

    - Fixed XX/XM opcodes

    - Fixed MOV opcode, when RD = PC

    - Fixed execute_trap()

    - Fixed ST opcodes, when when RS = SR

    - Added interrupts

    - Fixed I/O addressing

     

    Pierpaolo Prazzoli

    - Fixed fetch

    - Fixed decode of e132xs_xm opcode

    - Fixed 7 bits difference number in FRAME / RET instructions

    - Some debbugger fixes

    - Added generic registers decode function

    - Some other little fixes.

     

    Jaleco Mahjong Driver update [Angelo Salese]

    some games are *almost* playable but still have protection issues

     

    Adjusted Top Speed volume balance

     

    Changes to the main program:

    ----------------------------

     

    Misc Fixes [Nathan Woods]

    src/inptport.c:

    src/inptport.h:

    - Fixes PORT_INCLUDE by making the final IPT_END appended within

    input_port_allocate()

    - Added some MESS specific defaults

    - Spelling fix in IPT_BILL default

     

    Fixed some Multisession win32 bugs [Chris Kirmse]

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

    none

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

    Field Goal (different) [Andy Welburn]

     

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    Various Konami PPC based games [Ville Linde]

    gticlub, gradius4, sscope, sscope2, racingj, racingj2, thrilld

    midnrun, windheat

    These are to demonstrate the PPC core in action, they contain only very

    preliminary emulation and do nothing more than display the initial test

    screens.

    Cool Riders [David Haywood]

    skeleton driver, to be continued at a later date

    Pit Boss

    added to merit driver, not investigated the issues yet

    Tatakae! Big Fighter [Tomasz Slanina]

      serious protection issues

    Cool Mini

    Hyperstone based game, incomplete set


    Universe Bios 2.0 released

    N3oGhost
    By N3oGhost,

    Direct quote from Razoola:

     

    WHATS NEW IN VERSION 2.0

     

    IMPORTANT.

    This release will totally reset the MVS backup memory. This means UNIVERSE BIOS settings, SoftDIPs, and game settings will be lost. This will also happen when upgrading from a previous version. You will need to enter initial soft dip settings again. Multislot users will need to set the 'game select' softDIP to free if you wish to allow game swapping before entering credits. Regions stored on memory cards (AES users) will also be lost until set up again but saved game data will not be lost.

    Samurai Shodown 5 Special related stuff.

    Removed the protection stoping the game from running in Arcade mode on AES hardware.

    Added a cheat to unlock fatalities which were censored out of the AES original cart.

    Added a cheat to fix the round win sounds that were broke in the AES original cart.

    Added some game cheats to the database for the game.

    Added CRC info into the CRC database (for the original AES cart only so far).

    Fixed the NeoGeo logo in the splash screen when this game used (it was not centered).

    Fixed sound in the Jukebox if accessed from system power on.

    Changes

    Added code to fully reset backup RAM when a MVS system is run for the first time with the UNIVERSE BIOS installed. This is to ensure correct SoftDIP compatability is maintained.

    Added A new Patch Memory option to the In game menu.

    Exiting the In game menu is now done by pressing button C.

    Added a reboot option from the exception error screen.

    Improved the splash screen (this could still be subject to change).

    Improved the multislot only game selecting screen (shows before jukebox and CRC check).

    Improved the Jukebox sound initilize routine. This results in the 'error starting sound' error showing less when entering the jukebox, espicially with some older games.

    Disabling the startup hardware test now also skips the callender test.

    You will now see a Blue sreen on AES hardware if you power on the unit with no game in.

    Removed the 'game select' softdip remembering code added in v1.3 because it never worked.

    Fixes

    Fixed an Addres Error that only affected SLOT2 hardware happening after the unibios splash screen if the 'bootup HW test' was disabled from the unibios general settings.

    Fixed the force AES option (shows when system has a hardware fault) so it now sets up a default Region of 'Europe', mode of 'Console' and also sets up the default soft dips.

    Fixed the rogue green pixel strips that appeared on screen momentarily during the fade in and out of the splash screen (mainly visable on AES hardware only).

    Fixed the rogue pixel strips that could sometimes appear on screen momentarily during entering and exiting the in game menu (this problem only happened sometimes).

    Fixed a small issue that could make some softdips become messed on multislot hardware for games not in slot1 (mslug3 and kof2001 for example).

    Fixed a possible language soft dip display issue with Rage of the Dragons.

    Fixed an issue that affected soft dips in 'Street Hoop' when in Japan region. While its not perfect its still far better than it was (dips are now correctly named).

    Fixed an issue that affected soft dips in 'Samurai Shodown 4' & 'Samurai Shodown 5' when in Japan region (in relation to the blood setting). While not perfect you can now turn on Blood far easier than before.

    Fixed a issue that caused WindJammers to crash after the bonus bowling level.

    Fixed the MVS version of kof2001 to romove the small green line that appeared across the screen in console mode, problem produced from the menu color fixes added in v1.3.

    Fixed the MVS version of kof2003 so that when in the cheat database the ammount of cheats is now displayed instead of a blank space.

    Cheats and CRC

    Added cheat to enable '4way battle mode' in Kizuna Encounter.

    Added a cheat to play as Zankuro in samurai shodown 3.

    Fixed Rage of the Dragons 1up infinite energy cheat from locking up the game at the end of a round if game timer runs down to zero.

    Added a cheat to force Japanese language in kof2003 as there is a problem with the game not setting a Japan language on multislot hardware when in Japan region.

    Added crc for a new found 2020 super baseball version.

    Grab it from the site

    Now all we need is SSVS.......


    Mame 0.85u3 is Released !

    James
    By James,

    http://haze.mame.net

     

     

     

    0.85u3

    ------

     

    Driver Improvements:

    --------------------

     

    - Improved video performance in suprnova games. [Carlos Santillan]

     

    - Improved sound balance for nyanpani, citybomb, topspeed.

     

    - Fixed visible area and controls in hanaawas. [Pierpaolo Prazzoli]

     

    - Additional input port cleanup. [El Condor]

     

    - Fixed sound board error in Tapper. [b.S.Ruggeri]

     

    - Fixed numerous problems in Return of Lady Frog. [Pierpaolo Prazzoli]

     

    - Added preliminary sound to Return of Lady Frog. [R. Belmont]

     

    - Fixed colors in usclssic. [David Haywood]

     

    - Fixed music tempo in athena. [unzu]

     

     

    Changes to the main program:

    ----------------------------

     

    - Incorporated bugfix to the zlib code that was missing from the official distribution. [smf]

     

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

    Field Goal [stefan Jokisch]

    Robo Wres 2001 [Tomasz Slanina]

    Jumping Pop [David Haywood, Guru, R. Belmont]


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...