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    Mame V0.84u2 Released !

    James
    By James,

    Yes I know I missed an update :P.

     

    http://haze.mame.net/

    0.84u2

    ------

     

    Driver Improvements:

    --------------------

     

    - Fixed ROM naming for Crazy Climber bootleg. [brian Troha]

     

    - Fixed background scrolling in Mustang. [David Haywood]

     

    - Cleaned up PORT_CHEAT and tagged ports for a number of drivers. [El Condor]

     

    - Added save state support to the Namco System 1 driver. [Andrew Gardner]

     

    - Improvements to the Namco System 12 driver. [R. Belmont]

    - MCU is now emulated rather than HLE'd.

    - MCU peripherals mostly figured out and hooked up.

    - Preliminary sound and music are now present.

    - Inputs and coinage are now handled by the MCU, so

    all bugs related to them are hopefully fixed.

    - Fixed bug with save states.

    - sws99 and pacapp both seem playable now (not sure if

    due to these changes or smf's core work) so took off

    GAME_NOT_WORKING for them.

    - Added support for alternate ROM banking protection

    used by golgo13, so it runs now (there's a very long

    black screen at the beginning, just wait it out). The

    gun inputs are partially supported but not working yet

    because I'm unable to figure out what format the game

    wants the data in.

     

    Changes to the main program:

    ----------------------------

     

    - More i960 bugfixes. [R. Belmont]

    * Fixed a brown-paper-bag bug where the PC and AC

    registers were getting swapped on return from

    interrupts.

    * Rewrote the frame cache mechanism using a simple

    FIFO concept. Final Lap R now runs further.

    * Aligned reads and writes now use the full-size paths

    through the core instead of always breaking everything

    down into bytes.

     

    - Added a core for the Hitachi H8/3002 MCU. [R. Belmont]

    It was originally written by the Zinc authors for Zinc. I've

    fairly extensively rewritten it and adapted it to MAME

    semantics with their permission. Cycle counts are

    probably not right because the manual's a bit

    confusing, but they're at least ballpark.

     

    - Added a preliminary core for the Namco C352 PCM chip. [R. Belmont]

    It was originally written by the Zinc authors

    for Zinc and has been adapted for MAME by me with

    their permission. It's not sounding real great yet on

    music, although it's better than the Zinc original.

     

    - Added support for non-integral clock multipliers in the MIPS3

    core. [Aaron Giles]

     

    - Refactored the Voodoo code, fixing several errors in the LOD

    calculations and the Voodoo 2 command FIFO. [Aaron Giles]

     

    - Fixed bug that prevented changes to the default controls from

    sticking. [Aaron Giles]

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

    Popper (Hard Head bootleg) [David Haywood]

    Hyperdrive [Aaron Giles


    Marvel Vs. Capcom 2 Reviewed!

    Alpha
    By Alpha,

    Marvel_Vs._Capcom_2.jpg

     

    "Capcom's masterpiece, the second installment of Marvel vs. Capcom, made a debut to the arcade, later dreamcast in 2000. Present Marvel vs. Capcom 2, the latest crossover fighter title since X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter and the previous hit, Marvel vs. Capcom. Ever since 2000, this game has made the biggest triumph in the popularity rate of all fighter titles. A very popular title in the arcades known throughout globally around the world......"

     

    »» Read The Full Review Here


    Chankast Alpha 0.25 Released!

    Gryph
    By Gryph,

    Chankast Alpha 0.25 has been released!

     

    Updates:

    >> FullScreen and multiple resolution support

    >> CPU core bugs fixed

    >> VmsBrowser integration

    >> LCD CMU support

    >> LCD VMU emulation

    >> Rumble pack emulation

    >> Control and CD plugin support

    >> Windows 2000 compatibility (ASPI driver)

    >> Command line support to run home made binaries

     

    These are some very nice updates. The Chankast team sure knows how to deliver. Make sure you post any new compatibilities in the Compatibility Thread.

     

    You can get Chankast Alpha v.25 here.

     

    Official Chankast Site: http://www.chanka.org


    Small ZSNES WIP update

    Agozer
    By Agozer,

    ZSNES WIP July 3 Released (Linux Only)

     

    Fixed HQ2x in Linux. [zinx]


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