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Mame 0.85u1 is Released !

85u1
Driver Improvements:
--------------------
- Fixed input port definition errors in megasys1. [Mamesick]
- Fixed input port definition errors in tnzs. [inigo Luja]
- Fixed input port definition errors in taitosj, galaxian.
[Aaron Giles]
- Changed 720' controls to use an analog joystick instead of a
dial so that the original controller motion can be replicated.
Thanks to MAME Analog+ for the logic. [Aaron Giles]
- Fixed the colors in the Status trivia games. [stefan Jokisch]
- Conditional DIP switches in rallyx, mcatadv, galpanic.
[inigo Luja]
Changes to the main program:
----------------------------
- Fixed loading of ctrlr files so that they actually take effect now.
[Aaron Giles]
- Fixed bug preventing saving of lightgun control changes.
[Aaron Giles]
- Changed all the analog mapping defaults back to 'keyboard' as the
default values were confusing people. [Aaron Giles]
- Added the ability for analog axes to return "invalid" as a value
from the OSD layer, allowing them to dynamically disable themselves.
Using this feature, the Windows version now autodetects analog
versus digital axes and dynamically disables the analog values if
it thinks you are using a digital axis. Note that this even works
if you have a "switchable" gamepad. [Aaron Giles]
- Fixed debugger crash when using F10 with the i960 core. [R. Belmont]
- Cleaned up some #ifdef MESS and united the two definitions of
my_stricmp. [Rene Single]
New Non-Working games / clones supported
----------------------------------------
Party Time: Gonta the Diver II [brian Troha]
Versus Net Soccer (ver JAB) [brian Troha]
Phraze Craze [Pierpaolo Prazzoli]
Tic Tac Trivia [Pierpaolo Prazzoli]
Trivia Whiz [Pierpaolo Prazzoli]
Trivia Whiz II [Pierpaolo Prazzoli
Mame 0.85 is Released !

http://www.mame.net/downmain.html
0.85----
Driver Improvements:
--------------------
- Fixed sprite vs. tilemap priority and sprite vs. tilemap
positioning for the FL games. [R. Belmont]
- Hooked up player 3 trackball in Rampart. [Aaron Giles]
- Fixed crasher in the new Mappy DIP switches. [Pierpaolo Prazzoli]
- Added conditional DIP switch support to Asterock. [Pierpaolo Prazzoli]
- Fixed Superman frame rate to match real PCB. [Robert Flory]
- Fixed sound balance in Bowlorama. [Aaron Giles]
- Added conditional coinage to a number of games. [El Condor]
Changes to the main program:
----------------------------
- Fixed bug with new command line options when using -createconfig.
[Aaron Giles]
- Changed the way the remapping works in the ctrlr.cfg files so that
it works more like the way the old system did. [Aaron Giles]
- Some MESS-specific additions to the new input configuration code.
[Nathan Woods]
- Added sourcefile attribute to the -listxml output. [Logiqx]
- Fixed bug that prevented default controls that were set to "None"
from saving/restoring properly. [Aaron Giles]
- Added feature to the general input settings so that if you hit Esc
to cancel setting a new input sequence, it toggles between "None"
(old behavior) and the default. This is similar to the change that
went into u6 for the game-specific inputs. [Aaron Giles]
- Fixed load order for ctrlr files so that they don't stick in the
default.cfg if you switch between ctrlrs. [Aaron Giles]
- Renamed the paddle/adstick/pedal/dial/trackball/lightgun default
device selection options to paddle_device/adstick_device/
pedal_device/dial_device/trackball_device/lightgun_device to
prevent naming conflicts. [Aaron Giles]
- Added new port type IPT_OTHER to use for controls that don't map
in a standard way. Modified all the Mahjong games to use this
instead of 0 for the port type, and changed the UI to recognize
this and show it in the game-specific inputs. [Aaron Giles]
- Fixed debugger memory access for 64-bit CPUs. [Nicola Salmoria]
ZSNES WIP 8/03/04
MAME 0.84u6 Released

http://www.mamechannel.it/temp/0.84u6.zip
0.84u6------
Driver Improvements:
--------------------
- Fixed sprite vs. tilemap priority and sprite vs. tilemap
positioning for the FL games. [R. Belmont]
- Fixed Williams coin inputs. [Arthur Peale]
- Fixed Colony 7 DIP switches. [Aaron Giles]
- Hooked up 49-way joysticks in Arch Rivals and Pigskin 621AD.
[Aaron Giles]
- Removed hacky cheat controls from Defender/Stargate. [Aaron Giles]
- Removed existing speedup cheat hack from Pacman/Ms Pac Man as
the way it was implemented in MAME is NOT how it was implemented
in the arcades. I have added the hacked software ROMs as three
separate sets for Puck Man, Pac Man, and Ms. Pac Man. These hacked
ROMs do not let you control the speed of the game with a button;
the game is always fast, and Pac Man is faster than the ghosts.
Also added a fake DIP switch to control the equivalent of the
hardware version of the speedup hack. It can be set to "Disabled",
"Enabled Always", or "Enabled with Button". Note that this hack
speeds up everyone, including the ghosts, as the original hack
did. [Aaron Giles]
Changes to the main program:
----------------------------
- Fixed several makefile errors in the last version. [Aaron Giles]
- Fixed enumeration of lightgun and joysticks in the Windows build.
Joysticks now no longer show up unless you specify -joystick. And
lightguns should work properly as absolute devices. [Aaron Giles]
- Added groupings to the master controls list so that the list size
is not so unwieldy. [Aaron Giles]
- Disabled input to the game while the user interface is in active
use (prevents keypresses from affecting the underlying game).
[Aaron Giles]
- Added core-level support for the previously only Windows-supported
controller files. These files now have the extension.cfg instead
of.ini and are in the same format as the new XML-based.cfg files.
See the ctrlr directory for some examples. [Aaron Giles]
- Made it possible to assign game-specific inputs to "None",
effectively disabling them. To do this, select the input and hit
enter, then cancel by hitting escape. Previously, cancelling
would always reset you to the default key sequence for that input.
Now, MAME alternates between the default key sequence and "None".
[Aaron Giles]
- Added support for conditional dipswitch settings. This allows
for multiple equivalent entries but with different text depending
on the state of another dipswitch. See mappy.c for an example of
how this works to handle the changing bonuses based on the number
of lives. [Aaron Giles]
- Improved handling of interpolation for analog ports so that they
don't wrap around and cause artifacts. [Aaron Giles]
- Added several new command line options to assist in the automatic
enabling of analog controls:
* -paddle (keyboard|mouse|joystick|lightgun)
* -adstick (keyboard|mouse|joystick|lightgun)
* -lightgun (keyboard|mouse|joystick|lightgun)
* -pedal (keyboard|mouse|joystick|lightgun)
* -dial (keyboard|mouse|joystick|lightgun)
* -trackball (keyboard|mouse|joystick|lightgun)
For example -dial mouse will automatically enable mouse controls
(just like -mouse) if a dial control is present for the selected
game. [Aaron Giles]
- Improved -verbose output display to enumerate all joysticks and
joystick axes that have been detected. Useful for the new
-digital command line parameter below. [Aaron Giles]
- Added a command line parameter to control which joystick axes are
considered digital. If you are using a digital gamepad with MAME,
you will want to use this option. There are a number of ways to
do this:
* -digital all means that all axes of all connected joysticks
will be treated as digital.
* -digital none means that all axes of all connected joysticks
will be treated as analog (this is the previous behavior).
* -digital j2 will treat all axes of joystick #2 as digital;
axes on all other joysticks will be treated as analog.
* -digital j1a0a1 will treat axis 0 and 1 on joystick #1 as
digital; all other axes will be treated as analog.
* -digital j1a0a1,j2a5 will treat axis 0 and 1 on joystick #1
as digital, as well as axis 5 on joystick #2; all other axes
will be treated as analog.
Make use of the new -verbose information to determine which
joysticks and axes you should be configuring this way.
- Removed PORT_CHEAT from a number of drivers and documented the
cheats in the port names. [El Condor]
- Added several more default strings and some MESS-specific fixes.
[Nathan Woods]
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Le Bagnard (set 2) [Pierpaolo Prazzoli]
Fax (alt. questions) [Pierpaolo Prazzoli]
Capcom Bowling (set 4) [Aaron Giles]
Columns II: The Voyage Through Time [brian Troha]
PuckMan (Japan set 1 with speedup hack) [Aaron Giles]
Pac-Man (Midway, with speedup hack) [Aaron Giles]
Ms. Pac-Man (with speedup hack) [Aaron Giles]