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    Mame 82u3 Released

    James
    By James,

    http://haze.mame.net/

     

    0.82u3

    ------

     

    General Source Changes

    ----------------------

     

    Fixed rendering issue with Magical Date [smf]

     

    Fixed Sonic Wings Limited Lockup [smf]

     

    Various changes [Nathan Woods]

    src/cpu/i386/i386.c:

    src/cpu/i386/i386.h:

    src/cpu/i386/i386ops.c:

    - Revamped interrupt handling; a bonafide line is now implemented

    and also implemented IRQ callback

     

    src/cpu/i386op16.c:

    - Fixed CALL absolute instruction under 16 bit mode

     

    src/drivers/seibuspi.c:

    - Fixed i386 interrupt call to use PULSE_LINE instead of always

    ASSERT_LINE

     

    src/inptport.h:

    - Added more MESS specific stuff within #ifdef MESS

     

    src/memory.c:

    - Added memory_install_*_handler_mirror() calls that I thought that

    I submitted earlier

     

    src/vidhrdw/tia.c:

    - Minor fix from the MESS side

     

    src/windows/input.c:

    src/windows/input.h:

    - Changed use_mouse to win_use_mouse and made it non-static

     

    7810 improvements and sound in games on Metro driver [Eisuke Watanabe]

    * 7810

    gta, gti, dgt fixed

    working reg opcodes fixed

    sio input fixed

     

    * metro.c

    added sound support

     

    Fixed dariusg (broken by 68008 changes) [Curt Coder]

     

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

     

    Argus (Gottlieb, Prototype)

    Video Vince and the Game Factory (Mylstar, Prototype)

    Wiz Warz (Mylstar, Prototype)

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

     

    sfex2p (asia version, was usa) [smf]

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    Pinball Champ '95

    looks like its probably gambling based

    doesn't work yet so I don't know if any skill is involved


    Chanka Dreamcast Emulator Will Release Next Week!

    Alpha
    By Alpha,

    It has been speculated that the first version of the new Chanka DreamCast Emulator will be released NEXT WEEK! This is big news for DreamCast fans because Icarus still has not been released yet for the past 2 or 3 years of waiting. Finally someone has stepped up and has made their own dreamcast emulator and that emulator is Chanka as well as a couple of other dreamcast emulator's in the works as well due to the increasing popularity! Keep checking back here soon for the full download link to the new Chanka DreamCast Emulator!

     

    New Screenshots have been released below...

    Sonic2one_s.jpgSonic2three_s.jpg

    RECV_s.jpgGG_s.jpg

     

    »» Credits: Emulatronia.Com & NGEmu.Com


    Mame 82u2 Released

    James
    By James,

    Get it here link

     

    0.82u2

    ------

     

    General Source Changes

    ----------------------

     

    onetwo: Fixed glitch on Title screen [Pierpaolo Prazzoli]

    - colours could do with being checked on this

     

    goal92: Fixed clock, visible area and found it's missing the adpcm emulation.

    I tried to add it, but i had no luck, so if anyone want to have a look,

    please do it :D [Pierpaolo Prazzoli]

     

    I386 and Mame Debugger Enhancements [Nathan Woods]

    src/mamedbg.c:

    src/mamedbg.h:

    - Attempting to start a trace with non-existant registers will now

    raise a warning in the MAME debugger

    - Implemented mame_debug_trace_write() call, an API to allow

    injecting text into the trace files of the MAME debugger.

     

    src/cpu/i386/i386ops.c:

    src/cpu/i386/i386op16.c:

    - CALL16 opcode will now only adjust IP instead of EIP when in

    16-bit mode

    - Minor bug fix in RETF opcode

    - Changed REP and REPNE opcode implementations to use the same code

    - INTO will now interrupt even if IF is zero

     

    Misc Improvements [Curt Coder]

    * Arkanoid et al

    drivers/arkanoid.c

    machine/arkanoid.c

     

    - Memory map merge

    - Moved paddle2 trickery to machine/

     

    Nintendo 8080 hardware update [stefan Jokisch]

     

    The driver has now been split into three parts. A few features that have been missing

    in Helifire since my last update are back, i.e. the flickering colors when you're shot

    and the volume decay effect (this affects the melody at the start of a game and a few

    tunes that can be heard during the bonus scenes every twelve attack waves). The

    starfield should now scroll at the correct speed, it's only 75% of what it used to be.

    Finally, I have decided to use the color prom from Space Fever in Space Launcher, I

    think it's correct.

     

    Change to eeprom_interface_93C46 [Tomasz Slanina]

    please check games using this to make sure non broke

     

    Debugger: With this patch you can output traces to the console ( or grep etc ) by

    typing: TRACE CONSOLE [smf]

     

    ST-V updates [Mariusz Wojcieszek]

    - fixed bugs introduced in previous update: RGB sprites bad colors and

    incorrect sprite clipping

    - added color offset for RGB sprites

    - fixed horizontal scrolling for bitmaps (corrects mausuke ingame

    background)

     

    Change to EEPROM_interface eeprom_interface_93C46 [Tomasz Slanina]

    please check games using this...

     

    Seattle Update [Aaron Giles]

    x86drc.c:

    * fleshed out SSE support

    * made it optional for recompilers to keep the PC/ICount in registers

    * made append_verify_code work for sizes > 4

     

    cpu/mips/mips3.c:

    * added support for the Config register

    * added support for new variants: R4700, QED5271, RM7000

    * fixed bug in LWXC1/LDXC1/SWXC1/SDXC1 instructions

     

    cpu/mips/mips3drc.c

    * added support for the Config register

    * added support for new variants: R4700, QED5271, RM7000

    * extracted core codegen portion into new #include file mdrcold.c

     

    drivers/seattle.c:

    * added more extensive documentation on the various boardsets

    * added constants for the GT64010 and all interrupts

    * added ethernet device interrupt support

    * made the IDE controller visible on the PCI bus

    * formalized support for the "widget" board used in vaportrx & calspeed

    * hooked up CMOS protection bit

    * corrected sfrushrk audio CRCs and hooked up hard disk

    * marked sfrush and vaportrx as working

     

    machine/midwayic.c:

    * added support for sfrushrk PIC

    * added timeout on PIC reads to speed up sfrushrk

    * fixed missing sound reset latch at startup

     

    machine/smc91c9x.c:

    * new implementation of SMC91C94 ethernet controller

    * only loopback mode supported

     

    vidhrdw/voodoo.c:

    * cleaned up logging

    * all stats now accessible via the backslash key

    * got rid of ugly red/blue swap hack

    * fixed missing truncation on vertex coordinates (fixes vaportrx graphics)

    * added support for alternate LFB write modes

     

    horshoes: fixed DIPS [brian Troha]

     

    PreGX Cleanups [R.Belmont]

     

    6532 RIOT patch (fixes some things in MESS) [Judge]

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

     

    Quiz Do Re Mi Fa Grand Prix [Eisuke Watanabe]

    Quiz Do Re Mi Fa Grand Prix 2 [Eisuke Watanabe]

     

    Many ZN Based games [special thanks to Tourniquet, Olivier Galibert, smf, R.Belmont

    [red], Malice, Renegade, Twisty, Dox, But & many other mame.net board users]

     

    Victorious Nine [bUT]

     

    Golden Par Golf [brian Troha]

     

    San Francisco Rush [Aaron Giles]

    Vapor TRX [Aaron Giles]

     

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

     

    Anteater (German) [Pierpaolo Prazzoli, MASH]

     

    Monster Maulers [R.Belmont]

     

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    Heaven's Gate [R.Belmont]

    incomplete banking or psx bugs?

     

    Gals Panic II - Quiz version [Pierpaolo Prazzoli]

     

    Dingo (encrypted set) [MASH] -- bad rom


    New Pictures Of The Chanka Dreamcast Emulator!

    Alpha
    By Alpha,

    This emulator of Dreamcast for Windows, but so that you go you get an idea of how the emulator functions, here they have some screenshots that were taken off of: Sonic 2-1, Sonic 2-2, Unreal, Metropoli Street Racer, Tony Hawk 2 and Jet Grind Radio while playing it with the emulator! These are very well real since most people have now ditched Icarus and are finally other developers are going to make their own dreamcast emulator. I'd say it's about time. This new emulator is called Chanka! :D

     

    sonic2mini.jpg

     

    »» For more Pictures & Information, Go To: http://emulatronia.com


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