Jump to content

    Chankast Utilities: Cheat Finder V1.0 Released!

    Alpha
    By Alpha,

    Well Kryso has finally released a Cheat Finder Assistant that will search for cheats as you play Chankast. It works with the original version and it will work for the official Chankast Utilities v1.0 release (still being worked on)! Please read the directions in the downloads page to fully understand how it works. The official Chankast Utilties page has been made as well, the link is below! Expect the link to change soon to (chankast.1emulation.com), we are currently working on solving the problem soon to link to that instead.

     

    »» The Official Chankast Utilities Website

    »» Chankast Utilties: Cheat Finder Results Thread


    Mame 83 Released

    James
    By James,

    MAME 0.83

     

    General Source Changes

    ----------------------

     

    Misc Changes [Nathan Woods]

    src/inptport.c:

    src/inptport.h:

    src/mame.c:

    - Switched input_port_allocate() to use auto_malloc(), removing the

    need for input_port_free()

     

    src/windows/fronthlp.c:

    - Added an optional definition for the S_ISDIR macro for when it is

    not present

     

     

    STV Update [Mariusz Wojcieszek]

    - added VDP2 layer disabling based on VRAM cycle pattern registers - fixes

    gfx glitches in shanhigw title screen

    - added VDP1 half transparency - improves sprites alpha blending in

    shanhigw in-game

    - added VDP1 Gouraud shading (for normal sprites only) - adds highlighting

    for selected tiles in shanhigw

     

    Changed some names + years in segac2.c and playch10.c [Curt Coder]

     

    Spiders NVRam [Justin Szczap]

     

    tecmosys.c update [Tomasz Slanina]

    emulates some parts of vidhrdw but games still don't work due to protection?

     

    Fixed cheat engine bug preventing assignment of controller buttons as activation keys [ian Patterson]

     

    Sega System 16/18 update [Charles MacDonald]

    - Added MSM5205 sample playback to tturfbl.

    - Added MSM5205 sample playback to shdancbl.

     

    PSX updates [smf]

    heavens gate graphics issues & correct loading / banking.

    correct loading for super football champ ( now it's stuck in test mode ) and

    added later world version.

    taito fx1 watchdog ( address is unconfirmed, but hopefully soon ).

    pasted in taito fx1a readme

    pal support for mess.

    horizontal start/end

     

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

     

    Cannonball (Atari, prototype) [stefan Jokisch]

    one ROM is missing from the only known PCB causing

    some GFX problems

     

    VS. Gumshoe [Pierpaolo Prazzoli]

    banking fixed, game now works properly

     

    Miss Puzzle [David Haywood]

    bad rom causes some gfx glitches

     

    Greyhound Trivia (various sets) [Pierpaolo Prazzoli, Chris Hardy]

     

    Heaven's Gate

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    GP500 [R.Belmont]

    preliminary driver 'Hopeless Hardware' doesn't do anything yet

     

     

    0.82u3

    ------

     

    General Source Changes

    ----------------------

     

    Fixed rendering issue with Magical Date [smf]

     

    Fixed Sonic Wings Limited Lockup [smf]

     

    Various changes [Nathan Woods]

    src/cpu/i386/i386.c:

    src/cpu/i386/i386.h:

    src/cpu/i386/i386ops.c:

    - Revamped interrupt handling; a bonafide line is now implemented

    and also implemented IRQ callback

     

    src/cpu/i386op16.c:

    - Fixed CALL absolute instruction under 16 bit mode

     

    src/drivers/seibuspi.c:

    - Fixed i386 interrupt call to use PULSE_LINE instead of always

    ASSERT_LINE

     

    src/inptport.h:

    - Added more MESS specific stuff within #ifdef MESS

     

    src/memory.c:

    - Added memory_install_*_handler_mirror() calls that I thought that

    I submitted earlier

     

    src/vidhrdw/tia.c:

    - Minor fix from the MESS side

     

    src/windows/input.c:

    src/windows/input.h:

    - Changed use_mouse to win_use_mouse and made it non-static

     

    7810 improvements and sound in games on Metro driver [Eisuke Watanabe]

    * 7810

    gta, gti, dgt fixed

    working reg opcodes fixed

    sio input fixed

     

    * metro.c

    added sound support

     

    Fixed dariusg (broken by 68008 changes) [Curt Coder]

     

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

     

    Argus (Gottlieb, Prototype)

    Video Vince and the Game Factory (Mylstar, Prototype)

    Wiz Warz (Mylstar, Prototype)

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

     

    sfex2p (asia version, was usa) [smf]

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    Pinball Champ '95

    looks like its probably gambling based

    doesn't work yet so I don't know if any skill is involved

     

    0.82u2

    ------

     

    General Source Changes

    ----------------------

     

    onetwo: Fixed glitch on Title screen [Pierpaolo Prazzoli]

    - colours could do with being checked on this

     

    goal92: Fixed clock, visible area and found it's missing the adpcm emulation.

    I tried to add it, but i had no luck, so if anyone want to have a look,

    please do it [Pierpaolo Prazzoli]

     

    I386 and Mame Debugger Enhancements [Nathan Woods]

    src/mamedbg.c:

    src/mamedbg.h:

    - Attempting to start a trace with non-existant registers will now

    raise a warning in the MAME debugger

    - Implemented mame_debug_trace_write() call, an API to allow

    injecting text into the trace files of the MAME debugger.

     

    src/cpu/i386/i386ops.c:

    src/cpu/i386/i386op16.c:

    - CALL16 opcode will now only adjust IP instead of EIP when in

    16-bit mode

    - Minor bug fix in RETF opcode

    - Changed REP and REPNE opcode implementations to use the same code

    - INTO will now interrupt even if IF is zero

     

    Misc Improvements [Curt Coder]

    * Arkanoid et al

    drivers/arkanoid.c

    machine/arkanoid.c

     

    - Memory map merge

    - Moved paddle2 trickery to machine/

     

    Nintendo 8080 hardware update [stefan Jokisch]

     

    The driver has now been split into three parts. A few features that have been missing

    in Helifire since my last update are back, i.e. the flickering colors when you're shot

    and the volume decay effect (this affects the melody at the start of a game and a few

    tunes that can be heard during the bonus scenes every twelve attack waves). The

    starfield should now scroll at the correct speed, it's only 75% of what it used to be.

    Finally, I have decided to use the color prom from Space Fever in Space Launcher, I

    think it's correct.

     

    Change to eeprom_interface_93C46 [Tomasz Slanina]

    please check games using this to make sure non broke

     

    Debugger: With this patch you can output traces to the console ( or grep etc ) by

    typing: TRACE CONSOLE [smf]

     

    ST-V updates [Mariusz Wojcieszek]

    - fixed bugs introduced in previous update: RGB sprites bad colors and

    incorrect sprite clipping

    - added color offset for RGB sprites

    - fixed horizontal scrolling for bitmaps (corrects mausuke ingame

    background)

     

    Change to EEPROM_interface eeprom_interface_93C46 [Tomasz Slanina]

    please check games using this...

     

    Seattle Update [Aaron Giles]

    x86drc.c:

    * fleshed out SSE support

    * made it optional for recompilers to keep the PC/ICount in registers

    * made append_verify_code work for sizes > 4

     

    cpu/mips/mips3.c:

    * added support for the Config register

    * added support for new variants: R4700, QED5271, RM7000

    * fixed bug in LWXC1/LDXC1/SWXC1/SDXC1 instructions

     

    cpu/mips/mips3drc.c

    * added support for the Config register

    * added support for new variants: R4700, QED5271, RM7000

    * extracted core codegen portion into new #include file mdrcold.c

     

    drivers/seattle.c:

    * added more extensive documentation on the various boardsets

    * added constants for the GT64010 and all interrupts

    * added ethernet device interrupt support

    * made the IDE controller visible on the PCI bus

    * formalized support for the "widget" board used in vaportrx & calspeed

    * hooked up CMOS protection bit

    * corrected sfrushrk audio CRCs and hooked up hard disk

    * marked sfrush and vaportrx as working

     

    machine/midwayic.c:

    * added support for sfrushrk PIC

    * added timeout on PIC reads to speed up sfrushrk

    * fixed missing sound reset latch at startup

     

    machine/smc91c9x.c:

    * new implementation of SMC91C94 ethernet controller

    * only loopback mode supported

     

    vidhrdw/voodoo.c:

    * cleaned up logging

    * all stats now accessible via the backslash key

    * got rid of ugly red/blue swap hack

    * fixed missing truncation on vertex coordinates (fixes vaportrx graphics)

    * added support for alternate LFB write modes

     

    horshoes: fixed DIPS [brian Troha]

     

    PreGX Cleanups [R.Belmont]

     

    6532 RIOT patch (fixes some things in MESS) [Judge]

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

     

    Quiz Do Re Mi Fa Grand Prix [Eisuke Watanabe]

    Quiz Do Re Mi Fa Grand Prix 2 [Eisuke Watanabe]

     

    Many ZN Based games [special thanks to Tourniquet, Olivier Galibert, smf, R.Belmont

    [red], Malice, Renegade, Twisty, Dox, But & many other mame.net board users]

     

    Victorious Nine [bUT]

     

    Golden Par Golf [brian Troha]

     

    San Francisco Rush [Aaron Giles]

    Vapor TRX [Aaron Giles]

     

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

     

    Anteater (German) [Pierpaolo Prazzoli, MASH]

     

    Monster Maulers [R.Belmont]

     

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    Heaven's Gate [R.Belmont]

    incomplete banking or psx bugs?

     

    Gals Panic II - Quiz version [Pierpaolo Prazzoli]

     

    Dingo (encrypted set) [MASH] -- bad rom

     

     

    0.82u1

    ------

     

    General Source Changes

    ----------------------

     

    Made R3000 version of Area 51 parent set [smf]

     

    memory.c patch [Nathan Woods]

    src/memory.c:

    src/memory.h:

    - Introduces

    memory_install_[read|write][8|16|32|64]_handler_mirror() calls, which

    install memory handlers that can mirror similar to the AM_MIRROR macro

     

    STV VDP-1 update [Mariusz Wojcieszek]

    - converted VDP1 drawing (sprites) to use framebuffer

    - added sprite priorities (corrects shanhigw ingame and colmns97 title screen)

    - added color offset for sprites

    - improved sprites alpha blending (improves ejihon and shienryu intro)

    - added framebuffer interlace (fixes elandore character selection screen)

    - added color offset for bitmaps

    - added vertical scrolling for bitmaps (corrects shanhigw ingame)

     

    The main result (visible to user) of these changes is that shanhigw is now

    playable without problems (apart from gfx glitches on title screen).

     

    STV VDP-2 update [Angelo Salese]

    fixed a window mode bug

     

    Fixed PSX sio bug [smf]

     

    Fixed Z80 RETN / RETI cycle counts [Juergen Buchmueller]

     

    Fixed sound and dips in 1945kIII [Pierpaolo Prazzoli]

     

    hyprduel.c sprite priority fix [Hau]

     

    tecmo16.c flipscreen fix [Hau]

     

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

     

    Bloody Roar 2 [smf]

    one rom is bad

     

    FireHawk [Pierpaolo Prazzoli]

    actually still marked as non-working due to

    standard 'afega' hardware protection issues in attract mode

     

    Shanghai - The Great Wall [Mariusz Wojcieszek]

    some glitches on the title screen

     

    Head On (Irem M15 Hardware) [David Haywood]

    no sound

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

     

    Target Ball (no nudity set) [David Haywood]

     

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    Open Golf Championship (ver EAE) [R.Belmont]

    not working

     

    Pachinko Gindama Shoubu DX [brian Troha]

    Pachinko Gindama Shoubu [brian Troha]

    hardware is similar to realbreak but they don't work yet


    Mirc 6.15 Released

    ForceX
    By ForceX,

    A new version of the popular Windows-based IRC client has been released.

     

    As says the announcement on the mIRC homepage, this new version is mostly a bugfix release:

     

    "With this release we hope to address the most important comments, requests and remarks we received after the release of version 6.14. The new version fixes quite a few small bugs found in the previous versions. We tried to focus on fixing things, making the mIRC 6 series more an more sturdy, and only few new features and functions have been added."

     

    You can see the complete list of changes here, and download the new version here.


    -~exclusive~ Chankast Utilities By: Kryso

    Alpha
    By Alpha,

    Our new friend to the emulation scene, Kryso has developed several utilities for Chankast that will not only speed gameplay, but also has a region utility, and a proposed cheats system. He is also developing dual shock support as a utility as well for the emulator! Kryso has made support shock for Callus previously!

     

    Currently here is the progress chart..

     

    1. Speed Pig, for speed seeting. 90%

    2. Cheat, for Cheat. 50%

    3. ForceFeedback, for the dualshock. 10%

    4. VMSManager, for Manage the VMS. 100%

    5. ConfigureRegion, for setting the region. 100%

    6. SnapIt, Snap pictures with hot key ALT+s. 95%

    7. BugReport, link to here. 100%

     

    Some information about Speed Pig, what it does is that it decreases the refresh time, it doesn't exactly improve the speed of your pc though. Each program has a delay time, not the same as frame skip, between each frame. What he does is, he improves the time up time. This makes the game substantially faster while being emulated as you can see the remarkable speed of the FPS in Screenshot 1 below.

     

    You will find the first downloads for these utilities with Chankast only here on 1Emulation.com! Currently Kryso is setting up a webpage here on the site which will have further information. For screenshots, click the links below.

     

    Screenshot 1

    Screenshot 2

    Screenshot 3

     

    These are all 100% real and have been verified by us. We even have recieved a beta to further review it! Check back here soon for more information.


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...