Jump to content

    Mame 0.85 is Released !

    James
    By James,

    http://www.mame.net/downmain.html

     

     

    0.85

    ----

     

    Driver Improvements:

    --------------------

     

    - Fixed sprite vs. tilemap priority and sprite vs. tilemap

    positioning for the FL games. [R. Belmont]

     

    - Hooked up player 3 trackball in Rampart. [Aaron Giles]

     

    - Fixed crasher in the new Mappy DIP switches. [Pierpaolo Prazzoli]

     

    - Added conditional DIP switch support to Asterock. [Pierpaolo Prazzoli]

     

    - Fixed Superman frame rate to match real PCB. [Robert Flory]

     

    - Fixed sound balance in Bowlorama. [Aaron Giles]

     

    - Added conditional coinage to a number of games. [El Condor]

     

    Changes to the main program:

    ----------------------------

     

    - Fixed bug with new command line options when using -createconfig.

    [Aaron Giles]

     

    - Changed the way the remapping works in the ctrlr.cfg files so that

    it works more like the way the old system did. [Aaron Giles]

     

    - Some MESS-specific additions to the new input configuration code.

    [Nathan Woods]

     

    - Added sourcefile attribute to the -listxml output. [Logiqx]

     

    - Fixed bug that prevented default controls that were set to "None"

    from saving/restoring properly. [Aaron Giles]

     

    - Added feature to the general input settings so that if you hit Esc

    to cancel setting a new input sequence, it toggles between "None"

    (old behavior) and the default. This is similar to the change that

    went into u6 for the game-specific inputs. [Aaron Giles]

     

    - Fixed load order for ctrlr files so that they don't stick in the

    default.cfg if you switch between ctrlrs. [Aaron Giles]

     

    - Renamed the paddle/adstick/pedal/dial/trackball/lightgun default

    device selection options to paddle_device/adstick_device/

    pedal_device/dial_device/trackball_device/lightgun_device to

    prevent naming conflicts. [Aaron Giles]

     

    - Added new port type IPT_OTHER to use for controls that don't map

    in a standard way. Modified all the Mahjong games to use this

    instead of 0 for the port type, and changed the UI to recognize

    this and show it in the game-specific inputs. [Aaron Giles]

     

    - Fixed debugger memory access for 64-bit CPUs. [Nicola Salmoria]


    ZSNES WIP 8/03/04

    Agozer
    By Agozer,

    ZSNES WIP August 03 Released

     

    What's new:

     

    * Prevented hitting of set keys if controller is set to none. [Nach]

    * Locked setting of individual keys if no controller selected. [Nach]

    * Fixed some lines of the screen with HQ filters. [MaxSt]

     

    Get it here.


    MAME 0.84u6 Released

    James
    By James,

    http://www.mamechannel.it/temp/0.84u6.zip

     

     

     

    0.84u6

    ------

     

    Driver Improvements:

    --------------------

     

    - Fixed sprite vs. tilemap priority and sprite vs. tilemap

      positioning for the FL games. [R. Belmont]

     

    - Fixed Williams coin inputs. [Arthur Peale]

     

    - Fixed Colony 7 DIP switches. [Aaron Giles]

     

    - Hooked up 49-way joysticks in Arch Rivals and Pigskin 621AD.

      [Aaron Giles]

     

    - Removed hacky cheat controls from Defender/Stargate. [Aaron Giles]

     

    - Removed existing speedup cheat hack from Pacman/Ms Pac Man as

      the way it was implemented in MAME is NOT how it was implemented

      in the arcades. I have added the hacked software ROMs as three

      separate sets for Puck Man, Pac Man, and Ms. Pac Man. These hacked

      ROMs do not let you control the speed of the game with a button;

      the game is always fast, and Pac Man is faster than the ghosts.

      Also added a fake DIP switch to control the equivalent of the

      hardware version of the speedup hack. It can be set to "Disabled",

      "Enabled Always", or "Enabled with Button". Note that this hack

      speeds up everyone, including the ghosts, as the original hack

      did. [Aaron Giles]

     

     

    Changes to the main program:

    ----------------------------

     

    - Fixed several makefile errors in the last version. [Aaron Giles]

     

    - Fixed enumeration of lightgun and joysticks in the Windows build.

      Joysticks now no longer show up unless you specify -joystick. And

      lightguns should work properly as absolute devices. [Aaron Giles]

     

    - Added groupings to the master controls list so that the list size

      is not so unwieldy. [Aaron Giles]

     

    - Disabled input to the game while the user interface is in active

      use (prevents keypresses from affecting the underlying game).

      [Aaron Giles]

     

    - Added core-level support for the previously only Windows-supported

      controller files. These files now have the extension.cfg instead

      of.ini and are in the same format as the new XML-based.cfg files.

      See the ctrlr directory for some examples. [Aaron Giles]

     

    - Made it possible to assign game-specific inputs to "None",

      effectively disabling them. To do this, select the input and hit

      enter, then cancel by hitting escape. Previously, cancelling

      would always reset you to the default key sequence for that input.

      Now, MAME alternates between the default key sequence and "None".

      [Aaron Giles]

     

    - Added support for conditional dipswitch settings. This allows

      for multiple equivalent entries but with different text depending

      on the state of another dipswitch. See mappy.c for an example of

      how this works to handle the changing bonuses based on the number

      of lives. [Aaron Giles]

     

    - Improved handling of interpolation for analog ports so that they

      don't wrap around and cause artifacts. [Aaron Giles]

     

    - Added several new command line options to assist in the automatic

      enabling of analog controls:

     

        * -paddle (keyboard|mouse|joystick|lightgun)

        * -adstick (keyboard|mouse|joystick|lightgun)

        * -lightgun (keyboard|mouse|joystick|lightgun)

        * -pedal (keyboard|mouse|joystick|lightgun)

        * -dial (keyboard|mouse|joystick|lightgun)

        * -trackball (keyboard|mouse|joystick|lightgun)

     

      For example -dial mouse will automatically enable mouse controls

      (just like -mouse) if a dial control is present for the selected

      game. [Aaron Giles]

     

    - Improved -verbose output display to enumerate all joysticks and

      joystick axes that have been detected. Useful for the new

      -digital command line parameter below. [Aaron Giles]

     

    - Added a command line parameter to control which joystick axes are

      considered digital. If you are using a digital gamepad with MAME,

      you will want to use this option. There are a number of ways to

      do this:

     

        * -digital all means that all axes of all connected joysticks

          will be treated as digital.

     

        * -digital none means that all axes of all connected joysticks

          will be treated as analog (this is the previous behavior).

       

        * -digital j2 will treat all axes of joystick #2 as digital;

          axes on all other joysticks will be treated as analog.

     

        * -digital j1a0a1 will treat axis 0 and 1 on joystick #1 as

          digital; all other axes will be treated as analog.

     

        * -digital j1a0a1,j2a5 will treat axis 0 and 1 on joystick #1

          as digital, as well as axis 5 on joystick #2; all other axes

          will be treated as analog.

     

      Make use of the new -verbose information to determine which

      joysticks and axes you should be configuring this way.

     

    - Removed PORT_CHEAT from a number of drivers and documented the

      cheats in the port names. [El Condor]

     

    - Added several more default strings and some MESS-specific fixes.

      [Nathan Woods]

     

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

    Le Bagnard (set 2) [Pierpaolo Prazzoli]

    Fax (alt. questions) [Pierpaolo Prazzoli]

    Capcom Bowling (set 4) [Aaron Giles]

    Columns II: The Voyage Through Time [brian Troha]

    PuckMan (Japan set 1 with speedup hack) [Aaron Giles]

    Pac-Man (Midway, with speedup hack) [Aaron Giles]

    Ms. Pac-Man (with speedup hack) [Aaron Giles]


    WinUAE 0.9.90

    Agozer
    By Agozer,

    This version was released a few days ago.

     

    New features:

     

    - New Quickstart-panel. Easy and fast way to run disk-based games or demos. Simply select Amiga model, compatibility level, disk image and click start! [screenshot]

    - Hardware and host configuration separated. Create and use your own custom host configurations instead of build-in host configuration data from standard configuration files.

    - Kickstart ROM scanner and autodetection. (only official ROMs supported) Old-style ROM selection is still supported. [screenshot]

    - User configurable graphics filter presets.

    - Scaling support in all software filters.

    - Paths-panel added. User configurable ROM, statefile, screenshot etc.. paths.

    - Automatically return back to GUI if Kickstart ROM fails to load.

    - Added help-tooltips here and there.

    - More compatible paraport direct parallel port support.

    - Mapped filesystem P-flag to Windows System-flag, H-flag to Hidden and fixed inverted archive-flag.

    - Replaced "PC Joystick 0", "PC Joystick 1" and "PC Mouse" with select box listing all available input devices. [screenshot]

    - Configurable stereo separation and stereo mixing delay.

    - uaehf.device TD_GETGEOMETRY support.

    - USB keyboard led support.

    - Fullscreen mousehack (Tablet) support.

    - Directory filesystem emulation Windows Recycle Bin support.

     

    Bugs fixed:

     

    - Ages old right border horizontal centering graphics bug.

    - ECS Agnus was always reported as an OCS Agnus (0.8.26)

    - 68000 cycle-exact mode compatibility (0.8.26)

    - Floppy emulation writing bug (0.8.26, fixes SWOS disk error when saving).

    - Dialogs in fullscreen mode.

    - On the fly switching between A1000/CDTV/CD32 modes.

    - Swapping disk image sometimes changed another drive's disk image.

    - German keyboard #-key.

    - Windowed mode DFx,Power,etc.. "leds" are now non-96DPI compatible.

    - Minimized WinUAE jumping back to fullscreen by clicking on other program's taskbar buttons and other ALT-TAB handling updates.

    - CD32 pad emulation.

    - AIBB crash in 68020-mode.

    - Debugger keyboard freeze on some Windows 2000 systems.

     

    and more..

     

    Get it here.


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...