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Mame 0.81 Released
MAME 0.81
General Source Changes
Various ZN related updates [smf, R.Belmont]
several games now display more, for example primrag2 plays the intro movie
i386 CPU core (used by the SPI driver) [Ville Linde]
ST-V Improvements [Mariusz Wojcieszek]
gfx in colmns97 / sassisu / ejihon are improved
CHDMan CHDCD creation fix [R.Belmont]
Improved timing of several 68k instructions [sebastien VOLPE]
these changes could do with being verified on a real 68k
m68kcpu.h, m68kcpu.c:
---------------------
A) scc (68000 only): CYC_SCC_R_FALSE was defined, not used, and misnamed as
the extra 2 cycles happens when CC is true: now used and renamed to
CYC_SCC_R_TRUE
m68kmake.c:
-----------
add/adda/and/or/sub/suba (68000 only): the 'extra 2 cycles' cases were not
handled correctly: corrected to be effective on.l only, and also on register
direct (previously, all sizes were affected, and only in immediate mode)
C) jmp d(An,Xn) / pea (An) (68000/68010): tables corrected
D) movem (68000/68010): generated basecount were incorrect in many cases, so I
added a dedicated table
m68k_in.c:
----------
E) movem.l d(PC),reglist / movem.l d(PC,Xn),reglist (68000/68010): changed
basecount
F) asr/asl/lsr/lsl/ror/rol/roxr/roxl (68000/68010): added '+2n' cycles where
missing, as the shift/rotate memory is the only case where '+2n' does not
apply, and is treated in a specific opcode handler.
Fixed small v60 bug related to Aaron's recent changes [Olivier Galibert]
Fixed several small Hyperstone CPU core bugs [Pierpaolo Prazzoli, Mooglyguy]
Fixed a couple of compile warnings for other compilers [Lawrence Gold]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Gallop Racer [smf]
Beastorizer [R.Belmont, smf]
both of these have very bad sound emulation
New Non-Working games / clones supported
----------------------------------------
Seibu SPI System (+ related hardware) [Ville Linde]
gfx are encrypted, sound communication not understood, help on this is welcome.
Senkyu / Battle Balls
Viper Phase 1
E-Jan High School
Raiden Fighters
Raiden Fighters 2
D-Day (Jaleco) [Pierpaolo Prazzoli]
unemulated Jaleco protection chip
New Zintrick Mvs By Razoola
Zintrick CD to MVS conversion
-----------------------------
Here is a more accurate Zintrick CD conversion to run on MVS hardware. It
has a number of fixes over that bad conversion that tries to pass the CD
version off as a prototype. Main differences in this version over
that one include;
- The NeoGeo spinning logo shows before attract mode starts.
- Does not lockup when a 2nd player tried to join a game.
- Has coin counters added into the bottom of the screen.
- Has the level indicator included if enabled through soft dips.
- Has the standard ADK 8x8 bios font where it should be.
- Has more sound effects though its still not accurate.
Just to stress I did this just to see how easy it is to convert a CD system
game to run on MVS hardware. And I must say it is very easy, one can get
this game running by simply applying 2 byte patches to the CD versions
68k code. I think however that Zintrick is probably the least challenging
to actually do. Do not expect or ask me to do other conversions.
Note
----
Looking at the M1 rom it appears that all the music tracker data is still
in the M rom but is somehow disabled. If one could enable this again it
would be posible to have music back into the game once samples were added
into the V roms in the correct places (sampled from the udio tracks maybe).
text by Razoola
host :www.neogeopro.com by igniz
http://www.neogeopro.com/protos/zintrick/zintrkcd.zip
System: NEORomName: zintrkcd
Game: Zintrick (Hack / Bootleg)
[Program]
211-p1.bin,0,100000,9A0BFE0A,0
[Text]
211-s1.bin,0,20000,56D16AFA,0
[Z80]
211-m1.bin,0,10000,FCAE1407,0
[samples]
211-v1.bin,0,100000,781439DA,0
[Graphics]
211-c1.bin,0,200000,76AEE189,0
211-c2.bin,1,200000,844ED4B3,0
[system]
CartridgeID: 211
GfxCrypt: 0
GfxKey: 0
ButLayout: 9
Fix: 0
Mame 0.80u3 Is Released
0.80u3
General Source Changes
CHDCD / Konami GV update [R.Belmont]
- Preliminary CD-ROM support for CHDMAN. Input is from CDRDAO
.toc/.bin images (cdrdao.sourceforge.net). CDRDAO comes with utilities
to convert CDRWIN.cue/.bin images to.toc/.bin format.
- Intel Flash ROM emulation support
- CDROM emulation primitives, including Red Book audio playback
- CDROM support for the AM53cf96 SCSI controller
- Konami GV System driver. GV System is identical to a home
Playstation/PSOne console, except the CD-ROM is SCSI instead of
proprietary.
Stuff still in progress:
- The SPU emulation needs a lot of help, especially on Wedding Rhapsody.
smf is working on it.
- The SCSI CD-ROM emulation needs to be separated out from the AM53cf96 if
we ever emulate other SCSI controllers or CD-ROM drives.
- CHDMAN doesn't output anything useful when you extract a CHD-CD. It
should write out a CDRDAO image.
- Audio tracks on CDs are not compressed at present (or more accurately
they're gzip compressed, which is useless). The plan is to use FLAC at
some point.
Misc Fixes [Nathan Woods]
src/mame.c:
src/mame.h:
src/windows/config.c:
- Changed options.savegame to be a string. If this is a one
character string, then the save state is loaded as before. If it is a
larger string, then cpu_loadsave_schedule_file() is used.
src/state.c:
src/state.h:
- Added a state_save_check_file(); a call that front ends can use to
validate a state save file
New Games supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------------------
Baby Phoenix/GV System [R.Belmont]
Powerful Baseball '96
Hyper Athlete
Susume! Taisen Puzzle-Dama
Wedding Rhapsody
»» Credits: http://haze.mame.net/
Universe Bios V1.3 Released
WHATS NEW IN VERSION 1.3
------------------------
AES support (nuff said).
some AES notes.....
Region settings are saved to the memory card, however if no card is available on
power up the system will default to EURO / CONSOLE operation.
To do a hardware check hold buttons A+B+D during power up this will keep the system
looping through a hardware check until all buttons are released.
When in ARCADE mode devmode is enabled and cannot be disabled.
There is no attract mode sound for some games in MVS mode. This is beacuse they
read the demo sound soft dip from backupram (which the aes dosnt have)
instead of the adjescent RAM location (this problem exists on the DEBUG bios also).
Some early games (nam75 for example) will have currupted 'how to play' screens.
This is because the AES does not have the needed character font the MVS has.
When in USA mode some games will have a currupted 'winners dont use drugs' screen.
This is because the AES does not have the needed character font the MVS has.
The Test Mode menu is not availabe for use.
Additions
The NeoGeo/ProGear logo now displays only once at the beginning when in console mode
to match bios on AES.
New entry method to access the in game menu, START+A+B+C. Old access methods are
still usable.
Ability to abort the game cart crc check while its calculating.
Ability to exit from slot selection screen (multislot hardware only).
Enabled the AES controller test, access via holding player 2 A+B+C+D during power on or
splash screen.
68000 exception handling. Instead of games reseting they will stop and the current 68000
status will be displayed.
Simple memory/vram viewer that can be accesses from the hardware error screen.
Changes
Exiting the jukebox or crc check on multislot HW now restores the initially used font.
Added a shadow to bring out the NeoGeo logo in the splash screen and main menu.
Made the Red color used in the Splash Screen and main menu a little darker.
Improved the hardware check so you only see a couple of flashes on screen at power on
instead of lots of green garbage.
Improved the hardware error screens to make them look nicer but I'm sure you will never
want to see these.
Changed the test mode hardware test so that the test memory card section no longer looses
any data on the card. This problem affected the original BIOS also.
Changed some very bad English in the card manager including one point where the word 'no'
should actually be 'yes' when it comes to confirming data delete. This problem affected
the original BIOS also.
Fixes
Fixed an issue that caused some hardware error messages appear darker or distorted.
Fixed the 'gameselect' option being lost the first time the UNIVERSE BIOS is used on
multislot hardware.
Fixed button (A) not responding when trying to continue from failed HW check when using
a joypad.
Fixed credits from 2nd coin shoot not showing but still registering in VS-MODE when the
game dosent support it.
Fixed the select buttons not registering in the testmode input test when in console mode.
Fixed testmode input test so that the input crossing feature does not take effect while
testing buttons.
Fixed a problem in the memory card manager that stoped the letter 'o' visually showing when
selecting a card name. This problem affected the original BIOS also.
Fixed a clicking sound that sometimes happened during boot if the hardware check was disabled.
Fixed a soft dip issue that could cause confusion (because we force softdips to display in
English). Basically in some games the language softdip setting is different depending on
region. For example the kof games default language now reads 'Japanese' instead of 'English'
when in Japanese mode. There could be issues like this in other games too, if you find any
please let me know.
Game Fixes
Fixed Sengoku 3 language not changing when swapping region in arcade mode.
Fixed many menu problems in the official kof2001 mvs cart when in console
mode (there are still problems though).
Fixed a Matrimelee font problem in menus on multislot hardware and in the
jukebox / crc check on slot1 hardware.
Fixed Pochi and Nyaa sound distortion in the jukebox if the game is not
allowed to run first.
Fixed missing font in crc check, jukebox, and ingame menu for KOF2003.
New and Updated Cheats
SNK vs Capcom
Samurai Shodown 5
Metal Slug 5
King of Fighters 2003
Pochi and Nyaa
Zintrick
Samurai Shodown 2
New original/hacked game CRC's to database
SNK vs Capcom
SNK vs Capcom (bootleg cart)
Samurai Shodown 5
Metal Slug 5 (MVS and AES)
Pochi and Nyaa
King of Fighters 1997 Plus
King of Fighters 2001 (alternate set)
King of Fighters 2002 Plus
Metal slug 4 Plus
Metal slug 5 Plus
SNK Vs Capcom Plus
SNK Vs Capcom Super Plus
King of Fighters 2003 (MVS and AES)
King of Fighters 2003 (bootleg cart)
Top Hunter: Roddy & Cathy (set 2)