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    Mame 81 U1 U2 U3 Released

    James
    By James,

    http://haze.mame.net/

     

     

     

    0.81u3

    ------

     

    clean compile required otherwise things won't work as they should

     

    General Source Changes

    ----------------------

     

    Various ZN updates [smf, R.Belmont]

    several games are improved (Brave Blade, Judge Dredd etc.) but still need work

     

    Made Raiden DX display something (but not much)

     

    i386 Core Fixes + SPI improvements [Ville Linde]

    senkyu / ejanhs now do something

     

    Preliminary PGM sound emulation [Olivier Galibert]

    has bad sounds + causes crashes for now

     

    Centipede Driver Cleanup [Aaron Giles]

     

    Reset Fix / Timer Bug Fix [Aaron Giles]

     

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

     

    Cool Boarders Arcade Jam [R.Belmont, smf]

     

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    CPS-3 System

    this will never work (encryption etc.) driver does NOTHING, for reference only

    Street Fighter III etc.

     

     

    0.81u2

    ------

     

    Minor Update, just to help me stay in sync

     

    General Source Changes

    ----------------------

     

    Various ZN updates [smf, R.Belmont]

     

    Improvements to Raiden 2 decryption

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

     

    Rival Schools [smf, R.Belmont]

    Shanghai Matekibuyuu [R.Belmont, smf]

     

     

    0.81u1

    ------

     

    Just a dev-sync update, done by request

     

    General Source Changes

    ----------------------

     

    Fixed a bug with Beastorizer hi-score portraits [smf]

     

    Fixed another Hyperstone bug [Pierpaolo Prazzoli]

     

    Partial Raiden 2 Sprite Decryption (check sprite gfx with viewer, F4)

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    Sega Model 1 [Olivier Galibert]

    some vital tgp coprocessor functions are not simulated correctly

    Virtua Fighter

    Virtua Racing

    Star Wars Arcade

    Wing War

     

    Raiden DX

    Zero Team / New Zero Team

    unemulated protection


    Mame 0.81 Released

    James
    By James,

    MAME 0.81

     

    General Source Changes

     

    Various ZN related updates [smf, R.Belmont]

    several games now display more, for example primrag2 plays the intro movie

     

    i386 CPU core (used by the SPI driver) [Ville Linde]

     

    ST-V Improvements [Mariusz Wojcieszek]

    gfx in colmns97 / sassisu / ejihon are improved

     

    CHDMan CHDCD creation fix [R.Belmont]

     

    Improved timing of several 68k instructions [sebastien VOLPE]

    these changes could do with being verified on a real 68k

     

    m68kcpu.h, m68kcpu.c:

    ---------------------

    A) scc (68000 only): CYC_SCC_R_FALSE was defined, not used, and misnamed as

    the extra 2 cycles happens when CC is true: now used and renamed to

    CYC_SCC_R_TRUE

     

    m68kmake.c:

    -----------

    B) add/adda/and/or/sub/suba (68000 only): the 'extra 2 cycles' cases were not

    handled correctly: corrected to be effective on.l only, and also on register

    direct (previously, all sizes were affected, and only in immediate mode)

     

    C) jmp d(An,Xn) / pea (An) (68000/68010): tables corrected

     

    D) movem (68000/68010): generated basecount were incorrect in many cases, so I

    added a dedicated table

     

    m68k_in.c:

    ----------

     

    E) movem.l d(PC),reglist / movem.l d(PC,Xn),reglist (68000/68010): changed

    basecount

     

    F) asr/asl/lsr/lsl/ror/rol/roxr/roxl (68000/68010): added '+2n' cycles where

    missing, as the shift/rotate memory is the only case where '+2n' does not

    apply, and is treated in a specific opcode handler.

     

    Fixed small v60 bug related to Aaron's recent changes [Olivier Galibert]

     

    Fixed several small Hyperstone CPU core bugs [Pierpaolo Prazzoli, Mooglyguy]

     

    Fixed a couple of compile warnings for other compilers [Lawrence Gold]

     

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

     

    Gallop Racer [smf]

    Beastorizer [R.Belmont, smf]

    both of these have very bad sound emulation

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    Seibu SPI System (+ related hardware) [Ville Linde]

    gfx are encrypted, sound communication not understood, help on this is welcome.

    Senkyu / Battle Balls

    Viper Phase 1

    E-Jan High School

    Raiden Fighters

    Raiden Fighters 2

     

    D-Day (Jaleco) [Pierpaolo Prazzoli]

    unemulated Jaleco protection chip


    New Zintrick Mvs By Razoola

    James
    By James,

    Zintrick CD to MVS conversion

    -----------------------------

     

    Here is a more accurate Zintrick CD conversion to run on MVS hardware. It

    has a number of fixes over that bad conversion that tries to pass the CD

    version off as a prototype. Main differences in this version over

    that one include;

     

    - The NeoGeo spinning logo shows before attract mode starts.

     

    - Does not lockup when a 2nd player tried to join a game.

     

    - Has coin counters added into the bottom of the screen.

     

    - Has the level indicator included if enabled through soft dips.

     

    - Has the standard ADK 8x8 bios font where it should be.

     

    - Has more sound effects though its still not accurate.

     

    Just to stress I did this just to see how easy it is to convert a CD system

    game to run on MVS hardware. And I must say it is very easy, one can get

    this game running by simply applying 2 byte patches to the CD versions

    68k code. I think however that Zintrick is probably the least challenging

    to actually do. Do not expect or ask me to do other conversions.

     

    Note

    ----

    Looking at the M1 rom it appears that all the music tracker data is still

    in the M rom but is somehow disabled. If one could enable this again it

    would be posible to have music back into the game once samples were added

    into the V roms in the correct places (sampled from the udio tracks maybe).

     

     

     

    text by Razoola

     

     

    host :www.neogeopro.com by igniz

     

    http://www.neogeopro.com/protos/zintrick/zintrkcd.zip

     

     

    zintrkcd001.png

     

    zintrkcd002.png

     

     

    System: NEO

    RomName: zintrkcd

    Game: Zintrick (Hack / Bootleg)

     

    [Program]

    211-p1.bin,0,100000,9A0BFE0A,0

     

    [Text]

    211-s1.bin,0,20000,56D16AFA,0

     

    [Z80]

    211-m1.bin,0,10000,FCAE1407,0

     

    [samples]

    211-v1.bin,0,100000,781439DA,0

     

    [Graphics]

    211-c1.bin,0,200000,76AEE189,0

    211-c2.bin,1,200000,844ED4B3,0

     

    [system]

    CartridgeID: 211

    GfxCrypt: 0

    GfxKey: 0

    ButLayout: 9

    Fix: 0


    Mame 0.80u3 Is Released

    James
    By James,

    0.80u3

    General Source Changes

     

    CHDCD / Konami GV update [R.Belmont]

    - Preliminary CD-ROM support for CHDMAN. Input is from CDRDAO

    .toc/.bin images (cdrdao.sourceforge.net). CDRDAO comes with utilities

    to convert CDRWIN.cue/.bin images to.toc/.bin format.

    - Intel Flash ROM emulation support

    - CDROM emulation primitives, including Red Book audio playback

    - CDROM support for the AM53cf96 SCSI controller

    - Konami GV System driver. GV System is identical to a home

    Playstation/PSOne console, except the CD-ROM is SCSI instead of

    proprietary.

     

    Stuff still in progress:

    - The SPU emulation needs a lot of help, especially on Wedding Rhapsody.

    smf is working on it.

    - The SCSI CD-ROM emulation needs to be separated out from the AM53cf96 if

    we ever emulate other SCSI controllers or CD-ROM drives.

    - CHDMAN doesn't output anything useful when you extract a CHD-CD. It

    should write out a CDRDAO image.

    - Audio tracks on CDs are not compressed at present (or more accurately

    they're gzip compressed, which is useless). The plan is to use FLAC at

    some point.

     

    Misc Fixes [Nathan Woods]

    src/mame.c:

    src/mame.h:

    src/windows/config.c:

    - Changed options.savegame to be a string. If this is a one

    character string, then the save state is loaded as before. If it is a

    larger string, then cpu_loadsave_schedule_file() is used.

     

    src/state.c:

    src/state.h:

    - Added a state_save_check_file(); a call that front ends can use to

    validate a state save file

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    ----------------------------------------------------------------------------------

     

    Baby Phoenix/GV System [R.Belmont]

    Powerful Baseball '96

    Hyper Athlete

    Susume! Taisen Puzzle-Dama

    Wedding Rhapsody

     

    »» Credits: http://haze.mame.net/


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