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Mame 81 U1 U2 U3 Released
0.81u3
------
clean compile required otherwise things won't work as they should
General Source Changes
----------------------
Various ZN updates [smf, R.Belmont]
several games are improved (Brave Blade, Judge Dredd etc.) but still need work
Made Raiden DX display something (but not much)
i386 Core Fixes + SPI improvements [Ville Linde]
senkyu / ejanhs now do something
Preliminary PGM sound emulation [Olivier Galibert]
has bad sounds + causes crashes for now
Centipede Driver Cleanup [Aaron Giles]
Reset Fix / Timer Bug Fix [Aaron Giles]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Cool Boarders Arcade Jam [R.Belmont, smf]
New Non-Working games / clones supported
----------------------------------------
CPS-3 System
this will never work (encryption etc.) driver does NOTHING, for reference only
Street Fighter III etc.
0.81u2
------
Minor Update, just to help me stay in sync
General Source Changes
----------------------
Various ZN updates [smf, R.Belmont]
Improvements to Raiden 2 decryption
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Rival Schools [smf, R.Belmont]
Shanghai Matekibuyuu [R.Belmont, smf]
0.81u1
------
Just a dev-sync update, done by request
General Source Changes
----------------------
Fixed a bug with Beastorizer hi-score portraits [smf]
Fixed another Hyperstone bug [Pierpaolo Prazzoli]
Partial Raiden 2 Sprite Decryption (check sprite gfx with viewer, F4)
New Non-Working games / clones supported
----------------------------------------
Sega Model 1 [Olivier Galibert]
some vital tgp coprocessor functions are not simulated correctly
Virtua Fighter
Virtua Racing
Star Wars Arcade
Wing War
Raiden DX
Zero Team / New Zero Team
unemulated protection
Mame 0.81 Released
MAME 0.81
General Source Changes
Various ZN related updates [smf, R.Belmont]
several games now display more, for example primrag2 plays the intro movie
i386 CPU core (used by the SPI driver) [Ville Linde]
ST-V Improvements [Mariusz Wojcieszek]
gfx in colmns97 / sassisu / ejihon are improved
CHDMan CHDCD creation fix [R.Belmont]
Improved timing of several 68k instructions [sebastien VOLPE]
these changes could do with being verified on a real 68k
m68kcpu.h, m68kcpu.c:
---------------------
A) scc (68000 only): CYC_SCC_R_FALSE was defined, not used, and misnamed as
the extra 2 cycles happens when CC is true: now used and renamed to
CYC_SCC_R_TRUE
m68kmake.c:
-----------
add/adda/and/or/sub/suba (68000 only): the 'extra 2 cycles' cases were not
handled correctly: corrected to be effective on.l only, and also on register
direct (previously, all sizes were affected, and only in immediate mode)
C) jmp d(An,Xn) / pea (An) (68000/68010): tables corrected
D) movem (68000/68010): generated basecount were incorrect in many cases, so I
added a dedicated table
m68k_in.c:
----------
E) movem.l d(PC),reglist / movem.l d(PC,Xn),reglist (68000/68010): changed
basecount
F) asr/asl/lsr/lsl/ror/rol/roxr/roxl (68000/68010): added '+2n' cycles where
missing, as the shift/rotate memory is the only case where '+2n' does not
apply, and is treated in a specific opcode handler.
Fixed small v60 bug related to Aaron's recent changes [Olivier Galibert]
Fixed several small Hyperstone CPU core bugs [Pierpaolo Prazzoli, Mooglyguy]
Fixed a couple of compile warnings for other compilers [Lawrence Gold]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Gallop Racer [smf]
Beastorizer [R.Belmont, smf]
both of these have very bad sound emulation
New Non-Working games / clones supported
----------------------------------------
Seibu SPI System (+ related hardware) [Ville Linde]
gfx are encrypted, sound communication not understood, help on this is welcome.
Senkyu / Battle Balls
Viper Phase 1
E-Jan High School
Raiden Fighters
Raiden Fighters 2
D-Day (Jaleco) [Pierpaolo Prazzoli]
unemulated Jaleco protection chip
New Zintrick Mvs By Razoola
Zintrick CD to MVS conversion
-----------------------------
Here is a more accurate Zintrick CD conversion to run on MVS hardware. It
has a number of fixes over that bad conversion that tries to pass the CD
version off as a prototype. Main differences in this version over
that one include;
- The NeoGeo spinning logo shows before attract mode starts.
- Does not lockup when a 2nd player tried to join a game.
- Has coin counters added into the bottom of the screen.
- Has the level indicator included if enabled through soft dips.
- Has the standard ADK 8x8 bios font where it should be.
- Has more sound effects though its still not accurate.
Just to stress I did this just to see how easy it is to convert a CD system
game to run on MVS hardware. And I must say it is very easy, one can get
this game running by simply applying 2 byte patches to the CD versions
68k code. I think however that Zintrick is probably the least challenging
to actually do. Do not expect or ask me to do other conversions.
Note
----
Looking at the M1 rom it appears that all the music tracker data is still
in the M rom but is somehow disabled. If one could enable this again it
would be posible to have music back into the game once samples were added
into the V roms in the correct places (sampled from the udio tracks maybe).
text by Razoola
host :www.neogeopro.com by igniz
http://www.neogeopro.com/protos/zintrick/zintrkcd.zip
System: NEORomName: zintrkcd
Game: Zintrick (Hack / Bootleg)
[Program]
211-p1.bin,0,100000,9A0BFE0A,0
[Text]
211-s1.bin,0,20000,56D16AFA,0
[Z80]
211-m1.bin,0,10000,FCAE1407,0
[samples]
211-v1.bin,0,100000,781439DA,0
[Graphics]
211-c1.bin,0,200000,76AEE189,0
211-c2.bin,1,200000,844ED4B3,0
[system]
CartridgeID: 211
GfxCrypt: 0
GfxKey: 0
ButLayout: 9
Fix: 0
Mame 0.80u3 Is Released
0.80u3
General Source Changes
CHDCD / Konami GV update [R.Belmont]
- Preliminary CD-ROM support for CHDMAN. Input is from CDRDAO
.toc/.bin images (cdrdao.sourceforge.net). CDRDAO comes with utilities
to convert CDRWIN.cue/.bin images to.toc/.bin format.
- Intel Flash ROM emulation support
- CDROM emulation primitives, including Red Book audio playback
- CDROM support for the AM53cf96 SCSI controller
- Konami GV System driver. GV System is identical to a home
Playstation/PSOne console, except the CD-ROM is SCSI instead of
proprietary.
Stuff still in progress:
- The SPU emulation needs a lot of help, especially on Wedding Rhapsody.
smf is working on it.
- The SCSI CD-ROM emulation needs to be separated out from the AM53cf96 if
we ever emulate other SCSI controllers or CD-ROM drives.
- CHDMAN doesn't output anything useful when you extract a CHD-CD. It
should write out a CDRDAO image.
- Audio tracks on CDs are not compressed at present (or more accurately
they're gzip compressed, which is useless). The plan is to use FLAC at
some point.
Misc Fixes [Nathan Woods]
src/mame.c:
src/mame.h:
src/windows/config.c:
- Changed options.savegame to be a string. If this is a one
character string, then the save state is loaded as before. If it is a
larger string, then cpu_loadsave_schedule_file() is used.
src/state.c:
src/state.h:
- Added a state_save_check_file(); a call that front ends can use to
validate a state save file
New Games supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------------------
Baby Phoenix/GV System [R.Belmont]
Powerful Baseball '96
Hyper Athlete
Susume! Taisen Puzzle-Dama
Wedding Rhapsody
»» Credits: http://haze.mame.net/