- 28 replies
- 8,794 views
- Add Reply
- 1 reply
- 1,803 views
- Add Reply
- 7 replies
- 3,209 views
- Add Reply
- 3 replies
- 2,778 views
- Add Reply
Chanka Dreamcast Emulator Will Release Next Week!


It has been speculated that the first version of the new Chanka DreamCast Emulator will be released NEXT WEEK! This is big news for DreamCast fans because Icarus still has not been released yet for the past 2 or 3 years of waiting. Finally someone has stepped up and has made their own dreamcast emulator and that emulator is Chanka as well as a couple of other dreamcast emulator's in the works as well due to the increasing popularity! Keep checking back here soon for the full download link to the new Chanka DreamCast Emulator!
New Screenshots have been released below...
»» Credits: Emulatronia.Com & NGEmu.Com
Mame 82u2 Released


Get it here link
0.82u2
------
General Source Changes
----------------------
onetwo: Fixed glitch on Title screen [Pierpaolo Prazzoli]
- colours could do with being checked on this
goal92: Fixed clock, visible area and found it's missing the adpcm emulation.
I tried to add it, but i had no luck, so if anyone want to have a look,
please do it [Pierpaolo Prazzoli]
I386 and Mame Debugger Enhancements [Nathan Woods]
src/mamedbg.c:
src/mamedbg.h:
- Attempting to start a trace with non-existant registers will now
raise a warning in the MAME debugger
- Implemented mame_debug_trace_write() call, an API to allow
injecting text into the trace files of the MAME debugger.
src/cpu/i386/i386ops.c:
src/cpu/i386/i386op16.c:
- CALL16 opcode will now only adjust IP instead of EIP when in
16-bit mode
- Minor bug fix in RETF opcode
- Changed REP and REPNE opcode implementations to use the same code
- INTO will now interrupt even if IF is zero
Misc Improvements [Curt Coder]
* Arkanoid et al
drivers/arkanoid.c
machine/arkanoid.c
- Memory map merge
- Moved paddle2 trickery to machine/
Nintendo 8080 hardware update [stefan Jokisch]
The driver has now been split into three parts. A few features that have been missing
in Helifire since my last update are back, i.e. the flickering colors when you're shot
and the volume decay effect (this affects the melody at the start of a game and a few
tunes that can be heard during the bonus scenes every twelve attack waves). The
starfield should now scroll at the correct speed, it's only 75% of what it used to be.
Finally, I have decided to use the color prom from Space Fever in Space Launcher, I
think it's correct.
Change to eeprom_interface_93C46 [Tomasz Slanina]
please check games using this to make sure non broke
Debugger: With this patch you can output traces to the console ( or grep etc ) by
typing: TRACE CONSOLE [smf]
ST-V updates [Mariusz Wojcieszek]
- fixed bugs introduced in previous update: RGB sprites bad colors and
incorrect sprite clipping
- added color offset for RGB sprites
- fixed horizontal scrolling for bitmaps (corrects mausuke ingame
background)
Change to EEPROM_interface eeprom_interface_93C46 [Tomasz Slanina]
please check games using this...
Seattle Update [Aaron Giles]
x86drc.c:
* fleshed out SSE support
* made it optional for recompilers to keep the PC/ICount in registers
* made append_verify_code work for sizes > 4
cpu/mips/mips3.c:
* added support for the Config register
* added support for new variants: R4700, QED5271, RM7000
* fixed bug in LWXC1/LDXC1/SWXC1/SDXC1 instructions
cpu/mips/mips3drc.c
* added support for the Config register
* added support for new variants: R4700, QED5271, RM7000
* extracted core codegen portion into new #include file mdrcold.c
drivers/seattle.c:
* added more extensive documentation on the various boardsets
* added constants for the GT64010 and all interrupts
* added ethernet device interrupt support
* made the IDE controller visible on the PCI bus
* formalized support for the "widget" board used in vaportrx & calspeed
* hooked up CMOS protection bit
* corrected sfrushrk audio CRCs and hooked up hard disk
* marked sfrush and vaportrx as working
machine/midwayic.c:
* added support for sfrushrk PIC
* added timeout on PIC reads to speed up sfrushrk
* fixed missing sound reset latch at startup
machine/smc91c9x.c:
* new implementation of SMC91C94 ethernet controller
* only loopback mode supported
vidhrdw/voodoo.c:
* cleaned up logging
* all stats now accessible via the backslash key
* got rid of ugly red/blue swap hack
* fixed missing truncation on vertex coordinates (fixes vaportrx graphics)
* added support for alternate LFB write modes
horshoes: fixed DIPS [brian Troha]
PreGX Cleanups [R.Belmont]
6532 RIOT patch (fixes some things in MESS) [Judge]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Quiz Do Re Mi Fa Grand Prix [Eisuke Watanabe]
Quiz Do Re Mi Fa Grand Prix 2 [Eisuke Watanabe]
Many ZN Based games [special thanks to Tourniquet, Olivier Galibert, smf, R.Belmont
[red], Malice, Renegade, Twisty, Dox, But & many other mame.net board users]
Victorious Nine [bUT]
Golden Par Golf [brian Troha]
San Francisco Rush [Aaron Giles]
Vapor TRX [Aaron Giles]
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Anteater (German) [Pierpaolo Prazzoli, MASH]
Monster Maulers [R.Belmont]
New Non-Working games / clones supported
----------------------------------------
Heaven's Gate [R.Belmont]
incomplete banking or psx bugs?
Gals Panic II - Quiz version [Pierpaolo Prazzoli]
Dingo (encrypted set) [MASH] -- bad rom
New Pictures Of The Chanka Dreamcast Emulator!


This emulator of Dreamcast for Windows, but so that you go you get an idea of how the emulator functions, here they have some screenshots that were taken off of: Sonic 2-1, Sonic 2-2, Unreal, Metropoli Street Racer, Tony Hawk 2 and Jet Grind Radio while playing it with the emulator! These are very well real since most people have now ditched Icarus and are finally other developers are going to make their own dreamcast emulator. I'd say it's about time. This new emulator is called Chanka!
»» For more Pictures & Information, Go To: http://emulatronia.com
Mame 82u2 Released

0.82u1
------
General Source Changes
----------------------
Made R3000 version of Area 51 parent set [smf]
memory.c patch [Nathan Woods]
src/memory.c:
src/memory.h:
- Introduces
memory_install_[read|write][8|16|32|64]_handler_mirror() calls, which
install memory handlers that can mirror similar to the AM_MIRROR macro
STV VDP-1 update [Mariusz Wojcieszek]
- converted VDP1 drawing (sprites) to use framebuffer
- added sprite priorities (corrects shanhigw ingame and colmns97 title screen)
- added color offset for sprites
- improved sprites alpha blending (improves ejihon and shienryu intro)
- added framebuffer interlace (fixes elandore character selection screen)
- added color offset for bitmaps
- added vertical scrolling for bitmaps (corrects shanhigw ingame)
The main result (visible to user) of these changes is that shanhigw is now
playable without problems (apart from gfx glitches on title screen).
STV VDP-2 update [Angelo Salese]
fixed a window mode bug
Fixed PSX sio bug [smf]
Fixed Z80 RETN / RETI cycle counts [Juergen Buchmueller]
Fixed sound and dips in 1945kIII [Pierpaolo Prazzoli]
hyprduel.c sprite priority fix [Hau]
tecmo16.c flipscreen fix [Hau]
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Bloody Roar 2 [smf]
one rom is bad
FireHawk [Pierpaolo Prazzoli]
actually still marked as non-working due to
standard 'afega' hardware protection issues in attract mode
Shanghai - The Great Wall [Mariusz Wojcieszek]
some glitches on the title screen
Head On (Irem M15 Hardware) [David Haywood]
no sound
New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Target Ball (no nudity set) [David Haywood]
New Non-Working games / clones supported
----------------------------------------
Open Golf Championship (ver EAE) [R.Belmont]
not working
Pachinko Gindama Shoubu DX [brian Troha]
Pachinko Gindama Shoubu [brian Troha]
hardware is similar to realbreak but they don't work yet