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    Mame 81u5 Released

    James
    By James,

    http://haze.mame.net/

     

    0.81u5

     

    General Source Changes

     

    Removed vblank callback logging left in by mistake [Aaron Giles]

     

    Fixed slow Seattle boot times caused by recent IDE change [Aaron Giles]

     

    DCS2 upload command HLE optimization (to make driver easier to work with) [Aaron Giles]

     

    MIPS core interrupt fixes [Aaron Giles]

     

    MIPS core MIPS3DRC_FLUSH_PC option for accurate PC handling when debugging [Aaron Giles]

     

    Fixed MIPS bug when directly accessing 2-byte values in big endian

    mode [Aaron Giles]

     

    Seattle Update [Aaron Giles]

    seattle.c:

    * improved VBLANK interrupt handling

    * cleaned up handling of DMA operations

    * DMA operations now properly pause if they can't write to the voodoo

    * now returning proper PCI IDs for the bridge device

    * mapped more inputs and DIP switches for Biofreaks

    * fixed clock speed for Wayne Gretzky's 3D Hockey

    * cleaned up memory maps

    * added Vapor TRX to the supported games

    * added entries for Hyperdrive and SF Rush: The Rock (no hard disks ATM)

     

    midwayic.c:

    * added faux support for setting the real time clock (to pass diags)

    * added shuffle map for Vapor TRX

    * implemented crude loopback in UART (to pass diags)

     

    voodoo.c:

    * added full memory FIFO emulation

    * removed hack for fastfill operations after a buffer swap

    * added compile time option to reduce the resolution

    * added client callbacks for VBLANK synchronization

    * cleaned up handling of statistics and debugging info

    * added optional R/B component swapping (for vaportrx)

    * fixed crashing problems when executing Midway POSTs

    * now dynamically computing refresh rate based on hSync/vSync registers

     

    Improved Raiden 2 Sprite Drawing [David Haywood]

    Game still not playable due to banking / protection issues

     

    Misc Fixes [Nathan Woods]

    src/osdepend.h:

    - Added __attribute__((noreturn)) to osd_die() when compiling under

    GCC 2.5 and greater

     

    src/memory.c:

    src/state.c:

    src/x86drc.c:

    src/cpu/i386/i386.c:

    src/cpu/i386/i386op16.c:

    src/cpu/i386/i386op32.c:

    src/cpu/i386/i386ops.c:

    - Converted printf()/exit() combination of calls to osd_die()

     

    src/windows/config.c:

    - osd_die() messages now get sent to both logerror and console output

     

    src/cpu/i386/i386op16.c:

    src/cpu/i386/i386op32.c:

    src/cpu/i386/i386ops.c:

    - Implemented i386 in/out instructions

     

    Model 1 lighting improvements [ElSemi]

     

    TMS32025 Fixes [Phil Stroffolino, Quench]

     

    SPI System Updates [Ville Linde]

    * Applied text layer decrypt to the regular tiles, it also improves them a lot

    * Greatly improved tilemap emulation including scrolling, layer disables, etc.

    * Improved tilemap emulation further, including tile bank select and palette bank select.

    * Supports alternate (older?) video hardware in viperp1 with one fewer tilemap and a different VRAM layout.

    * Added mahjong keyboard controller for ejanhs, but it doesn't coin up yet.

    * Improved sprite drawing

    * Sound starting to work in the single-board rf2_us

     

    Konami GX Cleanups [R.Belmont]

    * Removed Acho's fake dipswitches to avoid confusing real PCB owners

    * Unified and cleaned up memory maps to latest specs.

    * Some more protection emulation for rushhero (the spritelist is now copied to the right place), but no visible results

    * Removed unused routines to stop warnings on GCC 3.3+

    * Fixed the PSAC tile decode for type 3 and type 4 games.

    * Fixed the PSAC tilemap flipx/y flags for type 3.

     

    Rock-ola Improvements [Curt Coder]

    drivers/rockola.c

    sndhrdw/rockola.c

    - More cleanup

    - Added sn76477 interfaces to other games, not connected yet, needs discrete sound expert (wink wink)

    - Added vanguard SHOTB sound effect

    - Added NO_DUMP to vangrdce fake roms

    - Correct ROM names for nibbler from manual

     

    MegaPlay Improvements allowing it to pass more checks [barry Rodewald]

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

     

    Brave Blade [smf, David Haywood]

    Ray Storm [smf, Olivier Galibert]

    Pirate Treasure [stefan Jokisch]

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

     

    NBA Maximum Hangtime v1.03 [Asure]

    Leprechaun (Pacific Polytechnical license) [stefan Jokisch]

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    MegaPlay: Tecmo World Cup [David Haywood]

    MegaPlay emulation is still incomplete

    Vapor TRX [Aaron Giles]

    locks up when you attempt to start a game

    San Francisco Rush: The Rock [Aaron Giles]

    Hyperdrive [Aaron Giles]

    missing harddisks


    Mame 81u4 Released

    James
    By James,

    http://haze.mame.net/

     

    What's New:

     

    0.81u4

     

    General Source Changes

     

    Hyperstone CPU core fixes [Pierpaolo Prazzoli]

    - Added addressing of next byte if in load / store instructions using

    Displacement Address Mode PC is used as register destination

    - Added local registers wrap around modulo 64

    - Added trap instructions to the dasm

    - Added some debug info when high global registers are written

    - Fixed some wrong format in the dasm

    - Changed reset to act as an exception, as the doc claims (before it crashed

    if reset was used as an exception)

     

    Killer Instinct Fixes [Aaron Giles]

    * cleaned up memory maps

    * found second bitmap page, fixing a bunch of video problems and romoving

    the egregious hack I had in there before

    * fixed sound reset and initialization

    * all diagnostics pass

    * fixed coinage dipswitches

    * added 2 alternate ROM sets for each game

    Fixes: kinst067gre2, kinst072gre

     

    MIPS DRC fixes [Aaron Giles]

    Fixes an edge case where a memory access like:

    lw r3,$0(r0)

    would leave the stack in a funny state and lead to a crash.

    Fixes kinst067red.

     

    Instructions of the form:

    ld r10,0(r10)

    Would load the low word into r10 first, and then use the modified r10 (plus

    4) as the address of the high word. Bad bad bad.

    Fixes the sky graphics in several of the kinst2 levels.

     

    ZN Improvements [smf]

    24-bit rendering support for Judge Dredd

     

    Updates to the 'jalmah' driver [Angelo Salese]

    kakumei and kakumei2 now boot but neither are playable due to protection

     

    Misc Updates [Nathan Woods]

    src/windows/windows.mak:

    - Fixes the afore mentioned problem with x86drc.c

     

    src/fileio.c:

    src/windows/fileio.c:

    - Adds in a new (windows only) mode for opening files whereby files

    can be opened for read/write, but changes are not actually not written

    to the original file but rather to a temporary file. This trick is used

    by the MESS testing facility so that tests do not mutate the images they

    operate on.

    - Small cleanups

     

    src/png.c:

    - Replaces a #ifdef MESS/#else/#endif combo with a usage of the

    APPNAME macro

     

    SPI / 386 updates [Ville Linde]

    * raidnfgt now runs normally and correctly through

    attract mode and gameplay, modulo the encrypted

    graphics. Still kinda mesmerizing :bounce:

    * viperp1 starts to boot now, but doesn't get very far

    * Hooked up the Z80 bankswitching, so sound started

    playing in some games (notably Raiden Fighters). (R.Belmont)

     

    Various ST-V updates [Mariusz Wojcieszek]

    fixes sprites in groovef which is now playable, adds some RBG0 scrolling

    which greatly improves background graphics in cotton2, cottonbm, grdforce

    and othellos

     

    Debugger Fixes [Aaron Giles]

    This is a quick attempt to make the debugger more useable with the new

    memory system. The masking of addresses and data should now be working

    properly again.

     

    Also, you can go to any memory window and type 'P' to view program address

    space, or 'T' to view data address space.

     

    OSD 'NO EXECUTE' Support [Aaron Giles]

    This patch introduces two new OSD functions:

     

    osd_alloc_executable();

    osd_free_executable();

     

    For most platforms, these can just map to malloc and free. However, starting

    with WinXP SP2, if you are running on a processor that supports the

    NO_EXECUTE bit (currently only 64-bit AMD chips),

    standard user-mode memory allocations won't allow you to put code in them

    and execute it.

     

    Since this is exactly what x86drc.c does, I've added the two functions

    above. On Windows, these map to calling VirtualAlloc and VirtualFree, which

    allow you to specify the read/write/execute states of the pages thus

    allocated.

     

    Lethal Justice / Egg Venture Cleanups [Aaron Giles]

    * merged memory maps

    * fixed video size in Egg Venture to correct flicker

    * switched to VIDEO_RGB_DIRECT

    * removed unnecessary ROM regions and memcpy'ing

     

    Rockola Cleanups / Fixes [Curt Coder]

    * Fantasy/Nibbler/Pioneer Balloon

    drivers/rockola.c

    sndhrdw/rockola.c

    - Correct CPU frequency from schematics

    - Hooked up SN76477 sound for BOMB effect

    - Merged memory maps

    - Cleaned up driver a bit

    - Fixed dips

    - Enabled debug inputs

     

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

     

    Ghostlop (prototype)

     

    Super Rider [Aaron Giles]

     

    Some ST-V Games

    these are still very slow;-)

    Groove On Fight [Mariusz Wojcieszek]

    Othello Shiyouyo [Mariusz Wojcieszek]

    Danchi de Hanafuoda [thanks to Runik/Saturnin]

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

     

    Driving Force (Galaxian hardware, bootleg) [Pierpaolo Prazzoli]

    Snow Bros (set 4) [Fabrice Arzeno]

     

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    Lord of Gun

    some sort of protection?

     

    Taito JC System

    will need 68040 and mc68hc11m0 emulation before its going to work

    Densya De Go (1, 1ex, 2, 2ex)

    Side by Side (1 & 2)

    Landing Gear


    Mame 81 U1 U2 U3 Released

    James
    By James,

    http://haze.mame.net/

     

     

     

    0.81u3

    ------

     

    clean compile required otherwise things won't work as they should

     

    General Source Changes

    ----------------------

     

    Various ZN updates [smf, R.Belmont]

    several games are improved (Brave Blade, Judge Dredd etc.) but still need work

     

    Made Raiden DX display something (but not much)

     

    i386 Core Fixes + SPI improvements [Ville Linde]

    senkyu / ejanhs now do something

     

    Preliminary PGM sound emulation [Olivier Galibert]

    has bad sounds + causes crashes for now

     

    Centipede Driver Cleanup [Aaron Giles]

     

    Reset Fix / Timer Bug Fix [Aaron Giles]

     

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

     

    Cool Boarders Arcade Jam [R.Belmont, smf]

     

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    CPS-3 System

    this will never work (encryption etc.) driver does NOTHING, for reference only

    Street Fighter III etc.

     

     

    0.81u2

    ------

     

    Minor Update, just to help me stay in sync

     

    General Source Changes

    ----------------------

     

    Various ZN updates [smf, R.Belmont]

     

    Improvements to Raiden 2 decryption

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

     

    Rival Schools [smf, R.Belmont]

    Shanghai Matekibuyuu [R.Belmont, smf]

     

     

    0.81u1

    ------

     

    Just a dev-sync update, done by request

     

    General Source Changes

    ----------------------

     

    Fixed a bug with Beastorizer hi-score portraits [smf]

     

    Fixed another Hyperstone bug [Pierpaolo Prazzoli]

     

    Partial Raiden 2 Sprite Decryption (check sprite gfx with viewer, F4)

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    Sega Model 1 [Olivier Galibert]

    some vital tgp coprocessor functions are not simulated correctly

    Virtua Fighter

    Virtua Racing

    Star Wars Arcade

    Wing War

     

    Raiden DX

    Zero Team / New Zero Team

    unemulated protection


    Mame 0.81 Released

    James
    By James,

    MAME 0.81

     

    General Source Changes

     

    Various ZN related updates [smf, R.Belmont]

    several games now display more, for example primrag2 plays the intro movie

     

    i386 CPU core (used by the SPI driver) [Ville Linde]

     

    ST-V Improvements [Mariusz Wojcieszek]

    gfx in colmns97 / sassisu / ejihon are improved

     

    CHDMan CHDCD creation fix [R.Belmont]

     

    Improved timing of several 68k instructions [sebastien VOLPE]

    these changes could do with being verified on a real 68k

     

    m68kcpu.h, m68kcpu.c:

    ---------------------

    A) scc (68000 only): CYC_SCC_R_FALSE was defined, not used, and misnamed as

    the extra 2 cycles happens when CC is true: now used and renamed to

    CYC_SCC_R_TRUE

     

    m68kmake.c:

    -----------

    B) add/adda/and/or/sub/suba (68000 only): the 'extra 2 cycles' cases were not

    handled correctly: corrected to be effective on.l only, and also on register

    direct (previously, all sizes were affected, and only in immediate mode)

     

    C) jmp d(An,Xn) / pea (An) (68000/68010): tables corrected

     

    D) movem (68000/68010): generated basecount were incorrect in many cases, so I

    added a dedicated table

     

    m68k_in.c:

    ----------

     

    E) movem.l d(PC),reglist / movem.l d(PC,Xn),reglist (68000/68010): changed

    basecount

     

    F) asr/asl/lsr/lsl/ror/rol/roxr/roxl (68000/68010): added '+2n' cycles where

    missing, as the shift/rotate memory is the only case where '+2n' does not

    apply, and is treated in a specific opcode handler.

     

    Fixed small v60 bug related to Aaron's recent changes [Olivier Galibert]

     

    Fixed several small Hyperstone CPU core bugs [Pierpaolo Prazzoli, Mooglyguy]

     

    Fixed a couple of compile warnings for other compilers [Lawrence Gold]

     

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

     

    Gallop Racer [smf]

    Beastorizer [R.Belmont, smf]

    both of these have very bad sound emulation

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    Seibu SPI System (+ related hardware) [Ville Linde]

    gfx are encrypted, sound communication not understood, help on this is welcome.

    Senkyu / Battle Balls

    Viper Phase 1

    E-Jan High School

    Raiden Fighters

    Raiden Fighters 2

     

    D-Day (Jaleco) [Pierpaolo Prazzoli]

    unemulated Jaleco protection chip


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