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    Scummvm 0.6.0

    Agozer
    By Agozer,

    ScummVM 0.6.0 was released after a long wait, and here's what has changed:

     

    Changes: 0.6.0 (2004-03-14)

     

    New Games:

    - Added Broken Sword 1 engine.

    - Added Broken Sword 2 engine.

    - Added Flight of the Amazon Queen engine

    - Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'

    - SCUMM game Full Throttle is now supported

     

    General:

    - Subtitles now default to disabled. '-n' option now enabled subtitles.

    - Added HQ2x and HQ3x scalers

    - Rewrote sound code for more flexibility and performance

    - Improved native MT32 support

    - Adlib GM emulation table revamped, providing more accurate software MIDI

    - Default Makefile now uses configure script

    - Greatly improved the launcher and options dialogs (work-in-progress)

    - Many other "under the hood" improvements, like a new config managment

    and plugin capabilities

     

    Simon:

    - Added data files decoder for Amiga disk versions

    - Added support for inventory graphics in Amiga versions

    - Fixed various brief freezes

    - Fixed minor glitches in load/save dialog in non-English versions

    - Fixed missing inventory arrows in some versions of Simon the Sorcerer 1

     

    SCUMM:

    - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.

    - Added INSANE support for Full Throttle 'action sequences'

    - Added option to choose between Adlib, PCjr and PC Speaker in earlier games.

    - Added Adlib support for indy3ega and loom (ega)

    - Added MIDI support for loom (ega), monkeyega and monkeyvga.

    - Added sound effects support for indy3/monkeyega/monkeyvga/pass

    - Added FM Towns targets for Loom and Indy3

    - Rewrote in-game menu (F5) to be easier to use

    - Improved FM Towns SFX support (YM2612 emulation, looping)

    - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable

    - Rewrote Digital iMUSE music system

    - Several Analog iMUSE music system bugs fixed

    - Improved music/sound for various Amiga versions

    - Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files

    - Keyboard fighting in Fate of Atlantis now works

    - Keyboard support for cannon battle in Curse of Monkey Island

    - Keyboard support for derby scene in Full Throttle

     

    Get it here.


    Nebula 2.24 Released!

    Gryph
    By Gryph,

    El Semi's Site

     

    Nebula 2.24 posted by ElSemi 7/3/2003

     

     

    Nebula 2.24. A release just to keep romset data in sync with mame.

     

    NEOGEO

     

    Fixed all the neogeo roms to match MAME romsets (Thanks to

    Wesker from Speksnk for the work).

     

    Fixed kof98 protection (delete old kof98.srm files from

    your config folder if you are still getting the red letters)

     

    GENERAL

     

    Added HQ2x plugin (includes src in plugins\hq2xsrc.zip)

     

    Not a very earth shattering update, but an update nonetheless.


    MAME 0.80 is out!

    ForceX
    By ForceX,

    You can grab it from here

     

    0.80

     

    General Source Changes

    ----------------------

     

    Large Namco Update [Nicola Salmoria]

    - pacland: fixed sprite RAM, it was too big and included normal program RAM, causing sprites

      to be drawn twice.

    - pacland: fixed irq enable

    - pacland: fixed tilemap scroll offsets and sprite positions

    - pacland: accurate emulation of tile/sprite priority (including fix of bugs introduced when

      the driver was converted to tilemaps) and sprite visibility area

    - pacland36b16 is not a bug - colors match the real game

    - added SOUND_NAMCO_CUS30 for better documentation (alias for the standard SOUND_NAMCO)

    - drgnbstr36rc2gre

    - skykidd works with a patch (a dump of the CUS60A internal ROM is needed to do without the

      patch)

    - metrocross: fixed irq enable, this fixes inputs in service mode

    - baraduke060gre

    - baraduke36rc2gre, it is improved, there are still gaps left but this is correct behaviour

      verified on the real board

    - baraduke, system86: understood how sprite RAM buffering works, this fixes sprite lag but

      causes a glitch in rthunder (which might be correct behaviour)

    - system86: totally rewritten the 63701X emulation and moved it to a separate module.  Fixed

      silence compression, this improves quality in some samples; supported volume control.

      -genpeitd067gre

    - rthundro37b14red I think is fixed; but the game still sometimes crashes when you die

    - rthunder, genpetid: fixed watchdog emulation, this allows entering service mode without

      resetting

     

    Various ST-V Improvements (brightness controls) [Angelo Salese]

     

    Various Hyperstone core improvements [Pierpaolo Prazzoli]

     

    Misc Fixes [Nathan Woods]

    src/cpu/hd6309/6309ops.c:

    - Fixed the ABCD opcode

     

    src/sndintrf.c:

    - Fixed a small typo in the DMADAC interface line

     

    src/sound/tms5220.c:

    - Added a security margin in the estimate of the delay for speech

    synthesis ready line to come low (needed for a MESS side bug fix)

     

    src/chdman.c:

    - Added some completion messages, and fixed the code that was

    falsely assuming that progress() was a function pointer

     

    src/windows/window.c:

    src/windows/window.h:

    - Changed video_window_proc() to win_video_window_proc() and made

    non-static so that MESS's window proc can call it.

    - Changed win_init_window() to use MESS's window proc (within #ifdef

    MESS of course)

    - Added a win_suspend_directx global variable to temporarily turn

    off DirectX usage (used in MESS)

    - Added a few minor MESS specific #ifdefs

     

    src/rules.mak:

    src/cpuintrf.c:

    - Added an entry for the TMS99100 processor

     

    src/cpuexec.c:

    src/cpuexec.h:

    - Introduces cpu_getscanlinetime_mt() and

    cpu_getscanlineperiod_mt(); variants on their namesake calls except they

    return mame_time instead of double

     

    Improved 053260 and NES APU emulation [Oliver Achten]

     

    Various Gaelco3D Improvements [Aaron Giles]

     

    ZN Cleanups [smf]

     

    Misc 32010 related updates [Quench]

    TMS32010 CPU core

    - Added internal Data memory map

    - Fixed Overflow on the ADDH instruction

     

    Twin Cobra / Wardner

    - Converted to Tilemaps

    - Corrected Savestate setup

    - Little cleanups to the Machine code

    - Adjustments for TMS32010 internal data map

     

    Toaplan1

    - Corrected Savestate setup

    - Adjustments for TMS32010 internal data map

     

    HardDrivin

    - Adjustments for TMS32010 internal data map

     

    Fixed Vector clipping bug in mhavoc [Alex Eddy]

     

    Fixed some GCC warnings [Lawrence Gold]

    src/vidhrdw/rallyx.c: In function `plot_star':

    src/vidhrdw/rallyx.c:395: warning: ISO C89 forbids mixed declarations

    and code

     

    src/vidhrdw/ksayakyu.c: In function `draw_sprites':

    src/vidhrdw/ksayakyu.c:92: warning: ISO C89 forbids mixed declarations

    and code

     

    src/drivers/system32.c: In function `sonic_level_load_protection':

    src/drivers/system32.c:539: warning: ISO C89 forbids mixed declarations

    and code

     

    src/drivers/madalien.c: In function `video_start_madalien':

    src/drivers/madalien.c:273: warning: ISO C89 forbids mixed declarations

    and code

     

    src/machine/am53cf96.c:46: warning: comma at end of enumerator list

     

    src/drivers/vmetal.c: In function `varia_drawsprites':

    src/drivers/vmetal.c:124: warning: ISO C89 forbids mixed declarations

    and code

     

    Discrete Sound Updates [Derrick Renaud]

     

    Discrete Sound Changes

    ======================

    * fixed/added more documentation of functions at top of discrete.h

    * DISCRETE_555_ASTABLE - changed to use common options with DISCRETE_555_CC.

    * DISCRETE_TRANSFORMx - fixed bug that preformed math in the wrong order.

    Also added more math functions.

     

    New Discrete Modules Added

    ==========================

    * DISCRETE_555_CC - Constant Current based 555 VCO with 8 main configurations,

    that automatically configure from components used.

    * DISCRETE_566 - NE566 simulation.

    * DISCRETE_COMP_ADDER - Multiple parallel capacitor/resistor circuit.

    * DISCRETE_DAC_R1 - R1 Ladder DAC that automatically configures from

    components used.

    * DISCRETE_MIXERx - Resistor/Op Amp mixer stage with filtering that calulates

    proper gains & filtering. It automatically configure from components used.

    * DISCRETE_SCHMITT_OSCILLATOR - VCO based on a Schmitt Inverter.

     

    Game Driver Changes

    ===================

    * poolshrk - Converted to new component value only code.

    * firetrk, montecar, superbug - Converted to new component value only code.

    Pulled discrete code out and put in sndhrdw\ataridis.c.  montecar still needs

    filtering on crash sound.

    * atarifb, canyon & skydiver - minor changes to work with new code.

    * triplhnt - added component value discrete sound, but have not figured out

    Shot and Bear Roar video memory locations.  These are needed to make sound

    effects work.

     

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

     

    Radikal Bikers [Aaron Giles]

    Surf Planet [Aaron Giles]

     

    Wiggie Waggie [David Haywood]

     

    Zintrick (hack / bootleg)

    This was thought to be a prototype but actually appears to be a from

            an unofficial bootleg made from the CD version (see notes in driver),

    supported for reference incase a real prototype shows up one day.

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    Lethal Enforcers [R.Belmont]

    Hardware is an ugly kludge with an 8-bit CPU using 16-bit video chips, as a result

            there is a lot of strange banking going on making it very difficult to emulate.


    MAME v0.79u4 Released!!!

    ForceX
    By ForceX,

    http://haze.mame.net

     

    You can download it from here

     

    What's New:

     

    0.79u4

     

    General Source Changes

    ----------------------

     

    Fixed sound pitch / balance in Asterix [Oliver Achten]

     

    Fixed a problem when resetting various games caused by the timer updates [Aaron Giles]

     

    Fixed some Quasar Dipswitches [Pierpaolo Prazzoli]

     

    0.79u3

     

    General Source Changes

    ----------------------

     

    Misc Changes [Nathan Woods]

    src/cpu/i86/i286.c:

    src/cpu/i86/i286.h:

    src/cpu/i86/i286intf.h:

    - Updated I286 CPU core to MAME 0.79

     

    src/cpu/jaguar/jaguar.c:

    - Adding a missing case to jaguargpu_get_info()

     

    src/cpu/m6502/m4510.c:

    src/cpu/m6502/m4510.h:

    src/cpu/m6502/m6509.c:

    src/cpu/m6502/m6509.h:

    src/cpu/m6502/ops09.h:

    src/cpu/m6502/ops4510.h:

    src/cpu/m6502/t65ce02.h:

    - Updated m4510 and m6509 CPU cores to MAME 0.79

     

    src/sndhrdw/snes.c:

    - Removed a duplicate global variable definition

     

    src/cheat.c:

    src/info.c:

    src/usrintrf.c:

    - Removed NEOMAME and CPSMAME declarations

     

    src/mame.c:

    - Added a new consistency check on CPUs to check for the existence of

    certain get_info cases needed for debugging.  This consistency check

    is currently only enabled for MESS.

     

    src/windows/input.c:

    src/windows/input.h:

    - Changed key_trans_table to be non static and renamed to

    win_key_trans_table (this table is now used in MAME32)

     

    src/memory.c:

    - Changed all fatalerror() calls to osd_die()

     

    src/chdman.c:

    - Added -createblankhd and -copydata commands

    - Added new arguments to -createhd

    - Ported to Macintosh

     

    src/artwork.c:

    - Changed artwork_override_screenshot_params() so that its

    functionality will kick in whenever the artwork system is active, even

    without artwork pieces

    - Introduced a static artwork_system_active(); a call to check to

    see if the artwork system is active.

     

    Misc PSX cleanups [smf]

     

    Removed some memory system test code [Aaron Giles]

     

    Fixed a TMS32031 bug that was causing some problems in Radikal bikers [Aaron Giles]

     

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

     

    Quasar [Mike Coates, Pierpaolo Prazzoli]

    (other Zaccaria games are still being worked on)

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

     

    FX (bootleg of SRD mission) [Pierpaolo Prazzoli]

     

    0.79u2

     

    General Source Changes

    ----------------------

     

    Timer System Update [Aaron Giles]

     

    The timer system is now integer-based instead of floating-point based. It requires

    64-bit ints. I've defined a new type 'mame_time' which is a 96-bit time value.

    There are 32 bits for counting full seconds, and 64 bits for counting subseconds.

    This type is used extensively in the core timer system and the CPU scheduler.

     

    The accuracy of the new system is down to 1 attosecond (10^-18 seconds).

    This may seem excessive, but for a 100MHz CPU, each clock cycle is 10^10

    attoseconds. That works nicely because 100MHz divides evenly. For a 96MHz

    CPU, each clock cycle is 1.041666667 * 10^10 attoseconds. Rounding, we lose

    1/3 of an attosecond per cycle in error. Multiply that error by 96000000 and

    you end up with an error of 32000000 attoseconds. Fortunately, that's only

    0.032ns, but if I had much less accuracy than this, the errors would start

    to add up in a more significant way.

     

    All the existing APIs are still around, and doubles can still be passed as

    arguments. But they are all immediately connverted to 'mame_time' values for

    processing.

     

    The old system had some drifting errors due to FP rounding which are gone

    now.

     

     

     

    Fixed Unix compile (renamed rand_r in namconb1 driver) [R.Belmont]

     

    Misc Fixes [Nathan Woods]

    src/cpuintrf.c:

    src/cpuintrf.h:

      - Fixups for the CP1610 core

      - Fixed the declaration of activecpu_set_irq_callback()

     

    src/mame.c:

      - Added a new consistency check for drivers that use non-existent

        CPU cores

     

    src/machine/snes.c:

    src/includes/snes.c:

      - Refactored to remove MESS specific code

     

    src/machine/idectrl.c:

    src/machine/idectrl.h:

      - Added ide_bus_0_r() call to access the bus directly

     

    src/cpu/z80/z80.c:

      - This patch changes the Z80 CPU core to set the Z80 cycle tables to

          their defaults on startup.  This removes any need for drivers to reset

        the Z80 cycle tables back to their defaults on exit.

     

    Cleaned up some itech32 notes [brian Troha]

     

    Fixed some firebatl dips [b.S.Ruggeri]

     

    CPU Specific Memory Map fix [Aaron Giles]

     

    Fixed targ filenames and added proms [chaneman]

     

    Updated PIC core + drivers to use internal memory maps [QUench]

     

    Added support for the IACK and IDLE commands in the TMS32031 core [Aaron Giles]

     

    Various Updates [Curt Coder]

     

    Updated NeoGeo sets to use correct roms [HPMAN]

     

    Psikyo.c video fixes [Leon van Rooij]

      - glitch in gunbird attract mode (tilemaps can be opaque);

      - glitch in s1945, when the planes are shown (sprite-tilemap priorities);

      - glitch in s1945, lvl 7 (there is an additional per-tile rowscroll mode). This solves  mametesters s1945066gre.

     

    Fixed m68kdasm bug [Leon van Rooij]

     

    Decode information for custom cpu used by robowrest2001 [Dave Widel]

     

    Fixed Irem GA-20 pitch [R.Belmont]

     

    Added support for DMA based DAC 'sound chip' and updated DCS / CAGE to use it. [Aaron Giles]

     

    Enigma 2 fixes [Tomasz Slanina]

    - sound

    - bg starfield in enigma2

    - cocktail mode

    - fixed some bugs (protection?)

    - colors

     

    Sample Support in Tailgunner [Erik Ruud]

     

    New Games supported or promoted from GAME_NOT_WORKING status:

    -------------------------------------------------------------

     

    Kusayakyuu [Tomasz Slanina]

    incomplete driver, various sound / gfx issues

    Botanic [David Haywood]

    Bongo [Pierpaolo Prazzoli]

    Pro Yakyuu Nyuudan Test Tryout [Pierpaolo Prazzoli, Bryan McPhail]

    Mad Alien [Norbert Kehrer]

     

     

    New Clones supported or promoted from GAME_NOT_WORKING status:

    --------------------------------------------------------------

     

    Area 51 (newer 68020 Version) [brian Troha]

    Zoom909 [Tomasz Slanina]

    Strikers 1945 (alt) [brian Troha]

    Hunchback (galaxian hardware) [Pierpaolo Prazzoli]

     

    New Non-Working games / clones supported

    ----------------------------------------

     

    Gaelco 3D games (Radikal Bikers, Surf Planet) [Aaron Giles]

    incomplete emulation of 3D Hardware

    Microprose 3D (botss, stankatk etc.) [David Haywood]

    skeleton driver, just loads the roms


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