- 0 replies
- 1,785 views
- Add Reply
- 0 replies
- 1,849 views
- Add Reply
- 0 replies
- 1,800 views
- Add Reply
- 0 replies
- 2,901 views
- Add Reply
Meka V0.64C Released
For more info or download.. Click Here
-Among the great Sega Master System / Game Gear emulator has been updated.. Here's the following changes:
-Fixed the bug that would sometimes shut down sound when resetting or loading a savestate in full-screen mode.
-Fixed the bug that would not save battery backed memory when switching the virtual machine Off (thanks Ian Hodgkinson for the precise report!).
-Fixed Light Phaser border limit when left column is blanked. In some cases, the limit was enabled where it should not have.
-Light Phaser is now usable inside of the GUI, although this is obviously not recommended since you can move the game window accidentally.
-Redumped and verified plenty more cartridges. Added and modified entries to the checksum and compatibility lists, including new alternate dumps.
Some particular renaming includes:
James Bond 007: The Duel --> James Bond 007: The Duel
James Bond 007: The Duel [A] --> James Bond 007: The Duel [bR]
Paperboy --> Paperboy
Paperboy [A] --> Paperboy [uSA]
Also modified compatibility list to be coherent with checksum list regarding alternate version naming.
-MEKA now switch back to interface if fullscreen video mode cannot be set, instead of quitting.
-Virtual machine picture positionning in the GUI now takes account of the resolution (in GUI another resolution than default 640x480 is used).
-Updated history section of the documentation.
-Added and modified entries in the checksum and compatibility lists.
-[Windows] Fixed some of the screen corruptions when another application is getting the focus or writing to the screen (untested).
-Added SG-1000 games to the multiplayer games list file (MULTI.TXT).
-Updated Danish translation (by Marc Klemp).
-Added CPU state dumping feature in debug mode.
GEX v0.9 released
For more info or download.. Click Here
Another finest GB/GBC emulator has been updated.. Here's the following changes:
-Better Debugger
-Sound emulation (Very very poor, but it´s something. DirectX needed!)
-Max fps = 60
-Full throttling
-Timing change (some old games work better with timing number 2)
-Timer enable (some games like MK4 or Zelda Oracle of.. works better)
MAME V.65 RELEASED
Visual Boy Advance 1.4 Released
Here are the new changes for Version 1.4 of Visual Boy Advance.
---------------------
---------------------
Core changes:
added bilinear and bilinear plus filters
added interframe blending support
added support to show speed in fullscreen mode (transparent or opaque)
added detailed speed display
added autoframeskip support
added support for ELF DW_FORM_strp (used by newer GCC versions)
added support to enable/disable GB/GBC video layers
fixed crash when loading a second ELF file
fixed missing EMMS instruction in ADVANCEMAME Scale 2x MMX version
fixed some timer settings problems (bad copy paste of code)
Windows version:
allows AMD CPUs to take advantage of MMX code
added support to select video mode for fullscreen mode
added fullscreen triple buffering support
added support for multiple joypad configuration
added support to store settings to INI
added export settings from Registry to INI
added throttle support (between 5% and 1000%)
fixed problem displaying error messages in fullscreen mode
fixed tile viewer to display all tiles in 256 mode
fixed Visual Studio project files so that they work on other computers
fixed problem with disable SFX not being read when program starts
fixed (minimized) screen corruption problem when filter is active in fullscreen mode and emulator is minimized
Windows version:
allows AMD CPUs to take advantage of MMX code
added support to select video mode for fullscreen mode
added fullscreen triple buffering support
added support for multiple joypad configuration
added support to store settings to INI
added export settings from Registry to INI
added throttle support (between 5% and 1000%)
fixed problem displaying error messages in fullscreen mode
fixed tile viewer to display all tiles in 256 mode
fixed Visual Studio project files so that they work on other computers
fixed problem with disable SFX not being read when program starts
fixed (minimized) screen corruption problem when filter is active in fullscreen mode and emulator is minimized