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MAME WIP page updated !!
For more info..Click Here
2003-01-25: Stephane Humbert fixed some small things in yesterday's DECO16 update to make it compile in DOS. Bryan McPhail sent in a driver for Wizard Fire / Dark Seal 2 (works fully) and Rohga and Nitroball (not working because of protection).Aaron Giles wrote a driver for Crowns Golf.
ClrMamePro v2.88 released
For download or more info..Click Here
The rom management utility for MAME has been updated..Here's the following changes:
-Profiler->create subfolder, profiler->move datfile which also moves/creates the belonging datfile/fastscan/scans files (both options are available via popup menu)
-Warningswindow message for obsolete CRC32 integrity checks
-(Readded by request) 'mark useless zipfolderstructs as unneeded' option
-Several new messages for corrupt/shared/skipped diskimages (instead of showing just a 'missing diskimage')
fixed:
-"hide / show bad dump" options
-Miss-list includes fake clones (natodefa) & counts the files correctly
misc:
-Profiler->delete can also remove folders
-Profiler->create can put an exe-based datfile in a selectable subfolder
-Recompress option moved back to rebuilder main window
-Revised cancel checks for "fix missing scans all sets"
-Revised scanner->drag&drop rules & destinationfolder initilization
-Scanresults are also kept when using ESC key
-Source cleanup (decreasing cachefilesize a bit as well)
-'delete incomplete sets' includes sets with bad crc32s, too
-Don't show "romfolder xyz matches setname" warning for 1-set-datfiles (like marquees, snaps, flyers, etc.)
AdvanceMAME v0.63.0 released
Click Here to download or for information...
The unofficial mame emulator, AdvanceMAME has been updated..Here's the following changes:
-Added the ALSA sound driver for Linux. It's now the preferred choice over OSS.
-Fixed another bug in the./configure script if the SDL library is missing.
-The sound latency is now automatically increased if the game requires a big frame skip.
-The auto frameskip is now optimized to minimize the idle waiting time instead of getting a 100% speed.
-Added the `display_artwork_backdrop/overlay/bezel' option to control any artwork types.
-Added the `misc_difficulty' option to select the game difficulty from the command line.
-The `misc_quiet' option now also disable the NO GOOD DUMP messages.
-The SVGALIB `banshee' driver in Linux now doesn't tries to use 16 bit video modes. They are not working.
-The `misc_quiet' options, if activated, skips also the graphics information screens.
-If the doublescan modes are disabled, a mode with a double vertical size is automatically used instead.
SNEeSe V0.75 Released
The SNES emulator, SNEeSe has been updated..here's the following changes:
-65c816: Corrected address wrapping in direct and stack addressing modes, thanks to MKendora for pointing out these problems
-65c816: Altered register allocation
-SPC700: Altered register allocation
-SPC700: Fixed a bug in the timers which caused them to be reset to random values when turned on, thanks to Brad Martin for pointing this out
-Source: Removed some obsolete code and dependencies
-Source: Started cleaning up many of the C label references in the asm code
-Render: Added support for dual window clipping with XOR or XNOR logic modes of 8x8-tile backgrounds with no offset change or mosaic
-Render: Fixed a bug where window clipping was not updated correctly when changing layering order
-Render: Added support for dual window clipping with all logic modes of 16x16-tile backgrounds with no offset change or mosaic in modes 0-4
-Render: Added support for dual window clipping with all logic modes of 8x8-tile backgrounds with mosaic and no offset change
-Render: Added support for dual window clipping with all logic modes of 16x16-tile backgrounds with mosaic and no offset change in modes 0-4
For download or more info..Click Here