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    UltraHLE 2064 1.0 Released!

    XXLEnigma
    By XXLEnigma,

    UltraHLE 2064 is an unofficial update of the Nintendo 64 emulator UltraHLE for Windows.

     

    Additions:

    * Added cheats dialog (_aprentice_)

    * Cheats support (_aprentice_)

    * Added Detection for 115 high level calls (_aprentice_)

    * Multiple cheats support per description (_aprentice_)

    * Automatic rom detection for cheats dialog (_aprentice_)

    * Added 'Demo','Beta','JU' to rom country list and improved 'EUR' (_aprentice_)

    * Converted UltraHLE to C++ (_aprentice_)

    * "Filename" removed from listbox (_aprentice_)

    * Total ui code rewrite (_aprentice_)

    * Made UHLE use CRC instead of romheader (_aprentice_)

    * sorting by filename added to rom browser (_aprentice_)

    * Romlist caching to romlst.dat (_aprentice_)

    * Gui multithreading support (_aprentice_)

    * Tons of game specific fixes (DominaTor)

    * Many games optimization hacks (DominaTor)

    * Added Detection for 16 high level calls (DominaTor)

    * Fixed bug where sound didnt play in Hybrid heaven, fzero, smash bro (DominaTor)

    * Fixed major bug in cpu (DominaTor)

    * Added experimental fix for pokemon stadium pocket monsters jap's intro, now shows gfx (DominaTor)

    * Added experimental x86 -> Mips optimization level (DominaTor)

    * Removed some useless code (DominaTor)

    * Converted video and sound code to zilmar spec (Hacktarux)

    * Zilmar spec video plugin use xengine plugins (it's possible to choose the api) (Hacktarux)

    * Added cpu usage for audio and video (Hacktarux)

    * old endianess bug in zelda jpg background fixed (Hacktarux)

    * Added Yoshi Story ucode S2DEX, video now supports yoshi story (Hacktarux)

    * New blending modes (McLeod)

    * 16 bits rendering support, if 32 bits rendering fails (McLeod)

    * Dithering in 16 bits mode (McLeod)

    * Added compatibility for cards don't support 'ARB_multitexture' OpenGL extension (McLeod)

    * Changed ucode detection method (McLeod)

    * Added dlist op for zelda (McLeod)

    * Fixed some dlist ops -> Fixed FZERO-X flashing (McLeod)

    * Fixed black textures problem in most of F3DEX 2.x games (McLeod)

    * Emulated 32 bit precision sin,cos, and sqrt (McLeod)

    * Fixed bug in cpu (McLeod)

    * Fixed Invalid vertex load (McLeod)

    * Added ucode detection based on crc (McLeod)

    * Added more lighting ops (McLeod)

    * Added Partial Flashram support (McLeod)

    * Added partial support for perfect dark in video (McLeod)

    * Added pif2 support (McLeod)

    * Added some missing cpu opcodes (McLeod)

    * Added Region detection (McLeod)

    * Changed blending in uhle plugin (McLeod)

    * Added interpreter mode (Castlevania) (McLeod)

    * Pokemon JPEG-DCT workaround (McLeod)

    * Added ERET, BREAK, SYSCALL opcodes (McLeod)

    * Preliminary exceptions handling (McLeod)

    * Some grafics calls HLE'd (McLeod)

    * Partial Mempak support (McLeod)

    * Sram, eeprom support compatible with PJ64 (McLeod)

    * Added CIC boot chip detection (McLeod)

    * Simulated another video interrupt call(McLeod)

    * Auto detection for SLIST type (PsYKo)

    * SLIST Reset Added (PsYKo)

    * Simulated another display processor call (PsYKo)

    * Added Detection for 15 high level calls (PsYKo)

    * Added some fixes for zelda mom (PsYKo)

    * Added fixes for rom PI transfers. (PsYKo)

    * Added Detection for 2 high level calls (Quvack)

    * Added French, Italian and Spanish flags to ListView ImageList (Quvack)

    * Made it so Uhle recognises the French, Italian and Spanish roms and displays them with the approperiate flag and title in the RomBrowser (Quvack)

    * Fixed the File/Open bug (Quvack)

    * Converted UHLE code to OpenGL Plugin (tb)

    * Added fog, decal, and correct multitexture blending to OpenGL plugin (tb)

    * Added plugin configuration dialog (tb)

    * Added Audio Plugin Support (tb)

    * Added Video Plugin Support (tb)

    * Added Input Plugin Support (tb)

    * Added pif support (tb)

    * Various bug fixes (tb)

    * Added SRAM support (tb)

    * Speed Increase for TNT2 cards (tb)

    * Z decal fixed for tnt2 and ati cards (tb)

    * Fixed texture env modes, now everything looks fine (tb)

    * Added missing blending function (goldeneye, etc.) (tb)

    * Zip Support (Contributed by Dave2001)

    * Spaces Fix (Contributed by Dave2001)

     

    Get it at - http://www.ultrahle2064.com/


    Raine 0.37.1 Released!

    XXLEnigma
    By XXLEnigma,

    Raine is a arcade emulator for Windows, DOS & Linux.

     

    News:

    * source/games/xsystem2.c: fix coin bugs in plumppop and tnzs by taking the "mcu simulation" from mame. Interesting code, by the way...

    * source/: profile.h, alleg/profile.c, gui/about.c: show an estimation of your cpu frequency in the about dialog (?! icon) after you have loaded at least one game.

    * source/games/macrossp.c: fix company, add more cycles to avoid slow downs, and fix non transparent sprites (are there really some ?)

    * source/games/hyperpcb.c: hyperpac is now working (thanks to mame for the "mcu simulation" !) Also, speed hacks for hyperpac and hyperpcb are now working correctly.

    * source/games/default.c: force recalibration of the rdtsc timer everytime we run a new game. This fixes bad music speed of some games when you had run outzone as your first game in raine.

    * source/: sound/sasound.h, alleg/sasound.c, alleg/soundcfg.c, seal/sasound.c: remove all the low level sound parameters from raine.cfg, and put safe values in the source instead (I hope these ones are safe at least !).

    * source/games/gunbird.c: fix the bad colours in s1945 demo. It was because the sprites need to be delayed by 2 frames.

    * source/timer.c: fix a very bad bug with periodic timers. It fixes music speed in tengai and strikers 1945.

    * source/config.c: display info about 16bpp games (in -listinfo)

    * source/games/nmk.c: - remove useless draw_acrobatm and fix bad sprites (in acrobatm, but maybe it affects other games too).

    - fix -listinfo for tdragon2 and macross2

    - fix bad layer in acrobatm (alignement ?)

    - add function keys F5-F8 to toggle manually layers (for those who are inteerested !).

     

    Get it at - http://www.rainemu.com/


    Dapple Experimental Build 1.01d Released!

    XXLEnigma
    By XXLEnigma,

    Dapple is a Apple ][ emulator for DOS.

     

    News:

    1.01d:

    * This is a conflation of modifications made by dosius and the "other developer"; the following changelog lists both our changes. Since this version is rather stable, I may re-release this as a non-experimental build, 1.10.

    * This is an EXPERIMENTAL BUILD of Dapple. It is only for those who wish to be on the bleeding edge, or for furthering the development of Dapple. I am going to move this source tree to the main Dapple development tree when I can confirm that it is working properly. The developer of the new CPU core has much more testing software than I do and used the basic core in an earlier emulator project. I can only run what I have. It seems to work a little better, but as always, remember: your mileage may vary.

    * Option to disable the joystick - this fixed problems with Hard Hat Mack on certain systems.

    * Restored the debugger (partially rewritten to remove Marat's code) and rewrote the savestate code.

    * Replaced the implementation of BRK with another one.

    * Preparing to implement switching CPUs (6502, 65C02, 65SC02), but this is not yet implemented (and probably won't be until '03).

    * Fixed a bug with double hi-res switching.

    * Added back support for a 48K Apple ][+. (This included a bugfix to the original contribution to keep it from affecting the //e)

    * Added support for a QWERTY layout on a German keyboard, which makes it possible for German etc. users to play Ms. Pac-Man. (Currently, there is no such patch for French users.)

     

    1.01c:

    * Somewhat improved handling of Ctrl-Break.

    * Disabled shell, as I believe the Ctrl-Break fix broke it.

    * /NOCAPSLOCK switch: keeps Dapple from changing the keyboard shift flags.

    * Restored /Q switch functionality.

    * Changed license: because when I was originally given the CPU core I planned to use it in a GPL'd emulator (Divet) and it was assumed that the core would be GPL'd; as of 1.01c, I have done so. This license is retroactive to 1.01 but does not apply to previous versions.

    * Removed a "feature" that never worked right anyway - saving joystick calibration.

    * Pruned the code: removed some dead code from binmanip.c.

     

    1.01b:

    * Replaced the keyboard handler to support Alt+key combinations better, thanks again to Andrew Gregory's emulator. When 80-column text mode is available, we will FINALLY have AppleWorks working properly - a key reason for any Apple ][ emulator. Yet to fix: get rid of ANYTHING that can sense Ctrl-Break, and possibly trap it ourselves at a low level. WARNING: When ALT is being held down, the keyboard assumes a US layout.

    * MOVED THE RESET KEY from F9 to Ctrl-F12.

    * Disabled Ctrl-Alt = Solid Apple/Option. Since the new RESET key is Ctrl-F12 instead of F9, it's not possible to to Open Apple-Ctrl-Reset. Now Shift-Alt will do the same, so that the self-test can still be run using Shift-Alt-Ctrl-F12.

     

    1.01a:

    * BRK opcode FIXED. Stupid me, I forgot to increment the address pointer and toss a BRK flag on the stack!

    * Added another palette: that used by Dapple 0.2 and similar versions, and similar to some other PC emulators. It is called "PC-like 16-color".

    * Removed exit debug display by commenting it out.

    * Removed the last traces of 48K support which had been excised earlier.

     

    Get it at - http://sourceforge.net/projects/dapple/


    Cloanto Amiga Forever Press Release

    XXLEnigma
    By XXLEnigma,

    DOSBox is a DOS emulator for Windows & Linux.

     

    News:

    * CPU:Added support for 386 address lookup prefix and changed the cycles/millsecond handling.

    * VGA:Support for split screen, doubling of width/height and fixes for scrolling.

    * DOS:Lot's of fixes with FCB's, some fixes to file handling under linux and builtin ANSI.SYS support now.

    * TIMER:New cpu cycles allow much more accurate timing and fixed a big bug in the PUT emulation.

    * MOUSE:Fixes with highres modes and support for games changing the mouse speed.

    * DISNEY:Added support for the disney sound source.

    * DEBUG:More types of breakpoints added.

    * Lot's of other small additiions and fixes to Shell,Bios,Joystick,XMS and EMS.

    Biggest change for this release is the new way of handling the cpu cycles for better timing, this also gives dosbox the option to release the cpu time it doesn't need back to the operating system. If you think your game is running slowly, you might wanna consider raising the cycles, so be sure to read the README file on how to do this and for other information.

     

    Source news at - http://www.amigaforever.com/


Portal by DevFuse · Based on IP.Board Portal by IPS
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