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SNEeSe V0.75 Released
The SNES emulator, SNEeSe has been updated..here's the following changes:
-65c816: Corrected address wrapping in direct and stack addressing modes, thanks to MKendora for pointing out these problems
-65c816: Altered register allocation
-SPC700: Altered register allocation
-SPC700: Fixed a bug in the timers which caused them to be reset to random values when turned on, thanks to Brad Martin for pointing this out
-Source: Removed some obsolete code and dependencies
-Source: Started cleaning up many of the C label references in the asm code
-Render: Added support for dual window clipping with XOR or XNOR logic modes of 8x8-tile backgrounds with no offset change or mosaic
-Render: Fixed a bug where window clipping was not updated correctly when changing layering order
-Render: Added support for dual window clipping with all logic modes of 16x16-tile backgrounds with no offset change or mosaic in modes 0-4
-Render: Added support for dual window clipping with all logic modes of 8x8-tile backgrounds with mosaic and no offset change
-Render: Added support for dual window clipping with all logic modes of 16x16-tile backgrounds with mosaic and no offset change in modes 0-4
For download or more info..Click Here
MAME32 V0.63 Released
Among the popular of all arcade emulator, has been update..Here's the following changes:
-Added code to ROM loading dialogue to visually indicate user intervention when the game being launched may not work due to 'no good dump' this will match the baseline Mame [press ok to continue]. Examples include the game Astyanax, 64th Street etc. [Chris Kirmse]
-Return to baseline non-I686 compile as it prevented Mame32 working on a variety of machines. [John IV]
-Made numerous code changes to allow Mame32 to be compiled with the new MinGW 2.0 package. [Chris Kirmse / Mike Haaland]
-Distribution compiles are now done using above mentioned MinGW 2.0 package. [John IV]
-Added code to allow for a tooltip to appear showing the full name of a game whose description is cut-off by column width in details/grouped view. Hover cursor over game to activate. [Andrew Kirmse / Chris Kirmse]
-The default foldersFavorites.ini has been cleaned out. Now that it is easy to drag and drop or secondary click to add games from the main list to the custom folders, it no longer needs to serve as an example using personal favorites. Be sure to backup existing foldersfavorite.ini if using the built in installer version of the Mame32 distribution. [John IV]
-Tweaked code for drag & drop of games into custom folders. In a custom folder to drag an item out for deletion, it must go out of the game list pane either left, right, up, or down beneath the last item in the pane or further out of the GUI. [Chris Kirmse]
-Reworked internal file handling code to interface with Aaron's substantial core updates. [Chris Kirmse]
-Submitted code suggestion to allow for more granular sorting and display of items in the Manufacturers view, so companies will no longer be grouped with others incorrectly. [René Single]
Created new main icon and about.bmp 'LadyBug Homage'. [John IV]
-Fixed ascending/descending toggle via View • Arrange Icons for columns other than Game. Added some logic to the -listsourcefile column display. Prevented color depth and refresh rate settings from being displayed if games are played in windowed mode. [René Single / Chris Kirmse]
-Made Misc. art option gray properly when its parent control was deselected. [Chris Kirmse]
-Submitted code to clean up some issues with the list and small icons view and icons squishing in details view upon return from another view like large icons. [René Single / Chris Kirmse]
-Upgraded Mame32 to utilize the new common controls from Windows XP, allowing the proper look of an XP application without the need for an external manifest file. [Chris Kirmse]
-Added ability to rename custom folders from the tree view, secondary click on them and choose rename folder from the context menu, or click the name of the folder three times quickly. [Chris Kirmse]
-Added the 'Source' folder view, this will display all the driver.c files and all the games within each family. [Mike Haaland]
-Removed the foldersBIOS.ini as it is now obviated by the built-in Source folder view. [John IV]
-Added -sourcefileinfo information to the general tab for each games' properties, to easily and quickly see what driver family a game belongs to. [Chris Kirmse]
-Added the long requested clone offset a.k.a 'Grouped' view. This will display the parent games flush left, with all their clones alphabetized beneath them indented inward. Excellent for grouping the clones whose names may be considerably different than their parents, and allowing typing the name of the game to take you to the parent set immediately. [John IV / Chris Kirmse]
-Reworked the Startup Options to now be Interface Options, and added checkboxes to support Aaron's new disclaimer / info screen toggle. [Chris Kirmse]
-Added new switches -rdtsc / -pause_brightness to match the core. [Chris Kirmse]
For download or info..Click here
MAME WIP Page Updated
The mame wip page has been updated with the following progresses, here's whats new:
-2003-01-16: Malice submitted information on how to get Jurassic Park to boot, though controls aren't emulated and background graphics are missing like with the other games in the Sega System 32 driver. Acho A. Tang sent in a driver for B-Wings and Zaviga.
-2003-01-15: Stephane Humbert and Tim added yet another version of SF2 to the CPS-1 driver. Aaron Giles finally figured out the protection in Ultimate Tennis, making it fully playable. Nicola Salmoria adjusted the sound frequency in the Home Data driver and got Mahjong Ikagadesuka to boot, but unfortunately sound and inputs don't work so it's not playable. Pierpaolo Prazzoli re-submitted some Playchoice and VSNES improvements. R. Belmont fixed the pitch problem in the YMF278B sound chip, noticeable in the Strikers 1945 II coin insert sound.
-2003-01-14: Quench cleaned up the TNZS driver. Stephane Humbert fixed the inputs and DIP switches in Boggy '84. Andrea Mazzoleni sent in some small compiling fixes. Brian A. Troha fixed some DIP switch settings in the SSV driver. Nicola Salmoria sent in another update to the Home Data driver, making Mahjong Kojin Kyouju (Private Teacher), Mahjong Vitamin C, Mahjong Yougo no Kiso Tairyoku, Mahjong Kinjirareta Asobi, Mahjong Jogakuen and Mahjong Lemon Angel work with perfect inputs and sound emulation.
-2003-01-13: David Haywood re-merged some old submissions with 0.63. Aaron Giles fixed the sound banking in the Art & Magic games and improved the protection emulation, but it's still not complete. Quench added better M-Chip protection emulation to the TNZS driver and improved the i8x41 CPU core. David Haywood also added Boggy '84 to the Fast Freddie and Jump Coaster driver. Nicola Salmoria replaced the MCU simulation hacks with full emulation of the uPD7807 CPU in the Home Data driver, also making the sound emulation work fine.
-2003-01-12: Nicola Salmoria further improved the decryption of the blitter data in the Art & Magic driver and hooked up zoom in it. Aaron Giles fixed the DIP switches in it and figured out the protection interface in Ultimate Tennis and Stone Ball, but the protection data is missing so they still aren't playable. Phil Stroffolino sent in an updated Halley's Comet driver that is pretty close to playable, but some blitter problems still remain. Bryan McPhail emulated the i8751 protection in Firetrap so the original version works. Stephane Humbert fixed the inputs and DIP switches in the Gumbo driver.
-2003-01-11: Nicola Salmoria improved the decryption of the blitter data in the Art & Magic driver. Paul Priest added gun emulation to Zombie Raid in the Seta driver and Stephane Humbert fixed some of the DIP switches in it. Vasara 2 was also added to the SSV driver. Angelo Salese further improved the decryption in Quiz F1, fixed the DIP switch settings in Final Star Force and fixed the crash in Jeutel's Defender and cleaned up the decryption in it.
-2003-01-10: Stephane Humbert added another version of SF2 to the CPS-1 driver, and he partially fixed the DIP switch settings in Super Doubles Tennis. Aaron Giles wrote a driver for Tickee Tickats.
-2003-01-09: David Haywood removed the Neo Geo BIOS hacks and added support for other BIOS ROMs than the one that is currently used. David Haywood also added Zombie Raid to the Seta driver but it's unplayable because the controls aren't hooked up and the sound is not emulated. Bryan McPhail added Super Doubles Tennis to the Burger Time driver. Bryan McPhail also fixed the erratic coin inputs in the i8751 emulation in the Karnov driver.
-2003-01-08: Jarek Burczynski started working on a driver for Cannon Ball (not the Atari prototype nor the Yun Sung games that have the same name). David Haywood added another clone of Super Visual Football called Super Visual Soccer to the Sega System 32 driver.
-2003-01-07: R. Belmont added scrolling to the background graphics in the Jaleco Mega System 32 driver but it doesn't work perfectly yet. Bryan McPhail fixed the IremGA20 sound chip emulation from crashing if sound was turned off, and he added save state support to V20, V30 and V33 CPU cores. Aaron Giles sent in a work in progress driver for the Art & Magic games that supports Ultimate Tennis, Cheese Chase and Stone Ball, the problem being that the blitter data format is encrypted so all graphics are garbled. Uki added the Japanese version of Shanghai Kid called Hokuha Syourin Hiryu no Ken, and two other versions of Real Mahjong Haihai and The Mahjong.
For more info, Click here