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    2013-07-26 Recent Releases

    Robert
    By Robert,

    jpcsp r3324 - http://www.jpcsp.org/

     

    MEWUI 0.200 - http://sourceforge.net/projects/mewui/files/

     

    Mame Plus! 0.149u1 r5087 - http://www.emucr.com/search/label/MAME-Plus

     

    History.dat 1.49a - http://www.arcade-history.com/index.php?page=download

     

    Sweet16 3.0 - http://www.sheppyware.net/news/index.html

     

    Mame Plus! Ash-build 0.149u1 - http://ashura.altervista.org/

     

    MAMEUI64 0.149.1 - http://www.mameui.info/

     

    MameInfo.dat 0.149u1 - http://mameinfo.mameworld.info/

     

    MESSUI 0.149u1 - http://messui.the-chronicles.org/index.html

     

    Temper 0.80 for Dingoo Native v1.0 - http://www.slaanesh.net/

     

    MAME/MESS 0.149u1 source update - http://mamedev.org/updates.html


    Dolphin 3.5-1668

    sypherce
    By sypherce,

    Description:

     

    Dolphin is a Gamecube and Wii emulator. Most games run perfectly or with minor bugs. Games are playable at HD quality, with 1080p and more. This is a remarkable feature the actual Gamecube and Wii consoles are not capable of. As an open source project everyone can commit improvements. The code is hosted on code.google.com. Dolphin is actively developed and almost every day new features are added and bugs fixed as well. Dolphin is a multiplatform project and many operating systems are supported. Dolphin runs on Windows 7 (x86 and x64), Mac OSX and Linux.

     

    Change log:

    • Clear patches on shutdown.
    • Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is released."
    • [Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is released.
    • Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats.
    • Fix Mali-T604 shader compilation
    • Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times.

     


    HDNes (2013/07/19) released

    sypherce
    By sypherce,

    From the author:

     

    Hi, I recently resumed working on my emulator and now I think I have enough to show. The gimmick of the emulator is the ability to display custom true colour tiles at up to 4x resolution.


    BombSweeper is used as an example and a simple 2x graphics pack is included in the files which replace the number tiles. You need to download and put BombSweeper.nes inside the rom folder. You can play around with the png files inside the BombSweeper folder and see the results. The emulator is still in early stage and so lacks many standard features. Please read the readme for the limitations before using it. Feel free to comment and please let me know if you have trouble running the emulator on your machine.

     

     

    Recent Change logs:

     

    2013/05/16

    Added a function to handle palette swaps if not using auto generate. If you have a sequence of tiles with the same palette and that sequence of tile also have the same palette swaps, then you can use this function to simplify the process.

    First, make sure your HD renderings of the same palette are stored in the same image file. The same tile in different palettes must be placed in the same location relative to the first tile of that palette. Then add tile mapping for the first palette as usual. After that, click the 'Batch mapping' to open a dialog box. Select the image file of the first palette and select the first tile and the last tile of the sequence. Then select the new palette, the image file of the new palette and the location of the first tile within the image file. Click 'Add mappings' and the program will add mappings to the new palette for all the tiles between the first and the last, using the new location of the first tile as reference.

     

    2013/07/11

    1. Fix a save state crashing bug
    2. Fix displaying 16 pixel high sprites

     

    2013/07/19

    Fixed sprites not showing during gameplay in Kirby's Adventure

    XBMC4Xbox 3.3 Released

    Alpha
    By Alpha,

    XBMC (formerly "Xbox Media Center") is a free, open source (GPL) multimedia player that runs on the first-generation Microsoft Xbox, (not the newer Xbox 360), as well as on computers running Linux, Mac OS X, and Windows.

     

    xbmc.jpg

    Improvements include

     

    New default Confluence Lite skin.

    DVDPlayer improvements including:

    Updated libraries for DVDPlayer (FFMPEG/libdvd et al).

    Recognises additional video extensions as used by some XBox games.

    HLS (HTTP Live Streaming) support.

    Other playback improvements from XBMC.

    Updated VFS and Cache

    Improved 128MB Ram support.

    Built-in support for recently added videos/music for skins (without the need for Python).

    Updated MythTV support.

    Better out of the box support for universal / Microsoft Media Extender remotes.

    Password Manager for Samba shares allowing different usernames/password per share.

    Skinning improvements.

    Scraper updates.

    Various other code / library updates and improvements.

    Official website / download info: http://www.xbmc4xbox.org.uk/2013/07/xbmc4xbox-3-3-released/

Portal by DevFuse · Based on IP.Board Portal by IPS
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