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    Pasofami 1.6n released

    Robert
    By Robert,

    Ami/WinArcadia 18.42 released

    Minuous
    By Minuous,

    WinArcadia 18.42 (Windows): 1 August 2012

    AmiArcadia 18.42 (AmigaOS 3): 1 August 2012

    AmiArcadia 18.42 (MorphOS): 1 August 2012

    AmiArcadia 18.41 (AmigaOS 4): 22 July 2012

    Super Bug Advance 1.3 (GBA): 11 September 2009

     

    AmiArcadia and WinArcadia are multi-emulators of these machines:

     

    * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand,

    Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,

    Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);

    * Interton VC 4000 console family (Acetronic, Fountain, Interton,

    Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);

    * Elektor TV Games Computer (1979);

    * PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics

    Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);

    * Signetics Instructor 50 trainer (1978);

    * Central Data 2650 computer (1977);

    * Astro Wars, Cat and Mouse, Galaxia, and Laser Battle coin-ops by

    Zaccaria (1979-1982);

    * Malzak 1 and 2 coin-ops by Kitronix (c. 1980);

    * Chaos 2 computer (1983);

    * Dolphin trainer (1977);

    * PHUNSY computer (c. 1980); and

    * AY-3-8550-based Pong systems (c. 1976).

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay

    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,

    source code, debugger, frame skipping, redefinable keys, save screenshots

    (4 supported formats), ARexx port, network play, real-time monitor, locale

    support, game selection sidebar, text-to-speech, printer output,

    undithering, support for ZIPped games, clipboard support, palette editor,

    tone retuning, high score management, force feedback, sprite editor, 3D.

     

    The supported languages are currently English, Dutch, French, German,

    Italian, Russian and Spanish.

     

    Changes since V18.41:

    * Support for loading EAP files.

    * Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/

    http://amigan.yatho.com/


    MESS / MESSUI 0.146u4 released

    Robert
    By Robert,

    http://mess.redump.net/downloads (source update)

    http://messui.the-chronicles.org/ (mess/messui binary)

     

    0.146u4

     

    MAMETesters Bugs Fixed

    ----------------------

    (none)

     

    New System Drivers Supported:

    -----------------------------

    (none)

     

    Systems Promoted from GAME_NOT_WORKING:

    ---------------------------------------

    (none)

     

    Skeleton drivers:

    -----------------

    (none)

     

     

    System Driver Changes:

    ----------------------

    -vt100: Fix vt100 to use beep instead of speaker. Some work still needs to be

    done to beep.c since the phase needs to be reset in such a way that

    keyclicks work consistently, in addition to beeps. [Lord Nightmare]

     

    -vt100: Added missing dot stretching to the DEC VT100's dc012 emulation. See

    EK-VT100-TM-003 page 4-76 for a description. Note the stretching takes

    place after the character rom but before invert or other attributes.

    [Lord Nightmare]

     

    -vk100: hook up vblank interrupt (critical selftest now passes); add

    layout for LEDS, beginning of skeleton keyboard support.

    [Lord Nightmare]

     

    -exelvision: use correct vsm rom [robcfg, kevtris]

     

    -vk100: Correct the labels of several proms which were unreadable on the vk100

    that they were dumped from [nigwil]

     

    -vk100: attach keyboard [Lord Nightmare]

     

    -vk100: miscellaneous progress, slight cleanup to keyboard, stubbed and

    implemented a bunch of vector generator addresses [Lord Nightmare]

     

    -vk100: figured out pattern rom addressing [Lord Nightmare]

     

    -vk100: implemented stubs for the rest of the VG registers

    [Lord Nightmare]

     

    -vk100: implemented or stubbed the rest of the io registers, left

    SYSTAT_A commented for now since its behavior is unclear. Added and

    attached the dipswitches to SYSTAT_B (though this may well be wrong)

    Hooked up the i8251 uart preliminarily (ints not hooked up yet)

    [Lord Nightmare]

     

    -mc1502: added cassette input, keyboard input fix. [shattered]

     

    -iskr1031, ec1841: split machine descriptions from pc16, remove hacks

    from pc16 and ibm5550. [shattered]

     

    -ec1841: mirror chargen memory at b800:1000 -- fixes video test 501 on

    TPS (diagnostics) disk. [shattered]

     

    -ec1841: implement memory controller (only for 1 board yet), no support

    for remapping banks inside the board. Memory test in POST passes.

    [shattered]

     

    -vk100: WIP: preliminary gfx rendering; hooked up the i8251 interrupts.

    Corrected dipswitch locations. [Lord Nightmare]

     

    -vk100: Initial implementation of the vector generator. Rather buggy, and not

    really readable yet, but it definitely shows something on screen, and

    you can type and see things change! (and you see a blinking cursor

    too!) [Lord Nightmare]

     

    -vk100: further improvements to the vector generator, still not

    completely correct. [Lord Nightmare]

     

    -vk100: FINALLY fixed the vector generator. Display looks relatively

    sane now. Fixed shift and capslock being reversed and added

    port_toggle to capslock. [Lord Nightmare]

     

    -vk100: preliminary direction support for basic vectors. doesn't quite

    work right yet. [Lord Nightmare]

     

    -vk100: Add more debugging defines, remove some unneeded code, and

    added more comments to TODO and to some registers. [Lord Nightmare]

     

    -vk100: vector generator uses "real" timing instead of drawing the

    vector instantly. [Lord Nightmare]

     

    -vk100: update comments to reflect that the pr1 prom is clearly the

    VECTOR ROM. Add notes about what each address bit does or is thought

    to do. (the tech manual documentation is lousy, but is better than

    nothing). [Lord Nightmare]

     

    -geniusiq: Added PCB layout for the German Version. [TeamEurope]

     

    -vk100: minor cleanups to variable names, documented as much of the

    address info of the sync and direction proms as I could figure so far.

    [Lord Nightmare]

     

    -vk100: vector timing callback rate is now definitely correct; the tech

    manual had an annoying error which made this hard to figure out.

    [Lord Nightmare]

     

    -vk100: figured out bits 3,2,1 of SOPS register and implemented

    blinking and documented serial multiplexer based on these findings.

    Also fixed a stupid bug in the display code which broke the reverse

    video bit. [Lord Nightmare]

     

    -vk100: properly hooked up dipswitches through the SYSTAT_A register

    bit d2. Got rid of some dead palette code. [Lord Nightmare]

     

    -vk100: Fixed the weird ordering of the dipswitches, so everything now

    controls what it should. [Lord Nightmare]

     

    -vk100: Add the two previously-missing PROMs (not hooked up yet);

    Update notes a bit, correct location for the main roms according to

    tech manual (it turns out you count from the lower right corner

    upward, not upper right downward). [Lord Nightmare, Balrog, Andy V.]

     

    -vk100: Comment wrangling and some analysis of the newly dumped proms.

    Still some work to be done here especially on the vector prom.

    [Lord Nightmare]

     

    -vidbrain: Fixed graphics corruption in Lemonade Stand. [sean Riddle]

     

    -vidbrain: Fixed memory map, improved colors. [sean Riddle]

     

    -mc1502: preliminary floppy support. Still not functional [shattered]

     

    -pc: fixes the sound in Arkanoid, which doesn't use the 8253 at all.

    [shattered]

     

    -llc1: [Robbbert]

    * Identified monitor keys

    * Turns out new monitor rom is also a bad dump

    * Added patches to make the system usable

     

    -vk100: more comment updates based on shared info from VT125 tech

    manual [Lord Nightmare]

     

    -vk100: slight documentation updates, traced sync rom A4 completely.

    [Lord Nightmare]

     

     

    Software Lists:

    ----------------

    -pico.xml: added more Japanese dumps [TeamEurope]

     

    -a800.xml: Another small addition to the a800 softlist. [K1W1]

     

    -apple1.xml: Added proper wav for aslite [Anon]

     

    Source Changes:

    ----------------

    -m68k: Handle higher-value constants in FMOVECR [R. Belmont]

     

    -Moved TMS9901/9902 from mess/machine to emu/machine [Michael Zapf]

     

    -AM9517 DMA controller enhancements, adapted PC drivers to use it

    [Carl]

     

    -pccga: ec1841 not only mirrors the chargen buffer, but also

    byte-swaps it [shattered]


    MAME 0.146u4 source update released

    Robert
    By Robert,

    http://mamedev.org/updates.html

     

    0.146u4

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    - 04957: [DIP/Input] (fantland.c) galaxygn: life dipswitch is broken.

    there's only 1 life (David Haywood)

    - 04953: [Misc.] pnchmna, hypbbc2p, jingystm, jojobar1: disks need to

    be set to baddump [R. Belmont, Firewave, Roman]

    - 04404: [Misc.] (tnzs.c) tnzs: Significant negative performance spike

    after intro sequence (David Haywood)

    - 04485: [Misc.] (wardner.c) All sets in wardner.c: Slowdown due to memory

    mapping changes (David Haywood)

    - 04714: [Documentation] (micro3d.c) botss, botssa: Clone set is newest

    revision

    - 04844: [Crash/Freeze] (jaguar.c) fishfren: black screen after

    EEPROM initialize (micko)

     

    Source Changes

    --------------

    - vsnes.c: Corrected dipswitch settings for Vs. Wrecking Crew and Vs.

    Balloon Fight. [brian Troha]

     

    - pacman.c: Give Birdiy it's own and correct dipswitch settings.

    [brian Troha]

     

    - decocass.c: Add correct dipswitch setting for Fishing (DECO Cassette).

    [brian Troha]

     

    - gcpinbal.c: Added dipswitch locations to Grand Cross Pinball.

    [brian Troha]

     

    - gunpey.c: Added dipswitch locations to Gunpey. [brian Troha]

     

    - seta.c: Added dipswitch locations to Masked Riders Club Battle Race.

    [brian Troha]

     

    - metro.c: Corrected and explained the dipswitches in Dharma Doujou.

    [brian Troha]

     

    - galdrvr.c: fixed fantastc colors with a redumped prom

    [Marcello Mancini]

     

    - aristmk6.c: Cleaned up ROM names and corrected spelling of Crystal

    Springs. 50 Lions parent/clone swapped (Australian set is now parent).

    [Heihachi_73]

     

    - Improved Last Bank driver, added bare-bones graphics and inputs

    [Angelo Salese]

     

    - Makyosen was redumped with corrected rom names which are now

    documented in driver. [Yohji, Smitdogg, The Dumping Union]

     

    - Dumped missing u11 gfx rom in Last Bank [smitdogg, The Dumping Union]

     

    - Basic device-ization of the TC0091LVC [Angelo Salese]

     

    - PALs for Vigilante have been added, but not hooked up yet. The old

    PAL(4m) has been determined to be bad. [Corrado Tomaselli]

     

    - dsp32c changes: [Phil Bennett]

    * Set the PCR to 1 on reset

    * Update the PDF/PIF output pin states only when reading/writing the

    PDR/PIR registers.

    * Implemented the goto_pde, goto_pdf, goto_pif and goto_pdf

    instructions

     

    - harddriv updates: [Phil Bennett]

    * Implemented diagnostic jumper and DIP switches for all games

    * Added a workaround to prevent racedrivb1 and racedrivg1 from

    crashing on boot

    * Use the common 68681 DUART implementation

    * Use XTAL values for CPU clocks

     

    - legionna.c: Added priority BPROM to the Heated Barrel sets. Corrected

    rom names and added PCB locations. [smitdogg, The Dumping Union]

     

    - PORT_ADJUSTER now accepts PORT_MINMAX as well. [Couriersud]

     

    - Implemented a generic implementation to model discrete net lists.

    [Couriersud]

    * Based on timeslot modelling, the implementation models gate delays

    in logic chips.

    * Design ready to be split into a generic and a MAME implementation

    part.

    * Design prepared to merge in discrete components from discrete.*

    * Supports code based as well as external net list parsing.

    Ultimately, net lists and discrete emulation should share one code

    base. The class design was set up to accomplish this. There is no

    point in having multiple 555, 7474 implementations around. Most of the

    code will be moved to lib/netlist going forward to allow usage in

    other projects.

     

    - Pong now uses netlist.h. This implementation reproduces all gate

    timing and 555 related effects as described by Dr. H. Holden in his

    2012 publication "ATARI PONG E CIRCUIT ANALYSIS & LAWN TENNIS".

    [Couriersud]

     

    - cshooter.c: Added dipswitch locations to the Air Raid & Cross Shooter

    sets. [brian Troha]

     

    - tlcs900: Added support for TMP95C063. [Ville Linde]

     

    - taitotz.c: Major driver update. [Ville Linde]

    * Modernized address maps

    * Improved 2D rendering

    * Hooked up IO CPU comms

    * Hooked up IDE controller

    * Basic 3D graphics emulation

     

    - metro.c: Corrected OKI6295 Pin 7 assignment for the Last Fort & Sky Alert

    sets as listed in the driver. Also verified the Pin 7 assignment where

    listed in the driver. [brian Troha]

     

    - Hooked up TC0091LVC device to Fruit Dream [Angelo Salese]

     

    - midwunit.c: Corrected the rom labels for Open Ice and added notes

    about the specific "L" revision of the roms. [brian Troha]

     

    - Enable support building the bundled 7z library with a C++ compiler.

    [Markus Rathgeb]

     

    - Did a first-pass clone creation/set split for the acesp.c driver. As

    a result, another 500 or so sets have been added to the gamelist.

    [David Haywood]

     

    - Converted Taito JC 3D renderer to use polynew.h. [Ville Linde]

     

    - SDL: Use XInput to allow multiple lightguns on Linux/*BSD targets.

    [Markus Rathgeb, based on a patch by SpritesMods.com]

     

    - sfbonus.c: Corrected dipswitches for the driver and added dipswitch

    locations. [brian Troha]

     

    - pokechmp.c: [David Haywood]

    * Finally figured out the 8bpp BG tile plane order, a bit odd, guess

    there are swapped lines

    * Hooked up OKI sound banking

    * Fixed sprite attributes

    * Simplified CPU banking

    * Use generic palette functions

     

    - Added sound ROM bankswitch in Combat School bootleg. [Angelo Salese]

     

    - Added some new ROMs Twister Sound [Guitar]

     

    - Removed a sound kludge to Combat School [Angelo Salese]

     

    - Fixed gameplay inputs in Cyber Tank [Angelo Salese]

     

    - Cleaned up I/Os in Cyber Tank [Angelo Salese]

     

    - cybertnk.c: [David Haywood]

    * hooked up tilemaps as tilemaps, with scrolling

    * hooked up palette select on road drawing (road now appears to

    'move')

    * did some priority related bits, which may or may not be correct

     

    - updated expat to 2.1.0 [Oliver Stöneberg]

     

    - updated zlib to 1.2.7 / renamed zconf.in.h to zconf.h.in

    [Oliver Stöneberg]

     

    - esd16.c: Move Jumping Pop from tumbleb.c to esd16.c and clean up said

    driver. [David Haywood]

     

    - Fixed AMD/ASD opcodes in the F8 CPU core. Status flags are set before

    the decimal correction factor is added, so only the carry flag is

    significant after a decimal addition opcode. [sean Riddle]

     

    - cobra.c: Converted the 3D renderer to use polynew.h. [Ville Linde]

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Last Bank [Angelo Salese, David Haywood, Smitdogg, The Dumping Union]

    Hard Drivin' (cockpit, rev 1) [philipbe]

    Race Drivin' (cockpit, rev 1) [philipbe]

    Race Drivin' (cockpit, rev 2) [philipbe]

    Race Drivin' (cockpit, rev 3) [philipbe]

    Race Drivin' (cockpit, British, rev 1) [philipbe]

    Race Drivin' (cockpit, German, rev 2) [philipbe]

    The Big Game (Barcrest) (MPU 3), [James Wallace]

    Bank Raid (Jpm) (MPS) [C J Wren/MPU Mecca]

    Lucky Arrows (Jpm) (MPS) [C J Wren/MPU Mecca]

    Solid Gold (Jpm) (MPS) [C J Wren/MPU Mecca]

    Fruit Dream [Angelo Salese]

    Get Rich [sara S.]

     

     

    New clones added

    ----------------

    Dynamite Duke (Europe set 1) [Arzeno Fabrice]

    Ninja Baseball Bat Man (World) [Arzeno Fabrice]

    Cops 'n' Robbers (Bellfruit) (set 1) (Scorpion 1)", [James Wallace]

    Cops 'n' Robbers (Bellfruit) (set 2) (Scorpion 1)", [James Wallace]

    Last Fortress - Toride (Erotic, Rev A)

    [brian Troha, The Dumping Union]

    Note Exchange (Set 2) (Jpm) (MPS) [C J Wren/MPU Mecca]

    Note Exchange (Set 3) (Jpm) (MPS) [C J Wren/MPU Mecca]

    Nudge Bonanza Deluxe (Set 2) (Jpm) (MPS) [C J Wren/MPU Mecca]

    Trick or Treat (Proconn) [Captain Haddock]

    Action Bank (set 2) (Barcrest) [jameswal]

    Special Effects V2 (Maygay V1) [jameswal]

    Jumping Pop (set 2) [brian Troha, David Haywood, The Dumping Union]

    Mortal Kombat II (rev L2.0) [ebo0763]

    Drift Out (Europe) [Hammy]

    Pipi & Bibis / Whoopee!! (Prototype) [Antonio Gonzalez Jr.]

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Royal Ascot 2 [shinobiZ]

    Sky Destroyer

    [Gnoppi, P. Vining, C. Bristow, gatt9, Phil Bennett, Tormod,

    Andrew Welburn, Smitdogg, The Dumping Union, Angelo Salese]

    Pop Shot (prototype) [Antonio Gonzalez Jr.]


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