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Today's Releases
Wine 1.5.3 --> http://www.winehq.org/
FB Alpha 0.2.97.25 --> http://www.barryharris.me.uk/downloads.php
Raine 0.51.12 --> http://rainemu.swishparty.co.uk/html/download/latest.html
VB81_XuR_EXE --> http://zx81.vb81.free.fr/
Ami/WinArcadia 18.02 released
WinArcadia 18.02 (Windows): 26 April 2012
AmiArcadia 18.02 (AmigaOS 3): 26 April 2012
AmiArcadia 18.0 (AmigaOS 4): 15 April 2012
AmiArcadia 18.02 (MorphOS): 26 April 2012
Super Bug Advance 1.3 (GBA): 11 September 2009
AmiArcadia and WinArcadia are multi-emulators of these machines:
* Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand,
Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,
Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);
* Interton VC 4000 console family (Acetronic, Fountain, Interton,
Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);
* Elektor TV Games Computer (1979);
* PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics
Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);
* Signetics Instructor 50 trainer (1978);
* Central Data 2650 computer (1977);
* Astro Wars, Cat and Mouse, Galaxia, and Laser Battle coin-ops by
Zaccaria (1979-1982);
* Malzak 1 and 2 coin-ops by Kitronix (c. 1980);
* Chaos 2 computer (1983);
* Dolphin trainer (1977);
* PHUNSY computer (c. 1980); and
* AY-3-8550-based Pong systems (c. 1976).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play, real-time monitor, locale
support, game selection sidebar, text-to-speech, printer output,
undithering, support for ZIPped games, clipboard support, palette editor,
tone retuning, high score management, force feedback, sprite editor, 3D.
The supported languages are currently English, Dutch, French, German,
Italian, Russian and Spanish.
Changes since V18.01:
* Elektor, PIPBUG: "Project|Tape|Position..." command.
* Miscellaneous improvements and bug fixes.
BSNES 0.088 released
Available here --> http://byuu.org/?page=bsnes&bg=3
This release adds emulation of the GBA.
Unfortunately the source code archive is in an unknown format and cannot be opened.
The binary is fine though.
bsnes v088 released2012-04-24
As promised from the last news update, this release adds preliminary Game Boy Advance emulation. It's not perfect by any means, but it's one of the better first releases I've put out. It emulates all GBA functionality with the exception of the link cable and ROM prefetch buffer, although being a first release, there are bound to be plenty of bugs lurking in the core. I'd of course love some help with bugfixes, if anyone is interested =)
It's important to note that the GBA emulation has not been optimized yet. The GBA is a more demanding system than the SNES, by way of a much faster CPU core and higher frequency audio. You can expect about ~150fps on average with a Core i7-class CPU for now, but please note that I do intend to improve upon this performance in future releases.
For a bit of backstory: this is basically a byproduct of SNES ST018 emulation. This processor ended up using an ARMv3 CPU core. And since the GBA uses an ARMv4 CPU core, it seemed like a good choice: we could improve the ARM emulation for the ST018, and emulate the final 2D-based Nintendo system.
In the end, it turned out to be harder than expected: it took about a month to complete the emulation core, and it was only this quick due to extensive help from Cydrak; who fixed numerous CPU bugs, emulated the affine and bitmap rendering modes, and also implemented the new GBA FIFO audio channel, among other things.
On a side note, thanks to Cydrak and krom's hardware testing, we do have a nice milestone right out of the gate: proper OBJ mosaic emulation, which seems to be a first. At the very least, hopefully this will be helpful to other emulators.
Note that you will need the GBA BIOS image to use this. There will not be any high-level emulation of the BIOS functions for obvious reasons. Name the file "bios.rom", and place it inside the "Game Boy Advance.sys" folder.
MESS 0.145u7 released
http://mess.redump.net/downloads
0.145u7
Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
-SAPI 2 [Robbbert]
-Pyldin 601 [Robbbert]
Skeleton drivers:
-----------------
- Powertran Cortex [Robbbert,Kaylee]
System Driver Changes:
----------------------
-apple2: CFFA2000 now has savable settings EEPROM, plus default settings patched to enable two drives [R. Belmont]
-apple2: Thunderclock Plus card added [R. Belmont]
-apollo: add alternate layouts for a better experience on XGA (1024x768) and WXGA (1280x800) displays. [Hans Ostermeyer]
-apple2: Added Microsoft SoftCard. Works only on apple2 and apple2p for now, and only with Microsoft's CP/M boot disks. [R. Belmont]
-sms: Prevent a crash in sms1pal and some optimizations. [Enik Land]
-c64: Added support for the Currah Speech 64 cartridge, pitch is not spot on yet. [Curt Coder]
-c64: Added support for the NeoRAM cartridge. [Curt Coder]
-c64: Added support for the Commodore CP/M cartridge. VICE Team, your move [Curt Coder, R. Belmont]
-adam: Improved the cassette emulation:
-- added ddp tape image support
-- edited cassette.c to allow speed / direction / channel selection
-- changed cassimg.c so multichannel tapes work [huygens]
-c64: Added support for the 4040+Fast Hack'em cartridge. [Curt Coder]
-mk83: fixed video, computer responds to commands. [Robbbert]
-sapi: SAPI1 - modernised. SAPI2 connected to ascii keyboard, works. Sapi3 connected to terminal. Needs a boot disk & fdc. [Robbbert]
-apple2: Added Videx VideoTerm card emulation for slot 3 on II/II+ [R. Belmont]
-apple2: cards that don't take over c800 now don't have to. Fixes SoftCard compatibility with VideoTerm and IIe - CP/M now runs in 80 columns in those setups. [R. Belmont]
-apple2gs: writes to card CnXX and C800 space now honored. CFFA2 settings changes work. [R. Belmont]
-apple2: Fixed reset bit for Mockingboard/Phasor. Fixes stuck sounds in Mockingboard and Phasor utility programs. [R. Belmont]
-apple2: Enabled AE Phasor, it works pretty well now [R. Belmont]
-apple2: Added Super Serial Card. Not terribly useful at present, but should get interesting in the future. [R. Belmont]
-apple2: added /INH support to the slots for the D000-FFFF region and added IAI SwyftCard support. (It must go in slot 3 of a IIe!)
Software Lists:
----------------
- pico.xml: added new Japanese dumps [Team Europe]
Source Changes:
----------------
-3c505: Switched to using core device_network_interface [Hans Ostermeyer]
-Add multiread support (behind a define for now pending heuristics) to the dfi import support. Fix some inaccuracies regarding index decode position in dfi files. [Lord Nightmare]
-Modern apple 2 disk decoder for 16-sector disk images implemented using Olivier's new system for floptool. Only supports importing from .dfi 50mhz multi-read x3 images at the moment. [Lord Nightmare, Balrog, Jason Scott, Karsten Scheibler]
-fix dsk export from floptool so it can work with just one .dfi read instead of needing 3 reads. Tested at 50mhz sampling rate only. [Lord Nightmare]
-More work on dfi and apple2 modern disk stuff; most of the auto speed recognition stuff is in the dfi handler now but the actual data scaling to match the internal mfi 200mhz sample rate stream is not done yet. There are also some likely issues with beginnings and ends of index pulses. Brickwall windowing has been implemented for dfi for regeneration of missed transitions from marginal reads as well as discarding of noise. A histogram has been added (disabled by default) for dfi format as well. [Lord Nightmare, Phil Pemberton, Balrog]
-Some additional tweaks to ap2 and dfi stuff; disabled the horribly broken load() code in ap2_dsk. [Lord Nightmare, Balrog]
-ap2_dsk.c: beginnings of 13-sector format support. gives a warning if you try to read one so far.
-dfi_dsk.c: fix a bug involving offsets read from source file per track which caused an occasional 0xFF byte to end up in the stream (reading off end of file buffer) [Lord Nightmare]
-ap2_dsk now produces valid, runnable ProDOS-order .po disk images. [Lord Nightmare, adtpro]