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    Today's Releases

    Robert
    By Robert,

    Agat-emulator 1.23 was released recently, get it at http://sourceforge.net/projects/agatemulator/files/

    It emulates Apple2 and compatibles.

     

    DeSmuME 0.9.8 has been released, get it at http://desmume.org/download/

    It emulates the Nintendo DS.

     

    Yes, it's been a while since the last release, but we haven't been completely idle. There's a brand new top shelf Cocoa frontend to make life far more pleasant for OSX users, and a host of compatibility fixes.

     

    General/Core:

    bug: fix more IPC FIFO errors

    bug: import more save files correctly

    bug: don't autopatch already-patched roms

    bug: fix bugs in piano and guitar grip

    bug: fix ARM7's VRAMSTAT register

    bug: fix memory leaks on compact flash emulation

    bug: fix reading of rom from low header area

    bug: spu: fix some poppy interpolation audio quality issues

    bug: improve timing of dma operations by running through normal mem cycle accounting; fixes an annoying number of games and graphical glitches

    bug: fix opcode MRC and fake bios CRC16

    enh: jitter some related register and irq events to simulate pipeline effects and stimulate some race conditions to other outcomes

    enh: fake (deterministic) some tiny jitter from human's hand holding stylus; some games were accidentally depending on this

    enh: support nocash-stylep rints from arm

    enh: add lua apis for accessing vram

    enh: platforms other than windows receive threading optimizations

    enh: provide diagnostics when system powers off (useful for homebrewers returning from main())

    enh: clarify handling of different console types within the family (ds,dslite,debug)

    enh: vfat support for slot-1 devices

    enh: emulate temperature register

    enh: add paddle emulation

     

    Graphics:

    bug: fix occasional crash from uninitialized blending table

    bug: fix some 2d alpha blending cases resulting in white screens

    bug: fix VRAM_I B_OBJ mirroring and fix sprites rendering across the end of vram

    bug: fix rotoscaled sprites wrapping around screen

    bug: dont fix rotscaled bitmap sprites with alpha==0

    bug: opengl: fix degradation of toon rendering during loadstate

    bug: opengl: alpha blending fixes

    bug: many refinements to opengl renderer

    bug: opengl: support rear-plane/ClearImage emulation (fixes many graphics)

    bug: rasterizer: fix some rare alpha blending cases

    bug: fix bug in environment mapping introduced after 0.9.6

    bug: fix totally glitched out 3d graphics with several improvements involving matrix stack

    bug: fix memory overflows in epx filter

    bug: prevent backdrop from blending with ???

    enh: opengl: better depth buffering emulation

    enh: better support for line segment "polys" by detection and special rendering logic

    enh: opengl: support quad primitives directly

    enh: add hq4x filter

     

    Windows:

    bug: fix a long-standing loadstate crash

    bug: fix lag frame accounting

    bug: fix glitches in cheat entry menu

    bug: stop compact flash emulation from accidentally scanning c:\ sometimes

    enh: add support for game database for improved save type detection

    enh: hotkey for limit framerate toggle

    enh: remove stop and reset toolbar buttons which were accidentally getting used

    enh: additional complexification to desmume's behaviour run from a console prompt. whether it's better is uncertain.

    enh: add support for cheats databases

    enh: improvements to ram search tool

    enh: preliminary support for varying stylus pressure

    enh: add [Display] Show Console=1 to ini file

    enh: more graceful cheat parsing and add some hotkeys

    enh: add 5x window size

    enh: add big endian and 20.12 toggle to memview and ramwatch

    enh: improve FPS throttle feedback and granularity

    enh: add lua menu API

    enh: hud font switching

    enh: add optional file association for .nds to path config dialog

     

    Cocoa:

    enh: Big update to cocoa frontend. Pretty much entirely new. (rogerman)

     

    Linux:

    bug: gtk: glitches in rom and recent rom loading

    bug: glade: normalize savestate slot to hotkey mapping

    enh: support soundtouch for use by metaspu

    enh: gtk: add SPU mode selection (Tobias Jakobi)

    enh: cli: better fps limiting (Thomas Jones)

     

    Wx:

    bug: some small fixes here and there (Jan Bücken)

    enh: lot of code cleanup (Jan Bücken)


    HalfNES 0.046 released

    Robert
    By Robert,

    NES emulator.

     

    Get it here --> http://code.google.c.../downloads/list

     

    0.046 (4/7/2012)

    • VRC7 audio (Lagrange Point) sounds much closer to the real thing
    • Fixed several UI bugs:
      • menu bar is no longer visible in fullscreen on some systems
      • no longer possible to load a ROM or open the preferences window in fullscreen as this could sometimes cause hangs
      • Full screen now defaults to maintain aspect ratio (doesn't stretch and look terrible on widescreen displays)

      [*]Now handles mising JInput library more gracefully

      [*]NTSC filter is somewhat faster (still not really real time) and disables dot crawl in Battletoads as it should.

      [*]Changed audio core so it shouldn't clip with sound filtering on any more

      [*]Found a solution to the packaging problem! Library folder is no longer necessary.

    Next version I will be switching to LWJGL for the interface as it should add

    a decent speed improvement and the NTSC filter will be MUCH faster if written

    as a shader.


    RockNES v5.074 Released

    VT-Vincent
    By VT-Vincent,

    RockNES, an NES emulator for Windows was updated today. Here's what's new in this release:

     

    Download: http://rocknes.kinox.org/

     

    What's new for version 5.074 (04/05/2012)

    -----------------------------------------

    - Fixed broken MMC3 IRQs (mapper 4), my mistake.

    - Fixed a potential crash if the joystick is set, but disconnected.

    - Put back Sleep(0) for both double and triple buffering modes.


    RockNES 5.073 released

    Robert
    By Robert,

    Get it here --> http://rocknes.kinox.org/

     

    What's new for version 5.073 (04/04/2012)

    -----------------------------------------------------------

    - Even more CPU fixes, IRQ/NMI_and_DMA tests have passed.

    - The file header info wasn't being saved correctly into a file, fixed.

    - Fixed emulator window resolution info (the desktop resolution was being displayed).

    - Changed Sleep(0) to Sleep(1) because of video sync problems.

    - Usual minor fixes.


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