- Rewrote the DAC core, improving performance and timing [iq_132]
- Updated the Mogura and The FairyLand Story drivers to use the new DAC core [iq_132]
- Updated the Armed Formation, King & Balloon, Irem M72 and M90, Route16, Sega System 16A, SunA16, Terra Cresta, The New Zealand Story, Vigilante drivers to use the new DAC core [barry]
- Fixed the new DAC core with GCC 3.4.5 [barry]
- Updated Z80 cycle counting, improving accuracy [iq_132]
- Added cycle counting to the I8039 CPU core [iq_132]
- Updated PGM driver making Bee Storm - DoDonPachi II and Demon Front playable [iq_132]
- Added Fantasic and Kong to the Galaxian driver [barry]
- Added Arange Mode hack of DoDonPachi to the Cave driver [JacKc]
- Added clone of 1941 to the CPS-1 driver [bonky0013, JacKc, Techmotour]
- Added clone of King of Dragons to the CPS-1 driver [barry]
- Added clone of Street Fighter II: Champion Edition to the CPS-1 driver [barry]
- Added clone of UniWar S to the Galaxian driver [barry]
- Added clone of Deer Hunting to the Seta2 driver [barry]
- Added clone of Super Chase to the Taito driver [barry]
- Added clone of Arkanoid 2 to the The New Zealand Story driver [barry]
- Added 1945 Part 2 (hack of Battle Garegga) to the Toaplan-2 driver [barry]
- Fixed sound samples in the Kageki driver [barry]
- Fixed sample sounds in King & Balloon [barry]
- Fixed 68000 CPU speed in Best of the Best driver [iq_132, reported by Cmart]
- Updated dip switches in the Side Pocket driver [barry]
- Changed CPS-1 sprite timing for bootlegs/hacks that render the sprites in reverse order [barry, identied by manliodp]
- Big-endian fixes for Data East, various Misc, and PGM drivers [lantus]
- Added Unicode title for 1945 Part 2 [JacKc]
- Added support for insane cheat file lengths [barry, reported by money_114]
- Fixed issue with the load progress dialog not being killed when loading unavailable sets [barry, reported by BisonSAS]
- Fixed crash if SampleInit is called without a sample list [iq_132]
- Removed sek.h and zet.h from burnint.h, and added to drivers where necessary [barry]
- Synced sets with MAME 0.145u5 [barry]
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FB Alpha 0.2.97.24 Released
http://www.barryharris.me.uk/fba.php
RockNES 5.071 released
What's new for version 5.071 (03/25/2012)-----------------------------------------
- The config file rocknes.ini wasn't being saved to the application path, but only being read from there. It has been fixed now.
- Fixed a CPU problem regarding dummy writes.
- The Famicom Disk System game manufacturer code $FF is now selectable.
- Reworked the way of loading/checking the FDS BIOS file.
- Added a new option: use the desktop resolution on triple buffering.
- Fixed "other options" menu.
- Fixed binary compiling problems.
- The video resolution is now displayed in the "System info" option.
- A few cleanups and minor fixes there and there.
Aranym 0.9.13 released
http://sourceforge.net/projects/aranym/files/aranym/0.9.13/
2012/03/23 - version 0.9.13 released
A couple of important bugfixes in last four days:
o USB NatFeat doesn't fail to claim devices in certain cases
o MPFR FPU got fix for restarting of instructions after access error
o JIT CPU version should work even when compiled with newer compilers
Choose the right binary for your operating system and architecture or download the source code and build it by yourself. If you selected the Ubuntu Lucid binaries go download also the libmpfr4 from the lucid_mpfr4 folder right here. Enjoy!
Petr Stehlik.
Project64K7E 1.3.0 released
This is a Nintendo 64 emulator with Kaillera Netplay facility.
http://project64k7e.blogspot.com.au/
http://www.mediafire.com/download.php?46evgdw41ocy4dr
Welcome, it's been a while since the last updated of the emulator, as there have been recent updates from some plugins, clients, RDB, etc... i also wanted to make my update of Project64K7E.
These are the changes:
- Added NRage Input Plugin v2.3 Final. This fixes some important bugs from 2.2 Bet. Thanks to squall-Leonhart.
- Added the n02 to release 18, Thanks to Ownasaurus.
- Fixed some PSA cheats just to avoid Freeze, some PSA cheat were deleted because they had no solution.
- It was discovered another cause of ds, Buffer Vsync, so if you want to play in Fullscreen, you can do, but by default, and by default it will have to be with Transfer Memory to prevent desynchronisations.
- Added a .Reg file to enable cheats type "Have All", something that is important and useful for newbies.
- Removed the error when trying to read Krecs, as the sole cause of this is when there is no such folder.
- The Manifest was not added because some chipset and older computers have problems with D3D8 after a couple of games.
- Fixed the Casual Image Freeze.
- Link Homes of Files settings do not throw error and access to the pages correctly.
- Disabled the option NRage RAWDATA of NRage's 2.3 to avoid problems in Netplay.
- "About" now refers to the correct Thanks and Greetings.
- Added to the RDX some symbols of "Good Verif.Dump" in GoodName.
(News thanks to General Emulation)