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    Hoxs64 1.0.7.4 released

    Robert
    By Robert,

    Hoxs64 emulates the Commodore 64 computer.

     

    Get it here --> http://www.hoxs64.net/Default.aspx

     

    11 March 2012 v1.0.7.4

    ======================

    1) The application is marked as "DPI Aware". All Windows GUI elements are DPI aware and will render smooth clear text when used with Windows 7's "make text bigger" option. Only the windowed mode C64 bitmapped rendering remains non DPI aware as with previous versions.

     

    2) Added a work in progress breakpoint listview with context menu options "Show Address" and "Delete All Breakpoints"

     

    3) Illegal opcode tweak for demo 'Errata' by Emulamer.

     

    4) CRASHFIX: Fixed stack corruption crash when reading G64 files with custom speed zones.

     

    5) CRASHFIX: Fixed application lock up bug while drag scrolling the disassembly window.


    MAME 0.145u4 source update released

    Robert
    By Robert,

    Source patch --> http://mamedev.org/updates.html

     

    Mameinfo.dat --> http://mameinfo.mameworld.info/

     

    renameSET.dat --> http://www.progettosnaps.net/renset_en.html

     

    Ash-Build --> http://ashura.altervista.org/

     

    0.145u4

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    - 04721: [sound] opwolf: Music and sound effects are completely messed up (hap)

    - 04699: [Core] cubeqst: Upgrade to chd v5 changes SHA1 (Aaron Giles)

    - 04702: [interface] UI Menus: Bottom menu option problems (hap)

    - 04592: [interface] GUI last menu item shows "Return to Game" instead of "Return to Prior Menu" (hap)

    - 04684: [Graphics] All sets in vmetal.c: graphics garbage (hap)

    - 04677: [DIP/Input] ebases: The analog controls do not work. (hap)

    - 04720: [sound] mainevt and clones: Missing Audio (hap)

    - 04715: [DIP/Input] cavenger: Second Player Bomb (in cocktail) does not function (Tafoid)

     

    Source Changes

    --------------

    Converted LR35902 cpu core to c++. [Wilbert Pol]

     

    Fixed swapped romsets between doncdoon and kurufev [Angelo Salese]

     

    SDL: support unofficial (not in the OSD class) num_processors API used by chdman. Allows chdman to use multiple cores/processors on non-Windows. [R. Belmont]

     

    naomi: corrected PIC number information for starseek [Guru]

     

    CPS-1 update [Team CPS-1]:

    * Added some notes and done some documentation fixes.

    * Expanded and updated games table in video\cps1.c

    * Removed the notes about LW-13.10D ROM in forgottnu and RT_23.13B ROM in wonder3, since current dumps are confirmed as good.

    * Fixed qad labels and confirmed pcb infos.

    * Fixed ROMs labels, added pcb locations and a better documentation

    about sub-revisions. Renamed some romsets to use revision codes.

     

    Fix for potential driver conflicts with same named machine states

    between MAME and MESS. [David Haywood]

     

    megatech.c: Implemented outputs for the time limit alarm sound and

    screen flash. [bdam]

     

    undrfire.c: Implement outputs for undrfire and cbombers. Lamps, gun

    recoil, and wheel vibration are implemented. [bdam]

     

    Fixed colors in senjyo.c driver (mostly noticeable with senjyo

    background colors) [Tsuyoshi Hasegawa]

     

    68k: add 68301/68307 aliases for better documentation [David Haywood]

     

    ins8250 - Support for the 16550 fifo [Carl]

     

    viper: Added main board DS2430 eeprom and code1d dongle eeprom. [Guru]

     

    viper: Fixed some IDE parameters to allow HDD games to boot again.

    [Ville Linde]

     

    Various improvements to Popo Bear, game is somehow playable with

    various video and sound glitches [Angelo Salese]

     

    namcos23: Enable work queues for a substantial framerate boost in 3D

    scenes [O. Galibert]

     

    Added redumped Area 51: Site 4 CHD (a51site4a). [ninjakid]

     

    bfm_sc1.c: [James Wallace]

    * First pass of splitting out *all* of Scorpion 1 roms into clones so

    that proper testing can begin.

    * Identified some duplicates and 'premerged' versions of split ROM

    files. So while there are more 'games', the number of ROMs has

    actually decreased.

     

    m6502.c: Fixed OAL illegal m6502 instruction to pass Acid5200 test.

    [Wilbert Pol]

     

    Formalized the Votrax SC-01 device. Implemented the full set of

    digital logic from the patent, including the timing circuit,

    transition circuit, glottal generator, and noise source. Some unknowns

    still exist with regards to clocking, due to contradictory statements

    in the patent, but as it stands now, all parameters are fetched and

    processed, phonemes are requested, and in theory all that remains is

    for someone with analog sound experience to simulate the filters on

    the output. For now, you just get the raw glottal pulse mixed with the

    noise signal based on the vocal and fricative amplitudes, which is

    enough to show progress, but hardly a pleasing result just yet.

    [Aaron Giles, Lord Nightmare, Olivier Galibert]

     

    Converted gottlieb r1 and r2 sound boards into full-on devices, using

    the recently-added mixer interface. All sound outputs are redirected

    to the new sound device itself, and then the consuming driver can

    route the new sound device's outputs as appropriate. The Votrax chip

    has been hooked up properly, with a crude guess at the variable

    clocking. Current Votrax emulation is turned off, but it can be

    enabled by changing USE_FAKE_VOTRAX to 0 in gottlieb.h. [Aaron Giles]

     

    Added Driver display in both the game select UI as well as the

    gameinfo screens which should prove helpful. [Tafoid]

     

    chdman: Correct processing of GDI files, add ability to extractcd to

    .gdi, verified perfect checksum round-tripping on .GDI files.

    [R. Belmont]

     

    Rework libflac to play nicer with MAME's build system; should fix

    compile problems on certain configurations based on suggestions by

    Tsuruchiyo Nitro [R. Belmont]

     

    k054539: Modernize [O. Galibert]

     

    PowerPC: properly mirror SO bit from XER into CR0 [R. Belmont]

     

    ioport: Make the compile time less insane [O. Galibert]

     

    ioport: Support obsolete gcc versions [O. Galibert]

     

    When copying CHDs, preserve the flag that indicates whether the

    metadata is included in the SHA1. When creating LD CHDs, don't use a

    checksum on the AVLD metadata, like we did before. Fixes recompression

    of laserdisc CHDs. [Aaron Giles]

     

    Refactored YM3526 to use devcb. [Curt Coder]

     

    Create new devices buffered_spriteram_device, which manage buffered

    spriteram. Removed core support for legacy buffered spriteram, and

    updated all drivers to use the new devices instead. [Aaron Giles]

     

    Removed required/optional_shared_size helpers. Instead the existing

    required/optional_shared_ptr helpers now have a bytes() method that

    can be used to query the size of the shared region. [Aaron Giles]

     

    ymf271: Timer setup fix [trap15]

     

    votrax: Analog path [O. Galibert]

     

    tms57002: Modernize [O. Galibert]

     

    Various i386, x87 and PIC fixes. [Carl]

     

    neodrvr.c: Add program roms to Metal Slug 5 PCB. [Guru]

     

    Neo-Geo documentation update [Johnboy]:

    * Added SNK development boards

    * Updated MVS motherboard list

    * Updated sengoku2, zupapa, mslug, neodrift, ctomaday, pbobbl2n and

    jockeygp chip info

    * Added correct product ID codes for vliner and jockeygp

    * Updated \hash\neogeo.xml accordingly

     

    Fix for aleck64 crash on exit [Oliver Stoneberg]

     

    dec8.c improvements [stephh] :

    * lastmisn*, shackled, breywood, gondo, makyosen, garyoret, ghostb*,

    meikyuh*, csilver*, oscar*, srdarwin*, cobracom* : fixed Dip

    Switches and Inputs (after verification of the M6809/HD6309 code);

    coinage for games without real MCU is still a guess though

    * lastmisn*, csilver*, srdarwin* : added coinage simulation based on

    the Dip Switches

    * garyoret : use fake MCU based on 'gondo' instead of simulating it

     

    PowerPC: Corrected DIVW divide-by-zero crashes, flags, and corner-case results [R. Belmont]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Skater (cassette)

    [Chack'n & Team Japump!!!, Charles MacDonald, Dr. Spankenstein, Kevin

    Eshbach, T. Huff, SteveS, E. Page-Hanify, Hikari, ArcadeDude, F.

    Bukor, N. Francfort, jmurjr, arcade-history.com, ThumB, Hurray

    Banana, Paratech, Xiaou2, Cornishdavey, A. Costin, M. Ponweiser,

    Tormod & Rambo]

    Super Doubles Tennis (cassette)

    [Chack'n & Team Japump!!!, Charles MacDonald, Dr. Spankenstein, Kevin

    Eshbach, T. Huff, SteveS, E. Page-Hanify, Hikari, ArcadeDude, F.

    Bukor, N. Francfort, jmurjr, arcade-history.com, ThumB, Hurray Banana,

    Paratech, Xiaou2, Cornishdavey, A. Costin, M. Ponweiser, Tormod &

    Rambo]

    Metal Slug 5 (JAMMA PCB) [Guru]

     

     

    New clones added

    ----------------

    Final Fight (World, set 2) [bonky0013, JacKc]

    Forgotten Worlds (USA, B-Board 88618B-2, Rev. C) [bonky0013, JacKc]

    Street Fighter II: The World Warrior (USA 920522, Rev. G) [bonky0013, JacKc]

    Virtua Cop (Revision A) [Layne, Smitdogg, The Dumping Union]

    Super Street Fighter II X: Grand Master Challenge (Japan 940223 rent version) [idc/Team Avalaunch]

    Vampire Hunter: Darkstalkers' Revenge (Japan 950307 stop version) [idc/Team Avalaunch]

    JoJo's Venture (990128) [idc/Team Avalaunch]

    Pit Boss Megatouch II (9255-10-06 ROE, California version) [Anondumper]

    Megatouch IV (9255-40-01 RO, Standard version) [Anondumper]

    Super Chase - Criminal Termination (Japan) [stefan Lindberg, The Dumping Union]

    Deer Hunting USA V3 [brian Troha, The Dumping Union]

    Battle Gear 2 (2.01J) [uncle Tom, The Dumping Union]

    Soul Calibur III (SC31002-NA-NA) [smitdogg, The Dumping Union]

    Tekken 4 (TEF1 Ver. C) [Tormod, Smitdogg, The Dumping Union]

    Street Fighter II': Champion Edition (Japan 920803) [Dominic Nater]

    Raiden Fighters Jet (Taiwan) [ANY, R. Belmont, The Dumping Union]

    Arkanoid - Revenge of DOH (Japan bootleg) [ANY, R. Belmont, The Dumping Union]

    Dynablaster / Bomber Man (bootleg, alt) [ANY, R. Belmont, The Dumping Union]

    Caveman Ninja (alternate) [Corrado Tomaselli]

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    World Soccer Winning Eleven Arcade Game Style [Team Japump, Guru]

    World Soccer Winning Eleven Arcade Game 2003 [Team Japump, Guru]

    Power Shovel Simulator [uncle Tom, The Dumping Union]

    Mazan: Flash of the Blade (MAZ1 Ver. A) [Hans Johanson]

    Fantastic (Galaga clone on Galaxian/Moon Cresta HW) [Augusto Garcia, Silvio Finotti, Marcello Mancini, Haze & hap]


    FB Alpha 0.2.97.23 Released

    Robert
    By Robert,

    Get it here --> http://www.barryharris.me.uk/fba.php

     

    Ok, the over-sized game selection dialog was crap. Here's a quick new FB Alpha release to fix it.

     

    Here's the whats new;

    • Added clone of Caveman Ninja to the Data East drivers [JacKc, Corrado Tomaselli]
    • Added bootleg of Side Pocket to the Data East drivers [barry, Corrado Tomaselli]
    • Allowed Neo Geo drivers to disable the watchdog reset, and used it to fix Neo Pong v1.0 which is now added to release builds [barry]
    • Changed the game selection dialog back to the old size and updated the dialog to be resizable [barry]
    • Fixed issue with disappearing preview images in game selection dialog when switching back to the window [barry]
    • Applied latest libsnes patches [Themaister]
    • Standardised revision info in game titles [barry]
    • Made inclusion of png.h in burner.h optional in makefile via INCLUDE_LIB_PNGH flag [barry]
    • Updated the helpfile with the game selection dialog changes [barry]


    FB Alpha 0.2.97.22 Released

    Robert
    By Robert,

    • Get it here ->> http://www.barryharris.me.uk/fba.php

    • Added support for 7z files for roms and samples [barry]
    • Added driver for Act Fancer [iq_132]
    • Added driver for Gals Pinball [iq_132]
    • Added driver for Momoko 120% [iq_132]
    • Added clone of Final Fight to the CPS-1 driver JacKc, Bonky0013
    • Added clone of Forgotton Worlds to the CPS-1 driver [JacKc, Bonky0013]
    • Added clone of Street Fighter II to the CPS-1 driver [JacKc, Bonky0013]
    • Added clone of Street Fighter II: Champion Edition to the CPS-1 driver [barry]
    • Added clone of Puzz Loop 2 to the CPS-2 driver [barry]
    • Added clone of Super Street Fighter 2 X to the CPS-2 driver, and added support for the graphic rom format it uses [barry]
    • Added clone of Vampire Hunter to the CPS-2 driver [barry, JacKc]
    • Added clone of Jojo's Venture to the CPS-3 driver [barry]
    • Added clone of Jojo's Bizarre Adventure to the CPS-3 driver [JacKc]
    • Added bootleg of Eyes [iq_132]
    • Added clone of X-Men to the Konami drivers [JacKc, Bonky0013]
    • Added Super Bubble Pop to the Neo Geo driver (player 1 inputs don't work, hence debug only builds) [barry, iq_132, JacKc]
    • Added PCB version of Demon Front to the PGM driver (non-working, debug builds only) [JacKc]
    • Added clone of Altered Beast to the Sega System 16B driver [barry]
    • Added bootleg of Silk Worm to the Tecmo driver [JacKc, Bonky0013]
    • Changed CPS-1/2 palette handling to be more accurate, should fix some glitches [barry]
    • Changed CPS-2 video timing to use the values in MAME that have come from hardware measurements [barry]
    • Improved CPS-2 sprite list end detection [barry]
    • Moved the CpsGetObj() call, fixing sprite lag in Super Street Fighter II and clones [manliodp.]
    • Fixed IRQ generation in the Irem M72 drivers, fixing video timing in Dragon Breed [barry]
    • Fixed sound in the Irem M72 drivers [barry]
    • Minor CPS-3 update with a small speedup [iq_132]
    • Update the Mysterious Stones driver [iq_132]
    • Removed duplicate set of Super Monaco Grand Prix [barry]
    • Added savestate support to the the OPL based sound cores (YM3812, YM3526 and Y8950) and interfaces [barry]
    • Removed previous attempt and added savestate support to the YM2413 core and interface [barry]
    • Added savestate support to the DEC-8 driver [barry]
    • Tidied and fixed Data East savestates where necessary [barry]
    • Fixed Sengoku 3 Unicode title (string wasn't terminated) [barry]
    • Moved the Pocket Gal Deluxe driver to the Data East filter [iq_132]
    • Big-endian fixes for the new CPS-1/2 palette code, CPS-2 raster interrupts, Konami drivers and devices, PGM driver, some Misc drivers, Sega FD1089, Seta drivers, and Toaplan games that use the V25 CPU for sound [lantus]
    • Fixed some invalid BRF_NODUMP definitions [barry]
    • Overhauled the cheat system [iq_132]
    • Added overrides to allow drivers to exclude addresses from cheat searching, and used it to prevent a crash when searching for cheats in CPS Q-Sound games [barry]
    • Tidied the game selection dialog a bit, and changed the behaviour of "show available" to allow showing available and/or unavailable sets [barry]
    • Fixed TurboGrafx 16 games displaying as MVS cartridge hardware in the game selection dialog [iq_132]
    • Added a Ctrl+W shortcut to close the current game [barry]
    • Made the cliprect for the OSD shortmsg wider, allowing more text to be displayed [barry]
    • Prevented the 68K debugger opening if the 68k interface is not in use [iq_132]
    • Disabled menu item for 68k debugger if the 68k interface is not in use, and renamed the menu item to "Invoke 68k debugger" [barry]
    • Removed definition of LSB_FIRST in epx.cpp since it is now defined (or not) in the makefile [barry]
    • Fixed issue with definition of LSB_FIRST in makefile.mingw [barry]
    • Added libsnes target files [Themaister, twinaphex]
    • Fixed some memory leaks and possible memory leaks [kev]
    • Identified and fixed some out of bounds array issues [kev, iq_132]
    • Updated the zlib library to v1.2.6 [barry]
    • Updated the libpng library to v1.5.8 [barry]
    • Matched all sets to MAME 0.145u3 [barry]
    • Matched the Megadrive sets to MESS 0.145u1 [barry]
    • Changed PC-Engine driver to be auto-generated from the MESS software list [barry]
    • Matched the PC-Engine sets to MESS 0.145u1 [barry]


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