- 0 replies
- 1,158 views
- Add Reply
- 0 replies
- 999 views
- Add Reply
- 0 replies
- 1,953 views
- Add Reply
- 0 replies
- 1,431 views
- Add Reply
Today's Releases
Xfire 1.148 -- http://www.xfire.com/download/
DCMoto 2012.03.01 (emulates Thompson computers) -- http://dcmoto.free.fr/
HalfNES 0.045 -- http://code.google.c.../downloads/list
-Fixed some undocumented opcodes to allow homebrew game Driar to run
-Fixed bug with special characters in ROM filenames causing a crash
-Added gamma correction to NTSC filter and changed filter parameters yet again
(still not sure what looks best, and there are a few artifacts here that don't
show up on the real thing unless you're using a cheap capture card.
If you want to experiment, the brightness, contrast, and gamma correction is at
the top of the NTSCFilter file in the code.
Please use it with smoothing on or it'll look bad no matter what.
-now change the aspect ratio when ntsc filter is used.
-Added mapper 85 (VRC7) (Lagrange Point and Japanese Tiny Toons 2)
-Partially implemented VRC7 sound (envelopes and vibrato are still missing)
-Small speed improvements (except in the ntsc filter, that's just as slow).
Wine 1.4 official release
Enables you to run Windows apps in a unix-based system.
Get it here --> http://www.winehq.org/
The Wine team is proud to announce that the stable release Wine 1.4 is now available.
This release represents 20 months of development effort and over 16,000 individual changes. The main highlights are the new DIB graphics engine, a redesigned audio stack, and full support for bidirectional text and character shaping.
It also contains a lot of improvements across the board, as well as support for many new applications, notably Microsoft Office 2010. See the release notes for a summary of the major changes.
This release is dedicated to the memory of Gé (Greg) van Geldorp, who passed away in May 2011. Greg single-handedly designed, built, and maintained the Wine Testbot, which has become a cornerstone of our development process. The high quality of this release owes a lot to his work. He is greatly missed by us all.
BSNES 0.087 released
BSNES is the only SNES emulator that can play every officially-released game perfectly.
Get it here --> http://byuu.org/?page=bsnes&bg=3
bsnes v087 released
2012-03-06
This release adds ST018 emulation. As this was the final unsupported SNES coprocessor, this means that bsnes v087 is the first SNES emulator to be able to claim 100% known compatibility with all officially released games. And it does this with absolutely no hacks.
Changelog:
- emulated the 21.47MHz ST018 (ARMv3) coprocessor used by Hayazashi Nidan Morita Shougi 2
- fixed PPU TM/TS edge case; fixes bottom scanline of text boxes in Moryo Senki Madara 2
- fixed saving and loading of Super Game Boy save RAM
- NEC uPD7725,96050 ROMs now stored in little-endian format for consistency
- cartridge folder concept has been reworked to use fixed file names
- added emulation of serial USART interface (replaces asynchronous UART support previously)
Ootake 2.65 released
Ootake emulates the PC Engine / TurboGrafx 16.
Get it here --> http://www.ouma.jp/ootake/
2012/03/04 2.65 released- "Windows Auto V-Sync (Time-Lag exists)" was added to "Setting->Screen" menu. Use this with a PC environment to which V-Sync(flicker cancellation) doesn't function well.
* A little display delay happens when this setting is used. With a PC environment without the problem, please select "V-Sync (59-61Hz)".
* Only Direct3D-mode(default) is effective.
- "V-Sync Timing Adjust (for Old PC)" was added to "Setting->Screen" menu. With old PC etc., if the upper side of the screen flickers, try this menu.
- A detailed volume balance of the Wave-Memory-Sound has been adjusted. I think that I was able to improve tone quality.
- The processing part of the Wave-Memory-Sound has been improved. In "F1 Triple Battle", "Fire Pro Wrestling Series(1-3)" and "Formation Soccer'90" etc., the tone has approached a real machine.
- The speed and timing were brought close to the movement of a real machine.
In "Flash Hiders", at the victory or defeat settlement, the problem that one frame of the screen darkens (generated by a recent version) was solved.
- When "Screen->FullScreen Customize->FullScreen Resolution Auto Change" menu is used, when the screen is switched by the automatic operation, the bug that had slowed (generated by v2.64) was corrected. And, it was sped up a little.
- When "Load State" is done, the bug that the size of the window did not uncommonly fit (generated by v2.64) was corrected.