- EMU7800 now available on Windows Phone Marketplace!
- Fixed emulation regressions from prior release that were known to impact KLAX, Ace of Aces, Pitfall, and Grandprix
- Restored Keypad controller input for 2600
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Today's News
SDLMAME & SDLMESS 0.145 --> http://sdlmame.parodius.com/
MAMEUIFX 0.145 --> http://mame32fx.alte...ta.org/home.htm
JPCSP (Java PSP emulator) --> http://www.jpcsp.org/
Pasofami 1.6L --> http://www.geocities...77/download.htm
Wine 1.4 rc3 --> http://www.winehq.org/
Emu7800 1.2 --> http://emu7800.sourceforge.net/
v1.2
RomVault 1.7 released
RomVault is a Rom Manager.
Get it here --> http://www.romvault.com/
Here is a new release of RomVault (Version 1.7) It adds larger file support. Using Zip64 You can now store files bigger that 4Gb. It also fixes a DAT scanning issue where .DAT files are being release with a .XML extensions.
MESS / MESSUI 0.145 released
Get it here --> http://mess.redump.net/downloads
MESSUI (includes command-line version with NEWUI) here --> http://messui.the-chronicles.org/
0.145
Skeleton drivers:
-----------------
- Olympia People PC [Robert aka rfka01]
System Driver Changes:
----------------------
-c64: Implemented memory mapping via a 82S100 device that uses the fusemap of the real C64 PLA.
This enables full cartridge support, and more accurate emulation of the hardware in the future.
Retired the old driver, and separated Ultimax (vic10) and C64DTV to their own drivers. [Curt Coder]
-lynx: Added basic uart loopback emulation (loopz, malibu, bzone2k, awesomeg get past intro) [Huygens]
- Moved sign conversion code inside multiply function (fixes stunrun)
- cartslot changed to mandatory (real lynx will not power on without a game inserted)
- moved sign detection back outside multiply function.
- added sign flag updating on write to LSB of MATH_CD register.
-n64: DMA / RSP / RDP Optimization and Documentation [MooglyGuy]
- Start of mass variable renaming / documentation in the RDP core
- RSP Opt: Shunt around the core memory system for RSP instruction / data fetches
- DMA Opt: Shunt around the core memory system for SP and PI DMA transfers
- RDP Opt: Replace 2D switch statement with function table for texel fetching
- RDP Opt: Replace 3x array lookup for 16-to-32 pixel expansion with 64K LUT
- RDP Opt: Remove setters / getters in favor of direct member access
Software Lists:
----------------
-ibm5140.xml: added floppy disk softlist. [Kaylee]
-apple1.xml: added tape software list [Anonymous01, Fabio Priuli]
-famicom.xml: added a floppy disk softlist and updated the driver to use it. [Fabio Priuli]
Source Changes:
----------------
-Added Covox DAC and Covox Stereo-On-1 [Miodrag Milanovic]
-Added emulation of HD64610 RTC and hooked up to pda600 driver. [sandro Ronco]
-ISA card AHA1542 skeleton added [Darkstar]
-Added noise support to UPD1771 [plgDavid]
-Added ISA IBM PC Music Feature Card [Phil Bennett]
-ioport.c: Made the key/paste buffer auto-expand when it becomes full.
This makes it possible to paste larger BASIC programs for instance. [Wilbert Pol]
MAME 0.145 released
Get it here --> http://mamedev.org/release.html
MAMEUI -- http://www.mameui.info/
WolfMAME -- http://wolfmame.marpirc.net/
Mameinfo.dat -- http://mameinfo.mameworld.info/
0.145
-------
Happy 15th Anniversary! Over its 15 years of existence since MAME
0.01 was released for MS-DOS with an initial library of 5 sets, MAME
has grown exponentially to the point that no one thought we would be,
boasting 18,650 different sets and operable on more OS platforms than
thought possible. While video-based arcade games were the original
targets for MAME, the scope of the project has grown to include
documentation of virtually all coin-operated amusement devices
including gambling (video/slots), coin droppers, pinball machines and
more. Through the efforts of the literally thousands of developers,
players and others who have provided assistance and feedback over the
project's history, we would like to thank all of them that made this
possible!
MAMETesters Bugs Fixed
----------------------
- 04455: [Crash/Freeze] All sets in cliffhgr.c: Crash/assert and
graphic issues (Aaron Giles)
- 04644: [Core] Tilemap viewer always broken / displays in shades of
Blue (Aaron Giles)
- 04607: [Graphics] All sets in cliffhgr.c: Video playback is faulty -
screen flashes (Aaron Giles)
- 04656: [Misc.] Various Sets: "Timer Error" shows before start of
game each time, showing odd time during setting (Angelo
Salese)
- 04661: [Crash/Freeze] calchase: Assert while doing initial memory
test (Carl)
- 04622: [Crash/Freeze] anmlbskt: Crash before OK (R. Belmont)
- 04636: [Crash/Freeze] mquake: [debug] Exception after OK
(R. Belmont)
- 04654: [Timing] All sets in stv.c: All sets do not start or play
correctly (Timing, Auto Credit, Sound) (R. Belmont)
- 04650: [Documentation] m1coro11n, m1coro11np, m1coro12n, m1coro12np,
m1coro21n, m1coro21np, m1coro22n, m1coro31p, m1coro32n,
m1coro32np: Game descriptions contain a TAB character.
- 04648: [Graphics] All sets in btime.c: Misplaced graphics for player
2 in cocktail mode (hap)
- 04635: [Graphics] terrafb, terrafjb: [debug] Graphics corruption on
both sides of the screen (David Haywood)
- 04632: [Crash/Freeze] oldsplus: [debug] Assert before OK (David
Haywood)
- 04626: [DIP/Input] ddragon2 and clones: Wrong dipswitch settings -
default settings
- 04647: [DIP/Input] cabal and all clones: "Bonus Lives" settings are
wrong (stephh)
- 04628: [Crash/Freeze] agress, agressb: Black screen (R. Belmont)
- 03444: [Debugger] Registered ram blocks registered with save state
cannot be viewed with debugger (R. Belmont)
Source Changes
--------------
Fixed disassembly of far jump instructions in the u'nSP core [trap15]
Correct loading for dragngun video data, identified as standard DVI
data [David Haywood]
Slight fix to the way captaven rasters were handled [David Haywood]
Added proper widescreen layout on Super Chase [David Haywood]
Improved inputs in Tourvision driver [stephh]
Added sprites wrap-around in Donkey Kong HW, seen in DK3 when clearing
stage 1 [hap]
chd: Fix error where FLAC was encoding 4 times too much data (samples
vs. bytes) [David Haywood]
Converted Boogie Wings to generic sprite device plus added manual
mixing. Converted various bootleg implementations of the chip to use
the common code as well. (tumbleb.c, esd16.c, crospang.c, nmg5.c)
[David Haywood]
Implemented preliminary support for Trident SVGA cards, fixes graphics
in California Chase loading screen [Grull Osgo, Angelo Salese]
Hooked up inputs and sound in california chase, game is now more or
less working without steer inputs and still needs the user to launch
boot.exe first from MS-DOS prompt. [Grull Osgo, Angelo Salese]
Various wav/flac sample changes: [David Haywood]
* Remove hardcoded ".wav" sample extensions from within drivers
* Update samples.c to check for both .flac and .wav extensions when
loading a sample
* Made sample loading failure a bit more verbose (various zips
contained 0 byte samples, I assume to keep clrmame happy or
something)
* Fixed memory allocation with 8-bit flac samples
Act Fancer: fixed background tilemap size, corrects level boss bg
(partial fix for MT #4585) [David Haywood]
RDP optimizations and memory system shunting in N64 driver; relative
speedup of 1.4x to 1.5x [MooglyGuy]
Truco Tron reverse engineering [Roberto Fresca]
* Identified and added EF6821P PIA for I/O.
* Identified and added the CRTC as HD/UM6845.
* Identified a Maxim MAX691 and hooked watchdog/reset functions based
on the PIA line where is tied. Also hooked others minor related
things.
* Identified a Darlington Array ULN2003.
* Added correct clocks for main crystal, CPU and CRTC through
#define.
* Improved inputs/jumpers with PCB traces.
* Added technical notes.
Model 1: add skeleton device for Z80 version of the MPEG sound board.
No playback, just running the Z80. [R. Belmont]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Street Games II [Angelo Salese, Mariusz Wojcieszek]
Boong-Ga Boong-Ga (Spank'em!)
[R. Mucciarelli, pongplaya, ranger_lennier, Kevin Eshbach, gamerfan,
M. Ponweiser, emuLOAD, R. Gatzke, Smitdogg, The Dumping Union,
Pierpaolo Prazzoli]
New clones added
----------------
Warriors of Fate ('sgyxz' bootleg) (not working) [angelosa]
Print Club 2 Felix The Cat (Rev. A)
[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Print Club 2 '98 Spring Ver
[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Hyperspace (bootleg of Asteroids) [byte Surfer]
Tekken Tag Tournament (Asia, TEG2/VER.C1, set 1)
[brian Troha, Smitdogg, The Dumping Union]
X-Men (4 Players ver ADA) [bonky0013]
Print Club Goukakenran (J 991104 V1.000)
[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Print Club Olive (J 980717 V1.000)
[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Print Club 2 '98 Autumn Ver (J 980827 V1.000)
[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Print Club Kome Kome Club (J 970203 V1.000)
[f205v, ranger_lennier, dopefishjustin, Yohji, Smitdogg, The Dumping Union]
Ultimate Arctic Thunder [gamerfan, Smitdogg, The Dumping Union]
Dumped HDD for Photo Play 2000 v2.01 [Team Europe]
New games marked as GAME_NOT_WORKING
------------------------------------
Dungeon Explorer (Tourvision PCE bootleg) [Charles McDonald, Clawgrip, AUMAP]
Unknown BMC Poker Game
Gone Fishing 2
Chess Challenge 2 [softwareThis]
EZ Touch [XingXing]
Sega Shooting Zone
Bounty Hunter [Gatinho]