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    Wine 1.4rc2 released

    Robert
    By Robert,

    Get it here --> http://www.winehq.org/

     

    Wine 1.4-rc2 Released

    February 2, 2012

     

    The Wine development release 1.4-rc2 is now available.

    What's new in this release:

    • Bug fixes only, we are in code freeze.


    MESSUI 0.144u7 released

    Robert
    By Robert,

    MESSUI 0.144u7 is available at http://messui.the-chronicles.org/

     

    The binary download includes the command-line MESS with NEWUI.


    MESS 0.144u7 released

    Robert
    By Robert,

    http://mess.redump.net/downloads

     

    0.144u7

     

    Skeleton drivers:

    -----------------

    - Wang Professional Computer [Anna Wu]

    - Boris Diplomat [sean Riddle, Justin Kerk]

    - Apricot FT//ex 486 (J3 Motherboard) [Kaylee]

    - Apricot FTs (Panther Rev F 1.02.26) [Kaylee]

     

    System Driver Changes:

    ----------------------

    -nespal: fixed bug #1394, the driver is back to the correct speed. [Fabio Priuli]

    -bullet: Implemented Wave Mate Bullet Revision F hardware, a ROM dump is missing though. [Curt Coder]

    -nes: fixed longstanding regression in 4screen mirroring games (e.g. Gauntlet) [Fabio Priuli]

    -vic20: Implemented the expansion port. You can now plug in an IEEE-488

    cartridge and any of the CBM IEEE floppy/hard drives.

    (e.g. mess vic20p -exp ieee488 -exp:ieee488:ieee9 c4040

    -flop2 diskimage.d64; SYS 45065; LOAD "$",9) [Curt Coder]

    -vic20: Emulated the VIC-1110 8K RAM Expansion cartridge. [Curt Coder]

    -vic20: Emulated the VIC-1210 3K RAM Expansion cartridge. [Curt Coder]

    -vic20: Emulated the VIC-1111 16K RAM Expansion cartridge. [Curt Coder]

    -vic20: Emulated the VIC-1211A Super Expander with 3K RAM cartridge. [Curt Coder]

    -vic20: Emulated the VIC-1010 Expansion Module. You can now connect up to 6

    cartridges using this expander. (e.g. mess vic20p -exp exp -exp:exp:slot1 ieee488

    -exp:exp:slot2 8k -exp:exp:slot3 8k -exp:exp:slot4 8k) [Curt Coder]

    -lynx: timer changes (fixes a palette change bug in viking child) [Huygens]

    xor sprites check if collision processing is enabled (fixes todd's adventures intro flicker and xenophobe)

    added rendering to a secondary bitmap to fix tearing (there's probably a better way to do this)

     

    Software Lists:

    ----------------

    -tiki100.xml: Added software list. [Curt Coder]

    -a2600.xml: added a couple of dumps and region compatibility. [Kaylee]

     

    Source Changes:

    ----------------

    -i386: Various improvements of cpu core, mostly protected mode related [Carl,Barry Rodewald]

    -SoundBlaster: added DMA timer for more realistic IRQ acks, added 0xD0 stop DMA command,

    cleaned up DRQ semantics. [R. Belmont]

    -floppy: Do specific UI handling [O. Galibert]

    -ppu2c0x: converted NES PPU to be a modern device. [Fabio Priuli]

    -m68fpu: Accept some more variants of fsave/frestore [O. Galibert]

    -flopimg.h: docbookified documentation [balrog]

    -floppy: libertarian relicensing [O. Galibert]

    -m4510: initialize the input callback too [O. Galibert]

     

    Note that clickable artwork is broken, therefore Chess games and similar will not be playable.


    MAME 0.144u7 source update released

    Robert
    By Robert,

    http://mamedev.org/updates.html

    MAMEinfo.dat: http://mameinfo.mameworld.info/

    RenameSet: http://www.progettosnaps.net/renset_en.html

     

    0.144u7

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    - 04610: [Crash/Freeze] Multiple sets in cave.c: Segfaults in various

    places; sprites clipped in middle of screen. (Aaron Giles)

    - 04268: [Crash/Freeze] All sets using OKI6295 audio: Use of save

    states eventually crashes MAME upon loading (R. Belmont)

    - 04629: [Crash/Freeze] topgunnr: [debug] Assert after OK

    (Aaron Giles)

    - 04630: [Crash/Freeze] skyraid: [debug] Assert after OK (Aaron Giles)

    - 03761: [Graphics] edrandy and clones: Do not see the clouds in the

    background (hap)

    - 04508: [Graphics] charlien: Little graphic garbage (David Haywood)

    - 04623: [Timing] drivers that use SCREEN_VBLANK: change from

    SCREEN_EOF to SCREEN_VBLANK regressed timing (hap)

    - 04637: [Graphics] chukatai: Garbage sprites on the left side of the

    screen. (David Haywood)

    - 04633: [Graphics] rollerg and clones: Graphics corruption on right

    side of screen (Aaron Giles)

    - 04638: [Graphics] All sets in hng64.c: Missing 3D graphics.

    (Aaron Giles)

    - 04639: [Graphics] wheelfir: Missing foreground layer. (Aaron Giles)

    - 04643: [Crash/Freeze] All sets in chsuper.c: [debug] Exception after

    OK with debug build (Aaron Giles)

    - 04620: [Documentation] j6cpalb: In according with ACE flyer, the

    exact release year is 1998.

    - 04606: [Graphics] mach3, cobram3: Missing and/or corrupted graphics

    (Aaron Giles)

    - 04624: [Graphics] blswhstl, detawin: Missing graphics (hap)

    - 03600: [Gameplay] gberet: 30fps framerate seems abnormal (hap)

    - 04618: [Documentation] All sets in taito.c: All sets in this driver

    are made by "Taito do Brasil".

    - 04617: [Documentation] rally: According to ipdb.org reports, the

    exact release year is 1980.

    - 04616: [Documentation] radcl_l1 and clones: The correct description

    is "Radical!..." with the exclamation point.

    - 04615: [Documentation] rackempp: The correct description is "Rack

    'em Up! (Pinball)".

    - 04613: [Graphics] pballoon: Scrolling problem (hap)

    - 04612: [Crash/Freeze] All sets in aleck64.c: Crash before OK

    (MooglyGuy)

    - 04611: [Crash/Freeze] galpanis galpanisj: both sets freeze on region

    information (hap)

    - 04595: [Crash/Freeze] cryptklr: Crashes MAME before it can display

    the disclaimer. (Curt Coder)

     

    Source Changes

    --------------

    Rewrote tilemap.c as a C++ class. For now kept the global functions

    and just inline mapped them to the class. Will do a pass soon to

    actually update drivers to use the C++ methods directly. Also, the

    tilemap callbacks are now delegates which should make for cleaner

    integrating into modern devices and drivers going forward.

    [Aaron Giles]

     

    Add libjpeg; converted Sliver to decompress pictures on the fly

    [David Haywood, R. Belmont]

     

    Remove support for 4bpp packed graphics. These only manifested for

    drivers that used GFX_RAW support for 4bpp systems, and yet we had a

    bunch of extra code to support it. Updated these drivers to do without

    it and removed all the extra code for supporting it. [Aaron Giles]

     

    tagmap is just a C++ template now. Added iterators to it as well.

    Updated a few outlying uses. [Aaron Giles]

     

    VGA: Fixed Double Scan / Maximum Scan Lines condition, and removed a

    bunch of kludges [Angelo Salese]

     

    CGA: fixed display disable read flag [Angelo Salese]

     

    i386: BTR and page fault fixes [Carl]

     

    i386: basic implementation of FIST and FBLD FPU instructions. [barry

    Rodewald]

     

    i386: Fixed BSR/BSF and CMPS based on test-i386 output. [barry Rodewald]

     

    VGA: first attempt at adding proper refresh rates [Angelo Salese]

     

    i386: Fixed STR and SLDT instructions. [barry Rodewald]

     

    Added Intersil IM6402 UART emulation. [Curt Coder]

     

    Added documentation (pinout/dips/chip ID) for popobear based on PCB

    picture and manual. [Tafoid]

     

    i386: fixed a bug with JCXZ opcode [Carl]

     

    Changes for GCC 4.7 compatibility [belegdol]

     

    Added FLAC (lossless audio) codec support plus experimental hooks in

    samples and chdman. Bumped up CHD-CD hunk size to get better

    compression ratios on both zlib and flac. [David Haywood, R. Belmont]

     

    i386: Made stack limit checks better handle the difference between 16

    and 32-bit stacks in IRET and RETF. [barry Rodewald]

     

    i386: Stopped IOPL from being changed by IRET when CPL is zero. [barry

    Rodewald]

     

    ppu2c0x: converted NES PPU to be a modern device. [Fabio Priuli]

     

    Further Stepper clean-ups [J. Wallace]

     

    floppy: Do specific UI handling [O. Galibert]

     

    Added Pluto 5 technical notes about clocks, EPROM config, and

    addresses/data scrambling for different EPROM types on 16-bit mode.

    [Roberto Fresca]

     

    Move devices into a proper hierarchy and handle naming and paths

    consistently for devices, I/O ports, memory regions, memory banks, and

    memory shares. [Aaron Giles]

     

    Fixed pcap network device search [Carl]

     

    Converted Lemmings, Wizard Fire, Desert Assault, Rohga and Schmeiser

    Robo to use deco generic sprite device [David Haywood]

     

    Major overhaul of VGA memory handlers, added CGA, monochrome emulation and

    fixed text banking while at it [Angelo Salese]

     

    Rewrote i386 x87 emulation: [Phil Bennett]

    * Use SoftFloat arithmetic functions

    * Implemented tag word updates

    * Implemented status word/exception flag updates

    * Implemented stack underflow/overflow behaviour

     

    i386: Various protection mode fixes. [Carl]

     

    Fixed some dipswitch defaults and added diplocations to many Konami

    and Namco games. [kanikani]

     

    i386: added 32-bit operand size version of SMSW [barry Rodewald]

     

    Fixed bad assumption by the (pre)GX video mixer [R. Belmont]

     

    ksys573: fix disk regions, games boot again [R. Belmont]

     

    taitogn: fix card region, games boot again [R. Belmont]

     

    Verified and corrected the Sega Security CPU number (317-xxxx) for one

    of the two unknown Turbo Out Run sets. [brian Troha]

     

    oki6295: force creation of banks so loading a state from after the

    game has set a bank before the game sets the bank doesn't die

    [R. Belmont]

     

    SDL: don't show misleading message for .BDF UI fonts

    [R. Belmont, The Flying Ape]

     

    i386: Major update to segment limit and protection checking. [Carl]

     

    Fixed VGA memory map writes [Grull Osgo]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Steal See (& Get Land) [N. A. Jimenez, M. Krug, ShiggsUnderground, C.

    Stefano, Ted Bailey, R. Mucciarelli, Smitdogg, The Dumping Union]

     

     

    New clones added

    ----------------

    Carrier Air Wing (bootleg) [bonky0013] (not working)

    Flying Shark (bootleg, set 2) [bonky0013]

    Arcana Heart [Dumping Union]

    Rapid Fire v1.1 (Build 238) [brian Troha, The Dumping Union]

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Ichi Ban Jyan [Guru]

    Mushiking The King Of Beetle 2K3 2nd [f205v, The Dumping Union]

    Virtua NBA (prototype) [Arzeno Fabrice]

    Popo Bear [R. Mucciarelli, N. Francfort, Smitdogg, The Dumping Union]


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