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Wine 1.4rc2 released
Get it here --> http://www.winehq.org/
February 2, 2012
The Wine development release 1.4-rc2 is now available.
What's new in this release:
MESSUI 0.144u7 released
MESSUI 0.144u7 is available at http://messui.the-chronicles.org/
The binary download includes the command-line MESS with NEWUI.
MESS 0.144u7 released
http://mess.redump.net/downloads
0.144u7
Skeleton drivers:
-----------------
- Wang Professional Computer [Anna Wu]
- Boris Diplomat [sean Riddle, Justin Kerk]
- Apricot FT//ex 486 (J3 Motherboard) [Kaylee]
- Apricot FTs (Panther Rev F 1.02.26) [Kaylee]
System Driver Changes:
----------------------
-nespal: fixed bug #1394, the driver is back to the correct speed. [Fabio Priuli]
-bullet: Implemented Wave Mate Bullet Revision F hardware, a ROM dump is missing though. [Curt Coder]
-nes: fixed longstanding regression in 4screen mirroring games (e.g. Gauntlet) [Fabio Priuli]
-vic20: Implemented the expansion port. You can now plug in an IEEE-488
cartridge and any of the CBM IEEE floppy/hard drives.
(e.g. mess vic20p -exp ieee488 -exp:ieee488:ieee9 c4040
-flop2 diskimage.d64; SYS 45065; LOAD "$",9) [Curt Coder]
-vic20: Emulated the VIC-1110 8K RAM Expansion cartridge. [Curt Coder]
-vic20: Emulated the VIC-1210 3K RAM Expansion cartridge. [Curt Coder]
-vic20: Emulated the VIC-1111 16K RAM Expansion cartridge. [Curt Coder]
-vic20: Emulated the VIC-1211A Super Expander with 3K RAM cartridge. [Curt Coder]
-vic20: Emulated the VIC-1010 Expansion Module. You can now connect up to 6
cartridges using this expander. (e.g. mess vic20p -exp exp -exp:exp:slot1 ieee488
-exp:exp:slot2 8k -exp:exp:slot3 8k -exp:exp:slot4 8k) [Curt Coder]
-lynx: timer changes (fixes a palette change bug in viking child) [Huygens]
xor sprites check if collision processing is enabled (fixes todd's adventures intro flicker and xenophobe)
added rendering to a secondary bitmap to fix tearing (there's probably a better way to do this)
Software Lists:
----------------
-tiki100.xml: Added software list. [Curt Coder]
-a2600.xml: added a couple of dumps and region compatibility. [Kaylee]
Source Changes:
----------------
-i386: Various improvements of cpu core, mostly protected mode related [Carl,Barry Rodewald]
-SoundBlaster: added DMA timer for more realistic IRQ acks, added 0xD0 stop DMA command,
cleaned up DRQ semantics. [R. Belmont]
-floppy: Do specific UI handling [O. Galibert]
-ppu2c0x: converted NES PPU to be a modern device. [Fabio Priuli]
-m68fpu: Accept some more variants of fsave/frestore [O. Galibert]
-flopimg.h: docbookified documentation [balrog]
-floppy: libertarian relicensing [O. Galibert]
-m4510: initialize the input callback too [O. Galibert]
Note that clickable artwork is broken, therefore Chess games and similar will not be playable.
MAME 0.144u7 source update released
http://mamedev.org/updates.html
MAMEinfo.dat: http://mameinfo.mameworld.info/
RenameSet: http://www.progettosnaps.net/renset_en.html
0.144u7
-------
MAMETesters Bugs Fixed
----------------------
- 04610: [Crash/Freeze] Multiple sets in cave.c: Segfaults in various
places; sprites clipped in middle of screen. (Aaron Giles)
- 04268: [Crash/Freeze] All sets using OKI6295 audio: Use of save
states eventually crashes MAME upon loading (R. Belmont)
- 04629: [Crash/Freeze] topgunnr: [debug] Assert after OK
(Aaron Giles)
- 04630: [Crash/Freeze] skyraid: [debug] Assert after OK (Aaron Giles)
- 03761: [Graphics] edrandy and clones: Do not see the clouds in the
background (hap)
- 04508: [Graphics] charlien: Little graphic garbage (David Haywood)
- 04623: [Timing] drivers that use SCREEN_VBLANK: change from
SCREEN_EOF to SCREEN_VBLANK regressed timing (hap)
- 04637: [Graphics] chukatai: Garbage sprites on the left side of the
screen. (David Haywood)
- 04633: [Graphics] rollerg and clones: Graphics corruption on right
side of screen (Aaron Giles)
- 04638: [Graphics] All sets in hng64.c: Missing 3D graphics.
(Aaron Giles)
- 04639: [Graphics] wheelfir: Missing foreground layer. (Aaron Giles)
- 04643: [Crash/Freeze] All sets in chsuper.c: [debug] Exception after
OK with debug build (Aaron Giles)
- 04620: [Documentation] j6cpalb: In according with ACE flyer, the
exact release year is 1998.
- 04606: [Graphics] mach3, cobram3: Missing and/or corrupted graphics
(Aaron Giles)
- 04624: [Graphics] blswhstl, detawin: Missing graphics (hap)
- 03600: [Gameplay] gberet: 30fps framerate seems abnormal (hap)
- 04618: [Documentation] All sets in taito.c: All sets in this driver
are made by "Taito do Brasil".
- 04617: [Documentation] rally: According to ipdb.org reports, the
exact release year is 1980.
- 04616: [Documentation] radcl_l1 and clones: The correct description
is "Radical!..." with the exclamation point.
- 04615: [Documentation] rackempp: The correct description is "Rack
'em Up! (Pinball)".
- 04613: [Graphics] pballoon: Scrolling problem (hap)
- 04612: [Crash/Freeze] All sets in aleck64.c: Crash before OK
(MooglyGuy)
- 04611: [Crash/Freeze] galpanis galpanisj: both sets freeze on region
information (hap)
- 04595: [Crash/Freeze] cryptklr: Crashes MAME before it can display
the disclaimer. (Curt Coder)
Source Changes
--------------
Rewrote tilemap.c as a C++ class. For now kept the global functions
and just inline mapped them to the class. Will do a pass soon to
actually update drivers to use the C++ methods directly. Also, the
tilemap callbacks are now delegates which should make for cleaner
integrating into modern devices and drivers going forward.
[Aaron Giles]
Add libjpeg; converted Sliver to decompress pictures on the fly
[David Haywood, R. Belmont]
Remove support for 4bpp packed graphics. These only manifested for
drivers that used GFX_RAW support for 4bpp systems, and yet we had a
bunch of extra code to support it. Updated these drivers to do without
it and removed all the extra code for supporting it. [Aaron Giles]
tagmap is just a C++ template now. Added iterators to it as well.
Updated a few outlying uses. [Aaron Giles]
VGA: Fixed Double Scan / Maximum Scan Lines condition, and removed a
bunch of kludges [Angelo Salese]
CGA: fixed display disable read flag [Angelo Salese]
i386: BTR and page fault fixes [Carl]
i386: basic implementation of FIST and FBLD FPU instructions. [barry
Rodewald]
i386: Fixed BSR/BSF and CMPS based on test-i386 output. [barry Rodewald]
VGA: first attempt at adding proper refresh rates [Angelo Salese]
i386: Fixed STR and SLDT instructions. [barry Rodewald]
Added Intersil IM6402 UART emulation. [Curt Coder]
Added documentation (pinout/dips/chip ID) for popobear based on PCB
picture and manual. [Tafoid]
i386: fixed a bug with JCXZ opcode [Carl]
Changes for GCC 4.7 compatibility [belegdol]
Added FLAC (lossless audio) codec support plus experimental hooks in
samples and chdman. Bumped up CHD-CD hunk size to get better
compression ratios on both zlib and flac. [David Haywood, R. Belmont]
i386: Made stack limit checks better handle the difference between 16
and 32-bit stacks in IRET and RETF. [barry Rodewald]
i386: Stopped IOPL from being changed by IRET when CPL is zero. [barry
Rodewald]
ppu2c0x: converted NES PPU to be a modern device. [Fabio Priuli]
Further Stepper clean-ups [J. Wallace]
floppy: Do specific UI handling [O. Galibert]
Added Pluto 5 technical notes about clocks, EPROM config, and
addresses/data scrambling for different EPROM types on 16-bit mode.
[Roberto Fresca]
Move devices into a proper hierarchy and handle naming and paths
consistently for devices, I/O ports, memory regions, memory banks, and
memory shares. [Aaron Giles]
Fixed pcap network device search [Carl]
Converted Lemmings, Wizard Fire, Desert Assault, Rohga and Schmeiser
Robo to use deco generic sprite device [David Haywood]
Major overhaul of VGA memory handlers, added CGA, monochrome emulation and
fixed text banking while at it [Angelo Salese]
Rewrote i386 x87 emulation: [Phil Bennett]
* Use SoftFloat arithmetic functions
* Implemented tag word updates
* Implemented status word/exception flag updates
* Implemented stack underflow/overflow behaviour
i386: Various protection mode fixes. [Carl]
Fixed some dipswitch defaults and added diplocations to many Konami
and Namco games. [kanikani]
i386: added 32-bit operand size version of SMSW [barry Rodewald]
Fixed bad assumption by the (pre)GX video mixer [R. Belmont]
ksys573: fix disk regions, games boot again [R. Belmont]
taitogn: fix card region, games boot again [R. Belmont]
Verified and corrected the Sega Security CPU number (317-xxxx) for one
of the two unknown Turbo Out Run sets. [brian Troha]
oki6295: force creation of banks so loading a state from after the
game has set a bank before the game sets the bank doesn't die
[R. Belmont]
SDL: don't show misleading message for .BDF UI fonts
[R. Belmont, The Flying Ape]
i386: Major update to segment limit and protection checking. [Carl]
Fixed VGA memory map writes [Grull Osgo]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Steal See (& Get Land) [N. A. Jimenez, M. Krug, ShiggsUnderground, C.
Stefano, Ted Bailey, R. Mucciarelli, Smitdogg, The Dumping Union]
New clones added
----------------
Carrier Air Wing (bootleg) [bonky0013] (not working)
Flying Shark (bootleg, set 2) [bonky0013]
Arcana Heart [Dumping Union]
Rapid Fire v1.1 (Build 238) [brian Troha, The Dumping Union]
New games marked as GAME_NOT_WORKING
------------------------------------
Ichi Ban Jyan [Guru]
Mushiking The King Of Beetle 2K3 2nd [f205v, The Dumping Union]
Virtua NBA (prototype) [Arzeno Fabrice]
Popo Bear [R. Mucciarelli, N. Francfort, Smitdogg, The Dumping Union]