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Nemulator 2.5 released
Get it here --> http://www.nemulator.com/downloads.php
11/11/2011nemulator 2.5
* Added quick access menu feature to ease navigation of large collections. Press Select, or up at top of menu, to activate.
* More accurate color palette (based on Bisqwit's work).
* Improved IRQ timing (fixes Mickey's Adventures in Numberland glitches)
* Improved handling of sprite memory reads (fixes Super Cars glitches)
* Fixed bug that could cause nemulator to hang when selecting a game
* Enter and escape keys now work for menu navigation and entering/exiting games
* Added support for the following mappers:
o 15 - 100-in-1 Contra Function 16
o 16 - Dragon Ball Z (J)
o 18 - The Lord of King (J), Magic John (J), Pizza Pop! (J)
o 41 - Caltron 6-in-1
o 42 - Bio Miracle Bokutte Upa (J) (Mario Baby - FDS Conversion)
o 44 - Super Cool Boy 4-in-1, Super Big 7-in-1
o 47 - Super Spike V'Ball + Nintendo World Cup
o 70 - Family Trainer - Manhattan Police (J), Ge Ge Ge no Kitarou 2 (J), Kamen Rider Club (J)
o 72 - Pinball Quest (J), Moero!! Juudou Warriors (J), Moero!! Pro Tennis (J)
o 73 - Salamander (J)
o 76 - Digital Devil Monogatari (J)
o 77 - Napoleon Senki (J)
o 82 - SD Keiji - Blader (J)
o 85 - VRC7 Lagrange Point (J), Tiny Toon Adventures 2 (J)
o 86 - Moero!! Pro Yakyuu (Red) (J), Moero!! Pro Yakyuu (Black) (J)
o 89 - Tenka no Goikenban - Mito Koumon (J)
o 92 - Moero!! Pro Soccer (J), Moero!! Pro Yakuu '88 - Ketteiban (J)
o 95 - Dragon Buster (J)
o 97 - Kaiketsu Yanchamaru (J)
o 105 - Nintendo World Championships
o 113 - Rad Racket, Papillon
Scummvm 1.4.0 released
This allows you to run certain old adventure games on modern hardware.
Read more at the home page http://www.scummvm.org/
Download it here --> http://sourceforge.net/projects/scummvm/files/scummvm/1.4.0/
1.4.0 (2011-11-11)
New Games:
- Added support for Lands of Lore: The Throne of Chaos.
- Added support for Blue's Birthday Adventure.
- Added support for Ringworld: Revenge Of The Patriarch.
- Added support for the Amiga version of Conquests of the Longbow.
New Ports:
- Added PlayStation 3 port.
General:
- Fixed the ARM assembly routine for reverse stereo audio.
- Added support for building with MacPorts out of the box.
AGI:
- Implemented sound support for the DOS version of Winnie the Pooh in the Hundred Acre Wood.
AGOS:
- Implemented support for loading data directly from InstallShield cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack.
- Fixed loading and saving in the PC version of Waxworks.
- Fixed music in the PC versions of Elvira 1/2 and Waxworks.
Groovie:
- Added support for the iOS version of The 7th Guest.
Lure:
- Fixed crash when trying to talk and ask something at the same time.
SCI:
- Added better handling of digital vs. synthesized sound effects. If the "Mixed Adlib / MIDI mode" checkbox is checked, the engine will prefer digital sound effects, otherwise their synthesized counterparts will be preferred instead, if both versions of the same effect exist.
SCUMM:
- Implemented PC Speaker support for SCUMM v5 games.
- Fixed priority bug in iMuse. As a result the AdLib music should sound better, since important notes are not interrupted anymore.
- Implemented CMS support for Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade.
- Improved palette handling for the Amiga version of Indiana Jones and the Fate of Atlantis.
Broken Sword 1:
- Fix freeze in Windows demo.
- Fix crash when using cutscene subtitles pack with the Macintosh version.
Tinsel:
- Fixed deleting saved games from the list of saved games (from the launcher and the in-game ScummVM menu).
- The US version of Discworld II now shows the correct title screen and language flag.
Android port:
- Fixed plugins on Android 3.x.
- Moved the default saved game location to the SD card.
BSNES 0.084 released
BSNES is the most accurate SNES emulator.
Get it here --> http://byuu.org/?page=bsnes&bg=3
bsnes v084 released2011-11-07This release adds preliminary Game Boy Color emulation. Due to lack of technical information, this is undoubtedly the least stable module I provide at this time; but improvements should continue as it is developed.
This release also polishes the NES emulation and user interface code.
Changelog:
- added preliminary Game Boy Color emulation
- NES: added MMC6, VRC1, VRC2, VRC3 emulation
- NES: fixed MMC5 banking and added split-screen support [Cydrak]
- NES: pass all of blargg's ppu_vbl_nmi tests, pass more sprite tests
- NES: palette is now generated algorithmically [bisqwit]
- SNES: fixed SA-1 IRQ regression caused by code refactoring
- Game Boy: rewrote audio channel mixing code; sound output is greatly improved as a result
- Game Boy: uses DMG boot ROM instead of SGB boot ROM
- Game Boy: fixed potential bug when loading save states
- phoenix: fixed ListView focus issue [X-Fi6]
- phoenix: fixed dialog message parsing [X-Fi6]
- ui: video output is truly 24-bit now; SNES luma=0 edge case emulated
- ui: audio frequency, latency, resampler are now user configurable
- ui: gamma ramp is dynamically adjustable
- ui: all filters ported to 24-bit mode (speed hit to HQ2x)
- ui: added turbo button mappings for all generic controllers
- ui: fixed audio volume on unmute via menu [Ver Greeneyes]
- ui: shrink window option does nothing when no cartridge is loaded
- ui: re-added compositor disable, driver verification from v082.
Ootake 2.62 released
Ootake is a TG16/Rurbo-Grafx emulator for Windows.
Get it here --> http://www.ouma.jp/ootake/
2011/11/07 2.62 released
- The maximum of the volume adjustment (PageUp,PageDown and FunctionButton+UpDown) was changed to 120 from 100.
* Only the time of a play on Hu-Card game is effective for 101-120.
At playing CD-ROM game, 101-120 is the same volume as 100. (To stop saturation of sound)
* When a check is put on the "File->Set Resume" menu, preservation and restoration of volume setting can be done.
- Processing of ADPCM sound was improved. The sound quality improved. In the visual scene of "Jantei Monogatari 2", the problem that sound was difficult to catch improved.
- A volume balance of "wave memory sampling sound" was readjusted. I think The quality of the voice (mainly Hu-Card game) was improved.
- A volume balance of the whole sound was readjusted. I think it approached a real machine.
- With some PC environment, at full-screen of 640x480 (Direct 3D), the problem that the screen upper part flickered was corrected.
* With some PC environment, when overscan territory is indicated at 640x480(Direct3D), there is a possibility which flickers. In that case, choose the "Setting->Screen->DirectDraw(Old)" menu.
- The speed and timing were brought close to the movement of a real machine. In the visual scene of "Jantei Monogatari 2", a problem that a screen was in disorder was settled.
- Additionally, a detailed part has been improved and corrected.