Jump to content

    NitroGrafx V0.6 released

    Robert
    By Robert,

    This is a PC-Engine/TurboGrafx16 emulator for the DS.

     

    Get it here --> http://www.ndsretro.com/ndsdown.html

     

    Fixed graphics rendering and optimised everything to better handle CD-ROM emulation.

     

    *Support for all 2048 tiles.

    *Support for 1024 wide tilemaps.

    *Support for 320 pixel wide screenmode.

    *Better caching of tiles/sprites, less flickering

    *Optimised everything.


    HalfNES 0.041 released

    Robert
    By Robert,

    Get it here --> http://code.google.com/p/halfnes/downloads/list

     

    - Fixed Punch-Out!

     

    - Added NTSC filter, completely written from scratch.


    Wine 1.3.32 released

    Robert
    By Robert,

    http://www.winehq.org/

     

    Wine 1.3.32 Released

     

    November 4, 2011

     

    The Wine development release 1.3.32 is now available.

     

    What's new in this release:

     

    - BiDi text support in the multi-line edit control.

    - Support for pattern brushes in the DIB engine.

    - A number of MSXML fixes.

    - Improvements to the PostScript driver.

    - Various bug fixes


    FB Alpha 0.2.97.13 released

    Robert
    By Robert,

    This is the only non-MAME Arcade emulator still in active development.

     

    Get it here --> http://www.barryharris.me.uk/article_view.php?id=163

     

    This version features what is effectively a new NeoGeo driver. The emulation should be at least as good as before, but now with added support for MVS Multislot and NeoGeo CD. The NeoGeo CD support is preliminary at this stage, compatibility is pretty good, but some games don't work currently.

     

    - NeoGeo Updates

    -- Added support for NeoGeo MVS multi-slot emulation and NeoGeo CDZ [barry, heavily based on some old code from Jan_Klaassen]

    -- Changed the ISO+MP3 CD Interface module to ISO+WAV [Captain CPS-X]

    -- Added some demo roms to the NeoGeo driver [barry]

    -- Added support for the prototype sprite roms to the NeoGeo driver [barry]

    -- Fixed text layer tiles in kof10th [iq_132]

    -- Added a hack to the sprite routines for Samurai Shodown RPG text boxes [iq_132]

    -- Added prototype of Alpha Mission II to the NeoGeo driver [barry]

    -- Added prototype of Burning Fight to the NeoGeo driver [barry]

    -- Added prototype of King of the Monsters 2 to the NeoGeo driver [barry, JacKc]

    -- Fixed "most recent games" list when using NeoGeo multi-slot [barry]

    -- Added a module to identify NeoGeo CD games [Captain CPS-X]

    - Ported H6280 CPU Core from MAME [iq_132]

    - Added module to support vector games [iq_132]

    - Added driver for Aztarac [iq_132]

    - Hooked up analog joystick and dial in Aztarac driver [barry]

    - Added driver for games on Data East DECO16 hardware [iq_132]

    - Added clone of Guwange to the Cave driver [barry]

    - Added alternate bootleg of Street Fighter II - champion edition Accelerator! to the CPS-1 driver [JacKc]

    - Added two clones of Battle Shark to the Taito-Z driver [barry]

    - Updated all source code with checks for memory used before freeing and NULLing all allocated memory after freeing [barry]

    - Optimised the Irem GA20 sound core [iq_132]

    - Changed the MS5205 stream buffer allocation to account for differing refresh rates, fixing the crash in the Double Dragon driver when exiting games [barry]

    - Fixed some stability issues in the Cave drivers [barry]

    - Fixed inputs in Robocop 2 in the DECO16 driver [barry]

    - Fixed savestate support in the Taito-Z driver when no Z80 is present [barry]

    - Fixed an issue where the state of Tatio games was being auto-saved when it shouldn't be [barry]

    - Fixed screen clear code in Toaplan-1 games [barry]

    - Fixed Sound Error in Battle Bakraid [barry]

    - Fixed some stability issues in the Toaplan drivers [barry]

    - Fixed dat file generation module to output the html entities for the characters <> [barry]

    - Updated the description tag of the generated dat files to identify between arcade and Megadrive [barry]

    - Fixed some duplicate game descriptions [barry]

    - Removed a duplicate set of Demon World from the driver [barry]

    - Removed bioses from the driver count in the game selection dialog [barry]

    - Changed the background colour of clones in the game selection dialog to make them stand out a little bit more [barry]

    - Matched all sets to MAME 0.143u9 [barry]

    - Matched the Megadrive sets to MESS 0.143u8 [barry]

    - Updated the help file to reflect above changes [barry]


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...