Jump to content

    JPCSP r2344 released

    Robert
    By Robert,

    JPCSP is a PSP emulator using Java.

     

    Get it here --> http://www.jpcsp.org/

     

    Latest svn builds (r2344)

    [ Posted by shadow on 2011-10-14 08:15:44 ]

     

    Again ,new snapshots of the latest jpcsp's svn. There are a lot of changes like implementation of ADSR, fixes in sceKernelSendMbx, a new callback mechanism ,fixes to MPEG and general overall increase of compatibility.


    BSNES 0.083 released

    Robert
    By Robert,

    BSNES is the most accurate SNES emulator.

     

    Get it here --> http://byuu.org/?page=bsnes&bg=3

     

    bsnes v083 released

     

    This release adds preliminary Nintendo / Famicom emulation. It's only a week or two old, so a lot of work still needs to be done before it can compete with the most popular NES emulators.

     

    It's important to clarify: bsnes is primarily an SNES emulator. That will always be its forte and my core focus. I have added Game Boy support previously for Super Game Boy emulation, and I've added NES support mostly for something fun to work on to break up the monotony of working on one system for seven years now. Obviously, I'd like the emulation to be accurate and highly compatible, but I simply cannot afford to invest the same amount of time and money into any other systems.

     

    Still, either way the NES and GB emulation serve as fun side-diversions, and allow for a unified emulator interface with all of bsnes' unique features applied to all systems. My personal favorite feature is mightymo's extended built-in cheat code database that now also includes NES and Game Boy codes. And it even works in Super Game Boy mode now, too!

     

    I'm also not worried about speed at all: so long as NES/GB are faster than SNES/compatibility, it's fine by me. Note that due to the NES audio running at 1.78MHz, and Game Boy audio at 4MHz stereo, a more sophisticated audio resampler was needed: Ryphecha (Mednafen author) has graciously written a first-rate resampler: it is a band-limited Kaiser-windowed polyphase sinc resampler. It is combined with two highpass filters to remove DC bias. The filter itself is SSE optimized, but even still, approximately 50% of CPU usage for NES/GB emulation goes to the audio filtering alone. However, you now have the best sound possible for NES and Game Boy emulation as a result.

     

    The GUI has also been heavily re-structured to accommodate multiple emulators from the same interface. As such, it's quite likely a few bugs are still lurking here and there. Please report them and I'll iron them out for the next release.

     

    Changelog:

     

    - license is now GPLv3

    - re-structured GUI as a multi-system emulator

    - added NES emulation [byuu, Ryphecha]

    - added NES ICs: MMC1, MMC2, MMC3, MMC4, MMC5, VRC4, VRC6+audio, VRC7, Sunsoft-5B+audio, Bandai-LZ93D50

    - added NES boards: AxROM, BNROM, CNROM, ExROM, FxROM, GxROM, NROM, PxROM, SxROM, TxROM, UxROM

    - Game Boy emulation improvements [Jonas Quinn]

    - SNES core outputs full 19-bit color (4-bit luma included) for more accurate color reproduction (~5% speed hit)

    - audio resampler is now a band-limited polyphase resampler [Ryphecha]

    - cheat database includes NES+GB codes as well [mightymo, tukuyomi]

    - lots of other changes


    Virtual Jaguar 2.0.0 released

    Robert
    By Robert,

    This emulates the Atari Jaguar console.

     

    Get it here --> http://icculus.org/virtualjaguar/

     

    Virtual Jaguar v2.0.0 GCC/Qt

    ----------------------------

     

    * Switched GUI to Qt. And there was much rejoicing. ;-) [shamus]

    * Added detection code to fish out files from inside ZIP archives. What this means is that now you can have other goodies inside of your ROM ZIP like labels, box art, and overlays. See built-in help for details. [shamus]

    * Various usability improvements, too many to list here. ;-) [shamus]

    * Various compatibility improvements to the Jaguar core, too many to list here. ;-) [shamus]


    Ami/WinArcadia 16.42 released

    Minuous
    By Minuous,

    WinArcadia 16.42 (Windows): 23 October 2011

    AmiArcadia 16.42 (AmigaOS 3): 23 October 2011

    AmiArcadia 16.41 (AmigaOS 4): 13 October 2011

    AmiArcadia 16.41 (MorphOS): 13 October 2011

    Super Bug Advance 1.3 (GBA): 11 September 2009

     

    AmiArcadia and WinArcadia are multi-emulators of these machines:

     

    * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand,

    Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,

    Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);

    * Interton VC 4000 console family (Acetronic, Fountain, Interton,

    Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);

    * Elektor TV Games Computer (1979);

    * PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics

    Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);

    * Signetics Instructor 50 trainer (1978);

    * Central Data 2650 computer (1977);

    * Astro Wars and Galaxia coin-ops by Zaccaria (1979-1980);

    * Malzak 1 and 2 coin-ops by Kitronix (c. 1980);

    * Chaos 2 computer (1983);

    * Dolphin trainer (1977);

    * PHUNSY computer (c. 1980); and

    * AY-3-8550-based Pong systems (c. 1976).

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay

    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,

    source code, debugger, frame skipping, redefinable keys, save screenshots

    (4 supported formats), ARexx port, network play, real-time monitor, locale

    support, game selection sidebar, text-to-speech, printer output,

    undithering, support for ZIPped games, clipboard support, palette editor,

    tone retuning, high score management, force feedback, sprite editor.

     

    The supported languages are currently English, Dutch, French, German,

    Italian, Russian and Spanish.

     

    Changes since V16.41:

    * Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/

    http://amigan.yatho.com/


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...